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Remove GIF/ICO/BMP/HEIF/AVIF support sections from docs/image_formats_support.md

DarthSim vor 3 Jahren
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1 geänderte Dateien mit 0 neuen und 22 gelöschten Zeilen
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      docs/image_formats_support.md

+ 0 - 22
docs/image_formats_support.md

@@ -18,14 +18,6 @@ At the moment, imgproxy supports only the most popular image formats:
 | MP4 (h264)<i class='badge badge-pro'></i> | `mp4` | [See notes](#video-thumbnails) | Yes |
 | Other video formats<i class='badge badge-pro'></i> | | [See notes](#video-thumbnails) | No |
 
-## GIF support
-
-imgproxy supports GIF output only when using libvips 8.7.0+ compiled with ImageMagick support. The official imgproxy Docker image supports GIF output out of the box.
-
-## ICO support
-
-imgproxy supports ICO only when using libvips 8.7.0+ compiled with ImageMagick support. The official imgproxy Docker image supports ICO out of the box.
-
 ## SVG support
 
 imgproxy supports SVG sources without limitations, but SVG results are not supported when the source image is not SVG.
@@ -36,20 +28,6 @@ imgproxy reads some amount of bytes to check if the source image is SVG. By defa
 
 * `IMGPROXY_MAX_SVG_CHECK_BYTES`: the maximum number of bytes imgproxy will read to recognize SVG. If imgproxy can't recognize your SVG, try to increase this number. Default: `32768` (32KB)
 
-## HEIC support
-
-imgproxy supports HEIC only when using libvips 8.8.0+. The official imgproxy Docker image supports HEIC out of the box.
-
-## AVIF support
-
-imgproxy supports AVIF only when using libvips 8.9.0+ with compiled support for libheif and its supported encoder (rav1e, aom). The official imgproxy Docker image supports AVIF out of the box.
-
-## BMP support
-
-imgproxy supports BMP only when using libvips 8.7.0+ compiled with ImageMagick support. The official imgproxy Docker image supports ICO out of the box.
-
-By default, imgproxy saves BMP images as JPEG. You need to explicitly specify the `format` option to get BMP output.
-
 ## Animated images support
 
 Since the processing of animated images is a pretty heavy process, only one frame is processed by default. You can increase the maximum of animation frames to process with the following variable: