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@@ -0,0 +1,658 @@
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+/*
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+************************************************************************************************************************
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+* File : cpu_port.c
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+* By : xyou
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+* Version : V1.00.00
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+*
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+* By : prife
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+* Version : V1.00.01
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+************************************************************************************************************************
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+*/
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+
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+/*
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+*********************************************************************************************************
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+* INCLUDE FILES
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+*********************************************************************************************************
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+*/
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+#include <rtthread.h>
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+#include <windows.h>
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+#include <mmsystem.h>
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+#include <stdio.h>
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+#include "cpu_port.h"
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+
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+/*
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+*********************************************************************************************************
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+* WinThread STRUCTURE
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+* Windows runs each task in a thread.
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+* The context switch is managed by the threads.So the task stack does not have to be managed directly,
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+* although the stack stack is still used to hold an WinThreadState structure this is the only thing it
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+* will be ever hold.
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+* the structure indirectly maps the task handle to a thread handle
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+*********************************************************************************************************
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+*/
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+typedef struct
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+{
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+ void *Param; //Thread param
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+ void (*Entry)(void *); //Thread entry
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+ void (*Exit)(void); //Thread exit
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+ HANDLE ThreadHandle;
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+ DWORD ThreadID;
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+}win_thread_t;
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+
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+/*
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+*********************************************************************************************************
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+* LOCAL DEFINES
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+*********************************************************************************************************
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+*/
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+#define MAX_INTERRUPT_NUM ((rt_uint32_t)sizeof(rt_uint32_t) * 8)
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+
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+/*
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+ * Simulated interrupt waiting to be processed.this is a bit mask where each bit represent one interrupt
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+ * so a maximum of 32 interrupts can be simulated
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+ */
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+static volatile rt_uint32_t CpuPendingInterrupts = 0;
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+
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+/*
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+ * An event used to inform the simulated interrupt processing thread (a high priority thread
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+ * that simulated interrupt processing) that an interrupt is pending
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+ */
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+static HANDLE hInterruptEventHandle = NULL;
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+
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+/*
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+ * Mutex used to protect all the simulated interrupt variables that are accessed by multiple threads
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+ */
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+static HANDLE hInterruptEventMutex = NULL;
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+
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+/*
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+ * Handler for all the simulate software interrupts.
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+ * The first two positions are used the Yield and Tick interrupt so are handled slightly differently
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+ * all the other interrupts can be user defined
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+*/
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+static rt_uint32_t (*CpuIsrHandler[MAX_INTERRUPT_NUM])(void) = {0};
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+
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+/*
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+ * Handler for OSTick Thread
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+ */
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+static HANDLE OSTick_Thread;
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+static DWORD OSTick_ThreadID;
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+static HANDLE OSTick_SignalPtr;
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+static TIMECAPS OSTick_TimerCap;
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+static MMRESULT OSTick_TimerID;
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+
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+/*
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+ * flag in interrupt handling
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+ */
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+rt_uint32_t rt_interrupt_from_thread, rt_interrupt_to_thread;
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+rt_uint32_t rt_thread_switch_interrupt_flag;
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+
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+/*
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+*********************************************************************************************************
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+* PRIVATE FUNCTION PROTOTYPES
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+*********************************************************************************************************
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+*/
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+//static void WinThreadScheduler(void);
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+void WinThreadScheduler(void);
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+rt_uint32_t YieldInterruptHandle(void);
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+rt_uint32_t SysTickInterruptHandle(void);
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+static DWORD WINAPI ThreadforSysTickTimer(LPVOID lpParam);
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+static DWORD WINAPI ThreadforKeyGet(LPVOID lpParam);
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+/*
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+*********************************************************************************************************
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+* CPU Port Function for RT-Thread
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+*********************************************************************************************************
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+*/
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+
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+//void rt_hw_console_output(const char *str)
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+//{
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+// printf("%s",str);
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+//}
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+
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+/*
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+*********************************************************************************************************
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+* rt_hw_stack_init()
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+* Description : Initialize stack of thread
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+* Argument(s) : void *pvEntry,void *pvParam,rt_uint8_t *pStackAddr,void *pvExit
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+* Return(s) : rt_uint8_t*
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+* Caller(s) : rt_thread_init or rt_thread_create
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+* Note(s) : none
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+*********************************************************************************************************
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+*/
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+
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+static DWORD WINAPI thread_run( LPVOID lpThreadParameter )
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+{
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+ win_thread_t *pWinThread = (win_thread_t *)lpThreadParameter;
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+ pWinThread->Entry(pWinThread->Param);
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+
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+ printf("thread %x exit\n", pWinThread->ThreadID);
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+ pWinThread->Exit();
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+ return 0;
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+}
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+
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+rt_uint8_t* rt_hw_stack_init(void *pEntry,void *pParam,rt_uint8_t *pStackAddr,void *pExit)
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+{
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+ win_thread_t *pWinThread = NULL;
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+
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+ /*
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+ * In this simulated case a stack is not initialized
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+ * The thread handles the context switching itself. The WinThreadState object is placed onto the stack
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+ * that was created for the task
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+ * so the stack buffer is still used,just not in the conventional way.
