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resize.go 13 KB

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  1. package imaging
  2. import (
  3. "image"
  4. "math"
  5. )
  6. type indexWeight struct {
  7. index int
  8. weight float64
  9. }
  10. func precomputeWeights(dstSize, srcSize int, filter ResampleFilter) [][]indexWeight {
  11. du := float64(srcSize) / float64(dstSize)
  12. scale := du
  13. if scale < 1.0 {
  14. scale = 1.0
  15. }
  16. ru := math.Ceil(scale * filter.Support)
  17. out := make([][]indexWeight, dstSize)
  18. tmp := make([]indexWeight, 0, dstSize*int(ru+2)*2)
  19. for v := 0; v < dstSize; v++ {
  20. fu := (float64(v)+0.5)*du - 0.5
  21. begin := int(math.Ceil(fu - ru))
  22. if begin < 0 {
  23. begin = 0
  24. }
  25. end := int(math.Floor(fu + ru))
  26. if end > srcSize-1 {
  27. end = srcSize - 1
  28. }
  29. var sum float64
  30. for u := begin; u <= end; u++ {
  31. w := filter.Kernel((float64(u) - fu) / scale)
  32. if w != 0 {
  33. sum += w
  34. tmp = append(tmp, indexWeight{index: u, weight: w})
  35. }
  36. }
  37. if sum != 0 {
  38. for i := range tmp {
  39. tmp[i].weight /= sum
  40. }
  41. }
  42. out[v] = tmp
  43. tmp = tmp[len(tmp):]
  44. }
  45. return out
  46. }
  47. // Resize resizes the image to the specified width and height using the specified resampling
  48. // filter and returns the transformed image. If one of width or height is 0, the image aspect
  49. // ratio is preserved.
  50. //
  51. // Supported resample filters: NearestNeighbor, Box, Linear, Hermite, MitchellNetravali,
  52. // CatmullRom, BSpline, Gaussian, Lanczos, Hann, Hamming, Blackman, Bartlett, Welch, Cosine.
  53. //
  54. // Usage example:
  55. //
  56. // dstImage := imaging.Resize(srcImage, 800, 600, imaging.Lanczos)
  57. //
  58. func Resize(img image.Image, width, height int, filter ResampleFilter) *image.NRGBA {
  59. dstW, dstH := width, height
  60. if dstW < 0 || dstH < 0 {
  61. return &image.NRGBA{}
  62. }
  63. if dstW == 0 && dstH == 0 {
  64. return &image.NRGBA{}
  65. }
  66. srcW := img.Bounds().Dx()
  67. srcH := img.Bounds().Dy()
  68. if srcW <= 0 || srcH <= 0 {
  69. return &image.NRGBA{}
  70. }
  71. // If new width or height is 0 then preserve aspect ratio, minimum 1px.
  72. if dstW == 0 {
  73. tmpW := float64(dstH) * float64(srcW) / float64(srcH)
  74. dstW = int(math.Max(1.0, math.Floor(tmpW+0.5)))
  75. }
  76. if dstH == 0 {
  77. tmpH := float64(dstW) * float64(srcH) / float64(srcW)
  78. dstH = int(math.Max(1.0, math.Floor(tmpH+0.5)))
  79. }
  80. if filter.Support <= 0 {
  81. // Nearest-neighbor special case.
