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@@ -10,7 +10,7 @@ from pathlib import Path
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from plotly.subplots import make_subplots
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import plotly.graph_objects as go
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import time
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-import simpleaudio as sa
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+import pygame.mixer
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from datetime import datetime
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class AsyncCircleCIClient:
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@@ -108,20 +108,33 @@ class PackageSizeTracker:
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self.client = AsyncCircleCIClient(token, project_slug)
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self.logger = logging.getLogger("PackageSizeTracker")
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self.last_data_hash = None
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- self.notification_sound_path = Path(__file__).parent / "notification.wav"
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self.debug = debug
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- # Sound file paths - replace these with your actual sound files
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+ # Initialize pygame mixer
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+ pygame.mixer.init()
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+
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+ # Sound file paths - can use MP3 files with pygame
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sounds_dir = Path(__file__).parent / "sounds"
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self.sounds = {
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- 'lines_up': sounds_dir / "lines_increased.wav",
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- 'lines_down': sounds_dir / "lines_decreased.wav",
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- 'tokens_up': sounds_dir / "tokens_increased.wav",
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- 'tokens_down': sounds_dir / "tokens_decreased.wav",
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- 'size_up': sounds_dir / "size_increased.wav",
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- 'size_down': sounds_dir / "size_decreased.wav"
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+ 'lines_up': sounds_dir / "gta5_wasted.mp3",
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+ 'lines_down': sounds_dir / "pokemon_evolve.mp3",
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+ 'tokens_up': sounds_dir / "pokemon_evolve.mp3",
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+ 'tokens_down': sounds_dir / "gta5_wasted.mp3",
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+ 'size_up': sounds_dir / "gta5_wasted.mp3",
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+ 'size_down': sounds_dir / "pokemon_evolve.mp3"
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}
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+ # Test all sound effects on startup
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+ self.test_sound_effects()
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+
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+ def test_sound_effects(self):
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+ """Test all sound effects with a small delay between each"""
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+ self.logger.info("Testing sound effects...")
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+ for sound_key in self.sounds:
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+ self.logger.info(f"Playing {sound_key}")
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+ self._play_sound(sound_key)
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+ time.sleep(1) # Wait 1 second between sounds
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+
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def setup_logging(self, debug: bool):
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level = logging.DEBUG if debug else logging.INFO
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logging.basicConfig(
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@@ -931,12 +944,14 @@ class PackageSizeTracker:
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])))
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def _play_sound(self, sound_key: str):
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- """Play a specific notification sound"""
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+ """Play a specific notification sound using pygame"""
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try:
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sound_path = self.sounds.get(sound_key)
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if sound_path and sound_path.exists():
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- wave_obj = sa.WaveObject.from_wave_file(str(sound_path))
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- wave_obj.play()
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+ sound = pygame.mixer.Sound(str(sound_path))
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+ sound.play()
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+ # Wait for the sound to finish playing
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+ pygame.time.wait(int(sound.get_length() * 1000))
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else:
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self.logger.warning(f"Sound file not found: {sound_key} at {sound_path}")
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except Exception as e:
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