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+ */
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+ pWinThread = (win_thread_t *)(pStackAddr - sizeof(win_thread_t));
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+
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+ pWinThread->Entry = pEntry;
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+ pWinThread->Param = pParam;
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+ pWinThread->Exit = pExit;
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+
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+ pWinThread->ThreadHandle = NULL;
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+ pWinThread->ThreadID = 0;
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+
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+ /* Create the winthread */
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+ pWinThread->ThreadHandle = CreateThread(NULL,
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+ 0,
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+ (LPTHREAD_START_ROUTINE) thread_run,
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+ pWinThread,
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+ CREATE_SUSPENDED,
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+ &(pWinThread->ThreadID));
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+ SetThreadAffinityMask(pWinThread->ThreadHandle,
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+ 0x01);
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+ SetThreadPriorityBoost(pWinThread->ThreadHandle,
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+ TRUE);
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+ SetThreadPriority(pWinThread->ThreadHandle,
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+ THREAD_PRIORITY_IDLE);
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+
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+ return (rt_uint8_t*)pWinThread;
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+} /*** rt_hw_stack_init ***/
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+
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+
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+
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+
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+/*
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+*********************************************************************************************************
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+* rt_hw_interrupt_disable()
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+* Description : disable cpu interrupts
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+* Argument(s) : void
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+* Return(s) : rt_base_t
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+* Caller(s) : Applicatios or os_kernel
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+* Note(s) : none
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+*********************************************************************************************************
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+*/
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+rt_base_t rt_hw_interrupt_disable(void)
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+{
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+ if(hInterruptEventMutex != NULL)
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+ {
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+ WaitForSingleObject(hInterruptEventMutex,INFINITE);
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+ }
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+
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+ return 0;
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+} /*** rt_hw_interrupt_disable ***/
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+
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+
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+/*
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+*********************************************************************************************************
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+* rt_hw_interrupt_enable()
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+* Description : enable cpu interrupts
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+* Argument(s) : rt_base_t level
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+* Return(s) : void
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+* Caller(s) : Applications or os_kernel
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+* Note(s) : none
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+*********************************************************************************************************
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+*/
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+void rt_hw_interrupt_enable(rt_base_t level)
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+{
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+ level = level;
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+
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+ if (hInterruptEventMutex != NULL)
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+ {
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+ ReleaseMutex(hInterruptEventMutex);
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+ }
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+
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+} /*** rt_hw_interrupt_enable ***/
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+
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+/*
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+*********************************************************************************************************
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+* rt_hw_context_switch_interrupt()
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+* Description : switch thread's contex
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+* Argument(s) : void
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+* Return(s) : void
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+* Caller(s) : os kernel
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+* Note(s) : none
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+*********************************************************************************************************
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+*/
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+void rt_hw_context_switch_interrupt(rt_uint32_t from,
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+ rt_uint32_t to)
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+{
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+ if(rt_thread_switch_interrupt_flag != 1)
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+ {
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+ rt_thread_switch_interrupt_flag = 1;