  82. return resizeNearest(img, dstW, dstH)
  83. }
  84. if srcW != dstW && srcH != dstH {
  85. return resizeVertical(resizeHorizontal(img, dstW, filter), dstH, filter)
  86. }
  87. if srcW != dstW {
  88. return resizeHorizontal(img, dstW, filter)
  89. }
  90. if srcH != dstH {
  91. return resizeVertical(img, dstH, filter)
  92. }
  93. return Clone(img)
  94. }
  95. func resizeHorizontal(img image.Image, width int, filter ResampleFilter) *image.NRGBA {
  96. src := newScanner(img)
  97. dst := image.NewNRGBA(image.Rect(0, 0, width, src.h))
  98. weights := precomputeWeights(width, src.w, filter)
  99. parallel(0, src.h, func(ys <-chan int) {
  100. scanLine := make([]uint8, src.w*4)
  101. for y := range ys {
  102. src.scan(0, y, src.w, y+1, scanLine)
  103. j0 := y * dst.Stride
  104. for x := 0; x < width; x++ {
  105. var r, g, b, a float64
  106. for _, w := range weights[x] {
  107. i := w.index * 4
  108. aw := float64(scanLine[i+3]) * w.weight
  109. r += float64(scanLine[i+0]) * aw
  110. g += float64(scanLine[i+1]) * aw
  111. b += float64(scanLine[i+2]) * aw
  112. a += aw
  113. }
  114. if a != 0 {
  115. aInv := 1 / a
  116. j := j0 + x*4
  117. dst.Pix[j+0] = clamp(r * aInv)
  118. dst.Pix[j+1] = clamp(g * aInv)
  119. dst.Pix[j+2] = clamp(b * aInv)
  120. dst.Pix[j+3] = clamp(a)
  121. }
  122. }
  123. }
  124. })
  125. return dst
  126. }
  127. func resizeVertical(img image.Image, height int, filter ResampleFilter) *image.NRGBA {
  128. src := newScanner(img)
  129. dst := image.NewNRGBA(image.Rect(0, 0, src.w, height))
  130. weights := precomputeWeights(height, src.h, filter)
  131. parallel(0, src.w, func(xs <-chan int) {
  132. scanLine := make([]uint8, src.h*4)
  133. for x := range xs {
  134. src.scan(x, 0, x+1, src.h, scanLine)
  135. for y := 0; y < height; y++ {
  136. var r, g, b, a float64
  137. for _, w := range weights[y] {
  138. i := w.index * 4
  139. aw := float64(scanLine[i+3]) * w.weight
  140. r += float64(scanLine[i+0]) * aw
  141. g += float64(scanLine[i+1]) * aw
  142. b += float64(scanLine[i+2]) * aw
  143. a += aw
  144. }
  145. if a != 0 {
  146. aInv := 1 / a
  147. j := y*dst.Stride + x*4
  148. dst.Pix[j+0] = clamp(r * aInv)
  149. dst.Pix[j+1] = clamp(g * aInv)
  150. dst.Pix[j+2] = clamp(b * aInv)
  151. dst.Pix[j+3] = clamp(a)
  152. }
  153. }
  154. }
  155. })
  156. return dst
  157. }
  158. // resizeNearest is a fast nearest-neighbor resize, no filtering.
  159. func resizeNearest(img image.Image, width, height int) *image.NRGBA {
  160. dst := image.NewNRGBA(image.Rect(0, 0, width, height))
  161. dx := float64(img.Bounds().Dx()) / float64(width)
  162. dy := float64(img.Bounds().Dy()) / float64(height)
  163. if dx > 1 && dy > 1 {
  164. src := newScanner(img)
  165. parallel(0, height, func(ys <-chan int) {
  166. for y := range ys {
  167. srcY := int((float64(y) + 0.5) * dy)
  168. dstOff := y * dst.Stride
  169. for x := 0; x < width; x++ {
  170. srcX := int((float64(x) + 0.5) * dx)
  171. src.scan(srcX, srcY, srcX+1, srcY+1, dst.Pix[dstOff:dstOff+4])
  172. dstOff += 4
  173. }
  174. }
  175. })
  176. } else {
  177. src := toNRGBA(img)
  178. parallel(0, height, func(ys <-chan int) {
  179. for y := range ys {
  180. srcY := int((float64(y) + 0.5) * dy)
  181. srcOff0 := srcY * src.Stride
  182. dstOff := y * dst.Stride
  183. for x := 0; x < width; x++ {
  184. srcX := int((float64(x) + 0.5) * dx)
  185. srcOff := srcOff0 + srcX*4
  186. copy(dst.Pix[dstOff:dstOff+4], src.Pix[srcOff:srcOff+4])
  187. dstOff += 4
  188. }
  189. }
  190. })
  191. }
  192. return dst
  193. }
  194. // Fit scales down the image using the specified resample filter to fit the specified
  195. // maximum width and height and returns the transformed image.
