impl.go 205 KB

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  1. // generated by "go run gen.go". DO NOT EDIT.
  2. package draw
  3. import (
  4. "image"
  5. "image/color"
  6. "math"
  7. "golang.org/x/image/math/f64"
  8. )
  9. func (z nnInterpolator) Scale(dst Image, dr image.Rectangle, src image.Image, sr image.Rectangle, op Op, opts *Options) {
  10. // Try to simplify a Scale to a Copy.
  11. if dr.Size() == sr.Size() {
  12. Copy(dst, dr.Min, src, sr, op, opts)
  13. return
  14. }
  15. var o Options
  16. if opts != nil {
  17. o = *opts
  18. }
  19. // adr is the affected destination pixels.
  20. adr := dst.Bounds().Intersect(dr)
  21. adr, o.DstMask = clipAffectedDestRect(adr, o.DstMask, o.DstMaskP)
  22. if adr.Empty() || sr.Empty() {
  23. return
  24. }
  25. // Make adr relative to dr.Min.
  26. adr = adr.Sub(dr.Min)
  27. if op == Over && o.SrcMask == nil && opaque(src) {
  28. op = Src
  29. }
  30. // sr is the source pixels. If it extends beyond the src bounds,
  31. // we cannot use the type-specific fast paths, as they access
  32. // the Pix fields directly without bounds checking.
  33. //
  34. // Similarly, the fast paths assume that the masks are nil.
  35. if o.DstMask != nil || o.SrcMask != nil || !sr.In(src.Bounds()) {
  36. switch op {
  37. case Over:
  38. z.scale_Image_Image_Over(dst, dr, adr, src, sr, &o)
  39. case Src:
  40. z.scale_Image_Image_Src(dst, dr, adr, src, sr, &o)
  41. }
  42. } else if _, ok := src.(*image.Uniform); ok {
  43. Draw(dst, dr, src, src.Bounds().Min, op)
  44. } else {
  45. switch op {
  46. case Over:
  47. switch dst := dst.(type) {
  48. case *image.RGBA:
  49. switch src := src.(type) {
  50. case *image.NRGBA:
  51. z.scale_RGBA_NRGBA_Over(dst, dr, adr, src, sr, &o)
  52. case *image.RGBA:
  53. z.scale_RGBA_RGBA_Over(dst, dr, adr, src, sr, &o)
  54. default:
  55. z.scale_RGBA_Image_Over(dst, dr, adr, src, sr, &o)
  56. }
  57. default:
  58. switch src := src.(type) {
  59. default:
  60. z.scale_Image_Image_Over(dst, dr, adr, src, sr, &o)
  61. }
  62. }
  63. case Src:
  64. switch dst := dst.(type) {
  65. case *image.RGBA:
  66. switch src := src.(type) {
  67. case *image.Gray:
  68. z.scale_RGBA_Gray_Src(dst, dr, adr, src, sr, &o)
  69. case *image.NRGBA:
  70. z.scale_RGBA_NRGBA_Src(dst, dr, adr, src, sr, &o)
  71. case *image.RGBA:
  72. z.scale_RGBA_RGBA_Src(dst, dr, adr, src, sr, &o)
  73. case *image.YCbCr:
  74. switch src.SubsampleRatio {
  75. default:
  76. z.scale_RGBA_Image_Src(dst, dr, adr, src, sr, &o)
  77. case image.YCbCrSubsampleRatio444:
  78. z.scale_RGBA_YCbCr444_Src(dst, dr, adr, src, sr, &o)
  79. case image.YCbCrSubsampleRatio422:
  80. z.scale_RGBA_YCbCr422_Src(dst, dr, adr, src, sr, &o)
  81. case image.YCbCrSubsampleRatio420:
  82. z.scale_RGBA_YCbCr420_Src(dst, dr, adr, src, sr, &o)
  83. case image.YCbCrSubsampleRatio440:
  84. z.scale_RGBA_YCbCr440_Src(dst, dr, adr, src, sr, &o)
  85. }
  86. default:
  87. z.scale_RGBA_Image_Src(dst, dr, adr, src, sr, &o)
  88. }
  89. default:
  90. switch src := src.(type) {
  91. default:
  92. z.scale_Image_Image_Src(dst, dr, adr, src, sr, &o)
  93. }
  94. }
  95. }
  96. }
  97. }
  98. func (z nnInterpolator) Transform(dst Image, s2d f64.Aff3, src image.Image, sr image.Rectangle, op Op, opts *Options) {
  99. // Try to simplify a Transform to a Copy.
  100. if s2d[0] == 1 && s2d[1] == 0 && s2d[3] == 0 && s2d[4] == 1 {
  101. dx := int(s2d[2])
  102. dy := int(s2d[5])
  103. if float64(dx) == s2d[2] && float64(dy) == s2d[5] {
  104. Copy(dst, image.Point{X: sr.Min.X + dx, Y: sr.Min.X + dy}, src, sr, op, opts)
  105. return
  106. }
  107. }
  108. var o Options
  109. if opts != nil {
  110. o = *opts
  111. }
  112. dr := transformRect(&s2d, &sr)
  113. // adr is the affected destination pixels.
  114. adr := dst.Bounds().Intersect(dr)
  115. adr, o.DstMask = clipAffectedDestRect(adr, o.DstMask, o.DstMaskP)
  116. if adr.Empty() || sr.Empty() {
  117. return
  118. }
  119. if op == Over && o.SrcMask == nil && opaque(src) {
  120. op = Src
  121. }
  122. d2s := invert(&s2d)
  123. // bias is a translation of the mapping from dst coordinates to src
  124. // coordinates such that the latter temporarily have non-negative X
  125. // and Y coordinates. This allows us to write int(f) instead of
  126. // int(math.Floor(f)), since "round to zero" and "round down" are
  127. // equivalent when f >= 0, but the former is much cheaper. The X--
  128. // and Y-- are because the TransformLeaf methods have a "sx -= 0.5"
  129. // adjustment.
  130. bias := transformRect(&d2s, &adr).Min
  131. bias.X--
  132. bias.Y--
  133. d2s[2] -= float64(bias.X)
  134. d2s[5] -= float64(bias.Y)
  135. // Make adr relative to dr.Min.
  136. adr = adr.Sub(dr.Min)
  137. // sr is the source pixels. If it extends beyond the src bounds,
  138. // we cannot use the type-specific fast paths, as they access
  139. // the Pix fields directly without bounds checking.
  140. //
  141. // Similarly, the fast paths assume that the masks are nil.
  142. if o.DstMask != nil || o.SrcMask != nil || !sr.In(src.Bounds()) {
  143. switch op {
  144. case Over:
  145. z.transform_Image_Image_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
  146. case Src:
  147. z.transform_Image_Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  148. }
  149. } else if u, ok := src.(*image.Uniform); ok {
  150. transform_Uniform(dst, dr, adr, &d2s, u, sr, bias, op)
  151. } else {
  152. switch op {
  153. case Over:
  154. switch dst := dst.(type) {
  155. case *image.RGBA:
  156. switch src := src.(type) {
  157. case *image.NRGBA:
  158. z.transform_RGBA_NRGBA_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
  159. case *image.RGBA:
  160. z.transform_RGBA_RGBA_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
  161. default:
  162. z.transform_RGBA_Image_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
  163. }
  164. default:
  165. switch src := src.(type) {
  166. default:
  167. z.transform_Image_Image_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
  168. }
  169. }
  170. case Src:
  171. switch dst := dst.(type) {
  172. case *image.RGBA:
  173. switch src := src.(type) {
  174. case *image.Gray:
  175. z.transform_RGBA_Gray_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  176. case *image.NRGBA:
  177. z.transform_RGBA_NRGBA_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  178. case *image.RGBA:
  179. z.transform_RGBA_RGBA_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  180. case *image.YCbCr:
  181. switch src.SubsampleRatio {
  182. default:
  183. z.transform_RGBA_Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  184. case image.YCbCrSubsampleRatio444:
  185. z.transform_RGBA_YCbCr444_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  186. case image.YCbCrSubsampleRatio422:
  187. z.transform_RGBA_YCbCr422_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  188. case image.YCbCrSubsampleRatio420:
  189. z.transform_RGBA_YCbCr420_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  190. case image.YCbCrSubsampleRatio440:
  191. z.transform_RGBA_YCbCr440_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  192. }
  193. default:
  194. z.transform_RGBA_Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  195. }
  196. default:
  197. switch src := src.(type) {
  198. default:
  199. z.transform_Image_Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  200. }
  201. }
  202. }
  203. }
  204. }
  205. func (nnInterpolator) scale_RGBA_Gray_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.Gray, sr image.Rectangle, opts *Options) {
  206. dw2 := uint64(dr.Dx()) * 2
  207. dh2 := uint64(dr.Dy()) * 2
  208. sw := uint64(sr.Dx())
  209. sh := uint64(sr.Dy())
  210. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  211. sy := (2*uint64(dy) + 1) * sh / dh2
  212. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  213. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  214. sx := (2*uint64(dx) + 1) * sw / dw2
  215. pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.Stride + (sr.Min.X + int(sx) - src.Rect.Min.X)
  216. pr := uint32(src.Pix[pi]) * 0x101
  217. out := uint8(pr >> 8)
  218. dst.Pix[d+0] = out
  219. dst.Pix[d+1] = out
  220. dst.Pix[d+2] = out
  221. dst.Pix[d+3] = 0xff
  222. }
  223. }
  224. }
  225. func (nnInterpolator) scale_RGBA_NRGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, src *image.NRGBA, sr image.Rectangle, opts *Options) {
  226. dw2 := uint64(dr.Dx()) * 2
  227. dh2 := uint64(dr.Dy()) * 2
  228. sw := uint64(sr.Dx())
  229. sh := uint64(sr.Dy())
  230. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  231. sy := (2*uint64(dy) + 1) * sh / dh2
  232. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  233. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  234. sx := (2*uint64(dx) + 1) * sw / dw2
  235. pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx)-src.Rect.Min.X)*4
  236. pa := uint32(src.Pix[pi+3]) * 0x101
  237. pr := uint32(src.Pix[pi+0]) * pa / 0xff
  238. pg := uint32(src.Pix[pi+1]) * pa / 0xff
  239. pb := uint32(src.Pix[pi+2]) * pa / 0xff
  240. pa1 := (0xffff - pa) * 0x101
  241. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  242. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  243. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  244. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  245. }
  246. }
  247. }
  248. func (nnInterpolator) scale_RGBA_NRGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.NRGBA, sr image.Rectangle, opts *Options) {
  249. dw2 := uint64(dr.Dx()) * 2
  250. dh2 := uint64(dr.Dy()) * 2
  251. sw := uint64(sr.Dx())
  252. sh := uint64(sr.Dy())
  253. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  254. sy := (2*uint64(dy) + 1) * sh / dh2
  255. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  256. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  257. sx := (2*uint64(dx) + 1) * sw / dw2
  258. pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx)-src.Rect.Min.X)*4
  259. pa := uint32(src.Pix[pi+3]) * 0x101
  260. pr := uint32(src.Pix[pi+0]) * pa / 0xff
  261. pg := uint32(src.Pix[pi+1]) * pa / 0xff
  262. pb := uint32(src.Pix[pi+2]) * pa / 0xff
  263. dst.Pix[d+0] = uint8(pr >> 8)
  264. dst.Pix[d+1] = uint8(pg >> 8)
  265. dst.Pix[d+2] = uint8(pb >> 8)
  266. dst.Pix[d+3] = uint8(pa >> 8)
  267. }
  268. }
  269. }
  270. func (nnInterpolator) scale_RGBA_RGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, src *image.RGBA, sr image.Rectangle, opts *Options) {
  271. dw2 := uint64(dr.Dx()) * 2
  272. dh2 := uint64(dr.Dy()) * 2
  273. sw := uint64(sr.Dx())
  274. sh := uint64(sr.Dy())
  275. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  276. sy := (2*uint64(dy) + 1) * sh / dh2
  277. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  278. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  279. sx := (2*uint64(dx) + 1) * sw / dw2
  280. pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx)-src.Rect.Min.X)*4
  281. pr := uint32(src.Pix[pi+0]) * 0x101
  282. pg := uint32(src.Pix[pi+1]) * 0x101
  283. pb := uint32(src.Pix[pi+2]) * 0x101
  284. pa := uint32(src.Pix[pi+3]) * 0x101
  285. pa1 := (0xffff - pa) * 0x101
  286. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  287. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  288. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  289. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  290. }
  291. }
  292. }
  293. func (nnInterpolator) scale_RGBA_RGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.RGBA, sr image.Rectangle, opts *Options) {
  294. dw2 := uint64(dr.Dx()) * 2
  295. dh2 := uint64(dr.Dy()) * 2
  296. sw := uint64(sr.Dx())
  297. sh := uint64(sr.Dy())
  298. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  299. sy := (2*uint64(dy) + 1) * sh / dh2
  300. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  301. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  302. sx := (2*uint64(dx) + 1) * sw / dw2
  303. pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx)-src.Rect.Min.X)*4
  304. pr := uint32(src.Pix[pi+0]) * 0x101
  305. pg := uint32(src.Pix[pi+1]) * 0x101
  306. pb := uint32(src.Pix[pi+2]) * 0x101
  307. pa := uint32(src.Pix[pi+3]) * 0x101
  308. dst.Pix[d+0] = uint8(pr >> 8)
  309. dst.Pix[d+1] = uint8(pg >> 8)
  310. dst.Pix[d+2] = uint8(pb >> 8)
  311. dst.Pix[d+3] = uint8(pa >> 8)
  312. }
  313. }
  314. }
  315. func (nnInterpolator) scale_RGBA_YCbCr444_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  316. dw2 := uint64(dr.Dx()) * 2
  317. dh2 := uint64(dr.Dy()) * 2
  318. sw := uint64(sr.Dx())
  319. sh := uint64(sr.Dy())
  320. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  321. sy := (2*uint64(dy) + 1) * sh / dh2
  322. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  323. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  324. sx := (2*uint64(dx) + 1) * sw / dw2
  325. pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx) - src.Rect.Min.X)
  326. pj := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.CStride + (sr.Min.X + int(sx) - src.Rect.Min.X)
  327. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  328. pyy1 := int(src.Y[pi]) * 0x10101
  329. pcb1 := int(src.Cb[pj]) - 128
  330. pcr1 := int(src.Cr[pj]) - 128
  331. pr := (pyy1 + 91881*pcr1) >> 8
  332. pg := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  333. pb := (pyy1 + 116130*pcb1) >> 8
  334. if pr < 0 {
  335. pr = 0
  336. } else if pr > 0xffff {
  337. pr = 0xffff
  338. }
  339. if pg < 0 {
  340. pg = 0
  341. } else if pg > 0xffff {
  342. pg = 0xffff
  343. }
  344. if pb < 0 {
  345. pb = 0
  346. } else if pb > 0xffff {
  347. pb = 0xffff
  348. }
  349. dst.Pix[d+0] = uint8(pr >> 8)
  350. dst.Pix[d+1] = uint8(pg >> 8)
  351. dst.Pix[d+2] = uint8(pb >> 8)
  352. dst.Pix[d+3] = 0xff
  353. }
  354. }
  355. }
  356. func (nnInterpolator) scale_RGBA_YCbCr422_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  357. dw2 := uint64(dr.Dx()) * 2
  358. dh2 := uint64(dr.Dy()) * 2
  359. sw := uint64(sr.Dx())
  360. sh := uint64(sr.Dy())
  361. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  362. sy := (2*uint64(dy) + 1) * sh / dh2
  363. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  364. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  365. sx := (2*uint64(dx) + 1) * sw / dw2
  366. pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx) - src.Rect.Min.X)
  367. pj := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.CStride + ((sr.Min.X+int(sx))/2 - src.Rect.Min.X/2)
  368. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  369. pyy1 := int(src.Y[pi]) * 0x10101
  370. pcb1 := int(src.Cb[pj]) - 128
  371. pcr1 := int(src.Cr[pj]) - 128
  372. pr := (pyy1 + 91881*pcr1) >> 8
  373. pg := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  374. pb := (pyy1 + 116130*pcb1) >> 8
  375. if pr < 0 {
  376. pr = 0
  377. } else if pr > 0xffff {
  378. pr = 0xffff
  379. }
  380. if pg < 0 {
  381. pg = 0
  382. } else if pg > 0xffff {
  383. pg = 0xffff
  384. }
  385. if pb < 0 {
  386. pb = 0
  387. } else if pb > 0xffff {
  388. pb = 0xffff
  389. }
  390. dst.Pix[d+0] = uint8(pr >> 8)
  391. dst.Pix[d+1] = uint8(pg >> 8)
  392. dst.Pix[d+2] = uint8(pb >> 8)
  393. dst.Pix[d+3] = 0xff
  394. }
  395. }
  396. }
  397. func (nnInterpolator) scale_RGBA_YCbCr420_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  398. dw2 := uint64(dr.Dx()) * 2
  399. dh2 := uint64(dr.Dy()) * 2
  400. sw := uint64(sr.Dx())
  401. sh := uint64(sr.Dy())
  402. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  403. sy := (2*uint64(dy) + 1) * sh / dh2
  404. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  405. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  406. sx := (2*uint64(dx) + 1) * sw / dw2
  407. pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx) - src.Rect.Min.X)
  408. pj := ((sr.Min.Y+int(sy))/2-src.Rect.Min.Y/2)*src.CStride + ((sr.Min.X+int(sx))/2 - src.Rect.Min.X/2)
  409. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  410. pyy1 := int(src.Y[pi]) * 0x10101
  411. pcb1 := int(src.Cb[pj]) - 128
  412. pcr1 := int(src.Cr[pj]) - 128
  413. pr := (pyy1 + 91881*pcr1) >> 8
  414. pg := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  415. pb := (pyy1 + 116130*pcb1) >> 8
  416. if pr < 0 {
  417. pr = 0
  418. } else if pr > 0xffff {
  419. pr = 0xffff
  420. }
  421. if pg < 0 {
  422. pg = 0
  423. } else if pg > 0xffff {
  424. pg = 0xffff
  425. }
  426. if pb < 0 {
  427. pb = 0
  428. } else if pb > 0xffff {
  429. pb = 0xffff
  430. }
  431. dst.Pix[d+0] = uint8(pr >> 8)
  432. dst.Pix[d+1] = uint8(pg >> 8)
  433. dst.Pix[d+2] = uint8(pb >> 8)
  434. dst.Pix[d+3] = 0xff
  435. }
  436. }
  437. }
  438. func (nnInterpolator) scale_RGBA_YCbCr440_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  439. dw2 := uint64(dr.Dx()) * 2
  440. dh2 := uint64(dr.Dy()) * 2
  441. sw := uint64(sr.Dx())
  442. sh := uint64(sr.Dy())
  443. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  444. sy := (2*uint64(dy) + 1) * sh / dh2
  445. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  446. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  447. sx := (2*uint64(dx) + 1) * sw / dw2
  448. pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx) - src.Rect.Min.X)
  449. pj := ((sr.Min.Y+int(sy))/2-src.Rect.Min.Y/2)*src.CStride + (sr.Min.X + int(sx) - src.Rect.Min.X)
  450. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  451. pyy1 := int(src.Y[pi]) * 0x10101
  452. pcb1 := int(src.Cb[pj]) - 128
  453. pcr1 := int(src.Cr[pj]) - 128
  454. pr := (pyy1 + 91881*pcr1) >> 8
  455. pg := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  456. pb := (pyy1 + 116130*pcb1) >> 8
  457. if pr < 0 {
  458. pr = 0
  459. } else if pr > 0xffff {
  460. pr = 0xffff
  461. }
  462. if pg < 0 {
  463. pg = 0
  464. } else if pg > 0xffff {
  465. pg = 0xffff
  466. }
  467. if pb < 0 {
  468. pb = 0
  469. } else if pb > 0xffff {
  470. pb = 0xffff
  471. }
  472. dst.Pix[d+0] = uint8(pr >> 8)
  473. dst.Pix[d+1] = uint8(pg >> 8)
  474. dst.Pix[d+2] = uint8(pb >> 8)
  475. dst.Pix[d+3] = 0xff
  476. }
  477. }
  478. }
  479. func (nnInterpolator) scale_RGBA_Image_Over(dst *image.RGBA, dr, adr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
  480. dw2 := uint64(dr.Dx()) * 2
  481. dh2 := uint64(dr.Dy()) * 2
  482. sw := uint64(sr.Dx())
  483. sh := uint64(sr.Dy())
  484. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  485. sy := (2*uint64(dy) + 1) * sh / dh2
  486. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  487. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  488. sx := (2*uint64(dx) + 1) * sw / dw2
  489. pr, pg, pb, pa := src.At(sr.Min.X+int(sx), sr.Min.Y+int(sy)).RGBA()
  490. pa1 := (0xffff - pa) * 0x101
  491. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  492. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  493. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  494. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  495. }
  496. }
  497. }
  498. func (nnInterpolator) scale_RGBA_Image_Src(dst *image.RGBA, dr, adr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
  499. dw2 := uint64(dr.Dx()) * 2
  500. dh2 := uint64(dr.Dy()) * 2
  501. sw := uint64(sr.Dx())
  502. sh := uint64(sr.Dy())
  503. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  504. sy := (2*uint64(dy) + 1) * sh / dh2
  505. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  506. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  507. sx := (2*uint64(dx) + 1) * sw / dw2
  508. pr, pg, pb, pa := src.At(sr.Min.X+int(sx), sr.Min.Y+int(sy)).RGBA()
  509. dst.Pix[d+0] = uint8(pr >> 8)
  510. dst.Pix[d+1] = uint8(pg >> 8)
  511. dst.Pix[d+2] = uint8(pb >> 8)
  512. dst.Pix[d+3] = uint8(pa >> 8)
  513. }
  514. }
  515. }
  516. func (nnInterpolator) scale_Image_Image_Over(dst Image, dr, adr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
  517. dw2 := uint64(dr.Dx()) * 2
  518. dh2 := uint64(dr.Dy()) * 2
  519. sw := uint64(sr.Dx())
  520. sh := uint64(sr.Dy())
  521. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  522. dstMask, dmp := opts.DstMask, opts.DstMaskP
  523. dstColorRGBA64 := &color.RGBA64{}
  524. dstColor := color.Color(dstColorRGBA64)
  525. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  526. sy := (2*uint64(dy) + 1) * sh / dh2
  527. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  528. sx := (2*uint64(dx) + 1) * sw / dw2
  529. pr, pg, pb, pa := src.At(sr.Min.X+int(sx), sr.Min.Y+int(sy)).RGBA()
  530. if srcMask != nil {
  531. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx), smp.Y+sr.Min.Y+int(sy)).RGBA()
  532. pr = pr * ma / 0xffff
  533. pg = pg * ma / 0xffff
  534. pb = pb * ma / 0xffff
  535. pa = pa * ma / 0xffff
  536. }
  537. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
  538. if dstMask != nil {
  539. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  540. pr = pr * ma / 0xffff
  541. pg = pg * ma / 0xffff
  542. pb = pb * ma / 0xffff
  543. pa = pa * ma / 0xffff
  544. }
  545. pa1 := 0xffff - pa
  546. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
  547. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
  548. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
  549. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
  550. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  551. }
  552. }
  553. }
  554. func (nnInterpolator) scale_Image_Image_Src(dst Image, dr, adr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
  555. dw2 := uint64(dr.Dx()) * 2
  556. dh2 := uint64(dr.Dy()) * 2
  557. sw := uint64(sr.Dx())
  558. sh := uint64(sr.Dy())
  559. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  560. dstMask, dmp := opts.DstMask, opts.DstMaskP
  561. dstColorRGBA64 := &color.RGBA64{}
  562. dstColor := color.Color(dstColorRGBA64)
  563. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  564. sy := (2*uint64(dy) + 1) * sh / dh2
  565. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  566. sx := (2*uint64(dx) + 1) * sw / dw2
  567. pr, pg, pb, pa := src.At(sr.Min.X+int(sx), sr.Min.Y+int(sy)).RGBA()
  568. if srcMask != nil {
  569. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx), smp.Y+sr.Min.Y+int(sy)).RGBA()
  570. pr = pr * ma / 0xffff
  571. pg = pg * ma / 0xffff
  572. pb = pb * ma / 0xffff
  573. pa = pa * ma / 0xffff
  574. }
  575. if dstMask != nil {
  576. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
  577. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  578. pr = pr * ma / 0xffff
  579. pg = pg * ma / 0xffff
  580. pb = pb * ma / 0xffff
  581. pa = pa * ma / 0xffff
  582. pa1 := 0xffff - ma
  583. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
  584. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
  585. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
  586. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
  587. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  588. } else {
  589. dstColorRGBA64.R = uint16(pr)
  590. dstColorRGBA64.G = uint16(pg)
  591. dstColorRGBA64.B = uint16(pb)
  592. dstColorRGBA64.A = uint16(pa)
  593. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  594. }
  595. }
  596. }
  597. }
  598. func (nnInterpolator) transform_RGBA_Gray_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.Gray, sr image.Rectangle, bias image.Point, opts *Options) {
  599. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  600. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  601. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  602. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  603. dxf := float64(dr.Min.X+int(dx)) + 0.5
  604. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  605. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  606. if !(image.Point{sx0, sy0}).In(sr) {
  607. continue
  608. }
  609. pi := (sy0-src.Rect.Min.Y)*src.Stride + (sx0 - src.Rect.Min.X)
  610. pr := uint32(src.Pix[pi]) * 0x101
  611. out := uint8(pr >> 8)
  612. dst.Pix[d+0] = out
  613. dst.Pix[d+1] = out
  614. dst.Pix[d+2] = out
  615. dst.Pix[d+3] = 0xff
  616. }
  617. }
  618. }
  619. func (nnInterpolator) transform_RGBA_NRGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.NRGBA, sr image.Rectangle, bias image.Point, opts *Options) {
  620. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  621. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  622. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  623. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  624. dxf := float64(dr.Min.X+int(dx)) + 0.5
  625. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  626. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  627. if !(image.Point{sx0, sy0}).In(sr) {
  628. continue
  629. }
  630. pi := (sy0-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  631. pa := uint32(src.Pix[pi+3]) * 0x101
  632. pr := uint32(src.Pix[pi+0]) * pa / 0xff
  633. pg := uint32(src.Pix[pi+1]) * pa / 0xff
  634. pb := uint32(src.Pix[pi+2]) * pa / 0xff
  635. pa1 := (0xffff - pa) * 0x101
  636. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  637. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  638. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  639. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  640. }
  641. }
  642. }
  643. func (nnInterpolator) transform_RGBA_NRGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.NRGBA, sr image.Rectangle, bias image.Point, opts *Options) {
  644. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  645. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  646. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  647. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  648. dxf := float64(dr.Min.X+int(dx)) + 0.5
  649. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  650. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  651. if !(image.Point{sx0, sy0}).In(sr) {
  652. continue
  653. }
  654. pi := (sy0-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  655. pa := uint32(src.Pix[pi+3]) * 0x101
  656. pr := uint32(src.Pix[pi+0]) * pa / 0xff
  657. pg := uint32(src.Pix[pi+1]) * pa / 0xff
  658. pb := uint32(src.Pix[pi+2]) * pa / 0xff
  659. dst.Pix[d+0] = uint8(pr >> 8)
  660. dst.Pix[d+1] = uint8(pg >> 8)
  661. dst.Pix[d+2] = uint8(pb >> 8)
  662. dst.Pix[d+3] = uint8(pa >> 8)
  663. }
  664. }
  665. }
  666. func (nnInterpolator) transform_RGBA_RGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.RGBA, sr image.Rectangle, bias image.Point, opts *Options) {
  667. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  668. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  669. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  670. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  671. dxf := float64(dr.Min.X+int(dx)) + 0.5
  672. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  673. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  674. if !(image.Point{sx0, sy0}).In(sr) {
  675. continue
  676. }
  677. pi := (sy0-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  678. pr := uint32(src.Pix[pi+0]) * 0x101
  679. pg := uint32(src.Pix[pi+1]) * 0x101
  680. pb := uint32(src.Pix[pi+2]) * 0x101
  681. pa := uint32(src.Pix[pi+3]) * 0x101
  682. pa1 := (0xffff - pa) * 0x101
  683. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  684. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  685. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  686. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  687. }
  688. }
  689. }
  690. func (nnInterpolator) transform_RGBA_RGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.RGBA, sr image.Rectangle, bias image.Point, opts *Options) {
  691. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  692. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  693. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  694. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  695. dxf := float64(dr.Min.X+int(dx)) + 0.5
  696. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  697. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  698. if !(image.Point{sx0, sy0}).In(sr) {
  699. continue
  700. }
  701. pi := (sy0-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  702. pr := uint32(src.Pix[pi+0]) * 0x101
  703. pg := uint32(src.Pix[pi+1]) * 0x101
  704. pb := uint32(src.Pix[pi+2]) * 0x101
  705. pa := uint32(src.Pix[pi+3]) * 0x101
  706. dst.Pix[d+0] = uint8(pr >> 8)
  707. dst.Pix[d+1] = uint8(pg >> 8)
  708. dst.Pix[d+2] = uint8(pb >> 8)
  709. dst.Pix[d+3] = uint8(pa >> 8)
  710. }
  711. }
  712. }
  713. func (nnInterpolator) transform_RGBA_YCbCr444_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, opts *Options) {
  714. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  715. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  716. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  717. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  718. dxf := float64(dr.Min.X+int(dx)) + 0.5
  719. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  720. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  721. if !(image.Point{sx0, sy0}).In(sr) {
  722. continue
  723. }
  724. pi := (sy0-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  725. pj := (sy0-src.Rect.Min.Y)*src.CStride + (sx0 - src.Rect.Min.X)
  726. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  727. pyy1 := int(src.Y[pi]) * 0x10101
  728. pcb1 := int(src.Cb[pj]) - 128
  729. pcr1 := int(src.Cr[pj]) - 128
  730. pr := (pyy1 + 91881*pcr1) >> 8
  731. pg := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  732. pb := (pyy1 + 116130*pcb1) >> 8
  733. if pr < 0 {
  734. pr = 0
  735. } else if pr > 0xffff {
  736. pr = 0xffff
  737. }
  738. if pg < 0 {
  739. pg = 0
  740. } else if pg > 0xffff {
  741. pg = 0xffff
  742. }
  743. if pb < 0 {
  744. pb = 0
  745. } else if pb > 0xffff {
  746. pb = 0xffff
  747. }
  748. dst.Pix[d+0] = uint8(pr >> 8)
  749. dst.Pix[d+1] = uint8(pg >> 8)
  750. dst.Pix[d+2] = uint8(pb >> 8)
  751. dst.Pix[d+3] = 0xff
  752. }
  753. }
  754. }
  755. func (nnInterpolator) transform_RGBA_YCbCr422_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, opts *Options) {
  756. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  757. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  758. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  759. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  760. dxf := float64(dr.Min.X+int(dx)) + 0.5
  761. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  762. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  763. if !(image.Point{sx0, sy0}).In(sr) {
  764. continue
  765. }
  766. pi := (sy0-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  767. pj := (sy0-src.Rect.Min.Y)*src.CStride + ((sx0)/2 - src.Rect.Min.X/2)
  768. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  769. pyy1 := int(src.Y[pi]) * 0x10101
  770. pcb1 := int(src.Cb[pj]) - 128
  771. pcr1 := int(src.Cr[pj]) - 128
  772. pr := (pyy1 + 91881*pcr1) >> 8
  773. pg := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  774. pb := (pyy1 + 116130*pcb1) >> 8
  775. if pr < 0 {
  776. pr = 0
  777. } else if pr > 0xffff {
  778. pr = 0xffff
  779. }
  780. if pg < 0 {
  781. pg = 0
  782. } else if pg > 0xffff {
  783. pg = 0xffff
  784. }
  785. if pb < 0 {
  786. pb = 0
  787. } else if pb > 0xffff {
  788. pb = 0xffff
  789. }
  790. dst.Pix[d+0] = uint8(pr >> 8)
  791. dst.Pix[d+1] = uint8(pg >> 8)
  792. dst.Pix[d+2] = uint8(pb >> 8)
  793. dst.Pix[d+3] = 0xff
  794. }
  795. }
  796. }
  797. func (nnInterpolator) transform_RGBA_YCbCr420_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, opts *Options) {
  798. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  799. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  800. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  801. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  802. dxf := float64(dr.Min.X+int(dx)) + 0.5
  803. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  804. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  805. if !(image.Point{sx0, sy0}).In(sr) {
  806. continue
  807. }
  808. pi := (sy0-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  809. pj := ((sy0)/2-src.Rect.Min.Y/2)*src.CStride + ((sx0)/2 - src.Rect.Min.X/2)
  810. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  811. pyy1 := int(src.Y[pi]) * 0x10101
  812. pcb1 := int(src.Cb[pj]) - 128
  813. pcr1 := int(src.Cr[pj]) - 128
  814. pr := (pyy1 + 91881*pcr1) >> 8
  815. pg := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  816. pb := (pyy1 + 116130*pcb1) >> 8
  817. if pr < 0 {
  818. pr = 0
  819. } else if pr > 0xffff {
  820. pr = 0xffff
  821. }
  822. if pg < 0 {
  823. pg = 0
  824. } else if pg > 0xffff {
  825. pg = 0xffff
  826. }
  827. if pb < 0 {
  828. pb = 0
  829. } else if pb > 0xffff {
  830. pb = 0xffff
  831. }
  832. dst.Pix[d+0] = uint8(pr >> 8)
  833. dst.Pix[d+1] = uint8(pg >> 8)
  834. dst.Pix[d+2] = uint8(pb >> 8)
  835. dst.Pix[d+3] = 0xff
  836. }
  837. }
  838. }
  839. func (nnInterpolator) transform_RGBA_YCbCr440_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, opts *Options) {
  840. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  841. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  842. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  843. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  844. dxf := float64(dr.Min.X+int(dx)) + 0.5
  845. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  846. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  847. if !(image.Point{sx0, sy0}).In(sr) {
  848. continue
  849. }
  850. pi := (sy0-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  851. pj := ((sy0)/2-src.Rect.Min.Y/2)*src.CStride + (sx0 - src.Rect.Min.X)
  852. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  853. pyy1 := int(src.Y[pi]) * 0x10101
  854. pcb1 := int(src.Cb[pj]) - 128
  855. pcr1 := int(src.Cr[pj]) - 128
  856. pr := (pyy1 + 91881*pcr1) >> 8
  857. pg := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  858. pb := (pyy1 + 116130*pcb1) >> 8
  859. if pr < 0 {
  860. pr = 0
  861. } else if pr > 0xffff {
  862. pr = 0xffff
  863. }
  864. if pg < 0 {
  865. pg = 0
  866. } else if pg > 0xffff {
  867. pg = 0xffff
  868. }
  869. if pb < 0 {
  870. pb = 0
  871. } else if pb > 0xffff {
  872. pb = 0xffff
  873. }
  874. dst.Pix[d+0] = uint8(pr >> 8)
  875. dst.Pix[d+1] = uint8(pg >> 8)
  876. dst.Pix[d+2] = uint8(pb >> 8)
  877. dst.Pix[d+3] = 0xff
  878. }
  879. }
  880. }
  881. func (nnInterpolator) transform_RGBA_Image_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, opts *Options) {
  882. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  883. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  884. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  885. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  886. dxf := float64(dr.Min.X+int(dx)) + 0.5
  887. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  888. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  889. if !(image.Point{sx0, sy0}).In(sr) {
  890. continue
  891. }
  892. pr, pg, pb, pa := src.At(sx0, sy0).RGBA()
  893. pa1 := (0xffff - pa) * 0x101
  894. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  895. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  896. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  897. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  898. }
  899. }
  900. }
  901. func (nnInterpolator) transform_RGBA_Image_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, opts *Options) {
  902. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  903. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  904. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  905. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  906. dxf := float64(dr.Min.X+int(dx)) + 0.5
  907. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  908. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  909. if !(image.Point{sx0, sy0}).In(sr) {
  910. continue
  911. }
  912. pr, pg, pb, pa := src.At(sx0, sy0).RGBA()
  913. dst.Pix[d+0] = uint8(pr >> 8)
  914. dst.Pix[d+1] = uint8(pg >> 8)
  915. dst.Pix[d+2] = uint8(pb >> 8)
  916. dst.Pix[d+3] = uint8(pa >> 8)
  917. }
  918. }
  919. }
  920. func (nnInterpolator) transform_Image_Image_Over(dst Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, opts *Options) {
  921. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  922. dstMask, dmp := opts.DstMask, opts.DstMaskP
  923. dstColorRGBA64 := &color.RGBA64{}
  924. dstColor := color.Color(dstColorRGBA64)
  925. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  926. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  927. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  928. dxf := float64(dr.Min.X+int(dx)) + 0.5
  929. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  930. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  931. if !(image.Point{sx0, sy0}).In(sr) {
  932. continue
  933. }
  934. pr, pg, pb, pa := src.At(sx0, sy0).RGBA()
  935. if srcMask != nil {
  936. _, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy0).RGBA()
  937. pr = pr * ma / 0xffff
  938. pg = pg * ma / 0xffff
  939. pb = pb * ma / 0xffff
  940. pa = pa * ma / 0xffff
  941. }
  942. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
  943. if dstMask != nil {
  944. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  945. pr = pr * ma / 0xffff
  946. pg = pg * ma / 0xffff
  947. pb = pb * ma / 0xffff
  948. pa = pa * ma / 0xffff
  949. }
  950. pa1 := 0xffff - pa
  951. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
  952. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
  953. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
  954. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
  955. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  956. }
  957. }
  958. }
  959. func (nnInterpolator) transform_Image_Image_Src(dst Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, opts *Options) {
  960. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  961. dstMask, dmp := opts.DstMask, opts.DstMaskP
  962. dstColorRGBA64 := &color.RGBA64{}
  963. dstColor := color.Color(dstColorRGBA64)
  964. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  965. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  966. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  967. dxf := float64(dr.Min.X+int(dx)) + 0.5
  968. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  969. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  970. if !(image.Point{sx0, sy0}).In(sr) {
  971. continue
  972. }
  973. pr, pg, pb, pa := src.At(sx0, sy0).RGBA()
  974. if srcMask != nil {
  975. _, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy0).RGBA()
  976. pr = pr * ma / 0xffff
  977. pg = pg * ma / 0xffff
  978. pb = pb * ma / 0xffff
  979. pa = pa * ma / 0xffff
  980. }
  981. if dstMask != nil {
  982. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
  983. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  984. pr = pr * ma / 0xffff
  985. pg = pg * ma / 0xffff
  986. pb = pb * ma / 0xffff
  987. pa = pa * ma / 0xffff
  988. pa1 := 0xffff - ma
  989. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
  990. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
  991. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
  992. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
  993. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  994. } else {
  995. dstColorRGBA64.R = uint16(pr)
  996. dstColorRGBA64.G = uint16(pg)
  997. dstColorRGBA64.B = uint16(pb)
  998. dstColorRGBA64.A = uint16(pa)
  999. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  1000. }
  1001. }
  1002. }
  1003. }
  1004. func (z ablInterpolator) Scale(dst Image, dr image.Rectangle, src image.Image, sr image.Rectangle, op Op, opts *Options) {
  1005. // Try to simplify a Scale to a Copy.
