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- [[allocation-total-shards]]
- === Total shards per node
- The cluster-level shard allocator tries to spread the shards of a single index
- across as many nodes as possible. However, depending on how many shards and
- indices you have, and how big they are, it may not always be possible to spread
- shards evenly.
- The following _dynamic_ setting allows you to specify a hard limit on the total
- number of shards from a single index allowed per node:
- [[total-shards-per-node]]
- `index.routing.allocation.total_shards_per_node`::
- The maximum number of shards (replicas and primaries) that will be
- allocated to a single node. Defaults to unbounded.
- You can also limit the amount of shards a node can have regardless of the index:
- [[cluster-total-shards-per-node]]
- `cluster.routing.allocation.total_shards_per_node`::
- +
- --
- (<<dynamic-cluster-setting,Dynamic>>)
- Maximum number of primary and replica shards allocated to each node. Defaults to
- `-1` (unlimited).
- {es} checks this setting during shard allocation. For example, a cluster has a
- `cluster.routing.allocation.total_shards_per_node` setting of `100` and three
- nodes with the following shard allocations:
- - Node A: 100 shards
- - Node B: 98 shards
- - Node C: 1 shard
- If node C fails, {es} reallocates its shard to node B. Reallocating the shard to
- node A would exceed node A's shard limit.
- --
- [WARNING]
- =======================================
- These settings impose a hard limit which can result in some shards not being
- allocated.
- Use with caution.
- =======================================
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