  196. //
  197. // Supported resample filters: NearestNeighbor, Box, Linear, Hermite, MitchellNetravali,
  198. // CatmullRom, BSpline, Gaussian, Lanczos, Hann, Hamming, Blackman, Bartlett, Welch, Cosine.
  199. //
  200. // Usage example:
  201. //
  202. // dstImage := imaging.Fit(srcImage, 800, 600, imaging.Lanczos)
  203. //
  204. func Fit(img image.Image, width, height int, filter ResampleFilter) *image.NRGBA {
  205. maxW, maxH := width, height
  206. if maxW <= 0 || maxH <= 0 {
  207. return &image.NRGBA{}
  208. }
  209. srcBounds := img.Bounds()
  210. srcW := srcBounds.Dx()
  211. srcH := srcBounds.Dy()
  212. if srcW <= 0 || srcH <= 0 {
  213. return &image.NRGBA{}
  214. }
  215. if srcW <= maxW && srcH <= maxH {
  216. return Clone(img)
  217. }
  218. srcAspectRatio := float64(srcW) / float64(srcH)
  219. maxAspectRatio := float64(maxW) / float64(maxH)
  220. var newW, newH int
  221. if srcAspectRatio > maxAspectRatio {
  222. newW = maxW
  223. newH = int(float64(newW) / srcAspectRatio)
  224. } else {
  225. newH = maxH
  226. newW = int(float64(newH) * srcAspectRatio)
  227. }
  228. return Resize(img, newW, newH, filter)
  229. }
  230. // Fill scales the image to the smallest possible size that will cover the specified dimensions,
  231. // crops the resized image to the specified dimensions using the given anchor point and returns
  232. // the transformed image.
  233. //
  234. // Supported resample filters: NearestNeighbor, Box, Linear, Hermite, MitchellNetravali,
  235. // CatmullRom, BSpline, Gaussian, Lanczos, Hann, Hamming, Blackman, Bartlett, Welch, Cosine.
  236. //
  237. // Usage example:
  238. //
  239. // dstImage := imaging.Fill(srcImage, 800, 600, imaging.Center, imaging.Lanczos)
  240. //
  241. func Fill(img image.Image, width, height int, anchor Anchor, filter ResampleFilter) *image.NRGBA {
  242. minW, minH := width, height
  243. if minW <= 0 || minH <= 0 {
  244. return &image.NRGBA{}
  245. }
  246. srcBounds := img.Bounds()
  247. srcW := srcBounds.Dx()
  248. srcH := srcBounds.Dy()
  249. if srcW <= 0 || srcH <= 0 {
  250. return &image.NRGBA{}
  251. }
  252. if srcW == minW && srcH == minH {
  253. return Clone(img)
  254. }
  255. srcAspectRatio := float64(srcW) / float64(srcH)
  256. minAspectRatio := float64(minW) / float64(minH)
  257. var tmp *image.NRGBA
  258. if srcAspectRatio < minAspectRatio {
  259. tmp = Resize(img, minW, 0, filter)
  260. } else {
  261. tmp = Resize(img, 0, minH, filter)
  262. }
  263. return CropAnchor(tmp, minW, minH, anchor)
  264. }
  265. // Thumbnail scales the image up or down using the specified resample filter, crops it
  266. // to the specified width and hight and returns the transformed image.
  267. //
  268. // Supported resample filters: NearestNeighbor, Box, Linear, Hermite, MitchellNetravali,
  269. // CatmullRom, BSpline, Gaussian, Lanczos, Hann, Hamming, Blackman, Bartlett, Welch, Cosine.
  270. //
  271. // Usage example:
  272. //
  273. // dstImage := imaging.Thumbnail(srcImage, 100, 100, imaging.Lanczos)
  274. //
  275. func Thumbnail(img image.Image, width, height int, filter ResampleFilter) *image.NRGBA {
  276. return Fill(img, width, height, Center, filter)
  277. }
  278. // ResampleFilter is a resampling filter struct. It can be used to define custom filters.
  279. //
  280. // Supported resample filters: NearestNeighbor, Box, Linear, Hermite, MitchellNetravali,
  281. // CatmullRom, BSpline, Gaussian, Lanczos, Hann, Hamming, Blackman, Bartlett, Welch, Cosine.
