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+#include <rtgui/dc.h>
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+#include <rtgui/rtgui_system.h>
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+#include <rtgui/widgets/view.h>
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+#include "demo_view.h"
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+
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+/*
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+ * 直接在DC上绘图以实现动画效果
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+ *
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+ * 动画是依赖于定时器驱动的,会上下翻滚显示文字
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+ * "飞线乱飞"
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+ */
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+static rt_int8_t dx = 1, dy = 1;
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+static rtgui_rect_t text_rect;
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+static rtgui_timer_t *timer;
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+static struct rtgui_dc *dc_buffer;
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+static void timeout(struct rtgui_timer* timer, void* parameter)
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+{
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+ struct rtgui_dc* dc;
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+ rtgui_rect_t rect;
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+ rtgui_widget_t *widget;
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+
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+ /* 控件(view)通过parameter参数传递给定时器 */
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+ widget = (rtgui_widget_t*)parameter;
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+
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+ /* 获得控件所属的DC */
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+ dc = rtgui_dc_begin_drawing(widget);
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+ if (dc == RT_NULL) /* 如果不能正常获得DC,返回(如果控件或父控件是隐藏状态,DC是获取不成功的) */
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+ return ;
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+
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+ /* 获得demo view允许绘图的区域,主要用于判断边界 */
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+ demo_view_get_rect(RTGUI_VIEW(widget), &rect);
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+ rect.y2 -= 5;
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+
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+ /* 判断是否是第一次绘图 */
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+ if ((text_rect.x1 == 0) && (text_rect.y1 == 0))
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+ {
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+ rtgui_rect_moveto(&text_rect, rect.x1, rect.y1);
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+ }
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+
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+ /* 设置dx和dy */
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+ if (text_rect.x2 >= rect.x2) dx = -1;
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+ if (text_rect.x1 < rect.x1) dx = 1;
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+ if (text_rect.y2 >= rect.y2) dy = -1;
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+ if (text_rect.y1 < rect.y1) dy = 1;
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+
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+ /* 移动文本框的位置 */
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+ text_rect.x1 += dx; text_rect.x2 += dx;
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+ text_rect.y1 += dy; text_rect.y2 += dy;
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+
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+ /* 绘图 */
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+ rect = text_rect;
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+ rect.x2 += 2; rect.y2 += 2;
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+ rtgui_dc_blit(dc_buffer, NULL, dc, &rect);
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+
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+ /* 绘图完成 */
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+ rtgui_dc_end_drawing(dc);
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+}
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+
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+static rt_bool_t animation_event_handler(rtgui_widget_t* widget, rtgui_event_t *event)
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+{
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+ if (event->type == RTGUI_EVENT_PAINT)
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+ {
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+ struct rtgui_dc* dc;
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+ rtgui_rect_t rect;
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+
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+ /* 因为用的是demo view,上面本身有一部分控件,所以在绘图时先要让demo view先绘图 */
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+ rtgui_view_event_handler(widget, event);
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+
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+ /* 获得控件所属的DC */
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+ dc = rtgui_dc_begin_drawing(widget);
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+ if (dc == RT_NULL) /* 如果不能正常获得DC,返回(如果控件或父控件是隐藏状态,DC是获取不成功的) */
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+ return RT_FALSE;
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+
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+ /* 获得demo view允许绘图的区域 */
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+ demo_view_get_rect(RTGUI_VIEW(widget), &rect);
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+
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+ /* 绘图 */
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+ rect = text_rect;
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+ rtgui_rect_inflate(&rect, +1);
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+ rtgui_dc_blit(dc_buffer, NULL, dc, &rect);
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+
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+ /* 绘图完成 */
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+ rtgui_dc_end_drawing(dc);
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+ }
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+ else
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+ {
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+ /* 调用默认的事件处理函数 */
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+ return rtgui_view_event_handler(widget, event);
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+ }
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+
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+ return RT_FALSE;
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+}
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+
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+rtgui_view_t *demo_view_buffer_animation(rtgui_workbench_t* workbench)
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+{
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+ rtgui_view_t *view;
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+
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+ view = demo_view(workbench, "DC 动画");
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+ if (view != RT_NULL)
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+ rtgui_widget_set_event_handler(RTGUI_WIDGET(view), animation_event_handler);
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+
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+ rtgui_font_get_metrics(RTGUI_WIDGET_FONT(RTGUI_WIDGET(view)), "飞线乱飞", &text_rect);
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+ if (dc_buffer == RT_NULL)
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+ {
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+ rtgui_rect_t rect;
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+
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+ rect.x1 = 0; rect.x2 = rtgui_rect_width(text_rect) + 2;
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+ rect.y1 = 0; rect.y2 = rtgui_rect_height(text_rect) + 2;
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+
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+ /* 创建 DC Buffer,长 50,宽 50 */
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+ dc_buffer = rtgui_dc_buffer_create(rtgui_rect_width(rect), rtgui_rect_height(rect));
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+ RTGUI_DC_FC(dc_buffer) = RTGUI_WIDGET_BACKGROUND(RTGUI_WIDGET(view));
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+ rtgui_dc_fill_rect(dc_buffer, &rect);
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+ RTGUI_DC_FC(dc_buffer) = black;
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+ rect.x1 = 1; rect.y1 = 1;
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+ rtgui_dc_draw_text(dc_buffer, "飞线乱飞", &rect);
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+ }
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+
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+ /* 启动定时器以触发动画 */
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+ timer = rtgui_timer_create(2, RT_TIMER_FLAG_PERIODIC, timeout, (void*)view);
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+ rtgui_timer_start(timer);
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+
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+ return view;
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+}
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