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- /****************************************************************************
- *
- * The MIT License (MIT)
- *
- * Copyright (c) 2014 - 2020 Vivante Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- *****************************************************************************/
- #ifndef _vg_lite_kernel_h_
- #define _vg_lite_kernel_h_
- #include "vg_lite_os.h"
- /* Interrupt IDs from GPU. */
- #define EVENT_UNEXPECTED_MESH 0x80000000
- #define EVENT_CMD_BAD_WRITE 0x40000000
- #define EVENT_ERROR_RECOVER 0x20000000
- #define EVENT_CMD_SWITCH 0x10000000
- #define EVENT_MCU_BAD_WRITE 0x08000000
- #define EVENT_END 0
- #define MAX_CONTIGUOUS_SIZE 0x02000000
- #define VG_LITE_INFINITE 0xFFFFFFFF
- #define VG_LITE_MAX_WAIT_TIME 0x130000
- #define CMDBUF_COUNT 2
- #define VG_LITE_ALIGN(number, alignment) \
- (((number) + ((alignment) - 1)) & ~((alignment) - 1))
- /* Available function optimization levels */
- #if (defined(__ICCARM__))
- #define VG_LITE_ATTR_OPTIMIZE_LOW _Pragma("optimize=none")
- #define VG_LITE_ATTR_OPTIMIZE_MEDIUM _Pragma("optimize=medium")
- #define VG_LITE_ATTR_OPTIMIZE_HIGH _Pragma("optimize=high")
- #else /* ARMGCC */
- #define VG_LITE_ATTR_OPTIMIZE_LOW __attribute__((optimize(1)))
- #define VG_LITE_ATTR_OPTIMIZE_MEDIUM __attribute__((optimize(2)))
- #define VG_LITE_ATTR_OPTIMIZE_HIGH __attribute__((optimize(3)))
- #endif /* defined(__ICCARM__) */
- /* Allow develpers to force a function optimization level */
- #define VG_LITE_OPTIMIZE(level) VG_LITE_ATTR_OPTIMIZE_##level
- #define VG_LITE_KERNEL_IS_GPU_IDLE() \
- ((vg_lite_hal_peek(VG_LITE_HW_IDLE) & VG_LITE_HW_IDLE_STATE) == VG_LITE_HW_IDLE_STATE)
- /* Hardware chip Ids */
- #define GPU_CHIP_ID_GCNanoliteV 0x255
- #define GPU_CHIP_ID_GC355 0x355
- #ifdef __cplusplus
- extern "C" {
- #endif
- #ifndef VG_LITE_ERROR
- #define VG_LITE_ERROR 1
- /*!
- @abstract Error codes that the vg_lite functions can return.
- @discussion
- All API functions return a status code. On success, <code>VG_LITE_SUCCESS</code> will be returned when a function is
- successful. This value is set to zero, so if any function returns a non-zero value, an error has occured.
- */
- typedef enum vg_lite_error
- {
- VG_LITE_SUCCESS = 0, /*! Success. */
- VG_LITE_INVALID_ARGUMENT, /*! An invalid argument was specified. */
- VG_LITE_OUT_OF_MEMORY, /*! Out of memory. */
- VG_LITE_NO_CONTEXT, /*! No context or an unintialized context specified. */
- VG_LITE_TIMEOUT, /*! A timeout has occured during a wait. */
- VG_LITE_OUT_OF_RESOURCES, /*! Out of system resources. */
- VG_LITE_GENERIC_IO, /*! Cannot communicate with the kernel driver. */
- VG_LITE_NOT_SUPPORT, /*! Function call not supported. */
- VG_LITE_MULTI_THREAD_FAIL, /*! Multi-thread/tasks fail. */
- VG_LITE_ALREADY_EXISTS, /*! Object already exists */
- VG_LITE_NOT_ALIGNED, /*! Data alignment error */
- }
- vg_lite_error_t;
- #endif
- #if !defined(VG_DRIVER_SINGLE_THREAD)
- typedef enum vg_lite_buffer_signal
- {
- VG_LITE_IDLE = 0, /*! Buffer available. */
- VG_LITE_HW_FINISHED, /*! HW has completed command buffer. */
- VG_LITE_IN_QUEUE, /*! Buffer has been send to queue. */
- }
- vg_lite_buffer_signal_t;
- #endif /* not defined(VG_DRIVER_SINGLE_THREAD) */
- typedef enum vg_lite_kernel_counter
- {
- /* Dont't touch the counter. */
- VG_LITE_NONE,
- /* Turn the counter on. */
- VG_LITE_ON,
- /* Turn the counter off. */