  1006. if dr.Size() == sr.Size() {
  1007. Copy(dst, dr.Min, src, sr, op, opts)
  1008. return
  1009. }
  1010. var o Options
  1011. if opts != nil {
  1012. o = *opts
  1013. }
  1014. // adr is the affected destination pixels.
  1015. adr := dst.Bounds().Intersect(dr)
  1016. adr, o.DstMask = clipAffectedDestRect(adr, o.DstMask, o.DstMaskP)
  1017. if adr.Empty() || sr.Empty() {
  1018. return
  1019. }
  1020. // Make adr relative to dr.Min.
  1021. adr = adr.Sub(dr.Min)
  1022. if op == Over && o.SrcMask == nil && opaque(src) {
  1023. op = Src
  1024. }
  1025. // sr is the source pixels. If it extends beyond the src bounds,
  1026. // we cannot use the type-specific fast paths, as they access
  1027. // the Pix fields directly without bounds checking.
  1028. //
  1029. // Similarly, the fast paths assume that the masks are nil.
  1030. if o.DstMask != nil || o.SrcMask != nil || !sr.In(src.Bounds()) {
  1031. switch op {
  1032. case Over:
  1033. z.scale_Image_Image_Over(dst, dr, adr, src, sr, &o)
  1034. case Src:
  1035. z.scale_Image_Image_Src(dst, dr, adr, src, sr, &o)
  1036. }
  1037. } else if _, ok := src.(*image.Uniform); ok {
  1038. Draw(dst, dr, src, src.Bounds().Min, op)
  1039. } else {
  1040. switch op {
  1041. case Over:
  1042. switch dst := dst.(type) {
  1043. case *image.RGBA:
  1044. switch src := src.(type) {
  1045. case *image.NRGBA:
  1046. z.scale_RGBA_NRGBA_Over(dst, dr, adr, src, sr, &o)
  1047. case *image.RGBA:
  1048. z.scale_RGBA_RGBA_Over(dst, dr, adr, src, sr, &o)
  1049. default:
  1050. z.scale_RGBA_Image_Over(dst, dr, adr, src, sr, &o)
  1051. }
  1052. default:
  1053. switch src := src.(type) {
  1054. default:
  1055. z.scale_Image_Image_Over(dst, dr, adr, src, sr, &o)
  1056. }
  1057. }
  1058. case Src:
  1059. switch dst := dst.(type) {
  1060. case *image.RGBA:
  1061. switch src := src.(type) {
  1062. case *image.Gray:
  1063. z.scale_RGBA_Gray_Src(dst, dr, adr, src, sr, &o)
  1064. case *image.NRGBA:
  1065. z.scale_RGBA_NRGBA_Src(dst, dr, adr, src, sr, &o)
  1066. case *image.RGBA:
  1067. z.scale_RGBA_RGBA_Src(dst, dr, adr, src, sr, &o)
  1068. case *image.YCbCr:
  1069. switch src.SubsampleRatio {
  1070. default:
  1071. z.scale_RGBA_Image_Src(dst, dr, adr, src, sr, &o)
  1072. case image.YCbCrSubsampleRatio444:
  1073. z.scale_RGBA_YCbCr444_Src(dst, dr, adr, src, sr, &o)
  1074. case image.YCbCrSubsampleRatio422:
  1075. z.scale_RGBA_YCbCr422_Src(dst, dr, adr, src, sr, &o)
  1076. case image.YCbCrSubsampleRatio420:
  1077. z.scale_RGBA_YCbCr420_Src(dst, dr, adr, src, sr, &o)
  1078. case image.YCbCrSubsampleRatio440:
  1079. z.scale_RGBA_YCbCr440_Src(dst, dr, adr, src, sr, &o)
  1080. }
  1081. default:
  1082. z.scale_RGBA_Image_Src(dst, dr, adr, src, sr, &o)
  1083. }
  1084. default:
  1085. switch src := src.(type) {
  1086. default:
  1087. z.scale_Image_Image_Src(dst, dr, adr, src, sr, &o)
  1088. }
  1089. }
  1090. }
  1091. }
  1092. }
  1093. func (z ablInterpolator) Transform(dst Image, s2d f64.Aff3, src image.Image, sr image.Rectangle, op Op, opts *Options) {
  1094. // Try to simplify a Transform to a Copy.
  1095. if s2d[0] == 1 && s2d[1] == 0 && s2d[3] == 0 && s2d[4] == 1 {
  1096. dx := int(s2d[2])
  1097. dy := int(s2d[5])
  1098. if float64(dx) == s2d[2] && float64(dy) == s2d[5] {
  1099. Copy(dst, image.Point{X: sr.Min.X + dx, Y: sr.Min.X + dy}, src, sr, op, opts)
  1100. return
  1101. }
  1102. }
  1103. var o Options
  1104. if opts != nil {
  1105. o = *opts
  1106. }
  1107. dr := transformRect(&s2d, &sr)
  1108. // adr is the affected destination pixels.
  1109. adr := dst.Bounds().Intersect(dr)
  1110. adr, o.DstMask = clipAffectedDestRect(adr, o.DstMask, o.DstMaskP)
  1111. if adr.Empty() || sr.Empty() {
  1112. return
  1113. }
  1114. if op == Over && o.SrcMask == nil && opaque(src) {
  1115. op = Src
  1116. }
  1117. d2s := invert(&s2d)
  1118. // bias is a translation of the mapping from dst coordinates to src
  1119. // coordinates such that the latter temporarily have non-negative X
  1120. // and Y coordinates. This allows us to write int(f) instead of
  1121. // int(math.Floor(f)), since "round to zero" and "round down" are
  1122. // equivalent when f >= 0, but the former is much cheaper. The X--
  1123. // and Y-- are because the TransformLeaf methods have a "sx -= 0.5"
  1124. // adjustment.
  1125. bias := transformRect(&d2s, &adr).Min
  1126. bias.X--
  1127. bias.Y--
  1128. d2s[2] -= float64(bias.X)
  1129. d2s[5] -= float64(bias.Y)
  1130. // Make adr relative to dr.Min.
  1131. adr = adr.Sub(dr.Min)
  1132. // sr is the source pixels. If it extends beyond the src bounds,
  1133. // we cannot use the type-specific fast paths, as they access
  1134. // the Pix fields directly without bounds checking.
  1135. //
  1136. // Similarly, the fast paths assume that the masks are nil.
  1137. if o.DstMask != nil || o.SrcMask != nil || !sr.In(src.Bounds()) {
  1138. switch op {
  1139. case Over:
  1140. z.transform_Image_Image_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
  1141. case Src:
  1142. z.transform_Image_Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1143. }
  1144. } else if u, ok := src.(*image.Uniform); ok {
  1145. transform_Uniform(dst, dr, adr, &d2s, u, sr, bias, op)
  1146. } else {
  1147. switch op {
  1148. case Over:
  1149. switch dst := dst.(type) {
  1150. case *image.RGBA:
  1151. switch src := src.(type) {
  1152. case *image.NRGBA:
  1153. z.transform_RGBA_NRGBA_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
  1154. case *image.RGBA:
  1155. z.transform_RGBA_RGBA_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
  1156. default:
  1157. z.transform_RGBA_Image_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
  1158. }
  1159. default:
  1160. switch src := src.(type) {
  1161. default:
  1162. z.transform_Image_Image_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
  1163. }
  1164. }
  1165. case Src:
  1166. switch dst := dst.(type) {
  1167. case *image.RGBA:
  1168. switch src := src.(type) {
  1169. case *image.Gray:
  1170. z.transform_RGBA_Gray_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1171. case *image.NRGBA:
  1172. z.transform_RGBA_NRGBA_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1173. case *image.RGBA:
  1174. z.transform_RGBA_RGBA_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1175. case *image.YCbCr:
  1176. switch src.SubsampleRatio {
  1177. default:
  1178. z.transform_RGBA_Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1179. case image.YCbCrSubsampleRatio444:
  1180. z.transform_RGBA_YCbCr444_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1181. case image.YCbCrSubsampleRatio422:
  1182. z.transform_RGBA_YCbCr422_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1183. case image.YCbCrSubsampleRatio420:
  1184. z.transform_RGBA_YCbCr420_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1185. case image.YCbCrSubsampleRatio440:
  1186. z.transform_RGBA_YCbCr440_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1187. }
  1188. default:
  1189. z.transform_RGBA_Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1190. }
  1191. default:
  1192. switch src := src.(type) {
  1193. default:
  1194. z.transform_Image_Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1195. }
  1196. }
  1197. }
  1198. }
  1199. }
  1200. func (ablInterpolator) scale_RGBA_Gray_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.Gray, sr image.Rectangle, opts *Options) {
  1201. sw := int32(sr.Dx())
  1202. sh := int32(sr.Dy())
  1203. yscale := float64(sh) / float64(dr.Dy())
  1204. xscale := float64(sw) / float64(dr.Dx())
  1205. swMinus1, shMinus1 := sw-1, sh-1
  1206. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  1207. sy := (float64(dy)+0.5)*yscale - 0.5
  1208. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  1209. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  1210. // sx, below.
  1211. sy0 := int32(sy)
  1212. yFrac0 := sy - float64(sy0)
  1213. yFrac1 := 1 - yFrac0
  1214. sy1 := sy0 + 1
  1215. if sy < 0 {
  1216. sy0, sy1 = 0, 0
  1217. yFrac0, yFrac1 = 0, 1
  1218. } else if sy1 > shMinus1 {
  1219. sy0, sy1 = shMinus1, shMinus1
  1220. yFrac0, yFrac1 = 1, 0
  1221. }
  1222. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  1223. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  1224. sx := (float64(dx)+0.5)*xscale - 0.5
  1225. sx0 := int32(sx)
  1226. xFrac0 := sx - float64(sx0)
  1227. xFrac1 := 1 - xFrac0
  1228. sx1 := sx0 + 1
  1229. if sx < 0 {
  1230. sx0, sx1 = 0, 0
  1231. xFrac0, xFrac1 = 0, 1
  1232. } else if sx1 > swMinus1 {
  1233. sx0, sx1 = swMinus1, swMinus1
  1234. xFrac0, xFrac1 = 1, 0
  1235. }
  1236. s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  1237. s00ru := uint32(src.Pix[s00i]) * 0x101
  1238. s00r := float64(s00ru)
  1239. s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  1240. s10ru := uint32(src.Pix[s10i]) * 0x101
  1241. s10r := float64(s10ru)
  1242. s10r = xFrac1*s00r + xFrac0*s10r
  1243. s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  1244. s01ru := uint32(src.Pix[s01i]) * 0x101
  1245. s01r := float64(s01ru)
  1246. s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  1247. s11ru := uint32(src.Pix[s11i]) * 0x101
  1248. s11r := float64(s11ru)
  1249. s11r = xFrac1*s01r + xFrac0*s11r
  1250. s11r = yFrac1*s10r + yFrac0*s11r
  1251. pr := uint32(s11r)
  1252. out := uint8(pr >> 8)
  1253. dst.Pix[d+0] = out
  1254. dst.Pix[d+1] = out
  1255. dst.Pix[d+2] = out
  1256. dst.Pix[d+3] = 0xff
  1257. }
  1258. }
  1259. }
  1260. func (ablInterpolator) scale_RGBA_NRGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, src *image.NRGBA, sr image.Rectangle, opts *Options) {
  1261. sw := int32(sr.Dx())
  1262. sh := int32(sr.Dy())
  1263. yscale := float64(sh) / float64(dr.Dy())
  1264. xscale := float64(sw) / float64(dr.Dx())
  1265. swMinus1, shMinus1 := sw-1, sh-1
  1266. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  1267. sy := (float64(dy)+0.5)*yscale - 0.5
  1268. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  1269. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  1270. // sx, below.
  1271. sy0 := int32(sy)
  1272. yFrac0 := sy - float64(sy0)
  1273. yFrac1 := 1 - yFrac0
  1274. sy1 := sy0 + 1
  1275. if sy < 0 {
  1276. sy0, sy1 = 0, 0
  1277. yFrac0, yFrac1 = 0, 1
  1278. } else if sy1 > shMinus1 {
  1279. sy0, sy1 = shMinus1, shMinus1
  1280. yFrac0, yFrac1 = 1, 0
  1281. }
  1282. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  1283. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  1284. sx := (float64(dx)+0.5)*xscale - 0.5
  1285. sx0 := int32(sx)
  1286. xFrac0 := sx - float64(sx0)
  1287. xFrac1 := 1 - xFrac0
  1288. sx1 := sx0 + 1
  1289. if sx < 0 {
  1290. sx0, sx1 = 0, 0
  1291. xFrac0, xFrac1 = 0, 1
  1292. } else if sx1 > swMinus1 {
  1293. sx0, sx1 = swMinus1, swMinus1
  1294. xFrac0, xFrac1 = 1, 0
  1295. }
  1296. s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx0)-src.Rect.Min.X)*4
  1297. s00au := uint32(src.Pix[s00i+3]) * 0x101
  1298. s00ru := uint32(src.Pix[s00i+0]) * s00au / 0xff
  1299. s00gu := uint32(src.Pix[s00i+1]) * s00au / 0xff
  1300. s00bu := uint32(src.Pix[s00i+2]) * s00au / 0xff
  1301. s00r := float64(s00ru)
  1302. s00g := float64(s00gu)
  1303. s00b := float64(s00bu)
  1304. s00a := float64(s00au)
  1305. s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx1)-src.Rect.Min.X)*4
  1306. s10au := uint32(src.Pix[s10i+3]) * 0x101
  1307. s10ru := uint32(src.Pix[s10i+0]) * s10au / 0xff
  1308. s10gu := uint32(src.Pix[s10i+1]) * s10au / 0xff
  1309. s10bu := uint32(src.Pix[s10i+2]) * s10au / 0xff
  1310. s10r := float64(s10ru)
  1311. s10g := float64(s10gu)
  1312. s10b := float64(s10bu)
  1313. s10a := float64(s10au)
  1314. s10r = xFrac1*s00r + xFrac0*s10r
  1315. s10g = xFrac1*s00g + xFrac0*s10g
  1316. s10b = xFrac1*s00b + xFrac0*s10b
  1317. s10a = xFrac1*s00a + xFrac0*s10a
  1318. s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx0)-src.Rect.Min.X)*4
  1319. s01au := uint32(src.Pix[s01i+3]) * 0x101
  1320. s01ru := uint32(src.Pix[s01i+0]) * s01au / 0xff
  1321. s01gu := uint32(src.Pix[s01i+1]) * s01au / 0xff
  1322. s01bu := uint32(src.Pix[s01i+2]) * s01au / 0xff
  1323. s01r := float64(s01ru)
  1324. s01g := float64(s01gu)
  1325. s01b := float64(s01bu)
  1326. s01a := float64(s01au)
  1327. s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx1)-src.Rect.Min.X)*4
  1328. s11au := uint32(src.Pix[s11i+3]) * 0x101
  1329. s11ru := uint32(src.Pix[s11i+0]) * s11au / 0xff
  1330. s11gu := uint32(src.Pix[s11i+1]) * s11au / 0xff
  1331. s11bu := uint32(src.Pix[s11i+2]) * s11au / 0xff
  1332. s11r := float64(s11ru)
  1333. s11g := float64(s11gu)
  1334. s11b := float64(s11bu)
  1335. s11a := float64(s11au)
  1336. s11r = xFrac1*s01r + xFrac0*s11r
  1337. s11g = xFrac1*s01g + xFrac0*s11g
  1338. s11b = xFrac1*s01b + xFrac0*s11b
  1339. s11a = xFrac1*s01a + xFrac0*s11a
  1340. s11r = yFrac1*s10r + yFrac0*s11r
  1341. s11g = yFrac1*s10g + yFrac0*s11g
  1342. s11b = yFrac1*s10b + yFrac0*s11b
  1343. s11a = yFrac1*s10a + yFrac0*s11a
  1344. pr := uint32(s11r)
  1345. pg := uint32(s11g)
  1346. pb := uint32(s11b)
  1347. pa := uint32(s11a)
  1348. pa1 := (0xffff - pa) * 0x101
  1349. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  1350. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  1351. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  1352. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  1353. }
  1354. }
  1355. }
  1356. func (ablInterpolator) scale_RGBA_NRGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.NRGBA, sr image.Rectangle, opts *Options) {
  1357. sw := int32(sr.Dx())
  1358. sh := int32(sr.Dy())
  1359. yscale := float64(sh) / float64(dr.Dy())
  1360. xscale := float64(sw) / float64(dr.Dx())
  1361. swMinus1, shMinus1 := sw-1, sh-1
  1362. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  1363. sy := (float64(dy)+0.5)*yscale - 0.5
  1364. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  1365. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  1366. // sx, below.
  1367. sy0 := int32(sy)
  1368. yFrac0 := sy - float64(sy0)
  1369. yFrac1 := 1 - yFrac0
  1370. sy1 := sy0 + 1
  1371. if sy < 0 {
  1372. sy0, sy1 = 0, 0
  1373. yFrac0, yFrac1 = 0, 1
  1374. } else if sy1 > shMinus1 {
  1375. sy0, sy1 = shMinus1, shMinus1
  1376. yFrac0, yFrac1 = 1, 0
  1377. }
  1378. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  1379. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  1380. sx := (float64(dx)+0.5)*xscale - 0.5
  1381. sx0 := int32(sx)
  1382. xFrac0 := sx - float64(sx0)
  1383. xFrac1 := 1 - xFrac0
  1384. sx1 := sx0 + 1
  1385. if sx < 0 {
  1386. sx0, sx1 = 0, 0
  1387. xFrac0, xFrac1 = 0, 1
  1388. } else if sx1 > swMinus1 {
  1389. sx0, sx1 = swMinus1, swMinus1
  1390. xFrac0, xFrac1 = 1, 0
  1391. }
  1392. s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx0)-src.Rect.Min.X)*4
  1393. s00au := uint32(src.Pix[s00i+3]) * 0x101
  1394. s00ru := uint32(src.Pix[s00i+0]) * s00au / 0xff
  1395. s00gu := uint32(src.Pix[s00i+1]) * s00au / 0xff
  1396. s00bu := uint32(src.Pix[s00i+2]) * s00au / 0xff
  1397. s00r := float64(s00ru)
  1398. s00g := float64(s00gu)
  1399. s00b := float64(s00bu)
  1400. s00a := float64(s00au)
  1401. s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx1)-src.Rect.Min.X)*4
  1402. s10au := uint32(src.Pix[s10i+3]) * 0x101
  1403. s10ru := uint32(src.Pix[s10i+0]) * s10au / 0xff
  1404. s10gu := uint32(src.Pix[s10i+1]) * s10au / 0xff
  1405. s10bu := uint32(src.Pix[s10i+2]) * s10au / 0xff
  1406. s10r := float64(s10ru)
  1407. s10g := float64(s10gu)
  1408. s10b := float64(s10bu)
  1409. s10a := float64(s10au)
  1410. s10r = xFrac1*s00r + xFrac0*s10r
  1411. s10g = xFrac1*s00g + xFrac0*s10g
  1412. s10b = xFrac1*s00b + xFrac0*s10b
  1413. s10a = xFrac1*s00a + xFrac0*s10a
  1414. s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx0)-src.Rect.Min.X)*4
  1415. s01au := uint32(src.Pix[s01i+3]) * 0x101
  1416. s01ru := uint32(src.Pix[s01i+0]) * s01au / 0xff
  1417. s01gu := uint32(src.Pix[s01i+1]) * s01au / 0xff
  1418. s01bu := uint32(src.Pix[s01i+2]) * s01au / 0xff
  1419. s01r := float64(s01ru)
  1420. s01g := float64(s01gu)
  1421. s01b := float64(s01bu)
  1422. s01a := float64(s01au)
  1423. s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx1)-src.Rect.Min.X)*4
  1424. s11au := uint32(src.Pix[s11i+3]) * 0x101
  1425. s11ru := uint32(src.Pix[s11i+0]) * s11au / 0xff
  1426. s11gu := uint32(src.Pix[s11i+1]) * s11au / 0xff
  1427. s11bu := uint32(src.Pix[s11i+2]) * s11au / 0xff
  1428. s11r := float64(s11ru)
  1429. s11g := float64(s11gu)
  1430. s11b := float64(s11bu)
  1431. s11a := float64(s11au)
  1432. s11r = xFrac1*s01r + xFrac0*s11r
  1433. s11g = xFrac1*s01g + xFrac0*s11g
  1434. s11b = xFrac1*s01b + xFrac0*s11b
  1435. s11a = xFrac1*s01a + xFrac0*s11a
  1436. s11r = yFrac1*s10r + yFrac0*s11r
  1437. s11g = yFrac1*s10g + yFrac0*s11g
  1438. s11b = yFrac1*s10b + yFrac0*s11b
  1439. s11a = yFrac1*s10a + yFrac0*s11a
  1440. pr := uint32(s11r)
  1441. pg := uint32(s11g)
  1442. pb := uint32(s11b)
  1443. pa := uint32(s11a)
  1444. dst.Pix[d+0] = uint8(pr >> 8)
  1445. dst.Pix[d+1] = uint8(pg >> 8)
  1446. dst.Pix[d+2] = uint8(pb >> 8)
  1447. dst.Pix[d+3] = uint8(pa >> 8)
  1448. }
  1449. }
  1450. }
  1451. func (ablInterpolator) scale_RGBA_RGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, src *image.RGBA, sr image.Rectangle, opts *Options) {
  1452. sw := int32(sr.Dx())
  1453. sh := int32(sr.Dy())
  1454. yscale := float64(sh) / float64(dr.Dy())
  1455. xscale := float64(sw) / float64(dr.Dx())
  1456. swMinus1, shMinus1 := sw-1, sh-1
  1457. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  1458. sy := (float64(dy)+0.5)*yscale - 0.5
  1459. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  1460. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  1461. // sx, below.
  1462. sy0 := int32(sy)
  1463. yFrac0 := sy - float64(sy0)
  1464. yFrac1 := 1 - yFrac0
  1465. sy1 := sy0 + 1
  1466. if sy < 0 {
  1467. sy0, sy1 = 0, 0
  1468. yFrac0, yFrac1 = 0, 1
  1469. } else if sy1 > shMinus1 {
  1470. sy0, sy1 = shMinus1, shMinus1
  1471. yFrac0, yFrac1 = 1, 0
  1472. }
  1473. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  1474. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  1475. sx := (float64(dx)+0.5)*xscale - 0.5
  1476. sx0 := int32(sx)
  1477. xFrac0 := sx - float64(sx0)
  1478. xFrac1 := 1 - xFrac0
  1479. sx1 := sx0 + 1
  1480. if sx < 0 {
  1481. sx0, sx1 = 0, 0
  1482. xFrac0, xFrac1 = 0, 1
  1483. } else if sx1 > swMinus1 {
  1484. sx0, sx1 = swMinus1, swMinus1
  1485. xFrac0, xFrac1 = 1, 0
  1486. }
  1487. s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx0)-src.Rect.Min.X)*4
  1488. s00ru := uint32(src.Pix[s00i+0]) * 0x101
  1489. s00gu := uint32(src.Pix[s00i+1]) * 0x101
  1490. s00bu := uint32(src.Pix[s00i+2]) * 0x101
  1491. s00au := uint32(src.Pix[s00i+3]) * 0x101
  1492. s00r := float64(s00ru)
  1493. s00g := float64(s00gu)
  1494. s00b := float64(s00bu)
  1495. s00a := float64(s00au)
  1496. s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx1)-src.Rect.Min.X)*4
  1497. s10ru := uint32(src.Pix[s10i+0]) * 0x101
  1498. s10gu := uint32(src.Pix[s10i+1]) * 0x101
  1499. s10bu := uint32(src.Pix[s10i+2]) * 0x101
  1500. s10au := uint32(src.Pix[s10i+3]) * 0x101
  1501. s10r := float64(s10ru)
  1502. s10g := float64(s10gu)
  1503. s10b := float64(s10bu)
  1504. s10a := float64(s10au)
  1505. s10r = xFrac1*s00r + xFrac0*s10r
  1506. s10g = xFrac1*s00g + xFrac0*s10g
  1507. s10b = xFrac1*s00b + xFrac0*s10b
  1508. s10a = xFrac1*s00a + xFrac0*s10a
  1509. s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx0)-src.Rect.Min.X)*4
  1510. s01ru := uint32(src.Pix[s01i+0]) * 0x101
  1511. s01gu := uint32(src.Pix[s01i+1]) * 0x101
  1512. s01bu := uint32(src.Pix[s01i+2]) * 0x101
  1513. s01au := uint32(src.Pix[s01i+3]) * 0x101
  1514. s01r := float64(s01ru)
  1515. s01g := float64(s01gu)
  1516. s01b := float64(s01bu)
  1517. s01a := float64(s01au)
  1518. s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx1)-src.Rect.Min.X)*4
  1519. s11ru := uint32(src.Pix[s11i+0]) * 0x101
  1520. s11gu := uint32(src.Pix[s11i+1]) * 0x101
  1521. s11bu := uint32(src.Pix[s11i+2]) * 0x101
  1522. s11au := uint32(src.Pix[s11i+3]) * 0x101
  1523. s11r := float64(s11ru)
  1524. s11g := float64(s11gu)
  1525. s11b := float64(s11bu)
  1526. s11a := float64(s11au)
  1527. s11r = xFrac1*s01r + xFrac0*s11r
  1528. s11g = xFrac1*s01g + xFrac0*s11g
  1529. s11b = xFrac1*s01b + xFrac0*s11b
  1530. s11a = xFrac1*s01a + xFrac0*s11a
  1531. s11r = yFrac1*s10r + yFrac0*s11r
  1532. s11g = yFrac1*s10g + yFrac0*s11g
  1533. s11b = yFrac1*s10b + yFrac0*s11b
  1534. s11a = yFrac1*s10a + yFrac0*s11a
  1535. pr := uint32(s11r)
  1536. pg := uint32(s11g)
  1537. pb := uint32(s11b)
  1538. pa := uint32(s11a)
  1539. pa1 := (0xffff - pa) * 0x101
  1540. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  1541. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  1542. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  1543. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  1544. }
  1545. }
  1546. }
  1547. func (ablInterpolator) scale_RGBA_RGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.RGBA, sr image.Rectangle, opts *Options) {
  1548. sw := int32(sr.Dx())
  1549. sh := int32(sr.Dy())
  1550. yscale := float64(sh) / float64(dr.Dy())
  1551. xscale := float64(sw) / float64(dr.Dx())
  1552. swMinus1, shMinus1 := sw-1, sh-1
  1553. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  1554. sy := (float64(dy)+0.5)*yscale - 0.5
  1555. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  1556. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  1557. // sx, below.
