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- package imaging
- import (
- "image"
- "runtime"
- "sync"
- "math"
- "image/color"
- )
- // parallel processes the data in separate goroutines.
- func parallel(start, stop int, fn func(<-chan int)) {
- count := stop - start
- if count < 1 {
- return
- }
- procs := runtime.GOMAXPROCS(0)
- if procs > count {
- procs = count
- }
- c := make(chan int, count)
- for i := start; i < stop; i++ {
- c <- i
- }
- close(c)
- var wg sync.WaitGroup
- for i := 0; i < procs; i++ {
- wg.Add(1)
- go func() {
- defer wg.Done()
- fn(c)
- }()
- }
- wg.Wait()
- }
- // absint returns the absolute value of i.
- func absint(i int) int {
- if i < 0 {
- return -i
- }
- return i
- }
- // clamp rounds and clamps float64 value to fit into uint8.
- func clamp(x float64) uint8 {
- v := int64(x + 0.5)
- if v > 255 {
- return 255
- }
- if v > 0 {
- return uint8(v)
- }
- return 0
- }
- func reverse(pix []uint8) {
- if len(pix) <= 4 {
- return
- }
- i := 0
- j := len(pix) - 4
- for i < j {
- pix[i+0], pix[j+0] = pix[j+0], pix[i+0]
- pix[i+1], pix[j+1] = pix[j+1], pix[i+1]
- pix[i+2], pix[j+2] = pix[j+2], pix[i+2]
- pix[i+3], pix[j+3] = pix[j+3], pix[i+3]
- i += 4
- j -= 4
- }
- }
- func toNRGBA(img image.Image) *image.NRGBA {
- if img, ok := img.(*image.NRGBA); ok {
- return &image.NRGBA{
- Pix: img.Pix,
- Stride: img.Stride,
- Rect: img.Rect.Sub(img.Rect.Min),
- }
- }
- return Clone(img)
- }
- // nrgbaToHSL converts NRGBA to HSL.
- func nrgbaToHSL(c color.NRGBA) (float64, float64, float64) {
- var h, s, l float64
- r := float64(c.R) / float64(255)
- g := float64(c.G) / float64(255)
- b := float64(c.B) / float64(255)
- min := math.Min(math.Min(r, g), b)
- max := math.Max(math.Max(r, g), b)
- l = (max + min) / 2
- if min == max {
- s = 0
- h = 0
- } else {
- if l < 0.5 {
- s = (max - min) / (max + min)
- } else {
- s = (max - min) / (2.0 - max - min)
- }
- if max == r {
- h = (g - b) / (max - min)
- } else if max == g {
- h = 2.0 + (b-r)/(max-min)
- } else {
- h = 4.0 + (r-g)/(max-min)
- }
- h *= 60
- if h < 0 {
- h += 360
- }
- }
- return h, s, l
- }
- // hslToNRGBA converts HSL to NRGBA with A=1.
- func hslToNRGBA(h, s, l float64) color.NRGBA {
- if s == 0 {
- c := uint8(l * 255)
- return color.NRGBA{R: c, G: c, B: c, A: 1}
- }
- var r, g, b float64
- var t1, t2, tr, tg, tb float64
- if l < 0.5 {
- t1 = l * (1.0 + s)
- } else {
- t1 = l + s - l*s
- }
- t2 = 2*l - t1
- h = h / 360
- tr = h + 1.0/3.0
- tg = h
- tb = h - 1.0/3.0
- if tr < 0 {
- tr++
- } else if tr > 1 {
- tr--
- }
- if tg < 0 {
- tg++
- } else if tg > 1 {
- tg--
- }
- if tb < 0 {
- tb++
- } else if tb > 1 {
- tb--
- }
- // Red
- if 6*tr < 1 {
- r = t2 + (t1-t2)*6*tr
- } else if 2*tr < 1 {
- r = t1
- } else if 3*tr < 2 {
- r = t2 + (t1-t2)*(2.0/3.0-tr)*6
- } else {
- r = t2
- }
- // Green
- if 6*tg < 1 {
- g = t2 + (t1-t2)*6*tg
- } else if 2*tg < 1 {
- g = t1
- } else if 3*tg < 2 {
- g = t2 + (t1-t2)*(2.0/3.0-tg)*6
- } else {
- g = t2
- }
- // Blue
- if 6*tb < 1 {
- b = t2 + (t1-t2)*6*tb
- } else if 2*tb < 1 {
- b = t1
- } else if 3*tb < 2 {
- b = t2 + (t1-t2)*(2.0/3.0-tb)*6
- } else {
- b = t2
- }
- return color.NRGBA{R: uint8(r * 255), G: uint8(g * 255), B: uint8(b * 255)}
- }
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