- VG_LITE_OFF,
- /* Query the counter and reset its values. */
- VG_LITE_QUERY,
- }
- vg_lite_kernel_counter_t;
- typedef enum vg_lite_kernel_command
- {
- /* Initialize the GPU. */
- VG_LITE_INITIALIZE,
- /* Terminate the GPU. */
- VG_LITE_TERMINATE,
- /* Allocate memory. */
- VG_LITE_ALLOCATE,
- /* Free memory. */
- VG_LITE_FREE,
- /* Submit a command buffer to the GPU. */
- VG_LITE_SUBMIT,
- /* Wait for the GPU to be completed. */
- VG_LITE_WAIT,
- /* Reset the GPU. */
- VG_LITE_RESET,
- /* Debug commands. */
- VG_LITE_DEBUG,
- /* Map memory. */
- VG_LITE_MAP,
- /* Unmap memory. */
- VG_LITE_UNMAP,
- /* Check info. */
- VG_LITE_CHECK,
- /* Query mem. */
- VG_LITE_QUERY_MEM,
- #if !defined(VG_DRIVER_SINGLE_THREAD)
- /* Mutex lock. */
- VG_LITE_LOCK,
- /* Mutex unlock. */
- VG_LITE_UNLOCK,
- /* query context switch. */
- VG_LITE_QUERY_CONTEXT_SWITCH,
- #endif /* not defined(VG_DRIVER_SINGLE_THREAD) */
- }
- vg_lite_kernel_command_t;
- struct vg_lite_kernel_context {
- /* Command buffer. */
- void * command_buffer[CMDBUF_COUNT];
- void * command_buffer_logical[CMDBUF_COUNT];
- uint32_t command_buffer_physical[CMDBUF_COUNT];
- #if !defined(VG_DRIVER_SINGLE_THREAD)
- vg_lite_os_async_event_t async_event[CMDBUF_COUNT];
- #endif /* not defined(VG_DRIVER_SINGLE_THREAD) */
- /* Tessellation buffer. */
- void * tessellation_buffer;
- void * tessellation_buffer_logical;
- uint32_t tessellation_buffer_physical;
- #if !defined(VG_DRIVER_SINGLE_THREAD)
- /* context buffer. */
- void * context_buffer[CMDBUF_COUNT];
- void * context_buffer_logical[CMDBUF_COUNT];
- uint32_t context_buffer_physical[CMDBUF_COUNT];
- #endif /* not defined(VG_DRIVER_SINGLE_THREAD) */
- };
- /* Context structure. */
- typedef struct vg_lite_kernel_context vg_lite_kernel_context_t;
- typedef struct capabilities
- {
- uint32_t tiled : 2;
- uint32_t l2_cache : 1;
- }
- capabilities_t;
- typedef union vg_lite_capabilities
- {
- capabilities_t cap;
- uint32_t data;
- }
- vg_lite_capabilities_t;
- typedef struct vg_lite_kernel_initialize
- {
- /* Command buffer size. */
- uint32_t command_buffer_size;
- #if !defined(VG_DRIVER_SINGLE_THREAD)
- /* Context buffer size. */
- uint32_t context_buffer_size;
- #endif /* not defined(VG_DRIVER_SINGLE_THREAD) */
- /* Tessellation buffer width. */
- int32_t tessellation_width;
- /* Tessellation buffer height. */
- int32_t tessellation_height;
- /* OUTPUT */
- /* Context pointer. */
- vg_lite_kernel_context_t * context;
- /* Capabilities. */
- vg_lite_capabilities_t capabilities;
- /* Allocated command buffer. */
- void * command_buffer[CMDBUF_COUNT];
- /* GPU address for command buffer. */
- uint32_t command_buffer_gpu[CMDBUF_COUNT];
- #if !defined(VG_DRIVER_SINGLE_THREAD)
- /* Allocated context buffer. */
- void * context_buffer[CMDBUF_COUNT];
- /* GPU address for context buffer. */
- uint32_t context_buffer_gpu[CMDBUF_COUNT];
- #endif /* not defined(VG_DRIVER_SINGLE_THREAD) */
- /* GPU addresses for tesselation buffers. */
- uint32_t tessellation_buffer_gpu[3];
- /* Logic addresses for tessellation buffers: used by SW Tessellator. */
- uint8_t *tessellation_buffer_logic[3];
- /* Size of each level of the tesselation buffer. */
- uint32_t tessellation_buffer_size[3];
- /* Stride of the tessellation buffer. */
- uint32_t tessellation_stride;
- /* Width and height of tessellation buffer. */
- uint32_t tessellation_width_height;
- /* Tessellation config: shift. */