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+
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+ // set rt_interrupt_from_thread
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+ rt_interrupt_from_thread = *((rt_uint32_t *)(from));
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+ }
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+
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+ rt_interrupt_to_thread = *((rt_uint32_t *)(to));
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+
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+ //trigger YIELD exception(cause contex switch)
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+ TriggerSimulateInterrupt(CPU_INTERRUPT_YIELD);
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+} /*** rt_hw_context_switch_interrupt ***/
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+
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+
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+
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+void rt_hw_context_switch(rt_uint32_t from,
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+ rt_uint32_t to)
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+{
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+ if(rt_thread_switch_interrupt_flag != 1)
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+ {
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+ rt_thread_switch_interrupt_flag = 1;
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+
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+ // set rt_interrupt_from_thread
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+ rt_interrupt_from_thread = *((rt_uint32_t *)(from));
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+
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+ }
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+
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+ // set rt_interrupt_to_thread
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+ rt_interrupt_to_thread = *((rt_uint32_t *)(to));
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+
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+ //trigger YIELD exception(cause contex switch)
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+ TriggerSimulateInterrupt(CPU_INTERRUPT_YIELD);
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+
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+} /*** rt_hw_context_switch ***/
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+
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+/*
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+*********************************************************************************************************
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+* rt_hw_context_switch_to()
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+* Description : switch to new thread
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+* Argument(s) : rt_uint32_t to //the stack address of the thread which will switch to
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+* Return(s) : void
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+* Caller(s) : rt_thread schecale
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+* Note(s) : this function is used to perform the first thread switch
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+*********************************************************************************************************
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+*/
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+void rt_hw_context_switch_to(rt_uint32_t to)
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+{
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+ //set to thread
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+ rt_interrupt_to_thread = *((rt_uint32_t *)(to));
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+
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+ //clear from thread
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+ rt_interrupt_from_thread = 0;
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+
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+ //set interrupt to 1
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+ rt_thread_switch_interrupt_flag = 1;
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+
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+ //start WinThreadScheduler
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+ WinThreadScheduler();
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+
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+ //never reach here!
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+ return;
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+
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+} /*** rt_hw_context_switch_to ***/
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+
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+
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+
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+/*
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+*********************************************************************************************************
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+* TriggerSimulateInterrupt()
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+* Description : Trigger a simulated interrupts handle
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+* Argument(s) : t_uint32_t IntIndex
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+* Return(s) : void
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+* Caller(s) : Applications
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+* Note(s) : none
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+*********************************************************************************************************
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+*/
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+void TriggerSimulateInterrupt(rt_uint32_t IntIndex)
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+{
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+ if((IntIndex < MAX_INTERRUPT_NUM) && (hInterruptEventMutex != NULL))
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+ {
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+ /* Yield interrupts are processed even when critical nesting is non-zero */
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+ WaitForSingleObject(hInterruptEventMutex,
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+ INFINITE);
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+
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+ CpuPendingInterrupts |= (1 << IntIndex);
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+
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+ SetEvent(hInterruptEventHandle);
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+
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+ ReleaseMutex(hInterruptEventMutex);
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+ }