  1558. sy0 := int32(sy)
  1559. yFrac0 := sy - float64(sy0)
  1560. yFrac1 := 1 - yFrac0
  1561. sy1 := sy0 + 1
  1562. if sy < 0 {
  1563. sy0, sy1 = 0, 0
  1564. yFrac0, yFrac1 = 0, 1
  1565. } else if sy1 > shMinus1 {
  1566. sy0, sy1 = shMinus1, shMinus1
  1567. yFrac0, yFrac1 = 1, 0
  1568. }
  1569. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  1570. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  1571. sx := (float64(dx)+0.5)*xscale - 0.5
  1572. sx0 := int32(sx)
  1573. xFrac0 := sx - float64(sx0)
  1574. xFrac1 := 1 - xFrac0
  1575. sx1 := sx0 + 1
  1576. if sx < 0 {
  1577. sx0, sx1 = 0, 0
  1578. xFrac0, xFrac1 = 0, 1
  1579. } else if sx1 > swMinus1 {
  1580. sx0, sx1 = swMinus1, swMinus1
  1581. xFrac0, xFrac1 = 1, 0
  1582. }
  1583. s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx0)-src.Rect.Min.X)*4
  1584. s00ru := uint32(src.Pix[s00i+0]) * 0x101
  1585. s00gu := uint32(src.Pix[s00i+1]) * 0x101
  1586. s00bu := uint32(src.Pix[s00i+2]) * 0x101
  1587. s00au := uint32(src.Pix[s00i+3]) * 0x101
  1588. s00r := float64(s00ru)
  1589. s00g := float64(s00gu)
  1590. s00b := float64(s00bu)
  1591. s00a := float64(s00au)
  1592. s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx1)-src.Rect.Min.X)*4
  1593. s10ru := uint32(src.Pix[s10i+0]) * 0x101
  1594. s10gu := uint32(src.Pix[s10i+1]) * 0x101
  1595. s10bu := uint32(src.Pix[s10i+2]) * 0x101
  1596. s10au := uint32(src.Pix[s10i+3]) * 0x101
  1597. s10r := float64(s10ru)
  1598. s10g := float64(s10gu)
  1599. s10b := float64(s10bu)
  1600. s10a := float64(s10au)
  1601. s10r = xFrac1*s00r + xFrac0*s10r
  1602. s10g = xFrac1*s00g + xFrac0*s10g
  1603. s10b = xFrac1*s00b + xFrac0*s10b
  1604. s10a = xFrac1*s00a + xFrac0*s10a
  1605. s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx0)-src.Rect.Min.X)*4
  1606. s01ru := uint32(src.Pix[s01i+0]) * 0x101
  1607. s01gu := uint32(src.Pix[s01i+1]) * 0x101
  1608. s01bu := uint32(src.Pix[s01i+2]) * 0x101
  1609. s01au := uint32(src.Pix[s01i+3]) * 0x101
  1610. s01r := float64(s01ru)
  1611. s01g := float64(s01gu)
  1612. s01b := float64(s01bu)
  1613. s01a := float64(s01au)
  1614. s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx1)-src.Rect.Min.X)*4
  1615. s11ru := uint32(src.Pix[s11i+0]) * 0x101
  1616. s11gu := uint32(src.Pix[s11i+1]) * 0x101
  1617. s11bu := uint32(src.Pix[s11i+2]) * 0x101
  1618. s11au := uint32(src.Pix[s11i+3]) * 0x101
  1619. s11r := float64(s11ru)
  1620. s11g := float64(s11gu)
  1621. s11b := float64(s11bu)
  1622. s11a := float64(s11au)
  1623. s11r = xFrac1*s01r + xFrac0*s11r
  1624. s11g = xFrac1*s01g + xFrac0*s11g
  1625. s11b = xFrac1*s01b + xFrac0*s11b
  1626. s11a = xFrac1*s01a + xFrac0*s11a
  1627. s11r = yFrac1*s10r + yFrac0*s11r
  1628. s11g = yFrac1*s10g + yFrac0*s11g
  1629. s11b = yFrac1*s10b + yFrac0*s11b
  1630. s11a = yFrac1*s10a + yFrac0*s11a
  1631. pr := uint32(s11r)
  1632. pg := uint32(s11g)
  1633. pb := uint32(s11b)
  1634. pa := uint32(s11a)
  1635. dst.Pix[d+0] = uint8(pr >> 8)
  1636. dst.Pix[d+1] = uint8(pg >> 8)
  1637. dst.Pix[d+2] = uint8(pb >> 8)
  1638. dst.Pix[d+3] = uint8(pa >> 8)
  1639. }
  1640. }
  1641. }
  1642. func (ablInterpolator) scale_RGBA_YCbCr444_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  1643. sw := int32(sr.Dx())
  1644. sh := int32(sr.Dy())
  1645. yscale := float64(sh) / float64(dr.Dy())
  1646. xscale := float64(sw) / float64(dr.Dx())
  1647. swMinus1, shMinus1 := sw-1, sh-1
  1648. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  1649. sy := (float64(dy)+0.5)*yscale - 0.5
  1650. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  1651. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  1652. // sx, below.
  1653. sy0 := int32(sy)
  1654. yFrac0 := sy - float64(sy0)
  1655. yFrac1 := 1 - yFrac0
  1656. sy1 := sy0 + 1
  1657. if sy < 0 {
  1658. sy0, sy1 = 0, 0
  1659. yFrac0, yFrac1 = 0, 1
  1660. } else if sy1 > shMinus1 {
  1661. sy0, sy1 = shMinus1, shMinus1
  1662. yFrac0, yFrac1 = 1, 0
  1663. }
  1664. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  1665. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  1666. sx := (float64(dx)+0.5)*xscale - 0.5
  1667. sx0 := int32(sx)
  1668. xFrac0 := sx - float64(sx0)
  1669. xFrac1 := 1 - xFrac0
  1670. sx1 := sx0 + 1
  1671. if sx < 0 {
  1672. sx0, sx1 = 0, 0
  1673. xFrac0, xFrac1 = 0, 1
  1674. } else if sx1 > swMinus1 {
  1675. sx0, sx1 = swMinus1, swMinus1
  1676. xFrac0, xFrac1 = 1, 0
  1677. }
  1678. s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  1679. s00j := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.CStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  1680. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  1681. s00yy1 := int(src.Y[s00i]) * 0x10101
  1682. s00cb1 := int(src.Cb[s00j]) - 128
  1683. s00cr1 := int(src.Cr[s00j]) - 128
  1684. s00ru := (s00yy1 + 91881*s00cr1) >> 8
  1685. s00gu := (s00yy1 - 22554*s00cb1 - 46802*s00cr1) >> 8
  1686. s00bu := (s00yy1 + 116130*s00cb1) >> 8
  1687. if s00ru < 0 {
  1688. s00ru = 0
  1689. } else if s00ru > 0xffff {
  1690. s00ru = 0xffff
  1691. }
  1692. if s00gu < 0 {
  1693. s00gu = 0
  1694. } else if s00gu > 0xffff {
  1695. s00gu = 0xffff
  1696. }
  1697. if s00bu < 0 {
  1698. s00bu = 0
  1699. } else if s00bu > 0xffff {
  1700. s00bu = 0xffff
  1701. }
  1702. s00r := float64(s00ru)
  1703. s00g := float64(s00gu)
  1704. s00b := float64(s00bu)
  1705. s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  1706. s10j := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.CStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  1707. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  1708. s10yy1 := int(src.Y[s10i]) * 0x10101
  1709. s10cb1 := int(src.Cb[s10j]) - 128
  1710. s10cr1 := int(src.Cr[s10j]) - 128
  1711. s10ru := (s10yy1 + 91881*s10cr1) >> 8
  1712. s10gu := (s10yy1 - 22554*s10cb1 - 46802*s10cr1) >> 8
  1713. s10bu := (s10yy1 + 116130*s10cb1) >> 8
  1714. if s10ru < 0 {
  1715. s10ru = 0
  1716. } else if s10ru > 0xffff {
  1717. s10ru = 0xffff
  1718. }
  1719. if s10gu < 0 {
  1720. s10gu = 0
  1721. } else if s10gu > 0xffff {
  1722. s10gu = 0xffff
  1723. }
  1724. if s10bu < 0 {
  1725. s10bu = 0
  1726. } else if s10bu > 0xffff {
  1727. s10bu = 0xffff
  1728. }
  1729. s10r := float64(s10ru)
  1730. s10g := float64(s10gu)
  1731. s10b := float64(s10bu)
  1732. s10r = xFrac1*s00r + xFrac0*s10r
  1733. s10g = xFrac1*s00g + xFrac0*s10g
  1734. s10b = xFrac1*s00b + xFrac0*s10b
  1735. s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  1736. s01j := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.CStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  1737. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  1738. s01yy1 := int(src.Y[s01i]) * 0x10101
  1739. s01cb1 := int(src.Cb[s01j]) - 128
  1740. s01cr1 := int(src.Cr[s01j]) - 128
  1741. s01ru := (s01yy1 + 91881*s01cr1) >> 8
  1742. s01gu := (s01yy1 - 22554*s01cb1 - 46802*s01cr1) >> 8
  1743. s01bu := (s01yy1 + 116130*s01cb1) >> 8
  1744. if s01ru < 0 {
  1745. s01ru = 0
  1746. } else if s01ru > 0xffff {
  1747. s01ru = 0xffff
  1748. }
  1749. if s01gu < 0 {
  1750. s01gu = 0
  1751. } else if s01gu > 0xffff {
  1752. s01gu = 0xffff
  1753. }
  1754. if s01bu < 0 {
  1755. s01bu = 0
  1756. } else if s01bu > 0xffff {
  1757. s01bu = 0xffff
  1758. }
  1759. s01r := float64(s01ru)
  1760. s01g := float64(s01gu)
  1761. s01b := float64(s01bu)
  1762. s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  1763. s11j := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.CStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  1764. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  1765. s11yy1 := int(src.Y[s11i]) * 0x10101
  1766. s11cb1 := int(src.Cb[s11j]) - 128
  1767. s11cr1 := int(src.Cr[s11j]) - 128
  1768. s11ru := (s11yy1 + 91881*s11cr1) >> 8
  1769. s11gu := (s11yy1 - 22554*s11cb1 - 46802*s11cr1) >> 8
  1770. s11bu := (s11yy1 + 116130*s11cb1) >> 8
  1771. if s11ru < 0 {
  1772. s11ru = 0
  1773. } else if s11ru > 0xffff {
  1774. s11ru = 0xffff
  1775. }
  1776. if s11gu < 0 {
  1777. s11gu = 0
  1778. } else if s11gu > 0xffff {
  1779. s11gu = 0xffff
  1780. }
  1781. if s11bu < 0 {
  1782. s11bu = 0
  1783. } else if s11bu > 0xffff {
  1784. s11bu = 0xffff
  1785. }
  1786. s11r := float64(s11ru)
  1787. s11g := float64(s11gu)
  1788. s11b := float64(s11bu)
  1789. s11r = xFrac1*s01r + xFrac0*s11r
  1790. s11g = xFrac1*s01g + xFrac0*s11g
  1791. s11b = xFrac1*s01b + xFrac0*s11b
  1792. s11r = yFrac1*s10r + yFrac0*s11r
  1793. s11g = yFrac1*s10g + yFrac0*s11g
  1794. s11b = yFrac1*s10b + yFrac0*s11b
  1795. pr := uint32(s11r)
  1796. pg := uint32(s11g)
  1797. pb := uint32(s11b)
  1798. dst.Pix[d+0] = uint8(pr >> 8)
  1799. dst.Pix[d+1] = uint8(pg >> 8)
  1800. dst.Pix[d+2] = uint8(pb >> 8)
  1801. dst.Pix[d+3] = 0xff
  1802. }
  1803. }
  1804. }
  1805. func (ablInterpolator) scale_RGBA_YCbCr422_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  1806. sw := int32(sr.Dx())
  1807. sh := int32(sr.Dy())
  1808. yscale := float64(sh) / float64(dr.Dy())
  1809. xscale := float64(sw) / float64(dr.Dx())
  1810. swMinus1, shMinus1 := sw-1, sh-1
  1811. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  1812. sy := (float64(dy)+0.5)*yscale - 0.5
  1813. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  1814. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  1815. // sx, below.
  1816. sy0 := int32(sy)
  1817. yFrac0 := sy - float64(sy0)
  1818. yFrac1 := 1 - yFrac0
  1819. sy1 := sy0 + 1
  1820. if sy < 0 {
  1821. sy0, sy1 = 0, 0
  1822. yFrac0, yFrac1 = 0, 1
  1823. } else if sy1 > shMinus1 {
  1824. sy0, sy1 = shMinus1, shMinus1
  1825. yFrac0, yFrac1 = 1, 0
  1826. }
  1827. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  1828. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  1829. sx := (float64(dx)+0.5)*xscale - 0.5
  1830. sx0 := int32(sx)
  1831. xFrac0 := sx - float64(sx0)
  1832. xFrac1 := 1 - xFrac0
  1833. sx1 := sx0 + 1
  1834. if sx < 0 {
  1835. sx0, sx1 = 0, 0
  1836. xFrac0, xFrac1 = 0, 1
  1837. } else if sx1 > swMinus1 {
  1838. sx0, sx1 = swMinus1, swMinus1
  1839. xFrac0, xFrac1 = 1, 0
  1840. }
  1841. s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  1842. s00j := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.CStride + ((sr.Min.X+int(sx0))/2 - src.Rect.Min.X/2)
  1843. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  1844. s00yy1 := int(src.Y[s00i]) * 0x10101
  1845. s00cb1 := int(src.Cb[s00j]) - 128
  1846. s00cr1 := int(src.Cr[s00j]) - 128
  1847. s00ru := (s00yy1 + 91881*s00cr1) >> 8
  1848. s00gu := (s00yy1 - 22554*s00cb1 - 46802*s00cr1) >> 8
  1849. s00bu := (s00yy1 + 116130*s00cb1) >> 8
  1850. if s00ru < 0 {
  1851. s00ru = 0
  1852. } else if s00ru > 0xffff {
  1853. s00ru = 0xffff
  1854. }
  1855. if s00gu < 0 {
  1856. s00gu = 0
  1857. } else if s00gu > 0xffff {
  1858. s00gu = 0xffff
  1859. }
  1860. if s00bu < 0 {
  1861. s00bu = 0
  1862. } else if s00bu > 0xffff {
  1863. s00bu = 0xffff
  1864. }
  1865. s00r := float64(s00ru)
  1866. s00g := float64(s00gu)
  1867. s00b := float64(s00bu)
  1868. s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  1869. s10j := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.CStride + ((sr.Min.X+int(sx1))/2 - src.Rect.Min.X/2)
  1870. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  1871. s10yy1 := int(src.Y[s10i]) * 0x10101
  1872. s10cb1 := int(src.Cb[s10j]) - 128
  1873. s10cr1 := int(src.Cr[s10j]) - 128
  1874. s10ru := (s10yy1 + 91881*s10cr1) >> 8
  1875. s10gu := (s10yy1 - 22554*s10cb1 - 46802*s10cr1) >> 8
  1876. s10bu := (s10yy1 + 116130*s10cb1) >> 8
  1877. if s10ru < 0 {
  1878. s10ru = 0
  1879. } else if s10ru > 0xffff {
  1880. s10ru = 0xffff
  1881. }
  1882. if s10gu < 0 {
  1883. s10gu = 0
  1884. } else if s10gu > 0xffff {
  1885. s10gu = 0xffff
  1886. }
  1887. if s10bu < 0 {
  1888. s10bu = 0
  1889. } else if s10bu > 0xffff {
  1890. s10bu = 0xffff
  1891. }
  1892. s10r := float64(s10ru)
  1893. s10g := float64(s10gu)
  1894. s10b := float64(s10bu)
  1895. s10r = xFrac1*s00r + xFrac0*s10r
  1896. s10g = xFrac1*s00g + xFrac0*s10g
  1897. s10b = xFrac1*s00b + xFrac0*s10b
  1898. s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  1899. s01j := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.CStride + ((sr.Min.X+int(sx0))/2 - src.Rect.Min.X/2)
  1900. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  1901. s01yy1 := int(src.Y[s01i]) * 0x10101
  1902. s01cb1 := int(src.Cb[s01j]) - 128
  1903. s01cr1 := int(src.Cr[s01j]) - 128
  1904. s01ru := (s01yy1 + 91881*s01cr1) >> 8
  1905. s01gu := (s01yy1 - 22554*s01cb1 - 46802*s01cr1) >> 8
  1906. s01bu := (s01yy1 + 116130*s01cb1) >> 8
  1907. if s01ru < 0 {
  1908. s01ru = 0
  1909. } else if s01ru > 0xffff {
  1910. s01ru = 0xffff
  1911. }
  1912. if s01gu < 0 {
  1913. s01gu = 0
  1914. } else if s01gu > 0xffff {
  1915. s01gu = 0xffff
  1916. }
  1917. if s01bu < 0 {
  1918. s01bu = 0
  1919. } else if s01bu > 0xffff {
  1920. s01bu = 0xffff
  1921. }
  1922. s01r := float64(s01ru)
  1923. s01g := float64(s01gu)
  1924. s01b := float64(s01bu)
  1925. s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  1926. s11j := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.CStride + ((sr.Min.X+int(sx1))/2 - src.Rect.Min.X/2)
  1927. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  1928. s11yy1 := int(src.Y[s11i]) * 0x10101
  1929. s11cb1 := int(src.Cb[s11j]) - 128
  1930. s11cr1 := int(src.Cr[s11j]) - 128
  1931. s11ru := (s11yy1 + 91881*s11cr1) >> 8
  1932. s11gu := (s11yy1 - 22554*s11cb1 - 46802*s11cr1) >> 8
  1933. s11bu := (s11yy1 + 116130*s11cb1) >> 8
  1934. if s11ru < 0 {
  1935. s11ru = 0
  1936. } else if s11ru > 0xffff {
  1937. s11ru = 0xffff
  1938. }
  1939. if s11gu < 0 {
  1940. s11gu = 0
  1941. } else if s11gu > 0xffff {
  1942. s11gu = 0xffff
  1943. }
  1944. if s11bu < 0 {
  1945. s11bu = 0
  1946. } else if s11bu > 0xffff {
  1947. s11bu = 0xffff
  1948. }
  1949. s11r := float64(s11ru)
  1950. s11g := float64(s11gu)
  1951. s11b := float64(s11bu)
  1952. s11r = xFrac1*s01r + xFrac0*s11r
  1953. s11g = xFrac1*s01g + xFrac0*s11g
  1954. s11b = xFrac1*s01b + xFrac0*s11b
  1955. s11r = yFrac1*s10r + yFrac0*s11r
  1956. s11g = yFrac1*s10g + yFrac0*s11g
  1957. s11b = yFrac1*s10b + yFrac0*s11b
  1958. pr := uint32(s11r)
  1959. pg := uint32(s11g)
  1960. pb := uint32(s11b)
  1961. dst.Pix[d+0] = uint8(pr >> 8)
  1962. dst.Pix[d+1] = uint8(pg >> 8)
  1963. dst.Pix[d+2] = uint8(pb >> 8)
  1964. dst.Pix[d+3] = 0xff
  1965. }
  1966. }
  1967. }
  1968. func (ablInterpolator) scale_RGBA_YCbCr420_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  1969. sw := int32(sr.Dx())
  1970. sh := int32(sr.Dy())
  1971. yscale := float64(sh) / float64(dr.Dy())
  1972. xscale := float64(sw) / float64(dr.Dx())
  1973. swMinus1, shMinus1 := sw-1, sh-1
  1974. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  1975. sy := (float64(dy)+0.5)*yscale - 0.5
  1976. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  1977. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  1978. // sx, below.
  1979. sy0 := int32(sy)
  1980. yFrac0 := sy - float64(sy0)
  1981. yFrac1 := 1 - yFrac0
  1982. sy1 := sy0 + 1
  1983. if sy < 0 {
  1984. sy0, sy1 = 0, 0
  1985. yFrac0, yFrac1 = 0, 1
  1986. } else if sy1 > shMinus1 {
  1987. sy0, sy1 = shMinus1, shMinus1
  1988. yFrac0, yFrac1 = 1, 0
  1989. }
  1990. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  1991. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  1992. sx := (float64(dx)+0.5)*xscale - 0.5
  1993. sx0 := int32(sx)
  1994. xFrac0 := sx - float64(sx0)
  1995. xFrac1 := 1 - xFrac0
  1996. sx1 := sx0 + 1
  1997. if sx < 0 {
  1998. sx0, sx1 = 0, 0
  1999. xFrac0, xFrac1 = 0, 1
  2000. } else if sx1 > swMinus1 {
  2001. sx0, sx1 = swMinus1, swMinus1
  2002. xFrac0, xFrac1 = 1, 0
  2003. }
  2004. s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  2005. s00j := ((sr.Min.Y+int(sy0))/2-src.Rect.Min.Y/2)*src.CStride + ((sr.Min.X+int(sx0))/2 - src.Rect.Min.X/2)
  2006. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  2007. s00yy1 := int(src.Y[s00i]) * 0x10101
  2008. s00cb1 := int(src.Cb[s00j]) - 128
  2009. s00cr1 := int(src.Cr[s00j]) - 128
  2010. s00ru := (s00yy1 + 91881*s00cr1) >> 8
  2011. s00gu := (s00yy1 - 22554*s00cb1 - 46802*s00cr1) >> 8
  2012. s00bu := (s00yy1 + 116130*s00cb1) >> 8
  2013. if s00ru < 0 {
  2014. s00ru = 0
  2015. } else if s00ru > 0xffff {
  2016. s00ru = 0xffff
  2017. }
  2018. if s00gu < 0 {
  2019. s00gu = 0
  2020. } else if s00gu > 0xffff {
  2021. s00gu = 0xffff
  2022. }
  2023. if s00bu < 0 {
  2024. s00bu = 0
  2025. } else if s00bu > 0xffff {
  2026. s00bu = 0xffff
  2027. }
  2028. s00r := float64(s00ru)
  2029. s00g := float64(s00gu)
  2030. s00b := float64(s00bu)
  2031. s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  2032. s10j := ((sr.Min.Y+int(sy0))/2-src.Rect.Min.Y/2)*src.CStride + ((sr.Min.X+int(sx1))/2 - src.Rect.Min.X/2)
  2033. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  2034. s10yy1 := int(src.Y[s10i]) * 0x10101
  2035. s10cb1 := int(src.Cb[s10j]) - 128
  2036. s10cr1 := int(src.Cr[s10j]) - 128
  2037. s10ru := (s10yy1 + 91881*s10cr1) >> 8
  2038. s10gu := (s10yy1 - 22554*s10cb1 - 46802*s10cr1) >> 8
  2039. s10bu := (s10yy1 + 116130*s10cb1) >> 8
  2040. if s10ru < 0 {
  2041. s10ru = 0
  2042. } else if s10ru > 0xffff {
  2043. s10ru = 0xffff
  2044. }
  2045. if s10gu < 0 {
  2046. s10gu = 0
  2047. } else if s10gu > 0xffff {
  2048. s10gu = 0xffff
  2049. }
  2050. if s10bu < 0 {
  2051. s10bu = 0
  2052. } else if s10bu > 0xffff {
  2053. s10bu = 0xffff
  2054. }
  2055. s10r := float64(s10ru)
  2056. s10g := float64(s10gu)
  2057. s10b := float64(s10bu)
  2058. s10r = xFrac1*s00r + xFrac0*s10r
  2059. s10g = xFrac1*s00g + xFrac0*s10g
  2060. s10b = xFrac1*s00b + xFrac0*s10b
  2061. s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  2062. s01j := ((sr.Min.Y+int(sy1))/2-src.Rect.Min.Y/2)*src.CStride + ((sr.Min.X+int(sx0))/2 - src.Rect.Min.X/2)
  2063. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  2064. s01yy1 := int(src.Y[s01i]) * 0x10101
  2065. s01cb1 := int(src.Cb[s01j]) - 128
  2066. s01cr1 := int(src.Cr[s01j]) - 128
  2067. s01ru := (s01yy1 + 91881*s01cr1) >> 8
  2068. s01gu := (s01yy1 - 22554*s01cb1 - 46802*s01cr1) >> 8
  2069. s01bu := (s01yy1 + 116130*s01cb1) >> 8
  2070. if s01ru < 0 {
  2071. s01ru = 0
  2072. } else if s01ru > 0xffff {
  2073. s01ru = 0xffff
  2074. }
  2075. if s01gu < 0 {
  2076. s01gu = 0
  2077. } else if s01gu > 0xffff {
  2078. s01gu = 0xffff
  2079. }
  2080. if s01bu < 0 {
  2081. s01bu = 0
  2082. } else if s01bu > 0xffff {
  2083. s01bu = 0xffff
  2084. }
  2085. s01r := float64(s01ru)
  2086. s01g := float64(s01gu)
  2087. s01b := float64(s01bu)
  2088. s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  2089. s11j := ((sr.Min.Y+int(sy1))/2-src.Rect.Min.Y/2)*src.CStride + ((sr.Min.X+int(sx1))/2 - src.Rect.Min.X/2)
  2090. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  2091. s11yy1 := int(src.Y[s11i]) * 0x10101
  2092. s11cb1 := int(src.Cb[s11j]) - 128
  2093. s11cr1 := int(src.Cr[s11j]) - 128
  2094. s11ru := (s11yy1 + 91881*s11cr1) >> 8
  2095. s11gu := (s11yy1 - 22554*s11cb1 - 46802*s11cr1) >> 8
  2096. s11bu := (s11yy1 + 116130*s11cb1) >> 8
  2097. if s11ru < 0 {
  2098. s11ru = 0
  2099. } else if s11ru > 0xffff {
  2100. s11ru = 0xffff
  2101. }
  2102. if s11gu < 0 {
  2103. s11gu = 0
  2104. } else if s11gu > 0xffff {
  2105. s11gu = 0xffff
  2106. }
  2107. if s11bu < 0 {
  2108. s11bu = 0
  2109. } else if s11bu > 0xffff {
  2110. s11bu = 0xffff
  2111. }
  2112. s11r := float64(s11ru)
  2113. s11g := float64(s11gu)
  2114. s11b := float64(s11bu)
  2115. s11r = xFrac1*s01r + xFrac0*s11r
  2116. s11g = xFrac1*s01g + xFrac0*s11g
  2117. s11b = xFrac1*s01b + xFrac0*s11b
  2118. s11r = yFrac1*s10r + yFrac0*s11r
  2119. s11g = yFrac1*s10g + yFrac0*s11g
  2120. s11b = yFrac1*s10b + yFrac0*s11b
  2121. pr := uint32(s11r)
  2122. pg := uint32(s11g)
  2123. pb := uint32(s11b)
  2124. dst.Pix[d+0] = uint8(pr >> 8)
  2125. dst.Pix[d+1] = uint8(pg >> 8)
  2126. dst.Pix[d+2] = uint8(pb >> 8)
  2127. dst.Pix[d+3] = 0xff
  2128. }
  2129. }
  2130. }
  2131. func (ablInterpolator) scale_RGBA_YCbCr440_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  2132. sw := int32(sr.Dx())
  2133. sh := int32(sr.Dy())
  2134. yscale := float64(sh) / float64(dr.Dy())
  2135. xscale := float64(sw) / float64(dr.Dx())
  2136. swMinus1, shMinus1 := sw-1, sh-1
  2137. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  2138. sy := (float64(dy)+0.5)*yscale - 0.5
  2139. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  2140. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  2141. // sx, below.
  2142. sy0 := int32(sy)
  2143. yFrac0 := sy - float64(sy0)
  2144. yFrac1 := 1 - yFrac0
  2145. sy1 := sy0 + 1
  2146. if sy < 0 {
  2147. sy0, sy1 = 0, 0
  2148. yFrac0, yFrac1 = 0, 1
  2149. } else if sy1 > shMinus1 {
  2150. sy0, sy1 = shMinus1, shMinus1
  2151. yFrac0, yFrac1 = 1, 0
  2152. }
  2153. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  2154. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  2155. sx := (float64(dx)+0.5)*xscale - 0.5
  2156. sx0 := int32(sx)
  2157. xFrac0 := sx - float64(sx0)
  2158. xFrac1 := 1 - xFrac0
  2159. sx1 := sx0 + 1
  2160. if sx < 0 {
  2161. sx0, sx1 = 0, 0
  2162. xFrac0, xFrac1 = 0, 1
  2163. } else if sx1 > swMinus1 {
  2164. sx0, sx1 = swMinus1, swMinus1
  2165. xFrac0, xFrac1 = 1, 0
  2166. }
  2167. s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  2168. s00j := ((sr.Min.Y+int(sy0))/2-src.Rect.Min.Y/2)*src.CStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  2169. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  2170. s00yy1 := int(src.Y[s00i]) * 0x10101
  2171. s00cb1 := int(src.Cb[s00j]) - 128
  2172. s00cr1 := int(src.Cr[s00j]) - 128
  2173. s00ru := (s00yy1 + 91881*s00cr1) >> 8
  2174. s00gu := (s00yy1 - 22554*s00cb1 - 46802*s00cr1) >> 8
  2175. s00bu := (s00yy1 + 116130*s00cb1) >> 8
  2176. if s00ru < 0 {
  2177. s00ru = 0
  2178. } else if s00ru > 0xffff {
  2179. s00ru = 0xffff
  2180. }
  2181. if s00gu < 0 {
  2182. s00gu = 0
  2183. } else if s00gu > 0xffff {
  2184. s00gu = 0xffff
  2185. }
  2186. if s00bu < 0 {
  2187. s00bu = 0
  2188. } else if s00bu > 0xffff {
  2189. s00bu = 0xffff
  2190. }
  2191. s00r := float64(s00ru)
  2192. s00g := float64(s00gu)
  2193. s00b := float64(s00bu)
  2194. s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  2195. s10j := ((sr.Min.Y+int(sy0))/2-src.Rect.Min.Y/2)*src.CStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  2196. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  2197. s10yy1 := int(src.Y[s10i]) * 0x10101
  2198. s10cb1 := int(src.Cb[s10j]) - 128
  2199. s10cr1 := int(src.Cr[s10j]) - 128
  2200. s10ru := (s10yy1 + 91881*s10cr1) >> 8
  2201. s10gu := (s10yy1 - 22554*s10cb1 - 46802*s10cr1) >> 8
  2202. s10bu := (s10yy1 + 116130*s10cb1) >> 8
  2203. if s10ru < 0 {
  2204. s10ru = 0
  2205. } else if s10ru > 0xffff {
  2206. s10ru = 0xffff
  2207. }
  2208. if s10gu < 0 {
  2209. s10gu = 0
  2210. } else if s10gu > 0xffff {
  2211. s10gu = 0xffff
  2212. }
  2213. if s10bu < 0 {
  2214. s10bu = 0
  2215. } else if s10bu > 0xffff {
  2216. s10bu = 0xffff
  2217. }
  2218. s10r := float64(s10ru)
  2219. s10g := float64(s10gu)
  2220. s10b := float64(s10bu)
  2221. s10r = xFrac1*s00r + xFrac0*s10r
  2222. s10g = xFrac1*s00g + xFrac0*s10g
  2223. s10b = xFrac1*s00b + xFrac0*s10b
  2224. s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  2225. s01j := ((sr.Min.Y+int(sy1))/2-src.Rect.Min.Y/2)*src.CStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  2226. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  2227. s01yy1 := int(src.Y[s01i]) * 0x10101
  2228. s01cb1 := int(src.Cb[s01j]) - 128
  2229. s01cr1 := int(src.Cr[s01j]) - 128
  2230. s01ru := (s01yy1 + 91881*s01cr1) >> 8
  2231. s01gu := (s01yy1 - 22554*s01cb1 - 46802*s01cr1) >> 8
  2232. s01bu := (s01yy1 + 116130*s01cb1) >> 8
  2233. if s01ru < 0 {
  2234. s01ru = 0
  2235. } else if s01ru > 0xffff {
  2236. s01ru = 0xffff
  2237. }
  2238. if s01gu < 0 {
  2239. s01gu = 0
  2240. } else if s01gu > 0xffff {
  2241. s01gu = 0xffff
  2242. }
  2243. if s01bu < 0 {
  2244. s01bu = 0
  2245. } else if s01bu > 0xffff {
  2246. s01bu = 0xffff
  2247. }
  2248. s01r := float64(s01ru)
  2249. s01g := float64(s01gu)
  2250. s01b := float64(s01bu)
  2251. s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  2252. s11j := ((sr.Min.Y+int(sy1))/2-src.Rect.Min.Y/2)*src.CStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  2253. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  2254. s11yy1 := int(src.Y[s11i]) * 0x10101
  2255. s11cb1 := int(src.Cb[s11j]) - 128
  2256. s11cr1 := int(src.Cr[s11j]) - 128
  2257. s11ru := (s11yy1 + 91881*s11cr1) >> 8
  2258. s11gu := (s11yy1 - 22554*s11cb1 - 46802*s11cr1) >> 8
  2259. s11bu := (s11yy1 + 116130*s11cb1) >> 8
  2260. if s11ru < 0 {
  2261. s11ru = 0
  2262. } else if s11ru > 0xffff {
  2263. s11ru = 0xffff
  2264. }
  2265. if s11gu < 0 {
  2266. s11gu = 0
  2267. } else if s11gu > 0xffff {
  2268. s11gu = 0xffff
  2269. }
  2270. if s11bu < 0 {
  2271. s11bu = 0
  2272. } else if s11bu > 0xffff {
  2273. s11bu = 0xffff
  2274. }
  2275. s11r := float64(s11ru)
  2276. s11g := float64(s11gu)
  2277. s11b := float64(s11bu)
  2278. s11r = xFrac1*s01r + xFrac0*s11r
  2279. s11g = xFrac1*s01g + xFrac0*s11g
  2280. s11b = xFrac1*s01b + xFrac0*s11b
  2281. s11r = yFrac1*s10r + yFrac0*s11r
  2282. s11g = yFrac1*s10g + yFrac0*s11g
  2283. s11b = yFrac1*s10b + yFrac0*s11b
  2284. pr := uint32(s11r)
  2285. pg := uint32(s11g)
  2286. pb := uint32(s11b)
  2287. dst.Pix[d+0] = uint8(pr >> 8)
  2288. dst.Pix[d+1] = uint8(pg >> 8)
  2289. dst.Pix[d+2] = uint8(pb >> 8)
  2290. dst.Pix[d+3] = 0xff
  2291. }
  2292. }
  2293. }
  2294. func (ablInterpolator) scale_RGBA_Image_Over(dst *image.RGBA, dr, adr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
  2295. sw := int32(sr.Dx())
  2296. sh := int32(sr.Dy())
  2297. yscale := float64(sh) / float64(dr.Dy())
  2298. xscale := float64(sw) / float64(dr.Dx())
  2299. swMinus1, shMinus1 := sw-1, sh-1
  2300. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  2301. sy := (float64(dy)+0.5)*yscale - 0.5
  2302. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  2303. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  2304. // sx, below.