  282. //
  283. // General filter recommendations:
  284. //
  285. // - Lanczos
  286. // High-quality resampling filter for photographic images yielding sharp results.
  287. // It's slower than cubic filters (see below).
  288. //
  289. // - CatmullRom
  290. // A sharp cubic filter. It's a good filter for both upscaling and downscaling if sharp results are needed.
  291. //
  292. // - MitchellNetravali
  293. // A high quality cubic filter that produces smoother results with less ringing artifacts than CatmullRom.
  294. //
  295. // - BSpline
  296. // A good filter if a very smooth output is needed.
  297. //
  298. // - Linear
  299. // Bilinear interpolation filter, produces reasonably good, smooth output.
  300. // It's faster than cubic filters.
  301. //
  302. // - Box
  303. // Simple and fast averaging filter appropriate for downscaling.
  304. // When upscaling it's similar to NearestNeighbor.
  305. //
  306. // - NearestNeighbor
  307. // Fastest resampling filter, no antialiasing.
  308. //
  309. type ResampleFilter struct {
  310. Support float64
  311. Kernel func(float64) float64
  312. }
  313. // NearestNeighbor is a nearest-neighbor filter (no anti-aliasing).
  314. var NearestNeighbor ResampleFilter
  315. // Box filter (averaging pixels).
  316. var Box ResampleFilter
  317. // Linear filter.
  318. var Linear ResampleFilter
  319. // Hermite cubic spline filter (BC-spline; B=0; C=0).
  320. var Hermite ResampleFilter
  321. // MitchellNetravali is Mitchell-Netravali cubic filter (BC-spline; B=1/3; C=1/3).
  322. var MitchellNetravali ResampleFilter
  323. // CatmullRom is a Catmull-Rom - sharp cubic filter (BC-spline; B=0; C=0.5).
  324. var CatmullRom ResampleFilter
  325. // BSpline is a smooth cubic filter (BC-spline; B=1; C=0).
  326. var BSpline ResampleFilter
  327. // Gaussian is a Gaussian blurring Filter.
  328. var Gaussian ResampleFilter
  329. // Bartlett is a Bartlett-windowed sinc filter (3 lobes).
  330. var Bartlett ResampleFilter
  331. // Lanczos filter (3 lobes).
  332. var Lanczos ResampleFilter
  333. // Hann is a Hann-windowed sinc filter (3 lobes).
  334. var Hann ResampleFilter
  335. // Hamming is a Hamming-windowed sinc filter (3 lobes).
  336. var Hamming ResampleFilter
  337. // Blackman is a Blackman-windowed sinc filter (3 lobes).
  338. var Blackman ResampleFilter
  339. // Welch is a Welch-windowed sinc filter (parabolic window, 3 lobes).
  340. var Welch ResampleFilter
  341. // Cosine is a Cosine-windowed sinc filter (3 lobes).