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+} /*** TriggerSimulateInterrupt ***/
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+
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+/*
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+*********************************************************************************************************
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+* RegisterSimulateInterrupt()
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+* Description : Register a interrupt handle to simulate paltform
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+* Argument(s) : rt_uint32_t IntIndex,rt_uint32_t (*IntHandler)(void)
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+* Return(s) : void
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+* Caller(s) : Applications
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+* Note(s) : none
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+*********************************************************************************************************
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+*/
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+void RegisterSimulateInterrupt(rt_uint32_t IntIndex,rt_uint32_t (*IntHandler)(void))
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+{
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+ if(IntIndex < MAX_INTERRUPT_NUM)
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+ {
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+ if (hInterruptEventMutex != NULL)
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+ {
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+ WaitForSingleObject(hInterruptEventMutex,
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+ INFINITE);
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+
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+ CpuIsrHandler[IntIndex] = IntHandler;
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+
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+ ReleaseMutex(hInterruptEventMutex);
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+ }
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+ else
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+ {
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+ CpuIsrHandler[IntIndex] = IntHandler;
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+ }
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+ }
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+
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+} /*** RegisterSimulateInterrupt ***/
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+
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+
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+
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+/*
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+*********************************************************************************************************
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+* PRIVATE FUNCTION
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+*********************************************************************************************************
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+*/
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+
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+/*
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+*********************************************************************************************************
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+* WinThreadScheduler()
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+* Description : Handle all simulate interrupts
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+* Argument(s) : void
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+* Return(s) : static void
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+* Caller(s) : os scachle
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+* Note(s) : none
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+*********************************************************************************************************
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+*/
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+#define WIN_WM_MIN_RES (1)
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+ void WinThreadScheduler(void)
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+{
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+ HANDLE hInterruptObjectList[2];
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+ HANDLE hThreadHandle;
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+ rt_uint32_t SwitchRequiredMask;
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+ rt_uint32_t i;
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+
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+ win_thread_t *WinThreadFrom;
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+ win_thread_t *WinThreadTo;
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+
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+ /*
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+ * Install the interrupt handlers used bye scheduler itself
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+ */
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+ RegisterSimulateInterrupt(CPU_INTERRUPT_YIELD,
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+ YieldInterruptHandle);
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+ RegisterSimulateInterrupt(CPU_INTERRUPT_TICK,
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+ SysTickInterruptHandle);
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+
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+ /*
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+ * Create the events and mutex that are used to synchronise all the WinThreads
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+ */
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+ hInterruptEventMutex = CreateMutex(NULL,
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+ FALSE,
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+ NULL);
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+ hInterruptEventHandle = CreateEvent(NULL,
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+ FALSE,
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+ FALSE,
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+ NULL);
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+
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+ if((hInterruptEventMutex == NULL) || (hInterruptEventHandle == NULL))
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+ {
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+ return;
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+ }
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+
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+ /*
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+ * Set the priority of this WinThread such that it is above the priority of the WinThreads