  2305. sy0 := int32(sy)
  2306. yFrac0 := sy - float64(sy0)
  2307. yFrac1 := 1 - yFrac0
  2308. sy1 := sy0 + 1
  2309. if sy < 0 {
  2310. sy0, sy1 = 0, 0
  2311. yFrac0, yFrac1 = 0, 1
  2312. } else if sy1 > shMinus1 {
  2313. sy0, sy1 = shMinus1, shMinus1
  2314. yFrac0, yFrac1 = 1, 0
  2315. }
  2316. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  2317. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  2318. sx := (float64(dx)+0.5)*xscale - 0.5
  2319. sx0 := int32(sx)
  2320. xFrac0 := sx - float64(sx0)
  2321. xFrac1 := 1 - xFrac0
  2322. sx1 := sx0 + 1
  2323. if sx < 0 {
  2324. sx0, sx1 = 0, 0
  2325. xFrac0, xFrac1 = 0, 1
  2326. } else if sx1 > swMinus1 {
  2327. sx0, sx1 = swMinus1, swMinus1
  2328. xFrac0, xFrac1 = 1, 0
  2329. }
  2330. s00ru, s00gu, s00bu, s00au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0)).RGBA()
  2331. s00r := float64(s00ru)
  2332. s00g := float64(s00gu)
  2333. s00b := float64(s00bu)
  2334. s00a := float64(s00au)
  2335. s10ru, s10gu, s10bu, s10au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0)).RGBA()
  2336. s10r := float64(s10ru)
  2337. s10g := float64(s10gu)
  2338. s10b := float64(s10bu)
  2339. s10a := float64(s10au)
  2340. s10r = xFrac1*s00r + xFrac0*s10r
  2341. s10g = xFrac1*s00g + xFrac0*s10g
  2342. s10b = xFrac1*s00b + xFrac0*s10b
  2343. s10a = xFrac1*s00a + xFrac0*s10a
  2344. s01ru, s01gu, s01bu, s01au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1)).RGBA()
  2345. s01r := float64(s01ru)
  2346. s01g := float64(s01gu)
  2347. s01b := float64(s01bu)
  2348. s01a := float64(s01au)
  2349. s11ru, s11gu, s11bu, s11au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1)).RGBA()
  2350. s11r := float64(s11ru)
  2351. s11g := float64(s11gu)
  2352. s11b := float64(s11bu)
  2353. s11a := float64(s11au)
  2354. s11r = xFrac1*s01r + xFrac0*s11r
  2355. s11g = xFrac1*s01g + xFrac0*s11g
  2356. s11b = xFrac1*s01b + xFrac0*s11b
  2357. s11a = xFrac1*s01a + xFrac0*s11a
  2358. s11r = yFrac1*s10r + yFrac0*s11r
  2359. s11g = yFrac1*s10g + yFrac0*s11g
  2360. s11b = yFrac1*s10b + yFrac0*s11b
  2361. s11a = yFrac1*s10a + yFrac0*s11a
  2362. pr := uint32(s11r)
  2363. pg := uint32(s11g)
  2364. pb := uint32(s11b)
  2365. pa := uint32(s11a)
  2366. pa1 := (0xffff - pa) * 0x101
  2367. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  2368. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  2369. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  2370. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  2371. }
  2372. }
  2373. }
  2374. func (ablInterpolator) scale_RGBA_Image_Src(dst *image.RGBA, dr, adr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
  2375. sw := int32(sr.Dx())
  2376. sh := int32(sr.Dy())
  2377. yscale := float64(sh) / float64(dr.Dy())
  2378. xscale := float64(sw) / float64(dr.Dx())
  2379. swMinus1, shMinus1 := sw-1, sh-1
  2380. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  2381. sy := (float64(dy)+0.5)*yscale - 0.5
  2382. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  2383. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  2384. // sx, below.
  2385. sy0 := int32(sy)
  2386. yFrac0 := sy - float64(sy0)
  2387. yFrac1 := 1 - yFrac0
  2388. sy1 := sy0 + 1
  2389. if sy < 0 {
  2390. sy0, sy1 = 0, 0
  2391. yFrac0, yFrac1 = 0, 1
  2392. } else if sy1 > shMinus1 {
  2393. sy0, sy1 = shMinus1, shMinus1
  2394. yFrac0, yFrac1 = 1, 0
  2395. }
  2396. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  2397. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  2398. sx := (float64(dx)+0.5)*xscale - 0.5
  2399. sx0 := int32(sx)
  2400. xFrac0 := sx - float64(sx0)
  2401. xFrac1 := 1 - xFrac0
  2402. sx1 := sx0 + 1
  2403. if sx < 0 {
  2404. sx0, sx1 = 0, 0
  2405. xFrac0, xFrac1 = 0, 1
  2406. } else if sx1 > swMinus1 {
  2407. sx0, sx1 = swMinus1, swMinus1
  2408. xFrac0, xFrac1 = 1, 0
  2409. }
  2410. s00ru, s00gu, s00bu, s00au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0)).RGBA()
  2411. s00r := float64(s00ru)
  2412. s00g := float64(s00gu)
  2413. s00b := float64(s00bu)
  2414. s00a := float64(s00au)
  2415. s10ru, s10gu, s10bu, s10au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0)).RGBA()
  2416. s10r := float64(s10ru)
  2417. s10g := float64(s10gu)
  2418. s10b := float64(s10bu)
  2419. s10a := float64(s10au)
  2420. s10r = xFrac1*s00r + xFrac0*s10r
  2421. s10g = xFrac1*s00g + xFrac0*s10g
  2422. s10b = xFrac1*s00b + xFrac0*s10b
  2423. s10a = xFrac1*s00a + xFrac0*s10a
  2424. s01ru, s01gu, s01bu, s01au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1)).RGBA()
  2425. s01r := float64(s01ru)
  2426. s01g := float64(s01gu)
  2427. s01b := float64(s01bu)
  2428. s01a := float64(s01au)
  2429. s11ru, s11gu, s11bu, s11au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1)).RGBA()
  2430. s11r := float64(s11ru)
  2431. s11g := float64(s11gu)
  2432. s11b := float64(s11bu)
  2433. s11a := float64(s11au)
  2434. s11r = xFrac1*s01r + xFrac0*s11r
  2435. s11g = xFrac1*s01g + xFrac0*s11g
  2436. s11b = xFrac1*s01b + xFrac0*s11b
  2437. s11a = xFrac1*s01a + xFrac0*s11a
  2438. s11r = yFrac1*s10r + yFrac0*s11r
  2439. s11g = yFrac1*s10g + yFrac0*s11g
  2440. s11b = yFrac1*s10b + yFrac0*s11b
  2441. s11a = yFrac1*s10a + yFrac0*s11a
  2442. pr := uint32(s11r)
  2443. pg := uint32(s11g)
  2444. pb := uint32(s11b)
  2445. pa := uint32(s11a)
  2446. dst.Pix[d+0] = uint8(pr >> 8)
  2447. dst.Pix[d+1] = uint8(pg >> 8)
  2448. dst.Pix[d+2] = uint8(pb >> 8)
  2449. dst.Pix[d+3] = uint8(pa >> 8)
  2450. }
  2451. }
  2452. }
  2453. func (ablInterpolator) scale_Image_Image_Over(dst Image, dr, adr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
  2454. sw := int32(sr.Dx())
  2455. sh := int32(sr.Dy())
  2456. yscale := float64(sh) / float64(dr.Dy())
  2457. xscale := float64(sw) / float64(dr.Dx())
  2458. swMinus1, shMinus1 := sw-1, sh-1
  2459. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  2460. dstMask, dmp := opts.DstMask, opts.DstMaskP
  2461. dstColorRGBA64 := &color.RGBA64{}
  2462. dstColor := color.Color(dstColorRGBA64)
  2463. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  2464. sy := (float64(dy)+0.5)*yscale - 0.5
  2465. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  2466. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  2467. // sx, below.
  2468. sy0 := int32(sy)
  2469. yFrac0 := sy - float64(sy0)
  2470. yFrac1 := 1 - yFrac0
  2471. sy1 := sy0 + 1
  2472. if sy < 0 {
  2473. sy0, sy1 = 0, 0
  2474. yFrac0, yFrac1 = 0, 1
  2475. } else if sy1 > shMinus1 {
  2476. sy0, sy1 = shMinus1, shMinus1
  2477. yFrac0, yFrac1 = 1, 0
  2478. }
  2479. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  2480. sx := (float64(dx)+0.5)*xscale - 0.5
  2481. sx0 := int32(sx)
  2482. xFrac0 := sx - float64(sx0)
  2483. xFrac1 := 1 - xFrac0
  2484. sx1 := sx0 + 1
  2485. if sx < 0 {
  2486. sx0, sx1 = 0, 0
  2487. xFrac0, xFrac1 = 0, 1
  2488. } else if sx1 > swMinus1 {
  2489. sx0, sx1 = swMinus1, swMinus1
  2490. xFrac0, xFrac1 = 1, 0
  2491. }
  2492. s00ru, s00gu, s00bu, s00au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0)).RGBA()
  2493. if srcMask != nil {
  2494. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx0), smp.Y+sr.Min.Y+int(sy0)).RGBA()
  2495. s00ru = s00ru * ma / 0xffff
  2496. s00gu = s00gu * ma / 0xffff
  2497. s00bu = s00bu * ma / 0xffff
  2498. s00au = s00au * ma / 0xffff
  2499. }
  2500. s00r := float64(s00ru)
  2501. s00g := float64(s00gu)
  2502. s00b := float64(s00bu)
  2503. s00a := float64(s00au)
  2504. s10ru, s10gu, s10bu, s10au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0)).RGBA()
  2505. if srcMask != nil {
  2506. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx1), smp.Y+sr.Min.Y+int(sy0)).RGBA()
  2507. s10ru = s10ru * ma / 0xffff
  2508. s10gu = s10gu * ma / 0xffff
  2509. s10bu = s10bu * ma / 0xffff
  2510. s10au = s10au * ma / 0xffff
  2511. }
  2512. s10r := float64(s10ru)
  2513. s10g := float64(s10gu)
  2514. s10b := float64(s10bu)
  2515. s10a := float64(s10au)
  2516. s10r = xFrac1*s00r + xFrac0*s10r
  2517. s10g = xFrac1*s00g + xFrac0*s10g
  2518. s10b = xFrac1*s00b + xFrac0*s10b
  2519. s10a = xFrac1*s00a + xFrac0*s10a
  2520. s01ru, s01gu, s01bu, s01au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1)).RGBA()
  2521. if srcMask != nil {
  2522. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx0), smp.Y+sr.Min.Y+int(sy1)).RGBA()
  2523. s01ru = s01ru * ma / 0xffff
  2524. s01gu = s01gu * ma / 0xffff
  2525. s01bu = s01bu * ma / 0xffff
  2526. s01au = s01au * ma / 0xffff
  2527. }
  2528. s01r := float64(s01ru)
  2529. s01g := float64(s01gu)
  2530. s01b := float64(s01bu)
  2531. s01a := float64(s01au)
  2532. s11ru, s11gu, s11bu, s11au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1)).RGBA()
  2533. if srcMask != nil {
  2534. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx1), smp.Y+sr.Min.Y+int(sy1)).RGBA()
  2535. s11ru = s11ru * ma / 0xffff
  2536. s11gu = s11gu * ma / 0xffff
  2537. s11bu = s11bu * ma / 0xffff
  2538. s11au = s11au * ma / 0xffff
  2539. }
  2540. s11r := float64(s11ru)
  2541. s11g := float64(s11gu)
  2542. s11b := float64(s11bu)
  2543. s11a := float64(s11au)
  2544. s11r = xFrac1*s01r + xFrac0*s11r
  2545. s11g = xFrac1*s01g + xFrac0*s11g
  2546. s11b = xFrac1*s01b + xFrac0*s11b
  2547. s11a = xFrac1*s01a + xFrac0*s11a
  2548. s11r = yFrac1*s10r + yFrac0*s11r
  2549. s11g = yFrac1*s10g + yFrac0*s11g
  2550. s11b = yFrac1*s10b + yFrac0*s11b
  2551. s11a = yFrac1*s10a + yFrac0*s11a
  2552. pr := uint32(s11r)
  2553. pg := uint32(s11g)
  2554. pb := uint32(s11b)
  2555. pa := uint32(s11a)
  2556. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
  2557. if dstMask != nil {
  2558. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  2559. pr = pr * ma / 0xffff
  2560. pg = pg * ma / 0xffff
  2561. pb = pb * ma / 0xffff
  2562. pa = pa * ma / 0xffff
  2563. }
  2564. pa1 := 0xffff - pa
  2565. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
  2566. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
  2567. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
  2568. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
  2569. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  2570. }
  2571. }
  2572. }
  2573. func (ablInterpolator) scale_Image_Image_Src(dst Image, dr, adr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
  2574. sw := int32(sr.Dx())
  2575. sh := int32(sr.Dy())
  2576. yscale := float64(sh) / float64(dr.Dy())
  2577. xscale := float64(sw) / float64(dr.Dx())
  2578. swMinus1, shMinus1 := sw-1, sh-1
  2579. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  2580. dstMask, dmp := opts.DstMask, opts.DstMaskP
  2581. dstColorRGBA64 := &color.RGBA64{}
  2582. dstColor := color.Color(dstColorRGBA64)
  2583. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  2584. sy := (float64(dy)+0.5)*yscale - 0.5
  2585. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  2586. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  2587. // sx, below.
  2588. sy0 := int32(sy)
  2589. yFrac0 := sy - float64(sy0)
  2590. yFrac1 := 1 - yFrac0
  2591. sy1 := sy0 + 1
  2592. if sy < 0 {
  2593. sy0, sy1 = 0, 0
  2594. yFrac0, yFrac1 = 0, 1
  2595. } else if sy1 > shMinus1 {
  2596. sy0, sy1 = shMinus1, shMinus1
  2597. yFrac0, yFrac1 = 1, 0
  2598. }
  2599. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  2600. sx := (float64(dx)+0.5)*xscale - 0.5
  2601. sx0 := int32(sx)
  2602. xFrac0 := sx - float64(sx0)
  2603. xFrac1 := 1 - xFrac0
  2604. sx1 := sx0 + 1
  2605. if sx < 0 {
  2606. sx0, sx1 = 0, 0
  2607. xFrac0, xFrac1 = 0, 1
  2608. } else if sx1 > swMinus1 {
  2609. sx0, sx1 = swMinus1, swMinus1
  2610. xFrac0, xFrac1 = 1, 0
  2611. }
  2612. s00ru, s00gu, s00bu, s00au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0)).RGBA()
  2613. if srcMask != nil {
  2614. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx0), smp.Y+sr.Min.Y+int(sy0)).RGBA()
  2615. s00ru = s00ru * ma / 0xffff
  2616. s00gu = s00gu * ma / 0xffff
  2617. s00bu = s00bu * ma / 0xffff
  2618. s00au = s00au * ma / 0xffff
  2619. }
  2620. s00r := float64(s00ru)
  2621. s00g := float64(s00gu)
  2622. s00b := float64(s00bu)
  2623. s00a := float64(s00au)
  2624. s10ru, s10gu, s10bu, s10au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0)).RGBA()
  2625. if srcMask != nil {
  2626. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx1), smp.Y+sr.Min.Y+int(sy0)).RGBA()
  2627. s10ru = s10ru * ma / 0xffff
  2628. s10gu = s10gu * ma / 0xffff
  2629. s10bu = s10bu * ma / 0xffff
  2630. s10au = s10au * ma / 0xffff
  2631. }
  2632. s10r := float64(s10ru)
  2633. s10g := float64(s10gu)
  2634. s10b := float64(s10bu)
  2635. s10a := float64(s10au)
  2636. s10r = xFrac1*s00r + xFrac0*s10r
  2637. s10g = xFrac1*s00g + xFrac0*s10g
  2638. s10b = xFrac1*s00b + xFrac0*s10b
  2639. s10a = xFrac1*s00a + xFrac0*s10a
  2640. s01ru, s01gu, s01bu, s01au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1)).RGBA()
  2641. if srcMask != nil {
  2642. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx0), smp.Y+sr.Min.Y+int(sy1)).RGBA()
  2643. s01ru = s01ru * ma / 0xffff
  2644. s01gu = s01gu * ma / 0xffff
  2645. s01bu = s01bu * ma / 0xffff
  2646. s01au = s01au * ma / 0xffff
  2647. }
  2648. s01r := float64(s01ru)
  2649. s01g := float64(s01gu)
  2650. s01b := float64(s01bu)
  2651. s01a := float64(s01au)
  2652. s11ru, s11gu, s11bu, s11au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1)).RGBA()
  2653. if srcMask != nil {
  2654. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx1), smp.Y+sr.Min.Y+int(sy1)).RGBA()
  2655. s11ru = s11ru * ma / 0xffff
  2656. s11gu = s11gu * ma / 0xffff
  2657. s11bu = s11bu * ma / 0xffff
  2658. s11au = s11au * ma / 0xffff
  2659. }
  2660. s11r := float64(s11ru)
  2661. s11g := float64(s11gu)
  2662. s11b := float64(s11bu)
  2663. s11a := float64(s11au)
  2664. s11r = xFrac1*s01r + xFrac0*s11r
  2665. s11g = xFrac1*s01g + xFrac0*s11g
  2666. s11b = xFrac1*s01b + xFrac0*s11b
  2667. s11a = xFrac1*s01a + xFrac0*s11a
  2668. s11r = yFrac1*s10r + yFrac0*s11r
  2669. s11g = yFrac1*s10g + yFrac0*s11g
  2670. s11b = yFrac1*s10b + yFrac0*s11b
  2671. s11a = yFrac1*s10a + yFrac0*s11a
  2672. pr := uint32(s11r)
  2673. pg := uint32(s11g)
  2674. pb := uint32(s11b)
  2675. pa := uint32(s11a)
  2676. if dstMask != nil {
  2677. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
  2678. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  2679. pr = pr * ma / 0xffff
  2680. pg = pg * ma / 0xffff
  2681. pb = pb * ma / 0xffff
  2682. pa = pa * ma / 0xffff
  2683. pa1 := 0xffff - ma
  2684. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
  2685. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
  2686. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
  2687. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
  2688. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  2689. } else {
  2690. dstColorRGBA64.R = uint16(pr)
  2691. dstColorRGBA64.G = uint16(pg)
  2692. dstColorRGBA64.B = uint16(pb)
  2693. dstColorRGBA64.A = uint16(pa)
  2694. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  2695. }
  2696. }
  2697. }
  2698. }
  2699. func (ablInterpolator) transform_RGBA_Gray_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.Gray, sr image.Rectangle, bias image.Point, opts *Options) {
  2700. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  2701. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  2702. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  2703. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  2704. dxf := float64(dr.Min.X+int(dx)) + 0.5
  2705. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  2706. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  2707. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  2708. continue
  2709. }
  2710. sx -= 0.5
  2711. sx0 := int(sx)
  2712. xFrac0 := sx - float64(sx0)
  2713. xFrac1 := 1 - xFrac0
  2714. sx0 += bias.X
  2715. sx1 := sx0 + 1
  2716. if sx0 < sr.Min.X {
  2717. sx0, sx1 = sr.Min.X, sr.Min.X
  2718. xFrac0, xFrac1 = 0, 1
  2719. } else if sx1 >= sr.Max.X {
  2720. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  2721. xFrac0, xFrac1 = 1, 0
  2722. }
  2723. sy -= 0.5
  2724. sy0 := int(sy)
  2725. yFrac0 := sy - float64(sy0)
  2726. yFrac1 := 1 - yFrac0
  2727. sy0 += bias.Y
  2728. sy1 := sy0 + 1
  2729. if sy0 < sr.Min.Y {
  2730. sy0, sy1 = sr.Min.Y, sr.Min.Y
  2731. yFrac0, yFrac1 = 0, 1
  2732. } else if sy1 >= sr.Max.Y {
  2733. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  2734. yFrac0, yFrac1 = 1, 0
  2735. }
  2736. s00i := (sy0-src.Rect.Min.Y)*src.Stride + (sx0 - src.Rect.Min.X)
  2737. s00ru := uint32(src.Pix[s00i]) * 0x101
  2738. s00r := float64(s00ru)
  2739. s10i := (sy0-src.Rect.Min.Y)*src.Stride + (sx1 - src.Rect.Min.X)
  2740. s10ru := uint32(src.Pix[s10i]) * 0x101
  2741. s10r := float64(s10ru)
  2742. s10r = xFrac1*s00r + xFrac0*s10r
  2743. s01i := (sy1-src.Rect.Min.Y)*src.Stride + (sx0 - src.Rect.Min.X)
  2744. s01ru := uint32(src.Pix[s01i]) * 0x101
  2745. s01r := float64(s01ru)
  2746. s11i := (sy1-src.Rect.Min.Y)*src.Stride + (sx1 - src.Rect.Min.X)
  2747. s11ru := uint32(src.Pix[s11i]) * 0x101
  2748. s11r := float64(s11ru)
  2749. s11r = xFrac1*s01r + xFrac0*s11r
  2750. s11r = yFrac1*s10r + yFrac0*s11r
  2751. pr := uint32(s11r)
  2752. out := uint8(pr >> 8)
  2753. dst.Pix[d+0] = out
  2754. dst.Pix[d+1] = out
  2755. dst.Pix[d+2] = out
  2756. dst.Pix[d+3] = 0xff
  2757. }
  2758. }
  2759. }
  2760. func (ablInterpolator) transform_RGBA_NRGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.NRGBA, sr image.Rectangle, bias image.Point, opts *Options) {
  2761. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  2762. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  2763. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  2764. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  2765. dxf := float64(dr.Min.X+int(dx)) + 0.5
  2766. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  2767. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  2768. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  2769. continue
  2770. }
  2771. sx -= 0.5
  2772. sx0 := int(sx)
  2773. xFrac0 := sx - float64(sx0)
  2774. xFrac1 := 1 - xFrac0
  2775. sx0 += bias.X
  2776. sx1 := sx0 + 1
  2777. if sx0 < sr.Min.X {
  2778. sx0, sx1 = sr.Min.X, sr.Min.X
  2779. xFrac0, xFrac1 = 0, 1
  2780. } else if sx1 >= sr.Max.X {
  2781. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  2782. xFrac0, xFrac1 = 1, 0
  2783. }
  2784. sy -= 0.5
  2785. sy0 := int(sy)
  2786. yFrac0 := sy - float64(sy0)
  2787. yFrac1 := 1 - yFrac0
  2788. sy0 += bias.Y
  2789. sy1 := sy0 + 1
  2790. if sy0 < sr.Min.Y {
  2791. sy0, sy1 = sr.Min.Y, sr.Min.Y
  2792. yFrac0, yFrac1 = 0, 1
  2793. } else if sy1 >= sr.Max.Y {
  2794. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  2795. yFrac0, yFrac1 = 1, 0
  2796. }
  2797. s00i := (sy0-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  2798. s00au := uint32(src.Pix[s00i+3]) * 0x101
  2799. s00ru := uint32(src.Pix[s00i+0]) * s00au / 0xff
  2800. s00gu := uint32(src.Pix[s00i+1]) * s00au / 0xff
  2801. s00bu := uint32(src.Pix[s00i+2]) * s00au / 0xff
  2802. s00r := float64(s00ru)
  2803. s00g := float64(s00gu)
  2804. s00b := float64(s00bu)
  2805. s00a := float64(s00au)
  2806. s10i := (sy0-src.Rect.Min.Y)*src.Stride + (sx1-src.Rect.Min.X)*4
  2807. s10au := uint32(src.Pix[s10i+3]) * 0x101
  2808. s10ru := uint32(src.Pix[s10i+0]) * s10au / 0xff
  2809. s10gu := uint32(src.Pix[s10i+1]) * s10au / 0xff
  2810. s10bu := uint32(src.Pix[s10i+2]) * s10au / 0xff
  2811. s10r := float64(s10ru)
  2812. s10g := float64(s10gu)
  2813. s10b := float64(s10bu)
  2814. s10a := float64(s10au)
  2815. s10r = xFrac1*s00r + xFrac0*s10r
  2816. s10g = xFrac1*s00g + xFrac0*s10g
  2817. s10b = xFrac1*s00b + xFrac0*s10b
  2818. s10a = xFrac1*s00a + xFrac0*s10a
  2819. s01i := (sy1-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  2820. s01au := uint32(src.Pix[s01i+3]) * 0x101
  2821. s01ru := uint32(src.Pix[s01i+0]) * s01au / 0xff
  2822. s01gu := uint32(src.Pix[s01i+1]) * s01au / 0xff
  2823. s01bu := uint32(src.Pix[s01i+2]) * s01au / 0xff
  2824. s01r := float64(s01ru)
  2825. s01g := float64(s01gu)
  2826. s01b := float64(s01bu)
  2827. s01a := float64(s01au)
  2828. s11i := (sy1-src.Rect.Min.Y)*src.Stride + (sx1-src.Rect.Min.X)*4
  2829. s11au := uint32(src.Pix[s11i+3]) * 0x101
  2830. s11ru := uint32(src.Pix[s11i+0]) * s11au / 0xff
  2831. s11gu := uint32(src.Pix[s11i+1]) * s11au / 0xff
  2832. s11bu := uint32(src.Pix[s11i+2]) * s11au / 0xff
  2833. s11r := float64(s11ru)
  2834. s11g := float64(s11gu)
  2835. s11b := float64(s11bu)
  2836. s11a := float64(s11au)
  2837. s11r = xFrac1*s01r + xFrac0*s11r
  2838. s11g = xFrac1*s01g + xFrac0*s11g
  2839. s11b = xFrac1*s01b + xFrac0*s11b
  2840. s11a = xFrac1*s01a + xFrac0*s11a
  2841. s11r = yFrac1*s10r + yFrac0*s11r
  2842. s11g = yFrac1*s10g + yFrac0*s11g
  2843. s11b = yFrac1*s10b + yFrac0*s11b
  2844. s11a = yFrac1*s10a + yFrac0*s11a
  2845. pr := uint32(s11r)
  2846. pg := uint32(s11g)
  2847. pb := uint32(s11b)
  2848. pa := uint32(s11a)
  2849. pa1 := (0xffff - pa) * 0x101
  2850. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  2851. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  2852. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  2853. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  2854. }
  2855. }
  2856. }
  2857. func (ablInterpolator) transform_RGBA_NRGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.NRGBA, sr image.Rectangle, bias image.Point, opts *Options) {
  2858. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  2859. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  2860. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  2861. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  2862. dxf := float64(dr.Min.X+int(dx)) + 0.5
  2863. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  2864. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  2865. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  2866. continue
  2867. }
  2868. sx -= 0.5
  2869. sx0 := int(sx)
  2870. xFrac0 := sx - float64(sx0)
  2871. xFrac1 := 1 - xFrac0
  2872. sx0 += bias.X
  2873. sx1 := sx0 + 1
  2874. if sx0 < sr.Min.X {
  2875. sx0, sx1 = sr.Min.X, sr.Min.X
  2876. xFrac0, xFrac1 = 0, 1
  2877. } else if sx1 >= sr.Max.X {
  2878. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  2879. xFrac0, xFrac1 = 1, 0
  2880. }
  2881. sy -= 0.5
  2882. sy0 := int(sy)
  2883. yFrac0 := sy - float64(sy0)
  2884. yFrac1 := 1 - yFrac0
  2885. sy0 += bias.Y
  2886. sy1 := sy0 + 1
  2887. if sy0 < sr.Min.Y {
  2888. sy0, sy1 = sr.Min.Y, sr.Min.Y
  2889. yFrac0, yFrac1 = 0, 1
  2890. } else if sy1 >= sr.Max.Y {
  2891. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  2892. yFrac0, yFrac1 = 1, 0
  2893. }
  2894. s00i := (sy0-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  2895. s00au := uint32(src.Pix[s00i+3]) * 0x101
  2896. s00ru := uint32(src.Pix[s00i+0]) * s00au / 0xff
  2897. s00gu := uint32(src.Pix[s00i+1]) * s00au / 0xff
  2898. s00bu := uint32(src.Pix[s00i+2]) * s00au / 0xff
  2899. s00r := float64(s00ru)
  2900. s00g := float64(s00gu)
  2901. s00b := float64(s00bu)
  2902. s00a := float64(s00au)
  2903. s10i := (sy0-src.Rect.Min.Y)*src.Stride + (sx1-src.Rect.Min.X)*4
  2904. s10au := uint32(src.Pix[s10i+3]) * 0x101
  2905. s10ru := uint32(src.Pix[s10i+0]) * s10au / 0xff
  2906. s10gu := uint32(src.Pix[s10i+1]) * s10au / 0xff
  2907. s10bu := uint32(src.Pix[s10i+2]) * s10au / 0xff
  2908. s10r := float64(s10ru)
  2909. s10g := float64(s10gu)
  2910. s10b := float64(s10bu)
  2911. s10a := float64(s10au)
  2912. s10r = xFrac1*s00r + xFrac0*s10r
  2913. s10g = xFrac1*s00g + xFrac0*s10g
  2914. s10b = xFrac1*s00b + xFrac0*s10b
  2915. s10a = xFrac1*s00a + xFrac0*s10a
  2916. s01i := (sy1-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  2917. s01au := uint32(src.Pix[s01i+3]) * 0x101
  2918. s01ru := uint32(src.Pix[s01i+0]) * s01au / 0xff
  2919. s01gu := uint32(src.Pix[s01i+1]) * s01au / 0xff
  2920. s01bu := uint32(src.Pix[s01i+2]) * s01au / 0xff
  2921. s01r := float64(s01ru)
  2922. s01g := float64(s01gu)
  2923. s01b := float64(s01bu)
  2924. s01a := float64(s01au)
  2925. s11i := (sy1-src.Rect.Min.Y)*src.Stride + (sx1-src.Rect.Min.X)*4
  2926. s11au := uint32(src.Pix[s11i+3]) * 0x101
  2927. s11ru := uint32(src.Pix[s11i+0]) * s11au / 0xff
  2928. s11gu := uint32(src.Pix[s11i+1]) * s11au / 0xff
  2929. s11bu := uint32(src.Pix[s11i+2]) * s11au / 0xff
  2930. s11r := float64(s11ru)
  2931. s11g := float64(s11gu)
  2932. s11b := float64(s11bu)
  2933. s11a := float64(s11au)
  2934. s11r = xFrac1*s01r + xFrac0*s11r
  2935. s11g = xFrac1*s01g + xFrac0*s11g
  2936. s11b = xFrac1*s01b + xFrac0*s11b
  2937. s11a = xFrac1*s01a + xFrac0*s11a
  2938. s11r = yFrac1*s10r + yFrac0*s11r
  2939. s11g = yFrac1*s10g + yFrac0*s11g
  2940. s11b = yFrac1*s10b + yFrac0*s11b
  2941. s11a = yFrac1*s10a + yFrac0*s11a
  2942. pr := uint32(s11r)
  2943. pg := uint32(s11g)
  2944. pb := uint32(s11b)
  2945. pa := uint32(s11a)
  2946. dst.Pix[d+0] = uint8(pr >> 8)
  2947. dst.Pix[d+1] = uint8(pg >> 8)
  2948. dst.Pix[d+2] = uint8(pb >> 8)
  2949. dst.Pix[d+3] = uint8(pa >> 8)