  342. var Cosine ResampleFilter
  343. func bcspline(x, b, c float64) float64 {
  344. var y float64
  345. x = math.Abs(x)
  346. if x < 1.0 {
  347. y = ((12-9*b-6*c)*x*x*x + (-18+12*b+6*c)*x*x + (6 - 2*b)) / 6
  348. } else if x < 2.0 {
  349. y = ((-b-6*c)*x*x*x + (6*b+30*c)*x*x + (-12*b-48*c)*x + (8*b + 24*c)) / 6
  350. }
  351. return y
  352. }
  353. func sinc(x float64) float64 {
  354. if x == 0 {
  355. return 1
  356. }
  357. return math.Sin(math.Pi*x) / (math.Pi * x)
  358. }
  359. func init() {
  360. NearestNeighbor = ResampleFilter{
  361. Support: 0.0, // special case - not applying the filter
  362. }
  363. Box = ResampleFilter{
  364. Support: 0.5,
  365. Kernel: func(x float64) float64 {
  366. x = math.Abs(x)
  367. if x <= 0.5 {
  368. return 1.0
  369. }
  370. return 0
  371. },
  372. }
  373. Linear = ResampleFilter{
  374. Support: 1.0,
  375. Kernel: func(x float64) float64 {
  376. x = math.Abs(x)
  377. if x < 1.0 {
  378. return 1.0 - x
  379. }
  380. return 0
  381. },
  382. }
  383. Hermite = ResampleFilter{
  384. Support: 1.0,
  385. Kernel: func(x float64) float64 {
  386. x = math.Abs(x)
  387. if x < 1.0 {
  388. return bcspline(x, 0.0, 0.0)
  389. }
  390. return 0
  391. },
  392. }
  393. MitchellNetravali = ResampleFilter{
  394. Support: 2.0,
  395. Kernel: func(x float64) float64 {
  396. x = math.Abs(x)
  397. if x < 2.0 {
  398. return bcspline(x, 1.0/3.0, 1.0/3.0)
  399. }
  400. return 0
  401. },
  402. }
  403. CatmullRom = ResampleFilter{
  404. Support: 2.0,
  405. Kernel: func(x float64) float64 {
  406. x = math.Abs(x)
  407. if x < 2.0 {
  408. return bcspline(x, 0.0, 0.5)
  409. }
  410. return 0
  411. },
  412. }
  413. BSpline = ResampleFilter{
  414. Support: 2.0,
  415. Kernel: func(x float64) float64 {
  416. x = math.Abs(x)
  417. if x < 2.0 {
  418. return bcspline(x, 1.0, 0.0)
  419. }
  420. return 0
  421. },
  422. }
  423. Gaussian = ResampleFilter{
  424. Support: 2.0,
  425. Kernel: func(x float64) float64 {
  426. x = math.Abs(x)
  427. if x < 2.0 {
  428. return math.Exp(-2 * x * x)
  429. }
  430. return 0
  431. },
  432. }
  433. Bartlett = ResampleFilter{
  434. Support: 3.0,
  435. Kernel: func(x float64) float64 {
  436. x = math.Abs(x)
  437. if x < 3.0 {
  438. return sinc(x) * (3.0 - x) / 3.0
  439. }
  440. return 0
  441. },
  442. }
  443. Lanczos = ResampleFilter{
  444. Support: 3.0,
  445. Kernel: func(x float64) float64 {
  446. x = math.Abs(x)
  447. if x < 3.0 {
  448. return sinc(x) * sinc(x/3.0)
  449. }
  450. return 0
  451. },
  452. }
  453. Hann = ResampleFilter{
  454. Support: 3.0,
  455. Kernel: func(x float64) float64 {
  456. x = math.Abs(x)
  457. if x < 3.0 {
  458. return sinc(x) * (0.5 + 0.5*math.Cos(math.Pi*x/3.0))
  459. }
  460. return 0
  461. },
  462. }
  463. Hamming = ResampleFilter{
  464. Support: 3.0,
  465. Kernel: func(x float64) float64 {
  466. x = math.Abs(x)
  467. if x < 3.0 {
  468. return sinc(x) * (0.54 + 0.46*math.Cos(math.Pi*x/3.0))
  469. }
  470. return 0
  471. },
  472. }
  473. Blackman = ResampleFilter{
  474. Support: 3.0,
  475. Kernel: func(x float64) float64 {
  476. x = math.Abs(x)
  477. if x < 3.0 {
  478. return sinc(x) * (0.42 - 0.5*math.Cos(math.Pi*x/3.0+math.Pi) + 0.08*math.Cos(2.0*math.Pi*x/3.0))
  479. }
  480. return 0
  481. },
  482. }
  483. Welch = ResampleFilter{
  484. Support: 3.0,
  485. Kernel: func(x float64) float64 {
  486. x = math.Abs(x)
  487. if x < 3.0 {
  488. return sinc(x) * (1.0 - (x * x / 9.0))
  489. }
  490. return 0
  491. },
  492. }
  493. Cosine = ResampleFilter{
  494. Support: 3.0,
  495. Kernel: func(x float64) float64 {
  496. x = math.Abs(x)
  497. if x < 3.0 {
  498. return sinc(x) * math.Cos((math.Pi/2.0)*(x/3.0))
  499. }
  500. return 0
  501. },
  502. }
  503. }