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+ * that run rt-threads.
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+ * This is higher priority is required to ensure simulate interrupts take priority over rt-threads
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+ */
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+ hThreadHandle = GetCurrentThread();
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+ if(hThreadHandle == NULL)
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+ {
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+ return;
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+ }
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+
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+ if (SetThreadPriority(hThreadHandle,
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+ THREAD_PRIORITY_HIGHEST) == 0)
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+ {
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+ return;
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+ }
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+ SetThreadPriorityBoost(hThreadHandle,
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+ TRUE);
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+ SetThreadAffinityMask(hThreadHandle,
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+ 0x01);
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+
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+ /*
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+ * Start the thread that simulates the timer peripheral to generate tick interrupts.
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+ */
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+ OSTick_Thread = CreateThread(NULL,
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+ 0,
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+ ThreadforSysTickTimer,
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+ 0,
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+ CREATE_SUSPENDED,
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+ &OSTick_ThreadID);
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+ if(OSTick_Thread == NULL)
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+ {
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+ //Display Error Message
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+
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+
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+ return;
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+ }
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+ SetThreadPriority(OSTick_Thread,
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+ THREAD_PRIORITY_NORMAL);
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+ SetThreadPriorityBoost(OSTick_Thread,
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+ TRUE);
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|
|
+ SetThreadAffinityMask(OSTick_Thread,
|
|
|
+ 0x01);
|
|
|
+
|
|
|
+ /*
|
|
|
+ * Set timer Caps
|
|
|
+ */
|
|
|
+ if (timeGetDevCaps(&OSTick_TimerCap,
|
|
|
+ sizeof(OSTick_TimerCap)) != TIMERR_NOERROR)
|
|
|
+ {
|
|
|
+
|
|
|
+ CloseHandle(OSTick_Thread);
|
|
|
+
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ if (OSTick_TimerCap.wPeriodMin < WIN_WM_MIN_RES)
|
|
|
+ {
|
|
|
+ OSTick_TimerCap.wPeriodMin = WIN_WM_MIN_RES;
|
|
|
+ }
|
|
|
+
|
|
|
+ if(timeBeginPeriod(OSTick_TimerCap.wPeriodMin) != TIMERR_NOERROR)
|
|
|
+ {
|
|
|
+ CloseHandle(OSTick_Thread);
|
|
|
+
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ OSTick_SignalPtr = CreateEvent(NULL,TRUE,FALSE,NULL);
|
|
|
+ if(OSTick_SignalPtr == NULL)
|
|
|
+ {
|
|
|
+ // disp error message
|
|
|
+
|
|
|
+ timeEndPeriod(OSTick_TimerCap.wPeriodMin);
|
|
|
+ CloseHandle(OSTick_Thread);
|
|
|
+
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ OSTick_TimerID = timeSetEvent((UINT ) (1000 / RT_TICK_PER_SECOND) ,
|
|
|
+ (UINT ) OSTick_TimerCap.wPeriodMin,
|
|
|
+ (LPTIMECALLBACK ) OSTick_SignalPtr,
|
|
|
+ (DWORD_PTR ) NULL,
|
|
|
+ (UINT ) (TIME_PERIODIC | TIME_CALLBACK_EVENT_SET));
|
|
|
+
|
|
|
+ if(OSTick_TimerID == 0)
|
|
|
+ {
|
|
|
+ //disp
|
|
|
+
|
|
|
+ CloseHandle(OSTick_SignalPtr);
|
|
|
+ timeEndPeriod(OSTick_TimerCap.wPeriodMin);
|
|
|
+ CloseHandle(OSTick_Thread);
|
|
|
+
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ * Start OS Tick Thread an release Interrupt Mutex
|
|
|
+ */
|
|
|
+ ResumeThread(OSTick_Thread);
|
|
|
+ ReleaseMutex( hInterruptEventMutex );
|
|
|
+
|
|
|
+ //trigger YEILD INTERRUPT
|
|
|
+ TriggerSimulateInterrupt(CPU_INTERRUPT_YIELD);
|
|
|
+
|
|
|
+ /*
|
|
|
+ * block on the mutex that ensure exclusive access to the simulated interrupt objects
|
|
|
+ * and the events that signals that a simulated interrupt should be processed.
|
|
|
+ */
|
|
|
+
|
|
|
+ hInterruptObjectList[0] = hInterruptEventHandle;
|
|
|
+ hInterruptObjectList[1] = hInterruptEventMutex;
|
|
|
+
|
|
|
+
|
|
|
+ while (1)
|
|
|
+ {
|
|
|
+ WaitForMultipleObjects(sizeof(hInterruptObjectList) / sizeof(HANDLE),
|
|
|
+ hInterruptObjectList,
|
|
|
+ TRUE,
|
|
|
+ INFINITE);
|
|
|
+
|
|
|
+ /*
|
|
|
+ * Used to indicate whether the simulate interrupt processing has necessitated a contex
|
|
|
+ * switch to another thread
|
|
|
+ */
|
|
|
+ SwitchRequiredMask = 0;
|
|
|
+
|
|
|
+ /*
|
|
|
+ * For each interrupt we are interested in processing ,each of which is represented
|
|
|
+ * by a bit in the 32bit CpuPendingInterrupts variable.
|
|
|
+ */
|
|
|
+ for (i = 0; i < MAX_INTERRUPT_NUM; ++i)
|
|
|
+ {
|
|
|
+ /* is the simulated interrupt pending ? */
|
|
|
+ if (CpuPendingInterrupts & (1UL << i))
|
|
|
+ {
|
|
|
+ /* Is a handler installed ?*/
|
|
|
+ if (CpuIsrHandler[i] != NULL)
|
|
|
+ {
|
|
|
+ /* Run the actual handler */
|
|
|
+ if (CpuIsrHandler[i]() != 0)
|
|
|
+ {
|
|
|
+ SwitchRequiredMask |= (1UL << i);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Clear the interrupt pending bit */
|
|
|
+ CpuPendingInterrupts &= ~(1UL << i);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if(SwitchRequiredMask != 0)
|
|
|
+ {
|
|
|
+ WinThreadFrom = (win_thread_t *)rt_interrupt_from_thread;
|
|
|
+ WinThreadTo = (win_thread_t *)rt_interrupt_to_thread;
|
|
|
+
|
|
|
+ if ((WinThreadFrom != NULL) && (WinThreadFrom->ThreadHandle != NULL))
|
|
|
+ {
|
|
|
+ SuspendThread(WinThreadFrom->ThreadHandle);
|
|
|
+ }
|
|
|
+
|
|
|
+ ResumeThread(WinThreadTo->ThreadHandle);
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ ReleaseMutex(hInterruptEventMutex);
|
|
|
+ }
|
|
|
+} /*** WinThreadScheduler ***/
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+/*
|
|
|
+*********************************************************************************************************
|
|
|
+* ThreadforSysTickTimer()
|
|
|
+* Description : win thread to simulate a systick timer
|
|
|
+* Argument(s) : LPVOID lpParam
|
|
|
+* Return(s) : static DWORD WINAPI
|
|
|
+* Caller(s) : none
|
|
|
+* Note(s) : This is not a real time way of generating tick events as the next wake time should be relative
|
|
|
+* to the previous wake time,not the time Sleep() is called.