  2950. }
  2951. }
  2952. }
  2953. func (ablInterpolator) transform_RGBA_RGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.RGBA, sr image.Rectangle, bias image.Point, opts *Options) {
  2954. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  2955. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  2956. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  2957. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  2958. dxf := float64(dr.Min.X+int(dx)) + 0.5
  2959. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  2960. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  2961. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  2962. continue
  2963. }
  2964. sx -= 0.5
  2965. sx0 := int(sx)
  2966. xFrac0 := sx - float64(sx0)
  2967. xFrac1 := 1 - xFrac0
  2968. sx0 += bias.X
  2969. sx1 := sx0 + 1
  2970. if sx0 < sr.Min.X {
  2971. sx0, sx1 = sr.Min.X, sr.Min.X
  2972. xFrac0, xFrac1 = 0, 1
  2973. } else if sx1 >= sr.Max.X {
  2974. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  2975. xFrac0, xFrac1 = 1, 0
  2976. }
  2977. sy -= 0.5
  2978. sy0 := int(sy)
  2979. yFrac0 := sy - float64(sy0)
  2980. yFrac1 := 1 - yFrac0
  2981. sy0 += bias.Y
  2982. sy1 := sy0 + 1
  2983. if sy0 < sr.Min.Y {
  2984. sy0, sy1 = sr.Min.Y, sr.Min.Y
  2985. yFrac0, yFrac1 = 0, 1
  2986. } else if sy1 >= sr.Max.Y {
  2987. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  2988. yFrac0, yFrac1 = 1, 0
  2989. }
  2990. s00i := (sy0-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  2991. s00ru := uint32(src.Pix[s00i+0]) * 0x101
  2992. s00gu := uint32(src.Pix[s00i+1]) * 0x101
  2993. s00bu := uint32(src.Pix[s00i+2]) * 0x101
  2994. s00au := uint32(src.Pix[s00i+3]) * 0x101
  2995. s00r := float64(s00ru)
  2996. s00g := float64(s00gu)
  2997. s00b := float64(s00bu)
  2998. s00a := float64(s00au)
  2999. s10i := (sy0-src.Rect.Min.Y)*src.Stride + (sx1-src.Rect.Min.X)*4
  3000. s10ru := uint32(src.Pix[s10i+0]) * 0x101
  3001. s10gu := uint32(src.Pix[s10i+1]) * 0x101
  3002. s10bu := uint32(src.Pix[s10i+2]) * 0x101
  3003. s10au := uint32(src.Pix[s10i+3]) * 0x101
  3004. s10r := float64(s10ru)
  3005. s10g := float64(s10gu)
  3006. s10b := float64(s10bu)
  3007. s10a := float64(s10au)
  3008. s10r = xFrac1*s00r + xFrac0*s10r
  3009. s10g = xFrac1*s00g + xFrac0*s10g
  3010. s10b = xFrac1*s00b + xFrac0*s10b
  3011. s10a = xFrac1*s00a + xFrac0*s10a
  3012. s01i := (sy1-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  3013. s01ru := uint32(src.Pix[s01i+0]) * 0x101
  3014. s01gu := uint32(src.Pix[s01i+1]) * 0x101
  3015. s01bu := uint32(src.Pix[s01i+2]) * 0x101
  3016. s01au := uint32(src.Pix[s01i+3]) * 0x101
  3017. s01r := float64(s01ru)
  3018. s01g := float64(s01gu)
  3019. s01b := float64(s01bu)
  3020. s01a := float64(s01au)
  3021. s11i := (sy1-src.Rect.Min.Y)*src.Stride + (sx1-src.Rect.Min.X)*4
  3022. s11ru := uint32(src.Pix[s11i+0]) * 0x101
  3023. s11gu := uint32(src.Pix[s11i+1]) * 0x101
  3024. s11bu := uint32(src.Pix[s11i+2]) * 0x101
  3025. s11au := uint32(src.Pix[s11i+3]) * 0x101
  3026. s11r := float64(s11ru)
  3027. s11g := float64(s11gu)
  3028. s11b := float64(s11bu)
  3029. s11a := float64(s11au)
  3030. s11r = xFrac1*s01r + xFrac0*s11r
  3031. s11g = xFrac1*s01g + xFrac0*s11g
  3032. s11b = xFrac1*s01b + xFrac0*s11b
  3033. s11a = xFrac1*s01a + xFrac0*s11a
  3034. s11r = yFrac1*s10r + yFrac0*s11r
  3035. s11g = yFrac1*s10g + yFrac0*s11g
  3036. s11b = yFrac1*s10b + yFrac0*s11b
  3037. s11a = yFrac1*s10a + yFrac0*s11a
  3038. pr := uint32(s11r)
  3039. pg := uint32(s11g)
  3040. pb := uint32(s11b)
  3041. pa := uint32(s11a)
  3042. pa1 := (0xffff - pa) * 0x101
  3043. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  3044. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  3045. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  3046. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  3047. }
  3048. }
  3049. }
  3050. func (ablInterpolator) transform_RGBA_RGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.RGBA, sr image.Rectangle, bias image.Point, opts *Options) {
  3051. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  3052. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  3053. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  3054. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  3055. dxf := float64(dr.Min.X+int(dx)) + 0.5
  3056. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  3057. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  3058. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  3059. continue
  3060. }
  3061. sx -= 0.5
  3062. sx0 := int(sx)
  3063. xFrac0 := sx - float64(sx0)
  3064. xFrac1 := 1 - xFrac0
  3065. sx0 += bias.X
  3066. sx1 := sx0 + 1
  3067. if sx0 < sr.Min.X {
  3068. sx0, sx1 = sr.Min.X, sr.Min.X
  3069. xFrac0, xFrac1 = 0, 1
  3070. } else if sx1 >= sr.Max.X {
  3071. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  3072. xFrac0, xFrac1 = 1, 0
  3073. }
  3074. sy -= 0.5
  3075. sy0 := int(sy)
  3076. yFrac0 := sy - float64(sy0)
  3077. yFrac1 := 1 - yFrac0
  3078. sy0 += bias.Y
  3079. sy1 := sy0 + 1
  3080. if sy0 < sr.Min.Y {
  3081. sy0, sy1 = sr.Min.Y, sr.Min.Y
  3082. yFrac0, yFrac1 = 0, 1
  3083. } else if sy1 >= sr.Max.Y {
  3084. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  3085. yFrac0, yFrac1 = 1, 0
  3086. }
  3087. s00i := (sy0-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  3088. s00ru := uint32(src.Pix[s00i+0]) * 0x101
  3089. s00gu := uint32(src.Pix[s00i+1]) * 0x101
  3090. s00bu := uint32(src.Pix[s00i+2]) * 0x101
  3091. s00au := uint32(src.Pix[s00i+3]) * 0x101
  3092. s00r := float64(s00ru)
  3093. s00g := float64(s00gu)
  3094. s00b := float64(s00bu)
  3095. s00a := float64(s00au)
  3096. s10i := (sy0-src.Rect.Min.Y)*src.Stride + (sx1-src.Rect.Min.X)*4
  3097. s10ru := uint32(src.Pix[s10i+0]) * 0x101
  3098. s10gu := uint32(src.Pix[s10i+1]) * 0x101
  3099. s10bu := uint32(src.Pix[s10i+2]) * 0x101
  3100. s10au := uint32(src.Pix[s10i+3]) * 0x101
  3101. s10r := float64(s10ru)
  3102. s10g := float64(s10gu)
  3103. s10b := float64(s10bu)
  3104. s10a := float64(s10au)
  3105. s10r = xFrac1*s00r + xFrac0*s10r
  3106. s10g = xFrac1*s00g + xFrac0*s10g
  3107. s10b = xFrac1*s00b + xFrac0*s10b
  3108. s10a = xFrac1*s00a + xFrac0*s10a
  3109. s01i := (sy1-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  3110. s01ru := uint32(src.Pix[s01i+0]) * 0x101
  3111. s01gu := uint32(src.Pix[s01i+1]) * 0x101
  3112. s01bu := uint32(src.Pix[s01i+2]) * 0x101
  3113. s01au := uint32(src.Pix[s01i+3]) * 0x101
  3114. s01r := float64(s01ru)
  3115. s01g := float64(s01gu)
  3116. s01b := float64(s01bu)
  3117. s01a := float64(s01au)
  3118. s11i := (sy1-src.Rect.Min.Y)*src.Stride + (sx1-src.Rect.Min.X)*4
  3119. s11ru := uint32(src.Pix[s11i+0]) * 0x101
  3120. s11gu := uint32(src.Pix[s11i+1]) * 0x101
  3121. s11bu := uint32(src.Pix[s11i+2]) * 0x101
  3122. s11au := uint32(src.Pix[s11i+3]) * 0x101
  3123. s11r := float64(s11ru)
  3124. s11g := float64(s11gu)
  3125. s11b := float64(s11bu)
  3126. s11a := float64(s11au)
  3127. s11r = xFrac1*s01r + xFrac0*s11r
  3128. s11g = xFrac1*s01g + xFrac0*s11g
  3129. s11b = xFrac1*s01b + xFrac0*s11b
  3130. s11a = xFrac1*s01a + xFrac0*s11a
  3131. s11r = yFrac1*s10r + yFrac0*s11r
  3132. s11g = yFrac1*s10g + yFrac0*s11g
  3133. s11b = yFrac1*s10b + yFrac0*s11b
  3134. s11a = yFrac1*s10a + yFrac0*s11a
  3135. pr := uint32(s11r)
  3136. pg := uint32(s11g)
  3137. pb := uint32(s11b)
  3138. pa := uint32(s11a)
  3139. dst.Pix[d+0] = uint8(pr >> 8)
  3140. dst.Pix[d+1] = uint8(pg >> 8)
  3141. dst.Pix[d+2] = uint8(pb >> 8)
  3142. dst.Pix[d+3] = uint8(pa >> 8)
  3143. }
  3144. }
  3145. }
  3146. func (ablInterpolator) transform_RGBA_YCbCr444_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, opts *Options) {
  3147. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  3148. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  3149. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  3150. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  3151. dxf := float64(dr.Min.X+int(dx)) + 0.5
  3152. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  3153. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  3154. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  3155. continue
  3156. }
  3157. sx -= 0.5
  3158. sx0 := int(sx)
  3159. xFrac0 := sx - float64(sx0)
  3160. xFrac1 := 1 - xFrac0
  3161. sx0 += bias.X
  3162. sx1 := sx0 + 1
  3163. if sx0 < sr.Min.X {
  3164. sx0, sx1 = sr.Min.X, sr.Min.X
  3165. xFrac0, xFrac1 = 0, 1
  3166. } else if sx1 >= sr.Max.X {
  3167. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  3168. xFrac0, xFrac1 = 1, 0
  3169. }
  3170. sy -= 0.5
  3171. sy0 := int(sy)
  3172. yFrac0 := sy - float64(sy0)
  3173. yFrac1 := 1 - yFrac0
  3174. sy0 += bias.Y
  3175. sy1 := sy0 + 1
  3176. if sy0 < sr.Min.Y {
  3177. sy0, sy1 = sr.Min.Y, sr.Min.Y
  3178. yFrac0, yFrac1 = 0, 1
  3179. } else if sy1 >= sr.Max.Y {
  3180. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  3181. yFrac0, yFrac1 = 1, 0
  3182. }
  3183. s00i := (sy0-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  3184. s00j := (sy0-src.Rect.Min.Y)*src.CStride + (sx0 - src.Rect.Min.X)
  3185. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3186. s00yy1 := int(src.Y[s00i]) * 0x10101
  3187. s00cb1 := int(src.Cb[s00j]) - 128
  3188. s00cr1 := int(src.Cr[s00j]) - 128
  3189. s00ru := (s00yy1 + 91881*s00cr1) >> 8
  3190. s00gu := (s00yy1 - 22554*s00cb1 - 46802*s00cr1) >> 8
  3191. s00bu := (s00yy1 + 116130*s00cb1) >> 8
  3192. if s00ru < 0 {
  3193. s00ru = 0
  3194. } else if s00ru > 0xffff {
  3195. s00ru = 0xffff
  3196. }
  3197. if s00gu < 0 {
  3198. s00gu = 0
  3199. } else if s00gu > 0xffff {
  3200. s00gu = 0xffff
  3201. }
  3202. if s00bu < 0 {
  3203. s00bu = 0
  3204. } else if s00bu > 0xffff {
  3205. s00bu = 0xffff
  3206. }
  3207. s00r := float64(s00ru)
  3208. s00g := float64(s00gu)
  3209. s00b := float64(s00bu)
  3210. s10i := (sy0-src.Rect.Min.Y)*src.YStride + (sx1 - src.Rect.Min.X)
  3211. s10j := (sy0-src.Rect.Min.Y)*src.CStride + (sx1 - src.Rect.Min.X)
  3212. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3213. s10yy1 := int(src.Y[s10i]) * 0x10101
  3214. s10cb1 := int(src.Cb[s10j]) - 128
  3215. s10cr1 := int(src.Cr[s10j]) - 128
  3216. s10ru := (s10yy1 + 91881*s10cr1) >> 8
  3217. s10gu := (s10yy1 - 22554*s10cb1 - 46802*s10cr1) >> 8
  3218. s10bu := (s10yy1 + 116130*s10cb1) >> 8
  3219. if s10ru < 0 {
  3220. s10ru = 0
  3221. } else if s10ru > 0xffff {
  3222. s10ru = 0xffff
  3223. }
  3224. if s10gu < 0 {
  3225. s10gu = 0
  3226. } else if s10gu > 0xffff {
  3227. s10gu = 0xffff
  3228. }
  3229. if s10bu < 0 {
  3230. s10bu = 0
  3231. } else if s10bu > 0xffff {
  3232. s10bu = 0xffff
  3233. }
  3234. s10r := float64(s10ru)
  3235. s10g := float64(s10gu)
  3236. s10b := float64(s10bu)
  3237. s10r = xFrac1*s00r + xFrac0*s10r
  3238. s10g = xFrac1*s00g + xFrac0*s10g
  3239. s10b = xFrac1*s00b + xFrac0*s10b
  3240. s01i := (sy1-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  3241. s01j := (sy1-src.Rect.Min.Y)*src.CStride + (sx0 - src.Rect.Min.X)
  3242. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3243. s01yy1 := int(src.Y[s01i]) * 0x10101
  3244. s01cb1 := int(src.Cb[s01j]) - 128
  3245. s01cr1 := int(src.Cr[s01j]) - 128
  3246. s01ru := (s01yy1 + 91881*s01cr1) >> 8
  3247. s01gu := (s01yy1 - 22554*s01cb1 - 46802*s01cr1) >> 8
  3248. s01bu := (s01yy1 + 116130*s01cb1) >> 8
  3249. if s01ru < 0 {
  3250. s01ru = 0
  3251. } else if s01ru > 0xffff {
  3252. s01ru = 0xffff
  3253. }
  3254. if s01gu < 0 {
  3255. s01gu = 0
  3256. } else if s01gu > 0xffff {
  3257. s01gu = 0xffff
  3258. }
  3259. if s01bu < 0 {
  3260. s01bu = 0
  3261. } else if s01bu > 0xffff {
  3262. s01bu = 0xffff
  3263. }
  3264. s01r := float64(s01ru)
  3265. s01g := float64(s01gu)
  3266. s01b := float64(s01bu)
  3267. s11i := (sy1-src.Rect.Min.Y)*src.YStride + (sx1 - src.Rect.Min.X)
  3268. s11j := (sy1-src.Rect.Min.Y)*src.CStride + (sx1 - src.Rect.Min.X)
  3269. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3270. s11yy1 := int(src.Y[s11i]) * 0x10101
  3271. s11cb1 := int(src.Cb[s11j]) - 128
  3272. s11cr1 := int(src.Cr[s11j]) - 128
  3273. s11ru := (s11yy1 + 91881*s11cr1) >> 8
  3274. s11gu := (s11yy1 - 22554*s11cb1 - 46802*s11cr1) >> 8
  3275. s11bu := (s11yy1 + 116130*s11cb1) >> 8
  3276. if s11ru < 0 {
  3277. s11ru = 0
  3278. } else if s11ru > 0xffff {
  3279. s11ru = 0xffff
  3280. }
  3281. if s11gu < 0 {
  3282. s11gu = 0
  3283. } else if s11gu > 0xffff {
  3284. s11gu = 0xffff
  3285. }
  3286. if s11bu < 0 {
  3287. s11bu = 0
  3288. } else if s11bu > 0xffff {
  3289. s11bu = 0xffff
  3290. }
  3291. s11r := float64(s11ru)
  3292. s11g := float64(s11gu)
  3293. s11b := float64(s11bu)
  3294. s11r = xFrac1*s01r + xFrac0*s11r
  3295. s11g = xFrac1*s01g + xFrac0*s11g
  3296. s11b = xFrac1*s01b + xFrac0*s11b
  3297. s11r = yFrac1*s10r + yFrac0*s11r
  3298. s11g = yFrac1*s10g + yFrac0*s11g
  3299. s11b = yFrac1*s10b + yFrac0*s11b
  3300. pr := uint32(s11r)
  3301. pg := uint32(s11g)
  3302. pb := uint32(s11b)
  3303. dst.Pix[d+0] = uint8(pr >> 8)
  3304. dst.Pix[d+1] = uint8(pg >> 8)
  3305. dst.Pix[d+2] = uint8(pb >> 8)
  3306. dst.Pix[d+3] = 0xff
  3307. }
  3308. }
  3309. }
  3310. func (ablInterpolator) transform_RGBA_YCbCr422_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, opts *Options) {
  3311. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  3312. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  3313. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  3314. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  3315. dxf := float64(dr.Min.X+int(dx)) + 0.5
  3316. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  3317. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  3318. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  3319. continue
  3320. }
  3321. sx -= 0.5
  3322. sx0 := int(sx)
  3323. xFrac0 := sx - float64(sx0)
  3324. xFrac1 := 1 - xFrac0
  3325. sx0 += bias.X
  3326. sx1 := sx0 + 1
  3327. if sx0 < sr.Min.X {
  3328. sx0, sx1 = sr.Min.X, sr.Min.X
  3329. xFrac0, xFrac1 = 0, 1
  3330. } else if sx1 >= sr.Max.X {
  3331. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  3332. xFrac0, xFrac1 = 1, 0
  3333. }
  3334. sy -= 0.5
  3335. sy0 := int(sy)
  3336. yFrac0 := sy - float64(sy0)
  3337. yFrac1 := 1 - yFrac0
  3338. sy0 += bias.Y
  3339. sy1 := sy0 + 1
  3340. if sy0 < sr.Min.Y {
  3341. sy0, sy1 = sr.Min.Y, sr.Min.Y
  3342. yFrac0, yFrac1 = 0, 1
  3343. } else if sy1 >= sr.Max.Y {
  3344. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  3345. yFrac0, yFrac1 = 1, 0
  3346. }
  3347. s00i := (sy0-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  3348. s00j := (sy0-src.Rect.Min.Y)*src.CStride + ((sx0)/2 - src.Rect.Min.X/2)
  3349. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3350. s00yy1 := int(src.Y[s00i]) * 0x10101
  3351. s00cb1 := int(src.Cb[s00j]) - 128
  3352. s00cr1 := int(src.Cr[s00j]) - 128
  3353. s00ru := (s00yy1 + 91881*s00cr1) >> 8
  3354. s00gu := (s00yy1 - 22554*s00cb1 - 46802*s00cr1) >> 8
  3355. s00bu := (s00yy1 + 116130*s00cb1) >> 8
  3356. if s00ru < 0 {
  3357. s00ru = 0
  3358. } else if s00ru > 0xffff {
  3359. s00ru = 0xffff
  3360. }
  3361. if s00gu < 0 {
  3362. s00gu = 0
  3363. } else if s00gu > 0xffff {
  3364. s00gu = 0xffff
  3365. }
  3366. if s00bu < 0 {
  3367. s00bu = 0
  3368. } else if s00bu > 0xffff {
  3369. s00bu = 0xffff
  3370. }
  3371. s00r := float64(s00ru)
  3372. s00g := float64(s00gu)
  3373. s00b := float64(s00bu)
  3374. s10i := (sy0-src.Rect.Min.Y)*src.YStride + (sx1 - src.Rect.Min.X)
  3375. s10j := (sy0-src.Rect.Min.Y)*src.CStride + ((sx1)/2 - src.Rect.Min.X/2)
  3376. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3377. s10yy1 := int(src.Y[s10i]) * 0x10101
  3378. s10cb1 := int(src.Cb[s10j]) - 128
  3379. s10cr1 := int(src.Cr[s10j]) - 128
  3380. s10ru := (s10yy1 + 91881*s10cr1) >> 8
  3381. s10gu := (s10yy1 - 22554*s10cb1 - 46802*s10cr1) >> 8
  3382. s10bu := (s10yy1 + 116130*s10cb1) >> 8
  3383. if s10ru < 0 {
  3384. s10ru = 0
  3385. } else if s10ru > 0xffff {
  3386. s10ru = 0xffff
  3387. }
  3388. if s10gu < 0 {
  3389. s10gu = 0
  3390. } else if s10gu > 0xffff {
  3391. s10gu = 0xffff
  3392. }
  3393. if s10bu < 0 {
  3394. s10bu = 0
  3395. } else if s10bu > 0xffff {
  3396. s10bu = 0xffff
  3397. }
  3398. s10r := float64(s10ru)
  3399. s10g := float64(s10gu)
  3400. s10b := float64(s10bu)
  3401. s10r = xFrac1*s00r + xFrac0*s10r
  3402. s10g = xFrac1*s00g + xFrac0*s10g
  3403. s10b = xFrac1*s00b + xFrac0*s10b
  3404. s01i := (sy1-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  3405. s01j := (sy1-src.Rect.Min.Y)*src.CStride + ((sx0)/2 - src.Rect.Min.X/2)
  3406. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3407. s01yy1 := int(src.Y[s01i]) * 0x10101
  3408. s01cb1 := int(src.Cb[s01j]) - 128
  3409. s01cr1 := int(src.Cr[s01j]) - 128
  3410. s01ru := (s01yy1 + 91881*s01cr1) >> 8
  3411. s01gu := (s01yy1 - 22554*s01cb1 - 46802*s01cr1) >> 8
  3412. s01bu := (s01yy1 + 116130*s01cb1) >> 8
  3413. if s01ru < 0 {
  3414. s01ru = 0
  3415. } else if s01ru > 0xffff {
  3416. s01ru = 0xffff
  3417. }
  3418. if s01gu < 0 {
  3419. s01gu = 0
  3420. } else if s01gu > 0xffff {
  3421. s01gu = 0xffff
  3422. }
  3423. if s01bu < 0 {
  3424. s01bu = 0
  3425. } else if s01bu > 0xffff {
  3426. s01bu = 0xffff
  3427. }
  3428. s01r := float64(s01ru)
  3429. s01g := float64(s01gu)
  3430. s01b := float64(s01bu)
  3431. s11i := (sy1-src.Rect.Min.Y)*src.YStride + (sx1 - src.Rect.Min.X)
  3432. s11j := (sy1-src.Rect.Min.Y)*src.CStride + ((sx1)/2 - src.Rect.Min.X/2)
  3433. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3434. s11yy1 := int(src.Y[s11i]) * 0x10101
  3435. s11cb1 := int(src.Cb[s11j]) - 128
  3436. s11cr1 := int(src.Cr[s11j]) - 128
  3437. s11ru := (s11yy1 + 91881*s11cr1) >> 8
  3438. s11gu := (s11yy1 - 22554*s11cb1 - 46802*s11cr1) >> 8
  3439. s11bu := (s11yy1 + 116130*s11cb1) >> 8
  3440. if s11ru < 0 {
  3441. s11ru = 0
  3442. } else if s11ru > 0xffff {
  3443. s11ru = 0xffff
  3444. }
  3445. if s11gu < 0 {
  3446. s11gu = 0
  3447. } else if s11gu > 0xffff {
  3448. s11gu = 0xffff
  3449. }
  3450. if s11bu < 0 {
  3451. s11bu = 0
  3452. } else if s11bu > 0xffff {
  3453. s11bu = 0xffff
  3454. }
  3455. s11r := float64(s11ru)
  3456. s11g := float64(s11gu)
  3457. s11b := float64(s11bu)
  3458. s11r = xFrac1*s01r + xFrac0*s11r
  3459. s11g = xFrac1*s01g + xFrac0*s11g
  3460. s11b = xFrac1*s01b + xFrac0*s11b
  3461. s11r = yFrac1*s10r + yFrac0*s11r
  3462. s11g = yFrac1*s10g + yFrac0*s11g
  3463. s11b = yFrac1*s10b + yFrac0*s11b
  3464. pr := uint32(s11r)
  3465. pg := uint32(s11g)
  3466. pb := uint32(s11b)
  3467. dst.Pix[d+0] = uint8(pr >> 8)
  3468. dst.Pix[d+1] = uint8(pg >> 8)
  3469. dst.Pix[d+2] = uint8(pb >> 8)
  3470. dst.Pix[d+3] = 0xff
  3471. }
  3472. }
  3473. }
  3474. func (ablInterpolator) transform_RGBA_YCbCr420_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, opts *Options) {
  3475. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  3476. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  3477. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  3478. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  3479. dxf := float64(dr.Min.X+int(dx)) + 0.5
  3480. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  3481. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  3482. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  3483. continue
  3484. }
  3485. sx -= 0.5
  3486. sx0 := int(sx)
  3487. xFrac0 := sx - float64(sx0)
  3488. xFrac1 := 1 - xFrac0
  3489. sx0 += bias.X
  3490. sx1 := sx0 + 1
  3491. if sx0 < sr.Min.X {
  3492. sx0, sx1 = sr.Min.X, sr.Min.X
  3493. xFrac0, xFrac1 = 0, 1
  3494. } else if sx1 >= sr.Max.X {
  3495. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  3496. xFrac0, xFrac1 = 1, 0
  3497. }
  3498. sy -= 0.5
  3499. sy0 := int(sy)
  3500. yFrac0 := sy - float64(sy0)
  3501. yFrac1 := 1 - yFrac0
  3502. sy0 += bias.Y
  3503. sy1 := sy0 + 1
  3504. if sy0 < sr.Min.Y {
  3505. sy0, sy1 = sr.Min.Y, sr.Min.Y
  3506. yFrac0, yFrac1 = 0, 1
  3507. } else if sy1 >= sr.Max.Y {
  3508. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  3509. yFrac0, yFrac1 = 1, 0
  3510. }
  3511. s00i := (sy0-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  3512. s00j := ((sy0)/2-src.Rect.Min.Y/2)*src.CStride + ((sx0)/2 - src.Rect.Min.X/2)
  3513. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3514. s00yy1 := int(src.Y[s00i]) * 0x10101
  3515. s00cb1 := int(src.Cb[s00j]) - 128
  3516. s00cr1 := int(src.Cr[s00j]) - 128
  3517. s00ru := (s00yy1 + 91881*s00cr1) >> 8
  3518. s00gu := (s00yy1 - 22554*s00cb1 - 46802*s00cr1) >> 8
  3519. s00bu := (s00yy1 + 116130*s00cb1) >> 8
  3520. if s00ru < 0 {
  3521. s00ru = 0
  3522. } else if s00ru > 0xffff {
  3523. s00ru = 0xffff
  3524. }
  3525. if s00gu < 0 {
  3526. s00gu = 0
  3527. } else if s00gu > 0xffff {
  3528. s00gu = 0xffff
  3529. }
  3530. if s00bu < 0 {
  3531. s00bu = 0
  3532. } else if s00bu > 0xffff {
  3533. s00bu = 0xffff
  3534. }
  3535. s00r := float64(s00ru)
  3536. s00g := float64(s00gu)
  3537. s00b := float64(s00bu)
  3538. s10i := (sy0-src.Rect.Min.Y)*src.YStride + (sx1 - src.Rect.Min.X)
  3539. s10j := ((sy0)/2-src.Rect.Min.Y/2)*src.CStride + ((sx1)/2 - src.Rect.Min.X/2)
  3540. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3541. s10yy1 := int(src.Y[s10i]) * 0x10101
  3542. s10cb1 := int(src.Cb[s10j]) - 128
  3543. s10cr1 := int(src.Cr[s10j]) - 128
  3544. s10ru := (s10yy1 + 91881*s10cr1) >> 8
  3545. s10gu := (s10yy1 - 22554*s10cb1 - 46802*s10cr1) >> 8
  3546. s10bu := (s10yy1 + 116130*s10cb1) >> 8
  3547. if s10ru < 0 {
  3548. s10ru = 0
  3549. } else if s10ru > 0xffff {
  3550. s10ru = 0xffff
  3551. }
  3552. if s10gu < 0 {
  3553. s10gu = 0
  3554. } else if s10gu > 0xffff {
  3555. s10gu = 0xffff
  3556. }
  3557. if s10bu < 0 {
  3558. s10bu = 0
  3559. } else if s10bu > 0xffff {
  3560. s10bu = 0xffff
  3561. }
  3562. s10r := float64(s10ru)
  3563. s10g := float64(s10gu)
  3564. s10b := float64(s10bu)
  3565. s10r = xFrac1*s00r + xFrac0*s10r
  3566. s10g = xFrac1*s00g + xFrac0*s10g
  3567. s10b = xFrac1*s00b + xFrac0*s10b
  3568. s01i := (sy1-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  3569. s01j := ((sy1)/2-src.Rect.Min.Y/2)*src.CStride + ((sx0)/2 - src.Rect.Min.X/2)
  3570. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3571. s01yy1 := int(src.Y[s01i]) * 0x10101
  3572. s01cb1 := int(src.Cb[s01j]) - 128
  3573. s01cr1 := int(src.Cr[s01j]) - 128
  3574. s01ru := (s01yy1 + 91881*s01cr1) >> 8
  3575. s01gu := (s01yy1 - 22554*s01cb1 - 46802*s01cr1) >> 8
  3576. s01bu := (s01yy1 + 116130*s01cb1) >> 8
  3577. if s01ru < 0 {
  3578. s01ru = 0
  3579. } else if s01ru > 0xffff {
  3580. s01ru = 0xffff
  3581. }
  3582. if s01gu < 0 {
  3583. s01gu = 0
  3584. } else if s01gu > 0xffff {
  3585. s01gu = 0xffff
  3586. }
  3587. if s01bu < 0 {
  3588. s01bu = 0
  3589. } else if s01bu > 0xffff {
  3590. s01bu = 0xffff
  3591. }
  3592. s01r := float64(s01ru)
  3593. s01g := float64(s01gu)
  3594. s01b := float64(s01bu)
  3595. s11i := (sy1-src.Rect.Min.Y)*src.YStride + (sx1 - src.Rect.Min.X)
  3596. s11j := ((sy1)/2-src.Rect.Min.Y/2)*src.CStride + ((sx1)/2 - src.Rect.Min.X/2)
  3597. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3598. s11yy1 := int(src.Y[s11i]) * 0x10101
  3599. s11cb1 := int(src.Cb[s11j]) - 128
  3600. s11cr1 := int(src.Cr[s11j]) - 128
  3601. s11ru := (s11yy1 + 91881*s11cr1) >> 8
  3602. s11gu := (s11yy1 - 22554*s11cb1 - 46802*s11cr1) >> 8
  3603. s11bu := (s11yy1 + 116130*s11cb1) >> 8
  3604. if s11ru < 0 {
  3605. s11ru = 0
  3606. } else if s11ru > 0xffff {
  3607. s11ru = 0xffff
  3608. }
  3609. if s11gu < 0 {
  3610. s11gu = 0
  3611. } else if s11gu > 0xffff {
  3612. s11gu = 0xffff
  3613. }
  3614. if s11bu < 0 {
  3615. s11bu = 0
  3616. } else if s11bu > 0xffff {
  3617. s11bu = 0xffff
  3618. }
  3619. s11r := float64(s11ru)
  3620. s11g := float64(s11gu)
  3621. s11b := float64(s11bu)
  3622. s11r = xFrac1*s01r + xFrac0*s11r
  3623. s11g = xFrac1*s01g + xFrac0*s11g
  3624. s11b = xFrac1*s01b + xFrac0*s11b
  3625. s11r = yFrac1*s10r + yFrac0*s11r
  3626. s11g = yFrac1*s10g + yFrac0*s11g
  3627. s11b = yFrac1*s10b + yFrac0*s11b
  3628. pr := uint32(s11r)
  3629. pg := uint32(s11g)
  3630. pb := uint32(s11b)
  3631. dst.Pix[d+0] = uint8(pr >> 8)
  3632. dst.Pix[d+1] = uint8(pg >> 8)
  3633. dst.Pix[d+2] = uint8(pb >> 8)
  3634. dst.Pix[d+3] = 0xff
  3635. }
  3636. }
  3637. }
  3638. func (ablInterpolator) transform_RGBA_YCbCr440_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, opts *Options) {
  3639. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  3640. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  3641. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  3642. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  3643. dxf := float64(dr.Min.X+int(dx)) + 0.5
  3644. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  3645. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  3646. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  3647. continue
  3648. }
  3649. sx -= 0.5
  3650. sx0 := int(sx)