- uint32_t tessellation_shift;
- }
- vg_lite_kernel_initialize_t;
- typedef struct vg_lite_kernel_terminate
- {
- /* Context to terminate. */
- vg_lite_kernel_context_t * context;
- }
- vg_lite_kernel_terminate_t;
- typedef struct vg_lite_kernel_allocate
- {
- /* Number of bytes to allocate. */
- uint32_t bytes;
- /* Flag to indicate whether the allocated memory is contiguous or not. */
- int32_t contiguous;
- /* OUTPUT */
- /* Memory handle. */
- void * memory_handle;
- /* Allocated memory. */
- void * memory;
- /* GPU address of allocated memory. */
- uint32_t memory_gpu;
- }
- vg_lite_kernel_allocate_t;
- typedef struct vg_lite_kernel_free
- {
- /* Memory handle to free. */
- void * memory_handle;
- }
- vg_lite_kernel_free_t;
- typedef struct vg_lite_kernel_submit
- {
- /* Context to submit to. */
- vg_lite_kernel_context_t * context;
- /* Pointer to command buffer. */
- void * commands;
- /* Number of bytes in command buffer. */
- uint32_t command_size;
- /* Command Buffer ID. */
- uint32_t command_id;
- }
- vg_lite_kernel_submit_t;
- typedef struct vg_lite_kernel_wait
- {
- /* Context to wait for. */
- vg_lite_kernel_context_t * context;
- /* Timeout in milliseconds. */
- uint32_t timeout_ms;
- #if defined(VG_DRIVER_SINGLE_THREAD)
- /* The event to wait. */
- uint32_t event_mask;
- /* The event(s) got after waiting. */
- uint32_t event_got;
- #else
- /* Command Buffer ID. */
- uint32_t command_id;
- #endif /* VG_DRIVER_SINGLE_THREAD */
- }
- vg_lite_kernel_wait_t;
- typedef struct vg_lite_kernel_reset
- {
- /* Context to reset. */
- vg_lite_kernel_context_t * context;
- }
- vg_lite_kernel_reset_t;
- typedef struct vg_lite_kernel_debug
- {
- /* Context to debug. */
- vg_lite_kernel_context_t * context;
- /* Bandwidth counter enabler. */
- vg_lite_kernel_counter_t bandwidth_counter;
- /* Pixel counter enabler. */
- vg_lite_kernel_counter_t pixel_counters;
- /* OUTPUT */
- /* Bandwidth counters:
- * [0] - burst of 8.
- * [1] - burst of 16.
- * [2] - burst of 32.
- * [3] - burst of 64.
- */
- uint32_t bandwidth[4];
- /* Pixel counters:.
- * [0] - Number of tessellated pixels.
- * [1] - Number of imaged pixels.
- * [2] - Number of rendered pixels.
- */
- uint32_t pixels[3];
- }
- vg_lite_kernel_debug_t;
- typedef struct vg_lite_kernel_map
- {
- /* Number of bytes to map. */
- uint32_t bytes;
- /* Logical memory address or NULL. */
- void * logical;
- /* Physical memory address or 0. */
- uint32_t physical;
- /* OUTPUT */
- /* Memory handle for mapped memory. */
- void * memory_handle;
- /* GPU address of mapped memory. */
- uint32_t memory_gpu;
- }
- vg_lite_kernel_map_t;
- typedef struct vg_lite_kernel_unmap
- {
- /* Memory handle to unmap. */
- void * memory_handle;
- }
- vg_lite_kernel_unmap_t;
- typedef struct vg_lite_kernel_info
- {
- /* Register's address. */
- uint32_t addr;
- /* Check register info. */
- uint32_t reg;
- }
- vg_lite_kernel_info_t;
- typedef struct vg_lite_kernel_mem
- {
- uint32_t bytes;
- }
- vg_lite_kernel_mem_t;
- #if !defined(VG_DRIVER_SINGLE_THREAD)
- typedef struct vg_lite_kernel_context_switch
- {
- uint8_t isContextSwitched;
- uint32_t context;
- }
- vg_lite_kernel_context_switch_t;
- #endif /* not defined(VG_DRIVER_SINGLE_THREAD) */
- vg_lite_error_t vg_lite_kernel(vg_lite_kernel_command_t command, void * data);
- #ifdef __cplusplus
- }
- #endif
- #endif /* _vg_lite_kernel_h_ */
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