|
|
|
+* It is done this way to prevent overruns in this very non real time simulated/emulated environment
|
|
|
+*********************************************************************************************************
|
|
|
+*/
|
|
|
+static DWORD WINAPI ThreadforSysTickTimer(LPVOID lpParam)
|
|
|
+{
|
|
|
+
|
|
|
+ (void)lpParam; //prevent compiler warnings
|
|
|
+
|
|
|
+ for(;;)
|
|
|
+ {
|
|
|
+ /*
|
|
|
+ * Wait until the timer expires and we can access the simulated interrupt variables.
|
|
|
+ */
|
|
|
+ WaitForSingleObject(OSTick_SignalPtr,INFINITE);
|
|
|
+
|
|
|
+ ResetEvent(OSTick_SignalPtr);
|
|
|
+
|
|
|
+ /*
|
|
|
+ * Trigger a systick interrupt
|
|
|
+ */
|
|
|
+ TriggerSimulateInterrupt(CPU_INTERRUPT_TICK);
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ return 0;
|
|
|
+
|
|
|
+} /*** prvThreadforSysTickTimer ***/
|
|
|
+
|
|
|
+/*
|
|
|
+*********************************************************************************************************
|
|
|
+* SysTickInterruptHandle()
|
|
|
+* Description : Interrupt handle for systick
|
|
|
+* Argument(s) : void
|
|
|
+* Return(s) : rt_uint32_t
|
|
|
+* Caller(s) : none
|
|
|
+* Note(s) : none
|
|
|
+*********************************************************************************************************
|
|
|
+*/
|
|
|
+rt_uint32_t SysTickInterruptHandle(void)
|
|
|
+{
|
|
|
+
|
|
|
+ /* enter interrupt */
|
|
|
+ rt_interrupt_enter();
|
|
|
+
|
|
|
+ rt_tick_increase();
|
|
|
+
|
|
|
+ /* leave interrupt */
|
|
|
+ rt_interrupt_leave();
|
|
|
+
|
|
|
+ return 0;
|
|
|
+} /*** SysTickInterruptHandle ***/
|
|
|
+
|
|
|
+/*
|
|
|
+*********************************************************************************************************
|
|
|
+* YieldInterruptHandle()
|
|
|
+* Description : Interrupt handle for Yield
|
|
|
+* Argument(s) : void
|
|
|
+* Return(s) : rt_uint32_t
|
|
|
+* Caller(s) : none
|
|
|
+* Note(s) : none
|
|
|
+*********************************************************************************************************
|
|
|
+*/
|
|
|
+rt_uint32_t YieldInterruptHandle(void)
|
|
|
+{
|
|
|
+
|
|
|
+ /*
|
|
|
+ * if rt_thread_switch_interrupt_flag = 1 yield already handled
|
|
|
+ */
|
|
|
+ if(rt_thread_switch_interrupt_flag != 0)
|
|
|
+ {
|
|
|
+ rt_thread_switch_interrupt_flag = 0;
|
|
|
+
|
|
|
+ /* return thread switch request = 1 */
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+
|
|
|
+ return 0;
|
|
|
+} /*** YieldInterruptHandle ***/
|