  3651. xFrac0 := sx - float64(sx0)
  3652. xFrac1 := 1 - xFrac0
  3653. sx0 += bias.X
  3654. sx1 := sx0 + 1
  3655. if sx0 < sr.Min.X {
  3656. sx0, sx1 = sr.Min.X, sr.Min.X
  3657. xFrac0, xFrac1 = 0, 1
  3658. } else if sx1 >= sr.Max.X {
  3659. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  3660. xFrac0, xFrac1 = 1, 0
  3661. }
  3662. sy -= 0.5
  3663. sy0 := int(sy)
  3664. yFrac0 := sy - float64(sy0)
  3665. yFrac1 := 1 - yFrac0
  3666. sy0 += bias.Y
  3667. sy1 := sy0 + 1
  3668. if sy0 < sr.Min.Y {
  3669. sy0, sy1 = sr.Min.Y, sr.Min.Y
  3670. yFrac0, yFrac1 = 0, 1
  3671. } else if sy1 >= sr.Max.Y {
  3672. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  3673. yFrac0, yFrac1 = 1, 0
  3674. }
  3675. s00i := (sy0-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  3676. s00j := ((sy0)/2-src.Rect.Min.Y/2)*src.CStride + (sx0 - src.Rect.Min.X)
  3677. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3678. s00yy1 := int(src.Y[s00i]) * 0x10101
  3679. s00cb1 := int(src.Cb[s00j]) - 128
  3680. s00cr1 := int(src.Cr[s00j]) - 128
  3681. s00ru := (s00yy1 + 91881*s00cr1) >> 8
  3682. s00gu := (s00yy1 - 22554*s00cb1 - 46802*s00cr1) >> 8
  3683. s00bu := (s00yy1 + 116130*s00cb1) >> 8
  3684. if s00ru < 0 {
  3685. s00ru = 0
  3686. } else if s00ru > 0xffff {
  3687. s00ru = 0xffff
  3688. }
  3689. if s00gu < 0 {
  3690. s00gu = 0
  3691. } else if s00gu > 0xffff {
  3692. s00gu = 0xffff
  3693. }
  3694. if s00bu < 0 {
  3695. s00bu = 0
  3696. } else if s00bu > 0xffff {
  3697. s00bu = 0xffff
  3698. }
  3699. s00r := float64(s00ru)
  3700. s00g := float64(s00gu)
  3701. s00b := float64(s00bu)
  3702. s10i := (sy0-src.Rect.Min.Y)*src.YStride + (sx1 - src.Rect.Min.X)
  3703. s10j := ((sy0)/2-src.Rect.Min.Y/2)*src.CStride + (sx1 - src.Rect.Min.X)
  3704. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3705. s10yy1 := int(src.Y[s10i]) * 0x10101
  3706. s10cb1 := int(src.Cb[s10j]) - 128
  3707. s10cr1 := int(src.Cr[s10j]) - 128
  3708. s10ru := (s10yy1 + 91881*s10cr1) >> 8
  3709. s10gu := (s10yy1 - 22554*s10cb1 - 46802*s10cr1) >> 8
  3710. s10bu := (s10yy1 + 116130*s10cb1) >> 8
  3711. if s10ru < 0 {
  3712. s10ru = 0
  3713. } else if s10ru > 0xffff {
  3714. s10ru = 0xffff
  3715. }
  3716. if s10gu < 0 {
  3717. s10gu = 0
  3718. } else if s10gu > 0xffff {
  3719. s10gu = 0xffff
  3720. }
  3721. if s10bu < 0 {
  3722. s10bu = 0
  3723. } else if s10bu > 0xffff {
  3724. s10bu = 0xffff
  3725. }
  3726. s10r := float64(s10ru)
  3727. s10g := float64(s10gu)
  3728. s10b := float64(s10bu)
  3729. s10r = xFrac1*s00r + xFrac0*s10r
  3730. s10g = xFrac1*s00g + xFrac0*s10g
  3731. s10b = xFrac1*s00b + xFrac0*s10b
  3732. s01i := (sy1-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  3733. s01j := ((sy1)/2-src.Rect.Min.Y/2)*src.CStride + (sx0 - src.Rect.Min.X)
  3734. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3735. s01yy1 := int(src.Y[s01i]) * 0x10101
  3736. s01cb1 := int(src.Cb[s01j]) - 128
  3737. s01cr1 := int(src.Cr[s01j]) - 128
  3738. s01ru := (s01yy1 + 91881*s01cr1) >> 8
  3739. s01gu := (s01yy1 - 22554*s01cb1 - 46802*s01cr1) >> 8
  3740. s01bu := (s01yy1 + 116130*s01cb1) >> 8
  3741. if s01ru < 0 {
  3742. s01ru = 0
  3743. } else if s01ru > 0xffff {
  3744. s01ru = 0xffff
  3745. }
  3746. if s01gu < 0 {
  3747. s01gu = 0
  3748. } else if s01gu > 0xffff {
  3749. s01gu = 0xffff
  3750. }
  3751. if s01bu < 0 {
  3752. s01bu = 0
  3753. } else if s01bu > 0xffff {
  3754. s01bu = 0xffff
  3755. }
  3756. s01r := float64(s01ru)
  3757. s01g := float64(s01gu)
  3758. s01b := float64(s01bu)
  3759. s11i := (sy1-src.Rect.Min.Y)*src.YStride + (sx1 - src.Rect.Min.X)
  3760. s11j := ((sy1)/2-src.Rect.Min.Y/2)*src.CStride + (sx1 - src.Rect.Min.X)
  3761. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3762. s11yy1 := int(src.Y[s11i]) * 0x10101
  3763. s11cb1 := int(src.Cb[s11j]) - 128
  3764. s11cr1 := int(src.Cr[s11j]) - 128
  3765. s11ru := (s11yy1 + 91881*s11cr1) >> 8
  3766. s11gu := (s11yy1 - 22554*s11cb1 - 46802*s11cr1) >> 8
  3767. s11bu := (s11yy1 + 116130*s11cb1) >> 8
  3768. if s11ru < 0 {
  3769. s11ru = 0
  3770. } else if s11ru > 0xffff {
  3771. s11ru = 0xffff
  3772. }
  3773. if s11gu < 0 {
  3774. s11gu = 0
  3775. } else if s11gu > 0xffff {
  3776. s11gu = 0xffff
  3777. }
  3778. if s11bu < 0 {
  3779. s11bu = 0
  3780. } else if s11bu > 0xffff {
  3781. s11bu = 0xffff
  3782. }
  3783. s11r := float64(s11ru)
  3784. s11g := float64(s11gu)
  3785. s11b := float64(s11bu)
  3786. s11r = xFrac1*s01r + xFrac0*s11r
  3787. s11g = xFrac1*s01g + xFrac0*s11g
  3788. s11b = xFrac1*s01b + xFrac0*s11b
  3789. s11r = yFrac1*s10r + yFrac0*s11r
  3790. s11g = yFrac1*s10g + yFrac0*s11g
  3791. s11b = yFrac1*s10b + yFrac0*s11b
  3792. pr := uint32(s11r)
  3793. pg := uint32(s11g)
  3794. pb := uint32(s11b)
  3795. dst.Pix[d+0] = uint8(pr >> 8)
  3796. dst.Pix[d+1] = uint8(pg >> 8)
  3797. dst.Pix[d+2] = uint8(pb >> 8)
  3798. dst.Pix[d+3] = 0xff
  3799. }
  3800. }
  3801. }
  3802. func (ablInterpolator) transform_RGBA_Image_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, opts *Options) {
  3803. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  3804. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  3805. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  3806. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  3807. dxf := float64(dr.Min.X+int(dx)) + 0.5
  3808. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  3809. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  3810. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  3811. continue
  3812. }
  3813. sx -= 0.5
  3814. sx0 := int(sx)
  3815. xFrac0 := sx - float64(sx0)
  3816. xFrac1 := 1 - xFrac0
  3817. sx0 += bias.X
  3818. sx1 := sx0 + 1
  3819. if sx0 < sr.Min.X {
  3820. sx0, sx1 = sr.Min.X, sr.Min.X
  3821. xFrac0, xFrac1 = 0, 1
  3822. } else if sx1 >= sr.Max.X {
  3823. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  3824. xFrac0, xFrac1 = 1, 0
  3825. }
  3826. sy -= 0.5
  3827. sy0 := int(sy)
  3828. yFrac0 := sy - float64(sy0)
  3829. yFrac1 := 1 - yFrac0
  3830. sy0 += bias.Y
  3831. sy1 := sy0 + 1
  3832. if sy0 < sr.Min.Y {
  3833. sy0, sy1 = sr.Min.Y, sr.Min.Y
  3834. yFrac0, yFrac1 = 0, 1
  3835. } else if sy1 >= sr.Max.Y {
  3836. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  3837. yFrac0, yFrac1 = 1, 0
  3838. }
  3839. s00ru, s00gu, s00bu, s00au := src.At(sx0, sy0).RGBA()
  3840. s00r := float64(s00ru)
  3841. s00g := float64(s00gu)
  3842. s00b := float64(s00bu)
  3843. s00a := float64(s00au)
  3844. s10ru, s10gu, s10bu, s10au := src.At(sx1, sy0).RGBA()
  3845. s10r := float64(s10ru)
  3846. s10g := float64(s10gu)
  3847. s10b := float64(s10bu)
  3848. s10a := float64(s10au)
  3849. s10r = xFrac1*s00r + xFrac0*s10r
  3850. s10g = xFrac1*s00g + xFrac0*s10g
  3851. s10b = xFrac1*s00b + xFrac0*s10b
  3852. s10a = xFrac1*s00a + xFrac0*s10a
  3853. s01ru, s01gu, s01bu, s01au := src.At(sx0, sy1).RGBA()
  3854. s01r := float64(s01ru)
  3855. s01g := float64(s01gu)
  3856. s01b := float64(s01bu)
  3857. s01a := float64(s01au)
  3858. s11ru, s11gu, s11bu, s11au := src.At(sx1, sy1).RGBA()
  3859. s11r := float64(s11ru)
  3860. s11g := float64(s11gu)
  3861. s11b := float64(s11bu)
  3862. s11a := float64(s11au)
  3863. s11r = xFrac1*s01r + xFrac0*s11r
  3864. s11g = xFrac1*s01g + xFrac0*s11g
  3865. s11b = xFrac1*s01b + xFrac0*s11b
  3866. s11a = xFrac1*s01a + xFrac0*s11a
  3867. s11r = yFrac1*s10r + yFrac0*s11r
  3868. s11g = yFrac1*s10g + yFrac0*s11g
  3869. s11b = yFrac1*s10b + yFrac0*s11b
  3870. s11a = yFrac1*s10a + yFrac0*s11a
  3871. pr := uint32(s11r)
  3872. pg := uint32(s11g)
  3873. pb := uint32(s11b)
  3874. pa := uint32(s11a)
  3875. pa1 := (0xffff - pa) * 0x101
  3876. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  3877. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  3878. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  3879. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  3880. }
  3881. }
  3882. }
  3883. func (ablInterpolator) transform_RGBA_Image_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, opts *Options) {
  3884. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  3885. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  3886. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  3887. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  3888. dxf := float64(dr.Min.X+int(dx)) + 0.5
  3889. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  3890. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  3891. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  3892. continue
  3893. }
  3894. sx -= 0.5
  3895. sx0 := int(sx)
  3896. xFrac0 := sx - float64(sx0)
  3897. xFrac1 := 1 - xFrac0
  3898. sx0 += bias.X
  3899. sx1 := sx0 + 1
  3900. if sx0 < sr.Min.X {
  3901. sx0, sx1 = sr.Min.X, sr.Min.X
  3902. xFrac0, xFrac1 = 0, 1
  3903. } else if sx1 >= sr.Max.X {
  3904. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  3905. xFrac0, xFrac1 = 1, 0
  3906. }
  3907. sy -= 0.5
  3908. sy0 := int(sy)
  3909. yFrac0 := sy - float64(sy0)
  3910. yFrac1 := 1 - yFrac0
  3911. sy0 += bias.Y
  3912. sy1 := sy0 + 1
  3913. if sy0 < sr.Min.Y {
  3914. sy0, sy1 = sr.Min.Y, sr.Min.Y
  3915. yFrac0, yFrac1 = 0, 1
  3916. } else if sy1 >= sr.Max.Y {
  3917. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  3918. yFrac0, yFrac1 = 1, 0
  3919. }
  3920. s00ru, s00gu, s00bu, s00au := src.At(sx0, sy0).RGBA()
  3921. s00r := float64(s00ru)
  3922. s00g := float64(s00gu)
  3923. s00b := float64(s00bu)
  3924. s00a := float64(s00au)
  3925. s10ru, s10gu, s10bu, s10au := src.At(sx1, sy0).RGBA()
  3926. s10r := float64(s10ru)
  3927. s10g := float64(s10gu)
  3928. s10b := float64(s10bu)
  3929. s10a := float64(s10au)
  3930. s10r = xFrac1*s00r + xFrac0*s10r
  3931. s10g = xFrac1*s00g + xFrac0*s10g
  3932. s10b = xFrac1*s00b + xFrac0*s10b
  3933. s10a = xFrac1*s00a + xFrac0*s10a
  3934. s01ru, s01gu, s01bu, s01au := src.At(sx0, sy1).RGBA()
  3935. s01r := float64(s01ru)
  3936. s01g := float64(s01gu)
  3937. s01b := float64(s01bu)
  3938. s01a := float64(s01au)
  3939. s11ru, s11gu, s11bu, s11au := src.At(sx1, sy1).RGBA()
  3940. s11r := float64(s11ru)
  3941. s11g := float64(s11gu)
  3942. s11b := float64(s11bu)
  3943. s11a := float64(s11au)
  3944. s11r = xFrac1*s01r + xFrac0*s11r
  3945. s11g = xFrac1*s01g + xFrac0*s11g
  3946. s11b = xFrac1*s01b + xFrac0*s11b
  3947. s11a = xFrac1*s01a + xFrac0*s11a
  3948. s11r = yFrac1*s10r + yFrac0*s11r
  3949. s11g = yFrac1*s10g + yFrac0*s11g
  3950. s11b = yFrac1*s10b + yFrac0*s11b
  3951. s11a = yFrac1*s10a + yFrac0*s11a
  3952. pr := uint32(s11r)
  3953. pg := uint32(s11g)
  3954. pb := uint32(s11b)
  3955. pa := uint32(s11a)
  3956. dst.Pix[d+0] = uint8(pr >> 8)
  3957. dst.Pix[d+1] = uint8(pg >> 8)
  3958. dst.Pix[d+2] = uint8(pb >> 8)
  3959. dst.Pix[d+3] = uint8(pa >> 8)
  3960. }
  3961. }
  3962. }
  3963. func (ablInterpolator) transform_Image_Image_Over(dst Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, opts *Options) {
  3964. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  3965. dstMask, dmp := opts.DstMask, opts.DstMaskP
  3966. dstColorRGBA64 := &color.RGBA64{}
  3967. dstColor := color.Color(dstColorRGBA64)
  3968. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  3969. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  3970. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  3971. dxf := float64(dr.Min.X+int(dx)) + 0.5
  3972. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  3973. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  3974. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  3975. continue
  3976. }
  3977. sx -= 0.5
  3978. sx0 := int(sx)
  3979. xFrac0 := sx - float64(sx0)
  3980. xFrac1 := 1 - xFrac0
  3981. sx0 += bias.X
  3982. sx1 := sx0 + 1
  3983. if sx0 < sr.Min.X {
  3984. sx0, sx1 = sr.Min.X, sr.Min.X
  3985. xFrac0, xFrac1 = 0, 1
  3986. } else if sx1 >= sr.Max.X {
  3987. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  3988. xFrac0, xFrac1 = 1, 0
  3989. }
  3990. sy -= 0.5
  3991. sy0 := int(sy)
  3992. yFrac0 := sy - float64(sy0)
  3993. yFrac1 := 1 - yFrac0
  3994. sy0 += bias.Y
  3995. sy1 := sy0 + 1
  3996. if sy0 < sr.Min.Y {
  3997. sy0, sy1 = sr.Min.Y, sr.Min.Y
  3998. yFrac0, yFrac1 = 0, 1
  3999. } else if sy1 >= sr.Max.Y {
  4000. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  4001. yFrac0, yFrac1 = 1, 0
  4002. }
  4003. s00ru, s00gu, s00bu, s00au := src.At(sx0, sy0).RGBA()
  4004. if srcMask != nil {
  4005. _, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy0).RGBA()
  4006. s00ru = s00ru * ma / 0xffff
  4007. s00gu = s00gu * ma / 0xffff
  4008. s00bu = s00bu * ma / 0xffff
  4009. s00au = s00au * ma / 0xffff
  4010. }
  4011. s00r := float64(s00ru)
  4012. s00g := float64(s00gu)
  4013. s00b := float64(s00bu)
  4014. s00a := float64(s00au)
  4015. s10ru, s10gu, s10bu, s10au := src.At(sx1, sy0).RGBA()
  4016. if srcMask != nil {
  4017. _, _, _, ma := srcMask.At(smp.X+sx1, smp.Y+sy0).RGBA()
  4018. s10ru = s10ru * ma / 0xffff
  4019. s10gu = s10gu * ma / 0xffff
  4020. s10bu = s10bu * ma / 0xffff
  4021. s10au = s10au * ma / 0xffff
  4022. }
  4023. s10r := float64(s10ru)
  4024. s10g := float64(s10gu)
  4025. s10b := float64(s10bu)
  4026. s10a := float64(s10au)
  4027. s10r = xFrac1*s00r + xFrac0*s10r
  4028. s10g = xFrac1*s00g + xFrac0*s10g
  4029. s10b = xFrac1*s00b + xFrac0*s10b
  4030. s10a = xFrac1*s00a + xFrac0*s10a
  4031. s01ru, s01gu, s01bu, s01au := src.At(sx0, sy1).RGBA()
  4032. if srcMask != nil {
  4033. _, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy1).RGBA()
  4034. s01ru = s01ru * ma / 0xffff
  4035. s01gu = s01gu * ma / 0xffff
  4036. s01bu = s01bu * ma / 0xffff
  4037. s01au = s01au * ma / 0xffff
  4038. }
  4039. s01r := float64(s01ru)
  4040. s01g := float64(s01gu)
  4041. s01b := float64(s01bu)
  4042. s01a := float64(s01au)
  4043. s11ru, s11gu, s11bu, s11au := src.At(sx1, sy1).RGBA()
  4044. if srcMask != nil {
  4045. _, _, _, ma := srcMask.At(smp.X+sx1, smp.Y+sy1).RGBA()
  4046. s11ru = s11ru * ma / 0xffff
  4047. s11gu = s11gu * ma / 0xffff
  4048. s11bu = s11bu * ma / 0xffff
  4049. s11au = s11au * ma / 0xffff
  4050. }
  4051. s11r := float64(s11ru)
  4052. s11g := float64(s11gu)
  4053. s11b := float64(s11bu)
  4054. s11a := float64(s11au)
  4055. s11r = xFrac1*s01r + xFrac0*s11r
  4056. s11g = xFrac1*s01g + xFrac0*s11g
  4057. s11b = xFrac1*s01b + xFrac0*s11b
  4058. s11a = xFrac1*s01a + xFrac0*s11a
  4059. s11r = yFrac1*s10r + yFrac0*s11r
  4060. s11g = yFrac1*s10g + yFrac0*s11g
  4061. s11b = yFrac1*s10b + yFrac0*s11b
  4062. s11a = yFrac1*s10a + yFrac0*s11a
  4063. pr := uint32(s11r)
  4064. pg := uint32(s11g)
  4065. pb := uint32(s11b)
  4066. pa := uint32(s11a)
  4067. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
  4068. if dstMask != nil {
  4069. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  4070. pr = pr * ma / 0xffff
  4071. pg = pg * ma / 0xffff
  4072. pb = pb * ma / 0xffff
  4073. pa = pa * ma / 0xffff
  4074. }
  4075. pa1 := 0xffff - pa
  4076. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
  4077. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
  4078. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
  4079. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
  4080. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  4081. }
  4082. }
  4083. }
  4084. func (ablInterpolator) transform_Image_Image_Src(dst Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, opts *Options) {
  4085. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  4086. dstMask, dmp := opts.DstMask, opts.DstMaskP
  4087. dstColorRGBA64 := &color.RGBA64{}
  4088. dstColor := color.Color(dstColorRGBA64)
  4089. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  4090. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  4091. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  4092. dxf := float64(dr.Min.X+int(dx)) + 0.5
  4093. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  4094. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  4095. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  4096. continue
  4097. }
  4098. sx -= 0.5
  4099. sx0 := int(sx)
  4100. xFrac0 := sx - float64(sx0)
  4101. xFrac1 := 1 - xFrac0
  4102. sx0 += bias.X
  4103. sx1 := sx0 + 1
  4104. if sx0 < sr.Min.X {
  4105. sx0, sx1 = sr.Min.X, sr.Min.X
  4106. xFrac0, xFrac1 = 0, 1
  4107. } else if sx1 >= sr.Max.X {
  4108. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  4109. xFrac0, xFrac1 = 1, 0
  4110. }
  4111. sy -= 0.5
  4112. sy0 := int(sy)
  4113. yFrac0 := sy - float64(sy0)
  4114. yFrac1 := 1 - yFrac0
  4115. sy0 += bias.Y
  4116. sy1 := sy0 + 1
  4117. if sy0 < sr.Min.Y {
  4118. sy0, sy1 = sr.Min.Y, sr.Min.Y
  4119. yFrac0, yFrac1 = 0, 1
  4120. } else if sy1 >= sr.Max.Y {
  4121. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  4122. yFrac0, yFrac1 = 1, 0
  4123. }
  4124. s00ru, s00gu, s00bu, s00au := src.At(sx0, sy0).RGBA()
  4125. if srcMask != nil {
  4126. _, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy0).RGBA()
  4127. s00ru = s00ru * ma / 0xffff
  4128. s00gu = s00gu * ma / 0xffff
  4129. s00bu = s00bu * ma / 0xffff
  4130. s00au = s00au * ma / 0xffff
  4131. }
  4132. s00r := float64(s00ru)
  4133. s00g := float64(s00gu)
  4134. s00b := float64(s00bu)
  4135. s00a := float64(s00au)
  4136. s10ru, s10gu, s10bu, s10au := src.At(sx1, sy0).RGBA()
  4137. if srcMask != nil {
  4138. _, _, _, ma := srcMask.At(smp.X+sx1, smp.Y+sy0).RGBA()
  4139. s10ru = s10ru * ma / 0xffff
  4140. s10gu = s10gu * ma / 0xffff
  4141. s10bu = s10bu * ma / 0xffff
  4142. s10au = s10au * ma / 0xffff
  4143. }
  4144. s10r := float64(s10ru)
  4145. s10g := float64(s10gu)
  4146. s10b := float64(s10bu)
  4147. s10a := float64(s10au)
  4148. s10r = xFrac1*s00r + xFrac0*s10r
  4149. s10g = xFrac1*s00g + xFrac0*s10g
  4150. s10b = xFrac1*s00b + xFrac0*s10b
  4151. s10a = xFrac1*s00a + xFrac0*s10a
  4152. s01ru, s01gu, s01bu, s01au := src.At(sx0, sy1).RGBA()
  4153. if srcMask != nil {
  4154. _, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy1).RGBA()
  4155. s01ru = s01ru * ma / 0xffff
  4156. s01gu = s01gu * ma / 0xffff
  4157. s01bu = s01bu * ma / 0xffff
  4158. s01au = s01au * ma / 0xffff
  4159. }
  4160. s01r := float64(s01ru)
  4161. s01g := float64(s01gu)
  4162. s01b := float64(s01bu)
  4163. s01a := float64(s01au)
  4164. s11ru, s11gu, s11bu, s11au := src.At(sx1, sy1).RGBA()
  4165. if srcMask != nil {
  4166. _, _, _, ma := srcMask.At(smp.X+sx1, smp.Y+sy1).RGBA()
  4167. s11ru = s11ru * ma / 0xffff
  4168. s11gu = s11gu * ma / 0xffff
  4169. s11bu = s11bu * ma / 0xffff
  4170. s11au = s11au * ma / 0xffff
  4171. }
  4172. s11r := float64(s11ru)
  4173. s11g := float64(s11gu)
  4174. s11b := float64(s11bu)
  4175. s11a := float64(s11au)
  4176. s11r = xFrac1*s01r + xFrac0*s11r
  4177. s11g = xFrac1*s01g + xFrac0*s11g
  4178. s11b = xFrac1*s01b + xFrac0*s11b
  4179. s11a = xFrac1*s01a + xFrac0*s11a
  4180. s11r = yFrac1*s10r + yFrac0*s11r
  4181. s11g = yFrac1*s10g + yFrac0*s11g
  4182. s11b = yFrac1*s10b + yFrac0*s11b
  4183. s11a = yFrac1*s10a + yFrac0*s11a
  4184. pr := uint32(s11r)
  4185. pg := uint32(s11g)
  4186. pb := uint32(s11b)
  4187. pa := uint32(s11a)
  4188. if dstMask != nil {
  4189. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
  4190. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  4191. pr = pr * ma / 0xffff
  4192. pg = pg * ma / 0xffff
  4193. pb = pb * ma / 0xffff
  4194. pa = pa * ma / 0xffff
  4195. pa1 := 0xffff - ma
  4196. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
  4197. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
  4198. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
  4199. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
  4200. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  4201. } else {
  4202. dstColorRGBA64.R = uint16(pr)
  4203. dstColorRGBA64.G = uint16(pg)
  4204. dstColorRGBA64.B = uint16(pb)
  4205. dstColorRGBA64.A = uint16(pa)
  4206. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  4207. }
  4208. }
  4209. }
  4210. }
  4211. func (z *kernelScaler) Scale(dst Image, dr image.Rectangle, src image.Image, sr image.Rectangle, op Op, opts *Options) {
  4212. if z.dw != int32(dr.Dx()) || z.dh != int32(dr.Dy()) || z.sw != int32(sr.Dx()) || z.sh != int32(sr.Dy()) {
  4213. z.kernel.Scale(dst, dr, src, sr, op, opts)
  4214. return
  4215. }
  4216. var o Options
  4217. if opts != nil {
  4218. o = *opts
  4219. }
  4220. // adr is the affected destination pixels.
  4221. adr := dst.Bounds().Intersect(dr)
  4222. adr, o.DstMask = clipAffectedDestRect(adr, o.DstMask, o.DstMaskP)
  4223. if adr.Empty() || sr.Empty() {
  4224. return
  4225. }
  4226. // Make adr relative to dr.Min.
  4227. adr = adr.Sub(dr.Min)
  4228. if op == Over && o.SrcMask == nil && opaque(src) {
  4229. op = Src
  4230. }
  4231. if _, ok := src.(*image.Uniform); ok && o.DstMask == nil && o.SrcMask == nil && sr.In(src.Bounds()) {
  4232. Draw(dst, dr, src, src.Bounds().Min, op)
  4233. return
  4234. }
  4235. // Create a temporary buffer:
  4236. // scaleX distributes the source image's columns over the temporary image.
  4237. // scaleY distributes the temporary image's rows over the destination image.
  4238. var tmp [][4]float64
  4239. if z.pool.New != nil {
  4240. tmpp := z.pool.Get().(*[][4]float64)
  4241. defer z.pool.Put(tmpp)
  4242. tmp = *tmpp
  4243. } else {
  4244. tmp = z.makeTmpBuf()
  4245. }
  4246. // sr is the source pixels. If it extends beyond the src bounds,
  4247. // we cannot use the type-specific fast paths, as they access
  4248. // the Pix fields directly without bounds checking.
  4249. //
  4250. // Similarly, the fast paths assume that the masks are nil.
  4251. if o.SrcMask != nil || !sr.In(src.Bounds()) {
  4252. z.scaleX_Image(tmp, src, sr, &o)
  4253. } else {
  4254. switch src := src.(type) {
  4255. case *image.Gray:
  4256. z.scaleX_Gray(tmp, src, sr, &o)
  4257. case *image.NRGBA:
  4258. z.scaleX_NRGBA(tmp, src, sr, &o)
  4259. case *image.RGBA:
  4260. z.scaleX_RGBA(tmp, src, sr, &o)
  4261. case *image.YCbCr:
  4262. switch src.SubsampleRatio {
  4263. default:
  4264. z.scaleX_Image(tmp, src, sr, &o)
  4265. case image.YCbCrSubsampleRatio444:
  4266. z.scaleX_YCbCr444(tmp, src, sr, &o)
  4267. case image.YCbCrSubsampleRatio422:
  4268. z.scaleX_YCbCr422(tmp, src, sr, &o)
  4269. case image.YCbCrSubsampleRatio420:
  4270. z.scaleX_YCbCr420(tmp, src, sr, &o)
  4271. case image.YCbCrSubsampleRatio440:
  4272. z.scaleX_YCbCr440(tmp, src, sr, &o)
  4273. }
  4274. default:
  4275. z.scaleX_Image(tmp, src, sr, &o)
  4276. }
  4277. }
  4278. if o.DstMask != nil {
  4279. switch op {
  4280. case Over:
  4281. z.scaleY_Image_Over(dst, dr, adr, tmp, &o)
  4282. case Src:
  4283. z.scaleY_Image_Src(dst, dr, adr, tmp, &o)
  4284. }
  4285. } else {
  4286. switch op {
  4287. case Over:
  4288. switch dst := dst.(type) {
  4289. case *image.RGBA:
  4290. z.scaleY_RGBA_Over(dst, dr, adr, tmp, &o)
  4291. default:
  4292. z.scaleY_Image_Over(dst, dr, adr, tmp, &o)
  4293. }
  4294. case Src:
  4295. switch dst := dst.(type) {
  4296. case *image.RGBA:
  4297. z.scaleY_RGBA_Src(dst, dr, adr, tmp, &o)
  4298. default:
  4299. z.scaleY_Image_Src(dst, dr, adr, tmp, &o)
  4300. }
  4301. }
  4302. }
  4303. }
  4304. func (q *Kernel) Transform(dst Image, s2d f64.Aff3, src image.Image, sr image.Rectangle, op Op, opts *Options) {
  4305. var o Options
  4306. if opts != nil {
  4307. o = *opts
  4308. }
  4309. dr := transformRect(&s2d, &sr)
  4310. // adr is the affected destination pixels.
  4311. adr := dst.Bounds().Intersect(dr)
  4312. adr, o.DstMask = clipAffectedDestRect(adr, o.DstMask, o.DstMaskP)
  4313. if adr.Empty() || sr.Empty() {
  4314. return
  4315. }
  4316. if op == Over && o.SrcMask == nil && opaque(src) {
  4317. op = Src
  4318. }
  4319. d2s := invert(&s2d)
  4320. // bias is a translation of the mapping from dst coordinates to src
  4321. // coordinates such that the latter temporarily have non-negative X
  4322. // and Y coordinates. This allows us to write int(f) instead of
  4323. // int(math.Floor(f)), since "round to zero" and "round down" are
  4324. // equivalent when f >= 0, but the former is much cheaper. The X--
  4325. // and Y-- are because the TransformLeaf methods have a "sx -= 0.5"
  4326. // adjustment.
  4327. bias := transformRect(&d2s, &adr).Min
  4328. bias.X--
  4329. bias.Y--
  4330. d2s[2] -= float64(bias.X)
  4331. d2s[5] -= float64(bias.Y)
  4332. // Make adr relative to dr.Min.
  4333. adr = adr.Sub(dr.Min)
  4334. if u, ok := src.(*image.Uniform); ok && o.DstMask != nil && o.SrcMask != nil && sr.In(src.Bounds()) {
  4335. transform_Uniform(dst, dr, adr, &d2s, u, sr, bias, op)
  4336. return
  4337. }
  4338. xscale := abs(d2s[0])
  4339. if s := abs(d2s[1]); xscale < s {
  4340. xscale = s
  4341. }
  4342. yscale := abs(d2s[3])
  4343. if s := abs(d2s[4]); yscale < s {
  4344. yscale = s
  4345. }
  4346. // sr is the source pixels. If it extends beyond the src bounds,
  4347. // we cannot use the type-specific fast paths, as they access
  4348. // the Pix fields directly without bounds checking.
  4349. //
  4350. // Similarly, the fast paths assume that the masks are nil.
