DarthSim
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750fdddc72
Clenup some smell
|
5 月之前 |
DarthSim
|
e7e7a43bb6
Refactor gravity a bit
|
5 月之前 |
DarthSim
|
b43c6a7db7
Fix watermark replication across animation frames
|
1 年之前 |
DarthSim
|
97217949a7
Fix watermarks overlapping animation frames in some cases
|
1 年之前 |
DarthSim
|
df75177481
Replace WatermarkOptions.Gravity with GravityReplicate
|
1 年之前 |
DarthSim
|
09e542517a
Extract finalizing to a separate pipeline; Fix watermark colors on non-sRGB images
|
1 年之前 |
DarthSim
|
8cb93f8915
Fix relative watermark offsets when watermark is replicated
|
1 年之前 |
DarthSim
|
07528dbecf
Use palette-bit-depth for palette bitdepth instead of VIPS_META_BITS_PER_SAMPLE
|
1 年之前 |
DarthSim
|
157843ccb3
Use VIPS_META_BITS_PER_SAMPLE image header instead of palette-bit-depth when available
|
1 年之前 |
DarthSim
|
85f790fb4b
Optimize watermark application
|
2 年之前 |
DarthSim
|
723666ea1a
Strip watermark meta and remove its palette depth
|
2 年之前 |
DarthSim
|
7d1f7c903a
Use RoundToEven when calculating offsets and watermark size
|
2 年之前 |
DarthSim
|
2c28252966
Fix the way the `dpr` processing option affects offsets and paddings
|
2 年之前 |
DarthSim
|
8bd3d5d472
Fix applying replicated PNG watermarks
|
2 年之前 |
DarthSim
|
ca9fb6c586
Optimize memory usage in some scenarios
|
2 年之前 |
DarthSim
|
3e87bd683c
Offsets for replicated watermarks
|
3 年之前 |
DarthSim
|
cf884f860c
Improved ICC profiles handling
|
3 年之前 |
DarthSim
|
7709b74a5e
Bump version
|
3 年之前 |
DarthSim
|
2ea1466d96
Global refactoring
|
4 年之前 |