package loadenv import ( "fmt" "os" "github.com/DarthSim/godotenv" ) func loadLocalFile() error { path := os.Getenv("IMGPROXY_ENV_LOCAL_FILE_PATH") if len(path) == 0 { return nil } data, err := os.ReadFile(path) if err != nil { return fmt.Errorf("Can't read local environment file: %s", err) } if len(data) == 0 { return nil } envmap, err := godotenv.Unmarshal(string(data)) if err != nil { return fmt.Errorf("Can't parse config from local file: %s", err) } for k, v := range envmap { if err = os.Setenv(k, v); err != nil { return fmt.Errorf("Can't set %s env variable from local file: %s", k, err) } } return nil }