  4351. if o.DstMask != nil || o.SrcMask != nil || !sr.In(src.Bounds()) {
  4352. switch op {
  4353. case Over:
  4354. q.transform_Image_Image_Over(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  4355. case Src:
  4356. q.transform_Image_Image_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  4357. }
  4358. } else {
  4359. switch op {
  4360. case Over:
  4361. switch dst := dst.(type) {
  4362. case *image.RGBA:
  4363. switch src := src.(type) {
  4364. case *image.NRGBA:
  4365. q.transform_RGBA_NRGBA_Over(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  4366. case *image.RGBA:
  4367. q.transform_RGBA_RGBA_Over(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  4368. default:
  4369. q.transform_RGBA_Image_Over(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  4370. }
  4371. default:
  4372. switch src := src.(type) {
  4373. default:
  4374. q.transform_Image_Image_Over(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  4375. }
  4376. }
  4377. case Src:
  4378. switch dst := dst.(type) {
  4379. case *image.RGBA:
  4380. switch src := src.(type) {
  4381. case *image.Gray:
  4382. q.transform_RGBA_Gray_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  4383. case *image.NRGBA:
  4384. q.transform_RGBA_NRGBA_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  4385. case *image.RGBA:
  4386. q.transform_RGBA_RGBA_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  4387. case *image.YCbCr:
  4388. switch src.SubsampleRatio {
  4389. default:
  4390. q.transform_RGBA_Image_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  4391. case image.YCbCrSubsampleRatio444:
  4392. q.transform_RGBA_YCbCr444_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  4393. case image.YCbCrSubsampleRatio422:
  4394. q.transform_RGBA_YCbCr422_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  4395. case image.YCbCrSubsampleRatio420:
  4396. q.transform_RGBA_YCbCr420_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  4397. case image.YCbCrSubsampleRatio440:
  4398. q.transform_RGBA_YCbCr440_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  4399. }
  4400. default:
  4401. q.transform_RGBA_Image_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  4402. }
  4403. default:
  4404. switch src := src.(type) {
  4405. default:
  4406. q.transform_Image_Image_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  4407. }
  4408. }
  4409. }
  4410. }
  4411. }
  4412. func (z *kernelScaler) scaleX_Gray(tmp [][4]float64, src *image.Gray, sr image.Rectangle, opts *Options) {
  4413. t := 0
  4414. for y := int32(0); y < z.sh; y++ {
  4415. for _, s := range z.horizontal.sources {
  4416. var pr float64
  4417. for _, c := range z.horizontal.contribs[s.i:s.j] {
  4418. pi := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.Stride + (sr.Min.X + int(c.coord) - src.Rect.Min.X)
  4419. pru := uint32(src.Pix[pi]) * 0x101
  4420. pr += float64(pru) * c.weight
  4421. }
  4422. pr *= s.invTotalWeightFFFF
  4423. tmp[t] = [4]float64{
  4424. pr,
  4425. pr,
  4426. pr,
  4427. 1,
  4428. }
  4429. t++
  4430. }
  4431. }
  4432. }
  4433. func (z *kernelScaler) scaleX_NRGBA(tmp [][4]float64, src *image.NRGBA, sr image.Rectangle, opts *Options) {
  4434. t := 0
  4435. for y := int32(0); y < z.sh; y++ {
  4436. for _, s := range z.horizontal.sources {
  4437. var pr, pg, pb, pa float64
  4438. for _, c := range z.horizontal.contribs[s.i:s.j] {
  4439. pi := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(c.coord)-src.Rect.Min.X)*4
  4440. pau := uint32(src.Pix[pi+3]) * 0x101
  4441. pru := uint32(src.Pix[pi+0]) * pau / 0xff
  4442. pgu := uint32(src.Pix[pi+1]) * pau / 0xff
  4443. pbu := uint32(src.Pix[pi+2]) * pau / 0xff
  4444. pr += float64(pru) * c.weight
  4445. pg += float64(pgu) * c.weight
  4446. pb += float64(pbu) * c.weight
  4447. pa += float64(pau) * c.weight
  4448. }
  4449. tmp[t] = [4]float64{
  4450. pr * s.invTotalWeightFFFF,
  4451. pg * s.invTotalWeightFFFF,
  4452. pb * s.invTotalWeightFFFF,
  4453. pa * s.invTotalWeightFFFF,
  4454. }
  4455. t++
  4456. }
  4457. }
  4458. }
  4459. func (z *kernelScaler) scaleX_RGBA(tmp [][4]float64, src *image.RGBA, sr image.Rectangle, opts *Options) {
  4460. t := 0
  4461. for y := int32(0); y < z.sh; y++ {
  4462. for _, s := range z.horizontal.sources {
  4463. var pr, pg, pb, pa float64
  4464. for _, c := range z.horizontal.contribs[s.i:s.j] {
  4465. pi := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(c.coord)-src.Rect.Min.X)*4
  4466. pru := uint32(src.Pix[pi+0]) * 0x101
  4467. pgu := uint32(src.Pix[pi+1]) * 0x101
  4468. pbu := uint32(src.Pix[pi+2]) * 0x101
  4469. pau := uint32(src.Pix[pi+3]) * 0x101
  4470. pr += float64(pru) * c.weight
  4471. pg += float64(pgu) * c.weight
  4472. pb += float64(pbu) * c.weight
  4473. pa += float64(pau) * c.weight
  4474. }
  4475. tmp[t] = [4]float64{
  4476. pr * s.invTotalWeightFFFF,
  4477. pg * s.invTotalWeightFFFF,
  4478. pb * s.invTotalWeightFFFF,
  4479. pa * s.invTotalWeightFFFF,
  4480. }
  4481. t++
  4482. }
  4483. }
  4484. }
  4485. func (z *kernelScaler) scaleX_YCbCr444(tmp [][4]float64, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  4486. t := 0
  4487. for y := int32(0); y < z.sh; y++ {
  4488. for _, s := range z.horizontal.sources {
  4489. var pr, pg, pb float64
  4490. for _, c := range z.horizontal.contribs[s.i:s.j] {
  4491. pi := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(c.coord) - src.Rect.Min.X)
  4492. pj := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.CStride + (sr.Min.X + int(c.coord) - src.Rect.Min.X)
  4493. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  4494. pyy1 := int(src.Y[pi]) * 0x10101
  4495. pcb1 := int(src.Cb[pj]) - 128
  4496. pcr1 := int(src.Cr[pj]) - 128
  4497. pru := (pyy1 + 91881*pcr1) >> 8
  4498. pgu := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  4499. pbu := (pyy1 + 116130*pcb1) >> 8
  4500. if pru < 0 {
  4501. pru = 0
  4502. } else if pru > 0xffff {
  4503. pru = 0xffff
  4504. }
  4505. if pgu < 0 {
  4506. pgu = 0
  4507. } else if pgu > 0xffff {
  4508. pgu = 0xffff
  4509. }
  4510. if pbu < 0 {
  4511. pbu = 0
  4512. } else if pbu > 0xffff {
  4513. pbu = 0xffff
  4514. }
  4515. pr += float64(pru) * c.weight
  4516. pg += float64(pgu) * c.weight
  4517. pb += float64(pbu) * c.weight
  4518. }
  4519. tmp[t] = [4]float64{
  4520. pr * s.invTotalWeightFFFF,
  4521. pg * s.invTotalWeightFFFF,
  4522. pb * s.invTotalWeightFFFF,
  4523. 1,
  4524. }
  4525. t++
  4526. }
  4527. }
  4528. }
  4529. func (z *kernelScaler) scaleX_YCbCr422(tmp [][4]float64, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  4530. t := 0
  4531. for y := int32(0); y < z.sh; y++ {
  4532. for _, s := range z.horizontal.sources {
  4533. var pr, pg, pb float64
  4534. for _, c := range z.horizontal.contribs[s.i:s.j] {
  4535. pi := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(c.coord) - src.Rect.Min.X)
  4536. pj := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.CStride + ((sr.Min.X+int(c.coord))/2 - src.Rect.Min.X/2)
  4537. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  4538. pyy1 := int(src.Y[pi]) * 0x10101
  4539. pcb1 := int(src.Cb[pj]) - 128
  4540. pcr1 := int(src.Cr[pj]) - 128
  4541. pru := (pyy1 + 91881*pcr1) >> 8
  4542. pgu := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  4543. pbu := (pyy1 + 116130*pcb1) >> 8
  4544. if pru < 0 {
  4545. pru = 0
  4546. } else if pru > 0xffff {
  4547. pru = 0xffff
  4548. }
  4549. if pgu < 0 {
  4550. pgu = 0
  4551. } else if pgu > 0xffff {
  4552. pgu = 0xffff
  4553. }
  4554. if pbu < 0 {
  4555. pbu = 0
  4556. } else if pbu > 0xffff {
  4557. pbu = 0xffff
  4558. }
  4559. pr += float64(pru) * c.weight
  4560. pg += float64(pgu) * c.weight
  4561. pb += float64(pbu) * c.weight
  4562. }
  4563. tmp[t] = [4]float64{
  4564. pr * s.invTotalWeightFFFF,
  4565. pg * s.invTotalWeightFFFF,
  4566. pb * s.invTotalWeightFFFF,
  4567. 1,
  4568. }
  4569. t++
  4570. }
  4571. }
  4572. }
  4573. func (z *kernelScaler) scaleX_YCbCr420(tmp [][4]float64, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  4574. t := 0
  4575. for y := int32(0); y < z.sh; y++ {
  4576. for _, s := range z.horizontal.sources {
  4577. var pr, pg, pb float64
  4578. for _, c := range z.horizontal.contribs[s.i:s.j] {
  4579. pi := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(c.coord) - src.Rect.Min.X)
  4580. pj := ((sr.Min.Y+int(y))/2-src.Rect.Min.Y/2)*src.CStride + ((sr.Min.X+int(c.coord))/2 - src.Rect.Min.X/2)
  4581. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  4582. pyy1 := int(src.Y[pi]) * 0x10101
  4583. pcb1 := int(src.Cb[pj]) - 128
  4584. pcr1 := int(src.Cr[pj]) - 128
  4585. pru := (pyy1 + 91881*pcr1) >> 8
  4586. pgu := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  4587. pbu := (pyy1 + 116130*pcb1) >> 8
  4588. if pru < 0 {
  4589. pru = 0
  4590. } else if pru > 0xffff {
  4591. pru = 0xffff
  4592. }
  4593. if pgu < 0 {
  4594. pgu = 0
  4595. } else if pgu > 0xffff {
  4596. pgu = 0xffff
  4597. }
  4598. if pbu < 0 {
  4599. pbu = 0
  4600. } else if pbu > 0xffff {
  4601. pbu = 0xffff
  4602. }
  4603. pr += float64(pru) * c.weight
  4604. pg += float64(pgu) * c.weight
  4605. pb += float64(pbu) * c.weight
  4606. }
  4607. tmp[t] = [4]float64{
  4608. pr * s.invTotalWeightFFFF,
  4609. pg * s.invTotalWeightFFFF,
  4610. pb * s.invTotalWeightFFFF,
  4611. 1,
  4612. }
  4613. t++
  4614. }
  4615. }
  4616. }
  4617. func (z *kernelScaler) scaleX_YCbCr440(tmp [][4]float64, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  4618. t := 0
  4619. for y := int32(0); y < z.sh; y++ {
  4620. for _, s := range z.horizontal.sources {
  4621. var pr, pg, pb float64
  4622. for _, c := range z.horizontal.contribs[s.i:s.j] {
  4623. pi := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(c.coord) - src.Rect.Min.X)
  4624. pj := ((sr.Min.Y+int(y))/2-src.Rect.Min.Y/2)*src.CStride + (sr.Min.X + int(c.coord) - src.Rect.Min.X)
  4625. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  4626. pyy1 := int(src.Y[pi]) * 0x10101
  4627. pcb1 := int(src.Cb[pj]) - 128
  4628. pcr1 := int(src.Cr[pj]) - 128
  4629. pru := (pyy1 + 91881*pcr1) >> 8
  4630. pgu := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  4631. pbu := (pyy1 + 116130*pcb1) >> 8
  4632. if pru < 0 {
  4633. pru = 0
  4634. } else if pru > 0xffff {
  4635. pru = 0xffff
  4636. }
  4637. if pgu < 0 {
  4638. pgu = 0
  4639. } else if pgu > 0xffff {
  4640. pgu = 0xffff
  4641. }
  4642. if pbu < 0 {
  4643. pbu = 0
  4644. } else if pbu > 0xffff {
  4645. pbu = 0xffff
  4646. }
  4647. pr += float64(pru) * c.weight
  4648. pg += float64(pgu) * c.weight
  4649. pb += float64(pbu) * c.weight
  4650. }
  4651. tmp[t] = [4]float64{
  4652. pr * s.invTotalWeightFFFF,
  4653. pg * s.invTotalWeightFFFF,
  4654. pb * s.invTotalWeightFFFF,
  4655. 1,
  4656. }
  4657. t++
  4658. }
  4659. }
  4660. }
  4661. func (z *kernelScaler) scaleX_Image(tmp [][4]float64, src image.Image, sr image.Rectangle, opts *Options) {
  4662. t := 0
  4663. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  4664. for y := int32(0); y < z.sh; y++ {
  4665. for _, s := range z.horizontal.sources {
  4666. var pr, pg, pb, pa float64
  4667. for _, c := range z.horizontal.contribs[s.i:s.j] {
  4668. pru, pgu, pbu, pau := src.At(sr.Min.X+int(c.coord), sr.Min.Y+int(y)).RGBA()
  4669. if srcMask != nil {
  4670. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(c.coord), smp.Y+sr.Min.Y+int(y)).RGBA()
  4671. pru = pru * ma / 0xffff
  4672. pgu = pgu * ma / 0xffff
  4673. pbu = pbu * ma / 0xffff
  4674. pau = pau * ma / 0xffff
  4675. }
  4676. pr += float64(pru) * c.weight
  4677. pg += float64(pgu) * c.weight
  4678. pb += float64(pbu) * c.weight
  4679. pa += float64(pau) * c.weight
  4680. }
  4681. tmp[t] = [4]float64{
  4682. pr * s.invTotalWeightFFFF,
  4683. pg * s.invTotalWeightFFFF,
  4684. pb * s.invTotalWeightFFFF,
  4685. pa * s.invTotalWeightFFFF,
  4686. }
  4687. t++
  4688. }
  4689. }
  4690. }
  4691. func (z *kernelScaler) scaleY_RGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, tmp [][4]float64, opts *Options) {
  4692. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  4693. d := (dr.Min.Y+adr.Min.Y-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+int(dx)-dst.Rect.Min.X)*4
  4694. for _, s := range z.vertical.sources[adr.Min.Y:adr.Max.Y] {
  4695. var pr, pg, pb, pa float64
  4696. for _, c := range z.vertical.contribs[s.i:s.j] {
  4697. p := &tmp[c.coord*z.dw+dx]
  4698. pr += p[0] * c.weight
  4699. pg += p[1] * c.weight
  4700. pb += p[2] * c.weight
  4701. pa += p[3] * c.weight
  4702. }
  4703. if pr > pa {
  4704. pr = pa
  4705. }
  4706. if pg > pa {
  4707. pg = pa
  4708. }
  4709. if pb > pa {
  4710. pb = pa
  4711. }
  4712. pr0 := uint32(ftou(pr * s.invTotalWeight))
  4713. pg0 := uint32(ftou(pg * s.invTotalWeight))
  4714. pb0 := uint32(ftou(pb * s.invTotalWeight))
  4715. pa0 := uint32(ftou(pa * s.invTotalWeight))
  4716. pa1 := (0xffff - uint32(pa0)) * 0x101
  4717. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr0) >> 8)
  4718. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg0) >> 8)
  4719. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb0) >> 8)
  4720. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa0) >> 8)
  4721. d += dst.Stride
  4722. }
  4723. }
  4724. }
  4725. func (z *kernelScaler) scaleY_RGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, tmp [][4]float64, opts *Options) {
  4726. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  4727. d := (dr.Min.Y+adr.Min.Y-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+int(dx)-dst.Rect.Min.X)*4
  4728. for _, s := range z.vertical.sources[adr.Min.Y:adr.Max.Y] {
  4729. var pr, pg, pb, pa float64
  4730. for _, c := range z.vertical.contribs[s.i:s.j] {
  4731. p := &tmp[c.coord*z.dw+dx]
  4732. pr += p[0] * c.weight
  4733. pg += p[1] * c.weight
  4734. pb += p[2] * c.weight
  4735. pa += p[3] * c.weight
  4736. }
  4737. if pr > pa {
  4738. pr = pa
  4739. }
  4740. if pg > pa {
  4741. pg = pa
  4742. }
  4743. if pb > pa {
  4744. pb = pa
  4745. }
  4746. dst.Pix[d+0] = uint8(ftou(pr*s.invTotalWeight) >> 8)
  4747. dst.Pix[d+1] = uint8(ftou(pg*s.invTotalWeight) >> 8)
  4748. dst.Pix[d+2] = uint8(ftou(pb*s.invTotalWeight) >> 8)
  4749. dst.Pix[d+3] = uint8(ftou(pa*s.invTotalWeight) >> 8)
  4750. d += dst.Stride
  4751. }
  4752. }
  4753. }
  4754. func (z *kernelScaler) scaleY_Image_Over(dst Image, dr, adr image.Rectangle, tmp [][4]float64, opts *Options) {
  4755. dstMask, dmp := opts.DstMask, opts.DstMaskP
  4756. dstColorRGBA64 := &color.RGBA64{}
  4757. dstColor := color.Color(dstColorRGBA64)
  4758. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  4759. for dy, s := range z.vertical.sources[adr.Min.Y:adr.Max.Y] {
  4760. var pr, pg, pb, pa float64
  4761. for _, c := range z.vertical.contribs[s.i:s.j] {
  4762. p := &tmp[c.coord*z.dw+dx]
  4763. pr += p[0] * c.weight
  4764. pg += p[1] * c.weight
  4765. pb += p[2] * c.weight
  4766. pa += p[3] * c.weight
  4767. }
  4768. if pr > pa {
  4769. pr = pa
  4770. }
  4771. if pg > pa {
  4772. pg = pa
  4773. }
  4774. if pb > pa {
  4775. pb = pa
  4776. }
  4777. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(adr.Min.Y+dy)).RGBA()
  4778. pr0 := uint32(ftou(pr * s.invTotalWeight))
  4779. pg0 := uint32(ftou(pg * s.invTotalWeight))
  4780. pb0 := uint32(ftou(pb * s.invTotalWeight))
  4781. pa0 := uint32(ftou(pa * s.invTotalWeight))
  4782. if dstMask != nil {
  4783. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(adr.Min.Y+dy)).RGBA()
  4784. pr0 = pr0 * ma / 0xffff
  4785. pg0 = pg0 * ma / 0xffff
  4786. pb0 = pb0 * ma / 0xffff
  4787. pa0 = pa0 * ma / 0xffff
  4788. }
  4789. pa1 := 0xffff - pa0
  4790. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr0)
  4791. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg0)
  4792. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb0)
  4793. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa0)
  4794. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(adr.Min.Y+dy), dstColor)
  4795. }
  4796. }
  4797. }
  4798. func (z *kernelScaler) scaleY_Image_Src(dst Image, dr, adr image.Rectangle, tmp [][4]float64, opts *Options) {
  4799. dstMask, dmp := opts.DstMask, opts.DstMaskP
  4800. dstColorRGBA64 := &color.RGBA64{}
  4801. dstColor := color.Color(dstColorRGBA64)
  4802. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  4803. for dy, s := range z.vertical.sources[adr.Min.Y:adr.Max.Y] {
  4804. var pr, pg, pb, pa float64
  4805. for _, c := range z.vertical.contribs[s.i:s.j] {
  4806. p := &tmp[c.coord*z.dw+dx]
  4807. pr += p[0] * c.weight
  4808. pg += p[1] * c.weight
  4809. pb += p[2] * c.weight
  4810. pa += p[3] * c.weight
  4811. }
  4812. if pr > pa {
  4813. pr = pa
  4814. }
  4815. if pg > pa {
  4816. pg = pa
  4817. }
  4818. if pb > pa {
  4819. pb = pa
  4820. }
  4821. if dstMask != nil {
  4822. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(adr.Min.Y+dy)).RGBA()
  4823. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(adr.Min.Y+dy)).RGBA()
  4824. pr := uint32(ftou(pr*s.invTotalWeight)) * ma / 0xffff
  4825. pg := uint32(ftou(pg*s.invTotalWeight)) * ma / 0xffff
  4826. pb := uint32(ftou(pb*s.invTotalWeight)) * ma / 0xffff
  4827. pa := uint32(ftou(pa*s.invTotalWeight)) * ma / 0xffff
  4828. pa1 := 0xffff - ma
  4829. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
  4830. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
  4831. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
  4832. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
  4833. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(adr.Min.Y+dy), dstColor)
  4834. } else {
  4835. dstColorRGBA64.R = ftou(pr * s.invTotalWeight)
  4836. dstColorRGBA64.G = ftou(pg * s.invTotalWeight)
  4837. dstColorRGBA64.B = ftou(pb * s.invTotalWeight)
  4838. dstColorRGBA64.A = ftou(pa * s.invTotalWeight)
  4839. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(adr.Min.Y+dy), dstColor)
  4840. }
  4841. }
  4842. }
  4843. }
  4844. func (q *Kernel) transform_RGBA_Gray_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.Gray, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  4845. // When shrinking, broaden the effective kernel support so that we still
  4846. // visit every source pixel.
  4847. xHalfWidth, xKernelArgScale := q.Support, 1.0
  4848. if xscale > 1 {
  4849. xHalfWidth *= xscale
  4850. xKernelArgScale = 1 / xscale
  4851. }
  4852. yHalfWidth, yKernelArgScale := q.Support, 1.0
  4853. if yscale > 1 {
  4854. yHalfWidth *= yscale
  4855. yKernelArgScale = 1 / yscale
  4856. }
  4857. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  4858. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  4859. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  4860. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  4861. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  4862. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  4863. dxf := float64(dr.Min.X+int(dx)) + 0.5
  4864. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  4865. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  4866. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  4867. continue
  4868. }
  4869. // TODO: adjust the bias so that we can use int(f) instead
  4870. // of math.Floor(f) and math.Ceil(f).
  4871. sx += float64(bias.X)
  4872. sx -= 0.5
  4873. ix := int(math.Floor(sx - xHalfWidth))
  4874. if ix < sr.Min.X {
  4875. ix = sr.Min.X
  4876. }
  4877. jx := int(math.Ceil(sx + xHalfWidth))
  4878. if jx > sr.Max.X {
  4879. jx = sr.Max.X
  4880. }
  4881. totalXWeight := 0.0
  4882. for kx := ix; kx < jx; kx++ {
  4883. xWeight := 0.0
  4884. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  4885. xWeight = q.At(t)
  4886. }
  4887. xWeights[kx-ix] = xWeight
  4888. totalXWeight += xWeight
  4889. }
  4890. for x := range xWeights[:jx-ix] {
  4891. xWeights[x] /= totalXWeight
  4892. }
  4893. sy += float64(bias.Y)
  4894. sy -= 0.5
  4895. iy := int(math.Floor(sy - yHalfWidth))
  4896. if iy < sr.Min.Y {
  4897. iy = sr.Min.Y
  4898. }
  4899. jy := int(math.Ceil(sy + yHalfWidth))
  4900. if jy > sr.Max.Y {
  4901. jy = sr.Max.Y
  4902. }
  4903. totalYWeight := 0.0
  4904. for ky := iy; ky < jy; ky++ {
  4905. yWeight := 0.0
  4906. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  4907. yWeight = q.At(t)
  4908. }
  4909. yWeights[ky-iy] = yWeight
  4910. totalYWeight += yWeight
  4911. }
  4912. for y := range yWeights[:jy-iy] {
  4913. yWeights[y] /= totalYWeight
  4914. }
  4915. var pr float64
  4916. for ky := iy; ky < jy; ky++ {
  4917. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  4918. for kx := ix; kx < jx; kx++ {
  4919. if w := xWeights[kx-ix] * yWeight; w != 0 {
  4920. pi := (ky-src.Rect.Min.Y)*src.Stride + (kx - src.Rect.Min.X)
  4921. pru := uint32(src.Pix[pi]) * 0x101
  4922. pr += float64(pru) * w
  4923. }
  4924. }
  4925. }
  4926. }
  4927. out := uint8(fffftou(pr) >> 8)
  4928. dst.Pix[d+0] = out
  4929. dst.Pix[d+1] = out
  4930. dst.Pix[d+2] = out
  4931. dst.Pix[d+3] = 0xff
  4932. }
  4933. }
  4934. }
  4935. func (q *Kernel) transform_RGBA_NRGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.NRGBA, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  4936. // When shrinking, broaden the effective kernel support so that we still
  4937. // visit every source pixel.
  4938. xHalfWidth, xKernelArgScale := q.Support, 1.0
  4939. if xscale > 1 {
  4940. xHalfWidth *= xscale
  4941. xKernelArgScale = 1 / xscale
  4942. }
  4943. yHalfWidth, yKernelArgScale := q.Support, 1.0
  4944. if yscale > 1 {
  4945. yHalfWidth *= yscale
  4946. yKernelArgScale = 1 / yscale
  4947. }
  4948. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  4949. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  4950. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  4951. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  4952. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  4953. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  4954. dxf := float64(dr.Min.X+int(dx)) + 0.5
  4955. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  4956. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  4957. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  4958. continue
  4959. }
  4960. // TODO: adjust the bias so that we can use int(f) instead
  4961. // of math.Floor(f) and math.Ceil(f).
  4962. sx += float64(bias.X)
  4963. sx -= 0.5
  4964. ix := int(math.Floor(sx - xHalfWidth))
  4965. if ix < sr.Min.X {
  4966. ix = sr.Min.X
  4967. }
  4968. jx := int(math.Ceil(sx + xHalfWidth))
  4969. if jx > sr.Max.X {
  4970. jx = sr.Max.X
  4971. }
  4972. totalXWeight := 0.0
  4973. for kx := ix; kx < jx; kx++ {
  4974. xWeight := 0.0
  4975. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  4976. xWeight = q.At(t)
  4977. }
  4978. xWeights[kx-ix] = xWeight
  4979. totalXWeight += xWeight
  4980. }
  4981. for x := range xWeights[:jx-ix] {
  4982. xWeights[x] /= totalXWeight
  4983. }
  4984. sy += float64(bias.Y)
  4985. sy -= 0.5
  4986. iy := int(math.Floor(sy - yHalfWidth))
  4987. if iy < sr.Min.Y {
  4988. iy = sr.Min.Y
  4989. }
  4990. jy := int(math.Ceil(sy + yHalfWidth))
  4991. if jy > sr.Max.Y {
  4992. jy = sr.Max.Y
  4993. }
  4994. totalYWeight := 0.0
  4995. for ky := iy; ky < jy; ky++ {
  4996. yWeight := 0.0
  4997. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  4998. yWeight = q.At(t)
  4999. }
  5000. yWeights[ky-iy] = yWeight
  5001. totalYWeight += yWeight
  5002. }
  5003. for y := range yWeights[:jy-iy] {
  5004. yWeights[y] /= totalYWeight
  5005. }
  5006. var pr, pg, pb, pa float64
  5007. for ky := iy; ky < jy; ky++ {
  5008. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  5009. for kx := ix; kx < jx; kx++ {
  5010. if w := xWeights[kx-ix] * yWeight; w != 0 {
  5011. pi := (ky-src.Rect.Min.Y)*src.Stride + (kx-src.Rect.Min.X)*4
  5012. pau := uint32(src.Pix[pi+3]) * 0x101
  5013. pru := uint32(src.Pix[pi+0]) * pau / 0xff
  5014. pgu := uint32(src.Pix[pi+1]) * pau / 0xff
  5015. pbu := uint32(src.Pix[pi+2]) * pau / 0xff
  5016. pr += float64(pru) * w
  5017. pg += float64(pgu) * w
  5018. pb += float64(pbu) * w
  5019. pa += float64(pau) * w
  5020. }
  5021. }
  5022. }
  5023. }
  5024. if pr > pa {
  5025. pr = pa
  5026. }
  5027. if pg > pa {
  5028. pg = pa
  5029. }
  5030. if pb > pa {
  5031. pb = pa
  5032. }
  5033. pr0 := uint32(fffftou(pr))
  5034. pg0 := uint32(fffftou(pg))
  5035. pb0 := uint32(fffftou(pb))
  5036. pa0 := uint32(fffftou(pa))
  5037. pa1 := (0xffff - uint32(pa0)) * 0x101
  5038. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr0) >> 8)
  5039. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg0) >> 8)
  5040. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb0) >> 8)
  5041. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa0) >> 8)
  5042. }
  5043. }
  5044. }
  5045. func (q *Kernel) transform_RGBA_NRGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.NRGBA, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  5046. // When shrinking, broaden the effective kernel support so that we still
  5047. // visit every source pixel.
  5048. xHalfWidth, xKernelArgScale := q.Support, 1.0
  5049. if xscale > 1 {
  5050. xHalfWidth *= xscale
  5051. xKernelArgScale = 1 / xscale
  5052. }
  5053. yHalfWidth, yKernelArgScale := q.Support, 1.0
  5054. if yscale > 1 {
  5055. yHalfWidth *= yscale
  5056. yKernelArgScale = 1 / yscale
  5057. }
  5058. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  5059. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  5060. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  5061. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  5062. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  5063. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  5064. dxf := float64(dr.Min.X+int(dx)) + 0.5
  5065. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  5066. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  5067. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  5068. continue
  5069. }
  5070. // TODO: adjust the bias so that we can use int(f) instead
  5071. // of math.Floor(f) and math.Ceil(f).
  5072. sx += float64(bias.X)
  5073. sx -= 0.5
  5074. ix := int(math.Floor(sx - xHalfWidth))
  5075. if ix < sr.Min.X {
  5076. ix = sr.Min.X
  5077. }
  5078. jx := int(math.Ceil(sx + xHalfWidth))
  5079. if jx > sr.Max.X {
  5080. jx = sr.Max.X
  5081. }
  5082. totalXWeight := 0.0
  5083. for kx := ix; kx < jx; kx++ {
  5084. xWeight := 0.0
  5085. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  5086. xWeight = q.At(t)
  5087. }
  5088. xWeights[kx-ix] = xWeight
  5089. totalXWeight += xWeight
  5090. }
  5091. for x := range xWeights[:jx-ix] {
  5092. xWeights[x] /= totalXWeight
  5093. }
  5094. sy += float64(bias.Y)
  5095. sy -= 0.5
  5096. iy := int(math.Floor(sy - yHalfWidth))
  5097. if iy < sr.Min.Y {
  5098. iy = sr.Min.Y
  5099. }
  5100. jy := int(math.Ceil(sy + yHalfWidth))
  5101. if jy > sr.Max.Y {
  5102. jy = sr.Max.Y
  5103. }
  5104. totalYWeight := 0.0
  5105. for ky := iy; ky < jy; ky++ {
  5106. yWeight := 0.0
  5107. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  5108. yWeight = q.At(t)
  5109. }
  5110. yWeights[ky-iy] = yWeight
  5111. totalYWeight += yWeight
  5112. }
  5113. for y := range yWeights[:jy-iy] {
  5114. yWeights[y] /= totalYWeight
  5115. }
  5116. var pr, pg, pb, pa float64
  5117. for ky := iy; ky < jy; ky++ {
  5118. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  5119. for kx := ix; kx < jx; kx++ {
  5120. if w := xWeights[kx-ix] * yWeight; w != 0 {
  5121. pi := (ky-src.Rect.Min.Y)*src.Stride + (kx-src.Rect.Min.X)*4
  5122. pau := uint32(src.Pix[pi+3]) * 0x101
  5123. pru := uint32(src.Pix[pi+0]) * pau / 0xff
  5124. pgu := uint32(src.Pix[pi+1]) * pau / 0xff
  5125. pbu := uint32(src.Pix[pi+2]) * pau / 0xff
  5126. pr += float64(pru) * w
  5127. pg += float64(pgu) * w
  5128. pb += float64(pbu) * w
  5129. pa += float64(pau) * w
  5130. }
  5131. }
  5132. }
  5133. }
  5134. if pr > pa {
  5135. pr = pa
  5136. }
  5137. if pg > pa {
  5138. pg = pa
  5139. }
  5140. if pb > pa {
  5141. pb = pa
  5142. }
  5143. dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
  5144. dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
  5145. dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
  5146. dst.Pix[d+3] = uint8(fffftou(pa) >> 8)
  5147. }
  5148. }
  5149. }
  5150. func (q *Kernel) transform_RGBA_RGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.RGBA, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  5151. // When shrinking, broaden the effective kernel support so that we still
  5152. // visit every source pixel.
  5153. xHalfWidth, xKernelArgScale := q.Support, 1.0
  5154. if xscale > 1 {
  5155. xHalfWidth *= xscale
  5156. xKernelArgScale = 1 / xscale
  5157. }
  5158. yHalfWidth, yKernelArgScale := q.Support, 1.0
  5159. if yscale > 1 {
  5160. yHalfWidth *= yscale
  5161. yKernelArgScale = 1 / yscale
  5162. }
  5163. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  5164. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  5165. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  5166. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  5167. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  5168. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  5169. dxf := float64(dr.Min.X+int(dx)) + 0.5
  5170. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  5171. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  5172. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  5173. continue
  5174. }
  5175. // TODO: adjust the bias so that we can use int(f) instead
  5176. // of math.Floor(f) and math.Ceil(f).
  5177. sx += float64(bias.X)
  5178. sx -= 0.5
  5179. ix := int(math.Floor(sx - xHalfWidth))
  5180. if ix < sr.Min.X {
  5181. ix = sr.Min.X
  5182. }
  5183. jx := int(math.Ceil(sx + xHalfWidth))
  5184. if jx > sr.Max.X {
  5185. jx = sr.Max.X
  5186. }
  5187. totalXWeight := 0.0
  5188. for kx := ix; kx < jx; kx++ {
  5189. xWeight := 0.0
  5190. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  5191. xWeight = q.At(t)
  5192. }
  5193. xWeights[kx-ix] = xWeight
  5194. totalXWeight += xWeight
  5195. }
  5196. for x := range xWeights[:jx-ix] {
  5197. xWeights[x] /= totalXWeight
  5198. }
  5199. sy += float64(bias.Y)
  5200. sy -= 0.5
  5201. iy := int(math.Floor(sy - yHalfWidth))
  5202. if iy < sr.Min.Y {
  5203. iy = sr.Min.Y
  5204. }
  5205. jy := int(math.Ceil(sy + yHalfWidth))
  5206. if jy > sr.Max.Y {
  5207. jy = sr.Max.Y
  5208. }
  5209. totalYWeight := 0.0
  5210. for ky := iy; ky < jy; ky++ {
  5211. yWeight := 0.0
  5212. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  5213. yWeight = q.At(t)
  5214. }
  5215. yWeights[ky-iy] = yWeight
  5216. totalYWeight += yWeight
  5217. }
  5218. for y := range yWeights[:jy-iy] {
  5219. yWeights[y] /= totalYWeight
  5220. }
  5221. var pr, pg, pb, pa float64
  5222. for ky := iy; ky < jy; ky++ {
  5223. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  5224. for kx := ix; kx < jx; kx++ {
  5225. if w := xWeights[kx-ix] * yWeight; w != 0 {
  5226. pi := (ky-src.Rect.Min.Y)*src.Stride + (kx-src.Rect.Min.X)*4
  5227. pru := uint32(src.Pix[pi+0]) * 0x101
  5228. pgu := uint32(src.Pix[pi+1]) * 0x101
  5229. pbu := uint32(src.Pix[pi+2]) * 0x101
  5230. pau := uint32(src.Pix[pi+3]) * 0x101
  5231. pr += float64(pru) * w
  5232. pg += float64(pgu) * w
  5233. pb += float64(pbu) * w
  5234. pa += float64(pau) * w
  5235. }
  5236. }
  5237. }
  5238. }
  5239. if pr > pa {
  5240. pr = pa
  5241. }
  5242. if pg > pa {
  5243. pg = pa
  5244. }
  5245. if pb > pa {
  5246. pb = pa
  5247. }
  5248. pr0 := uint32(fffftou(pr))
  5249. pg0 := uint32(fffftou(pg))
  5250. pb0 := uint32(fffftou(pb))
  5251. pa0 := uint32(fffftou(pa))
  5252. pa1 := (0xffff - uint32(pa0)) * 0x101
  5253. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr0) >> 8)
  5254. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg0) >> 8)
  5255. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb0) >> 8)
  5256. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa0) >> 8)
  5257. }
  5258. }
  5259. }
  5260. func (q *Kernel) transform_RGBA_RGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.RGBA, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  5261. // When shrinking, broaden the effective kernel support so that we still
  5262. // visit every source pixel.
  5263. xHalfWidth, xKernelArgScale := q.Support, 1.0
  5264. if xscale > 1 {
  5265. xHalfWidth *= xscale
  5266. xKernelArgScale = 1 / xscale
  5267. }
  5268. yHalfWidth, yKernelArgScale := q.Support, 1.0
  5269. if yscale > 1 {
  5270. yHalfWidth *= yscale
  5271. yKernelArgScale = 1 / yscale
  5272. }
  5273. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  5274. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  5275. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  5276. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  5277. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  5278. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  5279. dxf := float64(dr.Min.X+int(dx)) + 0.5
  5280. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  5281. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  5282. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  5283. continue
  5284. }
  5285. // TODO: adjust the bias so that we can use int(f) instead
  5286. // of math.Floor(f) and math.Ceil(f).
  5287. sx += float64(bias.X)
  5288. sx -= 0.5
  5289. ix := int(math.Floor(sx - xHalfWidth))
  5290. if ix < sr.Min.X {
  5291. ix = sr.Min.X
  5292. }
  5293. jx := int(math.Ceil(sx + xHalfWidth))
  5294. if jx > sr.Max.X {
  5295. jx = sr.Max.X
  5296. }
  5297. totalXWeight := 0.0
  5298. for kx := ix; kx < jx; kx++ {
  5299. xWeight := 0.0
  5300. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  5301. xWeight = q.At(t)
  5302. }
  5303. xWeights[kx-ix] = xWeight
  5304. totalXWeight += xWeight
  5305. }
  5306. for x := range xWeights[:jx-ix] {
  5307. xWeights[x] /= totalXWeight
  5308. }
  5309. sy += float64(bias.Y)
  5310. sy -= 0.5
  5311. iy := int(math.Floor(sy - yHalfWidth))
  5312. if iy < sr.Min.Y {
  5313. iy = sr.Min.Y
  5314. }
  5315. jy := int(math.Ceil(sy + yHalfWidth))
  5316. if jy > sr.Max.Y {
  5317. jy = sr.Max.Y
  5318. }
  5319. totalYWeight := 0.0
  5320. for ky := iy; ky < jy; ky++ {
  5321. yWeight := 0.0
  5322. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  5323. yWeight = q.At(t)
  5324. }
  5325. yWeights[ky-iy] = yWeight
  5326. totalYWeight += yWeight
  5327. }
  5328. for y := range yWeights[:jy-iy] {
  5329. yWeights[y] /= totalYWeight
  5330. }
  5331. var pr, pg, pb, pa float64
  5332. for ky := iy; ky < jy; ky++ {
  5333. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  5334. for kx := ix; kx < jx; kx++ {
  5335. if w := xWeights[kx-ix] * yWeight; w != 0 {
  5336. pi := (ky-src.Rect.Min.Y)*src.Stride + (kx-src.Rect.Min.X)*4
  5337. pru := uint32(src.Pix[pi+0]) * 0x101
  5338. pgu := uint32(src.Pix[pi+1]) * 0x101
  5339. pbu := uint32(src.Pix[pi+2]) * 0x101
  5340. pau := uint32(src.Pix[pi+3]) * 0x101
  5341. pr += float64(pru) * w
  5342. pg += float64(pgu) * w
  5343. pb += float64(pbu) * w
  5344. pa += float64(pau) * w
  5345. }
  5346. }
  5347. }
  5348. }
  5349. if pr > pa {
  5350. pr = pa
  5351. }
  5352. if pg > pa {
  5353. pg = pa
  5354. }
  5355. if pb > pa {
  5356. pb = pa
  5357. }
  5358. dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
  5359. dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
  5360. dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
  5361. dst.Pix[d+3] = uint8(fffftou(pa) >> 8)
  5362. }
  5363. }
  5364. }
  5365. func (q *Kernel) transform_RGBA_YCbCr444_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  5366. // When shrinking, broaden the effective kernel support so that we still
  5367. // visit every source pixel.
  5368. xHalfWidth, xKernelArgScale := q.Support, 1.0
  5369. if xscale > 1 {
  5370. xHalfWidth *= xscale
  5371. xKernelArgScale = 1 / xscale
  5372. }
  5373. yHalfWidth, yKernelArgScale := q.Support, 1.0
  5374. if yscale > 1 {
  5375. yHalfWidth *= yscale
  5376. yKernelArgScale = 1 / yscale
  5377. }
  5378. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  5379. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  5380. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  5381. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  5382. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  5383. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  5384. dxf := float64(dr.Min.X+int(dx)) + 0.5
  5385. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  5386. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  5387. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  5388. continue
  5389. }
  5390. // TODO: adjust the bias so that we can use int(f) instead
  5391. // of math.Floor(f) and math.Ceil(f).
  5392. sx += float64(bias.X)
  5393. sx -= 0.5
  5394. ix := int(math.Floor(sx - xHalfWidth))
  5395. if ix < sr.Min.X {
  5396. ix = sr.Min.X
  5397. }
  5398. jx := int(math.Ceil(sx + xHalfWidth))
  5399. if jx > sr.Max.X {
  5400. jx = sr.Max.X
  5401. }
  5402. totalXWeight := 0.0
  5403. for kx := ix; kx < jx; kx++ {
  5404. xWeight := 0.0
  5405. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  5406. xWeight = q.At(t)
  5407. }
  5408. xWeights[kx-ix] = xWeight
  5409. totalXWeight += xWeight
  5410. }
  5411. for x := range xWeights[:jx-ix] {
  5412. xWeights[x] /= totalXWeight
  5413. }
  5414. sy += float64(bias.Y)
  5415. sy -= 0.5
  5416. iy := int(math.Floor(sy - yHalfWidth))
  5417. if iy < sr.Min.Y {
  5418. iy = sr.Min.Y
  5419. }
  5420. jy := int(math.Ceil(sy + yHalfWidth))
  5421. if jy > sr.Max.Y {
  5422. jy = sr.Max.Y
  5423. }
  5424. totalYWeight := 0.0
  5425. for ky := iy; ky < jy; ky++ {
  5426. yWeight := 0.0
  5427. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  5428. yWeight = q.At(t)
  5429. }
  5430. yWeights[ky-iy] = yWeight
  5431. totalYWeight += yWeight
  5432. }
  5433. for y := range yWeights[:jy-iy] {
  5434. yWeights[y] /= totalYWeight
  5435. }
  5436. var pr, pg, pb float64
  5437. for ky := iy; ky < jy; ky++ {
  5438. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  5439. for kx := ix; kx < jx; kx++ {
  5440. if w := xWeights[kx-ix] * yWeight; w != 0 {
  5441. pi := (ky-src.Rect.Min.Y)*src.YStride + (kx - src.Rect.Min.X)
  5442. pj := (ky-src.Rect.Min.Y)*src.CStride + (kx - src.Rect.Min.X)
  5443. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  5444. pyy1 := int(src.Y[pi]) * 0x10101
  5445. pcb1 := int(src.Cb[pj]) - 128
  5446. pcr1 := int(src.Cr[pj]) - 128
  5447. pru := (pyy1 + 91881*pcr1) >> 8
  5448. pgu := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  5449. pbu := (pyy1 + 116130*pcb1) >> 8
  5450. if pru < 0 {
  5451. pru = 0
  5452. } else if pru > 0xffff {
  5453. pru = 0xffff
  5454. }
  5455. if pgu < 0 {
  5456. pgu = 0
  5457. } else if pgu > 0xffff {
  5458. pgu = 0xffff
  5459. }
  5460. if pbu < 0 {
  5461. pbu = 0
  5462. } else if pbu > 0xffff {
  5463. pbu = 0xffff
  5464. }
  5465. pr += float64(pru) * w
  5466. pg += float64(pgu) * w
  5467. pb += float64(pbu) * w
  5468. }
  5469. }
  5470. }
  5471. }
  5472. dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
  5473. dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
  5474. dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
  5475. dst.Pix[d+3] = 0xff
  5476. }
  5477. }
  5478. }
  5479. func (q *Kernel) transform_RGBA_YCbCr422_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  5480. // When shrinking, broaden the effective kernel support so that we still
  5481. // visit every source pixel.
  5482. xHalfWidth, xKernelArgScale := q.Support, 1.0
  5483. if xscale > 1 {
  5484. xHalfWidth *= xscale
  5485. xKernelArgScale = 1 / xscale
  5486. }
  5487. yHalfWidth, yKernelArgScale := q.Support, 1.0
  5488. if yscale > 1 {
  5489. yHalfWidth *= yscale
  5490. yKernelArgScale = 1 / yscale
  5491. }
  5492. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  5493. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  5494. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  5495. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  5496. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  5497. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  5498. dxf := float64(dr.Min.X+int(dx)) + 0.5
  5499. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  5500. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  5501. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  5502. continue
  5503. }
  5504. // TODO: adjust the bias so that we can use int(f) instead
  5505. // of math.Floor(f) and math.Ceil(f).
  5506. sx += float64(bias.X)
  5507. sx -= 0.5
  5508. ix := int(math.Floor(sx - xHalfWidth))
  5509. if ix < sr.Min.X {
  5510. ix = sr.Min.X
  5511. }
  5512. jx := int(math.Ceil(sx + xHalfWidth))
  5513. if jx > sr.Max.X {
  5514. jx = sr.Max.X
  5515. }
  5516. totalXWeight := 0.0
  5517. for kx := ix; kx < jx; kx++ {
  5518. xWeight := 0.0
  5519. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  5520. xWeight = q.At(t)
  5521. }
  5522. xWeights[kx-ix] = xWeight
  5523. totalXWeight += xWeight
  5524. }
  5525. for x := range xWeights[:jx-ix] {
  5526. xWeights[x] /= totalXWeight
  5527. }
  5528. sy += float64(bias.Y)
  5529. sy -= 0.5
  5530. iy := int(math.Floor(sy - yHalfWidth))
  5531. if iy < sr.Min.Y {
  5532. iy = sr.Min.Y
  5533. }
  5534. jy := int(math.Ceil(sy + yHalfWidth))
  5535. if jy > sr.Max.Y {
  5536. jy = sr.Max.Y
  5537. }
  5538. totalYWeight := 0.0
  5539. for ky := iy; ky < jy; ky++ {
  5540. yWeight := 0.0
  5541. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  5542. yWeight = q.At(t)
  5543. }
  5544. yWeights[ky-iy] = yWeight
  5545. totalYWeight += yWeight
  5546. }
  5547. for y := range yWeights[:jy-iy] {
  5548. yWeights[y] /= totalYWeight
  5549. }
  5550. var pr, pg, pb float64
  5551. for ky := iy; ky < jy; ky++ {
  5552. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  5553. for kx := ix; kx < jx; kx++ {
  5554. if w := xWeights[kx-ix] * yWeight; w != 0 {
  5555. pi := (ky-src.Rect.Min.Y)*src.YStride + (kx - src.Rect.Min.X)
  5556. pj := (ky-src.Rect.Min.Y)*src.CStride + ((kx)/2 - src.Rect.Min.X/2)
  5557. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  5558. pyy1 := int(src.Y[pi]) * 0x10101
  5559. pcb1 := int(src.Cb[pj]) - 128
  5560. pcr1 := int(src.Cr[pj]) - 128
  5561. pru := (pyy1 + 91881*pcr1) >> 8
  5562. pgu := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  5563. pbu := (pyy1 + 116130*pcb1) >> 8
  5564. if pru < 0 {
  5565. pru = 0
  5566. } else if pru > 0xffff {
  5567. pru = 0xffff
  5568. }
  5569. if pgu < 0 {
  5570. pgu = 0
  5571. } else if pgu > 0xffff {
  5572. pgu = 0xffff
  5573. }
  5574. if pbu < 0 {
  5575. pbu = 0
  5576. } else if pbu > 0xffff {
  5577. pbu = 0xffff
  5578. }
  5579. pr += float64(pru) * w
  5580. pg += float64(pgu) * w
  5581. pb += float64(pbu) * w
  5582. }
  5583. }
  5584. }
  5585. }
  5586. dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
  5587. dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
  5588. dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
  5589. dst.Pix[d+3] = 0xff
  5590. }
  5591. }
  5592. }
  5593. func (q *Kernel) transform_RGBA_YCbCr420_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  5594. // When shrinking, broaden the effective kernel support so that we still
  5595. // visit every source pixel.
  5596. xHalfWidth, xKernelArgScale := q.Support, 1.0
  5597. if xscale > 1 {
  5598. xHalfWidth *= xscale
  5599. xKernelArgScale = 1 / xscale
  5600. }
  5601. yHalfWidth, yKernelArgScale := q.Support, 1.0
  5602. if yscale > 1 {
  5603. yHalfWidth *= yscale
  5604. yKernelArgScale = 1 / yscale
  5605. }
  5606. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  5607. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  5608. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  5609. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  5610. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  5611. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  5612. dxf := float64(dr.Min.X+int(dx)) + 0.5
  5613. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  5614. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  5615. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  5616. continue
  5617. }
  5618. // TODO: adjust the bias so that we can use int(f) instead
  5619. // of math.Floor(f) and math.Ceil(f).
  5620. sx += float64(bias.X)
  5621. sx -= 0.5
  5622. ix := int(math.Floor(sx - xHalfWidth))
  5623. if ix < sr.Min.X {
  5624. ix = sr.Min.X
  5625. }
  5626. jx := int(math.Ceil(sx + xHalfWidth))
  5627. if jx > sr.Max.X {
  5628. jx = sr.Max.X
  5629. }
  5630. totalXWeight := 0.0
  5631. for kx := ix; kx < jx; kx++ {
  5632. xWeight := 0.0
  5633. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  5634. xWeight = q.At(t)
  5635. }
  5636. xWeights[kx-ix] = xWeight
  5637. totalXWeight += xWeight
  5638. }
  5639. for x := range xWeights[:jx-ix] {
  5640. xWeights[x] /= totalXWeight
  5641. }
  5642. sy += float64(bias.Y)
  5643. sy -= 0.5
  5644. iy := int(math.Floor(sy - yHalfWidth))
  5645. if iy < sr.Min.Y {
  5646. iy = sr.Min.Y
  5647. }
  5648. jy := int(math.Ceil(sy + yHalfWidth))
  5649. if jy > sr.Max.Y {
  5650. jy = sr.Max.Y
  5651. }
  5652. totalYWeight := 0.0
  5653. for ky := iy; ky < jy; ky++ {
  5654. yWeight := 0.0
  5655. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  5656. yWeight = q.At(t)
  5657. }
  5658. yWeights[ky-iy] = yWeight
  5659. totalYWeight += yWeight
  5660. }
  5661. for y := range yWeights[:jy-iy] {
  5662. yWeights[y] /= totalYWeight
  5663. }
  5664. var pr, pg, pb float64
  5665. for ky := iy; ky < jy; ky++ {
  5666. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  5667. for kx := ix; kx < jx; kx++ {
  5668. if w := xWeights[kx-ix] * yWeight; w != 0 {
  5669. pi := (ky-src.Rect.Min.Y)*src.YStride + (kx - src.Rect.Min.X)
  5670. pj := ((ky)/2-src.Rect.Min.Y/2)*src.CStride + ((kx)/2 - src.Rect.Min.X/2)
  5671. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  5672. pyy1 := int(src.Y[pi]) * 0x10101
  5673. pcb1 := int(src.Cb[pj]) - 128
  5674. pcr1 := int(src.Cr[pj]) - 128
  5675. pru := (pyy1 + 91881*pcr1) >> 8
  5676. pgu := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  5677. pbu := (pyy1 + 116130*pcb1) >> 8
  5678. if pru < 0 {
  5679. pru = 0
  5680. } else if pru > 0xffff {
  5681. pru = 0xffff
  5682. }
  5683. if pgu < 0 {
  5684. pgu = 0
  5685. } else if pgu > 0xffff {
  5686. pgu = 0xffff
  5687. }
  5688. if pbu < 0 {
  5689. pbu = 0
  5690. } else if pbu > 0xffff {
  5691. pbu = 0xffff
  5692. }
  5693. pr += float64(pru) * w
  5694. pg += float64(pgu) * w
  5695. pb += float64(pbu) * w
  5696. }
  5697. }
  5698. }
  5699. }
  5700. dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
  5701. dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
  5702. dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
  5703. dst.Pix[d+3] = 0xff
  5704. }
  5705. }
  5706. }
  5707. func (q *Kernel) transform_RGBA_YCbCr440_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  5708. // When shrinking, broaden the effective kernel support so that we still
  5709. // visit every source pixel.
  5710. xHalfWidth, xKernelArgScale := q.Support, 1.0
  5711. if xscale > 1 {
  5712. xHalfWidth *= xscale
  5713. xKernelArgScale = 1 / xscale
  5714. }
  5715. yHalfWidth, yKernelArgScale := q.Support, 1.0
  5716. if yscale > 1 {
  5717. yHalfWidth *= yscale
  5718. yKernelArgScale = 1 / yscale
  5719. }
  5720. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  5721. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  5722. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  5723. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  5724. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  5725. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  5726. dxf := float64(dr.Min.X+int(dx)) + 0.5
  5727. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  5728. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  5729. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  5730. continue
  5731. }
  5732. // TODO: adjust the bias so that we can use int(f) instead
  5733. // of math.Floor(f) and math.Ceil(f).
  5734. sx += float64(bias.X)
  5735. sx -= 0.5
  5736. ix := int(math.Floor(sx - xHalfWidth))
  5737. if ix < sr.Min.X {
  5738. ix = sr.Min.X
  5739. }
  5740. jx := int(math.Ceil(sx + xHalfWidth))
  5741. if jx > sr.Max.X {
  5742. jx = sr.Max.X
  5743. }
  5744. totalXWeight := 0.0
  5745. for kx := ix; kx < jx; kx++ {
  5746. xWeight := 0.0
  5747. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  5748. xWeight = q.At(t)
  5749. }
  5750. xWeights[kx-ix] = xWeight
  5751. totalXWeight += xWeight
  5752. }
  5753. for x := range xWeights[:jx-ix] {
  5754. xWeights[x] /= totalXWeight
  5755. }
  5756. sy += float64(bias.Y)
  5757. sy -= 0.5
  5758. iy := int(math.Floor(sy - yHalfWidth))
  5759. if iy < sr.Min.Y {
  5760. iy = sr.Min.Y
  5761. }
  5762. jy := int(math.Ceil(sy + yHalfWidth))
  5763. if jy > sr.Max.Y {
  5764. jy = sr.Max.Y
  5765. }
  5766. totalYWeight := 0.0
  5767. for ky := iy; ky < jy; ky++ {
  5768. yWeight := 0.0
  5769. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  5770. yWeight = q.At(t)
  5771. }
  5772. yWeights[ky-iy] = yWeight
  5773. totalYWeight += yWeight
  5774. }
  5775. for y := range yWeights[:jy-iy] {
  5776. yWeights[y] /= totalYWeight
  5777. }
  5778. var pr, pg, pb float64
  5779. for ky := iy; ky < jy; ky++ {
  5780. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  5781. for kx := ix; kx < jx; kx++ {
  5782. if w := xWeights[kx-ix] * yWeight; w != 0 {
  5783. pi := (ky-src.Rect.Min.Y)*src.YStride + (kx - src.Rect.Min.X)
  5784. pj := ((ky)/2-src.Rect.Min.Y/2)*src.CStride + (kx - src.Rect.Min.X)
  5785. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  5786. pyy1 := int(src.Y[pi]) * 0x10101
  5787. pcb1 := int(src.Cb[pj]) - 128
  5788. pcr1 := int(src.Cr[pj]) - 128
  5789. pru := (pyy1 + 91881*pcr1) >> 8
  5790. pgu := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  5791. pbu := (pyy1 + 116130*pcb1) >> 8
  5792. if pru < 0 {
  5793. pru = 0
  5794. } else if pru > 0xffff {
  5795. pru = 0xffff
  5796. }
  5797. if pgu < 0 {
  5798. pgu = 0
  5799. } else if pgu > 0xffff {
  5800. pgu = 0xffff
  5801. }
  5802. if pbu < 0 {
  5803. pbu = 0
  5804. } else if pbu > 0xffff {
  5805. pbu = 0xffff
  5806. }
  5807. pr += float64(pru) * w
  5808. pg += float64(pgu) * w
  5809. pb += float64(pbu) * w
  5810. }
  5811. }
  5812. }
  5813. }
  5814. dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
  5815. dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
  5816. dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
  5817. dst.Pix[d+3] = 0xff
  5818. }
  5819. }
  5820. }
  5821. func (q *Kernel) transform_RGBA_Image_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  5822. // When shrinking, broaden the effective kernel support so that we still
  5823. // visit every source pixel.
  5824. xHalfWidth, xKernelArgScale := q.Support, 1.0
  5825. if xscale > 1 {
  5826. xHalfWidth *= xscale
  5827. xKernelArgScale = 1 / xscale
  5828. }
  5829. yHalfWidth, yKernelArgScale := q.Support, 1.0
  5830. if yscale > 1 {
  5831. yHalfWidth *= yscale
  5832. yKernelArgScale = 1 / yscale
  5833. }
  5834. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  5835. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  5836. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  5837. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  5838. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  5839. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  5840. dxf := float64(dr.Min.X+int(dx)) + 0.5
  5841. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  5842. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  5843. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  5844. continue
  5845. }
  5846. // TODO: adjust the bias so that we can use int(f) instead
  5847. // of math.Floor(f) and math.Ceil(f).
  5848. sx += float64(bias.X)
  5849. sx -= 0.5
  5850. ix := int(math.Floor(sx - xHalfWidth))
  5851. if ix < sr.Min.X {
  5852. ix = sr.Min.X
  5853. }
  5854. jx := int(math.Ceil(sx + xHalfWidth))
  5855. if jx > sr.Max.X {
  5856. jx = sr.Max.X
  5857. }
  5858. totalXWeight := 0.0
  5859. for kx := ix; kx < jx; kx++ {
  5860. xWeight := 0.0
  5861. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  5862. xWeight = q.At(t)
  5863. }
  5864. xWeights[kx-ix] = xWeight
  5865. totalXWeight += xWeight
  5866. }
  5867. for x := range xWeights[:jx-ix] {
  5868. xWeights[x] /= totalXWeight
  5869. }
  5870. sy += float64(bias.Y)
  5871. sy -= 0.5
  5872. iy := int(math.Floor(sy - yHalfWidth))
  5873. if iy < sr.Min.Y {
  5874. iy = sr.Min.Y
  5875. }
  5876. jy := int(math.Ceil(sy + yHalfWidth))
  5877. if jy > sr.Max.Y {
  5878. jy = sr.Max.Y
  5879. }
  5880. totalYWeight := 0.0
  5881. for ky := iy; ky < jy; ky++ {
  5882. yWeight := 0.0
  5883. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  5884. yWeight = q.At(t)
  5885. }
  5886. yWeights[ky-iy] = yWeight
  5887. totalYWeight += yWeight
  5888. }
  5889. for y := range yWeights[:jy-iy] {
  5890. yWeights[y] /= totalYWeight
  5891. }
  5892. var pr, pg, pb, pa float64
  5893. for ky := iy; ky < jy; ky++ {
  5894. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  5895. for kx := ix; kx < jx; kx++ {
  5896. if w := xWeights[kx-ix] * yWeight; w != 0 {
  5897. pru, pgu, pbu, pau := src.At(kx, ky).RGBA()
  5898. pr += float64(pru) * w
  5899. pg += float64(pgu) * w
  5900. pb += float64(pbu) * w
  5901. pa += float64(pau) * w
  5902. }
  5903. }
  5904. }
  5905. }
  5906. if pr > pa {
  5907. pr = pa
  5908. }
  5909. if pg > pa {
  5910. pg = pa
  5911. }
  5912. if pb > pa {
  5913. pb = pa
  5914. }
  5915. pr0 := uint32(fffftou(pr))
  5916. pg0 := uint32(fffftou(pg))
  5917. pb0 := uint32(fffftou(pb))
  5918. pa0 := uint32(fffftou(pa))
  5919. pa1 := (0xffff - uint32(pa0)) * 0x101
  5920. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr0) >> 8)
  5921. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg0) >> 8)
  5922. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb0) >> 8)
  5923. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa0) >> 8)
  5924. }
  5925. }
  5926. }
  5927. func (q *Kernel) transform_RGBA_Image_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  5928. // When shrinking, broaden the effective kernel support so that we still
  5929. // visit every source pixel.
  5930. xHalfWidth, xKernelArgScale := q.Support, 1.0
  5931. if xscale > 1 {
  5932. xHalfWidth *= xscale
  5933. xKernelArgScale = 1 / xscale
  5934. }
  5935. yHalfWidth, yKernelArgScale := q.Support, 1.0
  5936. if yscale > 1 {
  5937. yHalfWidth *= yscale
  5938. yKernelArgScale = 1 / yscale
  5939. }
  5940. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  5941. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  5942. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  5943. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  5944. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  5945. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  5946. dxf := float64(dr.Min.X+int(dx)) + 0.5
  5947. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  5948. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  5949. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  5950. continue
  5951. }
  5952. // TODO: adjust the bias so that we can use int(f) instead
  5953. // of math.Floor(f) and math.Ceil(f).
  5954. sx += float64(bias.X)
  5955. sx -= 0.5
  5956. ix := int(math.Floor(sx - xHalfWidth))
  5957. if ix < sr.Min.X {
  5958. ix = sr.Min.X
  5959. }
  5960. jx := int(math.Ceil(sx + xHalfWidth))
  5961. if jx > sr.Max.X {
  5962. jx = sr.Max.X
  5963. }
  5964. totalXWeight := 0.0
  5965. for kx := ix; kx < jx; kx++ {
  5966. xWeight := 0.0
  5967. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  5968. xWeight = q.At(t)
  5969. }
  5970. xWeights[kx-ix] = xWeight
  5971. totalXWeight += xWeight
  5972. }
  5973. for x := range xWeights[:jx-ix] {
  5974. xWeights[x] /= totalXWeight
  5975. }
  5976. sy += float64(bias.Y)
  5977. sy -= 0.5
  5978. iy := int(math.Floor(sy - yHalfWidth))
  5979. if iy < sr.Min.Y {
  5980. iy = sr.Min.Y
  5981. }
  5982. jy := int(math.Ceil(sy + yHalfWidth))
  5983. if jy > sr.Max.Y {
  5984. jy = sr.Max.Y
  5985. }
  5986. totalYWeight := 0.0
  5987. for ky := iy; ky < jy; ky++ {
  5988. yWeight := 0.0
  5989. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  5990. yWeight = q.At(t)
  5991. }
  5992. yWeights[ky-iy] = yWeight
  5993. totalYWeight += yWeight
  5994. }
  5995. for y := range yWeights[:jy-iy] {
  5996. yWeights[y] /= totalYWeight
  5997. }
  5998. var pr, pg, pb, pa float64
  5999. for ky := iy; ky < jy; ky++ {
  6000. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  6001. for kx := ix; kx < jx; kx++ {
  6002. if w := xWeights[kx-ix] * yWeight; w != 0 {
  6003. pru, pgu, pbu, pau := src.At(kx, ky).RGBA()
  6004. pr += float64(pru) * w
  6005. pg += float64(pgu) * w
  6006. pb += float64(pbu) * w
  6007. pa += float64(pau) * w
  6008. }
  6009. }
  6010. }
  6011. }
  6012. if pr > pa {
  6013. pr = pa
  6014. }
  6015. if pg > pa {
  6016. pg = pa
  6017. }
  6018. if pb > pa {
  6019. pb = pa
  6020. }
  6021. dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
  6022. dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
  6023. dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
  6024. dst.Pix[d+3] = uint8(fffftou(pa) >> 8)
  6025. }
  6026. }
  6027. }
  6028. func (q *Kernel) transform_Image_Image_Over(dst Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  6029. // When shrinking, broaden the effective kernel support so that we still
  6030. // visit every source pixel.
  6031. xHalfWidth, xKernelArgScale := q.Support, 1.0
  6032. if xscale > 1 {
  6033. xHalfWidth *= xscale
  6034. xKernelArgScale = 1 / xscale
  6035. }
  6036. yHalfWidth, yKernelArgScale := q.Support, 1.0
  6037. if yscale > 1 {
  6038. yHalfWidth *= yscale
  6039. yKernelArgScale = 1 / yscale
  6040. }
  6041. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  6042. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  6043. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  6044. dstMask, dmp := opts.DstMask, opts.DstMaskP
  6045. dstColorRGBA64 := &color.RGBA64{}
  6046. dstColor := color.Color(dstColorRGBA64)
  6047. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  6048. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  6049. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  6050. dxf := float64(dr.Min.X+int(dx)) + 0.5
  6051. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  6052. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  6053. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  6054. continue
  6055. }
  6056. // TODO: adjust the bias so that we can use int(f) instead
  6057. // of math.Floor(f) and math.Ceil(f).
  6058. sx += float64(bias.X)
  6059. sx -= 0.5
  6060. ix := int(math.Floor(sx - xHalfWidth))
  6061. if ix < sr.Min.X {
  6062. ix = sr.Min.X
  6063. }
  6064. jx := int(math.Ceil(sx + xHalfWidth))
  6065. if jx > sr.Max.X {
  6066. jx = sr.Max.X
  6067. }
  6068. totalXWeight := 0.0
  6069. for kx := ix; kx < jx; kx++ {
  6070. xWeight := 0.0
  6071. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  6072. xWeight = q.At(t)
  6073. }
  6074. xWeights[kx-ix] = xWeight
  6075. totalXWeight += xWeight
  6076. }
  6077. for x := range xWeights[:jx-ix] {
  6078. xWeights[x] /= totalXWeight
  6079. }
  6080. sy += float64(bias.Y)
  6081. sy -= 0.5
  6082. iy := int(math.Floor(sy - yHalfWidth))
  6083. if iy < sr.Min.Y {
  6084. iy = sr.Min.Y
  6085. }
  6086. jy := int(math.Ceil(sy + yHalfWidth))
  6087. if jy > sr.Max.Y {
  6088. jy = sr.Max.Y
  6089. }
  6090. totalYWeight := 0.0
  6091. for ky := iy; ky < jy; ky++ {
  6092. yWeight := 0.0
  6093. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  6094. yWeight = q.At(t)
  6095. }
  6096. yWeights[ky-iy] = yWeight
  6097. totalYWeight += yWeight
  6098. }
  6099. for y := range yWeights[:jy-iy] {
  6100. yWeights[y] /= totalYWeight
  6101. }
  6102. var pr, pg, pb, pa float64
  6103. for ky := iy; ky < jy; ky++ {
  6104. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  6105. for kx := ix; kx < jx; kx++ {
  6106. if w := xWeights[kx-ix] * yWeight; w != 0 {
  6107. pru, pgu, pbu, pau := src.At(kx, ky).RGBA()
  6108. if srcMask != nil {
  6109. _, _, _, ma := srcMask.At(smp.X+kx, smp.Y+ky).RGBA()
  6110. pru = pru * ma / 0xffff
  6111. pgu = pgu * ma / 0xffff
  6112. pbu = pbu * ma / 0xffff
  6113. pau = pau * ma / 0xffff
  6114. }
  6115. pr += float64(pru) * w
  6116. pg += float64(pgu) * w
  6117. pb += float64(pbu) * w
  6118. pa += float64(pau) * w
  6119. }
  6120. }
  6121. }
  6122. }
  6123. if pr > pa {
  6124. pr = pa
  6125. }
  6126. if pg > pa {
  6127. pg = pa
  6128. }
  6129. if pb > pa {
  6130. pb = pa
  6131. }
  6132. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
  6133. pr0 := uint32(fffftou(pr))
  6134. pg0 := uint32(fffftou(pg))
  6135. pb0 := uint32(fffftou(pb))
  6136. pa0 := uint32(fffftou(pa))
  6137. if dstMask != nil {
  6138. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  6139. pr0 = pr0 * ma / 0xffff
  6140. pg0 = pg0 * ma / 0xffff
  6141. pb0 = pb0 * ma / 0xffff
  6142. pa0 = pa0 * ma / 0xffff
  6143. }
  6144. pa1 := 0xffff - pa0
  6145. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr0)
  6146. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg0)
  6147. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb0)
  6148. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa0)
  6149. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  6150. }
  6151. }
  6152. }
  6153. func (q *Kernel) transform_Image_Image_Src(dst Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  6154. // When shrinking, broaden the effective kernel support so that we still
  6155. // visit every source pixel.
  6156. xHalfWidth, xKernelArgScale := q.Support, 1.0
  6157. if xscale > 1 {
  6158. xHalfWidth *= xscale
  6159. xKernelArgScale = 1 / xscale
  6160. }
  6161. yHalfWidth, yKernelArgScale := q.Support, 1.0
  6162. if yscale > 1 {
  6163. yHalfWidth *= yscale
  6164. yKernelArgScale = 1 / yscale
  6165. }
  6166. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  6167. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  6168. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  6169. dstMask, dmp := opts.DstMask, opts.DstMaskP
  6170. dstColorRGBA64 := &color.RGBA64{}
  6171. dstColor := color.Color(dstColorRGBA64)
  6172. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  6173. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  6174. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  6175. dxf := float64(dr.Min.X+int(dx)) + 0.5
  6176. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  6177. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  6178. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  6179. continue
  6180. }
  6181. // TODO: adjust the bias so that we can use int(f) instead
  6182. // of math.Floor(f) and math.Ceil(f).
  6183. sx += float64(bias.X)
  6184. sx -= 0.5
  6185. ix := int(math.Floor(sx - xHalfWidth))
  6186. if ix < sr.Min.X {
  6187. ix = sr.Min.X
  6188. }
  6189. jx := int(math.Ceil(sx + xHalfWidth))
  6190. if jx > sr.Max.X {
  6191. jx = sr.Max.X
  6192. }
  6193. totalXWeight := 0.0
  6194. for kx := ix; kx < jx; kx++ {
  6195. xWeight := 0.0
  6196. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  6197. xWeight = q.At(t)
  6198. }
  6199. xWeights[kx-ix] = xWeight
  6200. totalXWeight += xWeight
  6201. }
  6202. for x := range xWeights[:jx-ix] {
  6203. xWeights[x] /= totalXWeight
  6204. }
  6205. sy += float64(bias.Y)
  6206. sy -= 0.5
  6207. iy := int(math.Floor(sy - yHalfWidth))
  6208. if iy < sr.Min.Y {
  6209. iy = sr.Min.Y
  6210. }
  6211. jy := int(math.Ceil(sy + yHalfWidth))
  6212. if jy > sr.Max.Y {
  6213. jy = sr.Max.Y
  6214. }
  6215. totalYWeight := 0.0
  6216. for ky := iy; ky < jy; ky++ {
  6217. yWeight := 0.0
  6218. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  6219. yWeight = q.At(t)
  6220. }
  6221. yWeights[ky-iy] = yWeight
  6222. totalYWeight += yWeight
  6223. }
  6224. for y := range yWeights[:jy-iy] {
  6225. yWeights[y] /= totalYWeight
  6226. }
  6227. var pr, pg, pb, pa float64
  6228. for ky := iy; ky < jy; ky++ {
  6229. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  6230. for kx := ix; kx < jx; kx++ {
  6231. if w := xWeights[kx-ix] * yWeight; w != 0 {
  6232. pru, pgu, pbu, pau := src.At(kx, ky).RGBA()
  6233. if srcMask != nil {
  6234. _, _, _, ma := srcMask.At(smp.X+kx, smp.Y+ky).RGBA()
  6235. pru = pru * ma / 0xffff
  6236. pgu = pgu * ma / 0xffff
  6237. pbu = pbu * ma / 0xffff
  6238. pau = pau * ma / 0xffff
  6239. }
  6240. pr += float64(pru) * w
  6241. pg += float64(pgu) * w
  6242. pb += float64(pbu) * w
  6243. pa += float64(pau) * w
  6244. }
  6245. }
  6246. }
  6247. }
  6248. if pr > pa {
  6249. pr = pa
  6250. }
  6251. if pg > pa {
  6252. pg = pa
  6253. }
  6254. if pb > pa {
  6255. pb = pa
  6256. }
  6257. if dstMask != nil {
  6258. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
  6259. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  6260. pr := uint32(fffftou(pr)) * ma / 0xffff
  6261. pg := uint32(fffftou(pg)) * ma / 0xffff
  6262. pb := uint32(fffftou(pb)) * ma / 0xffff
  6263. pa := uint32(fffftou(pa)) * ma / 0xffff
  6264. pa1 := 0xffff - ma
  6265. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
  6266. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
  6267. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
  6268. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
  6269. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  6270. } else {
  6271. dstColorRGBA64.R = fffftou(pr)
  6272. dstColorRGBA64.G = fffftou(pg)
  6273. dstColorRGBA64.B = fffftou(pb)
  6274. dstColorRGBA64.A = fffftou(pa)
  6275. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  6276. }
  6277. }
  6278. }
  6279. }