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- /*
- * This file is part of Espruino, a JavaScript interpreter for Microcontrollers
- *
- * Copyright (C) 2013 Gordon Williams <gw@pur3.co.uk>
- *
- * This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/.
- *
- * ----------------------------------------------------------------------------
- * Variables
- * ----------------------------------------------------------------------------
- */
- #ifndef JSVAR_H_
- #define JSVAR_H_
- #include "jsutils.h"
- typedef void (*JsCallback)(JsVarRef var)
- #ifdef SDCC
- __reentrant
- #endif
- ;
- /** To avoid confusion - JsVarRefCounter should be big enough
- * to store as many refs as can possibly be created - so it's
- * safe just to set it to the same size as JsVarRef. However
- * it is NOT a reference itself.
- */
- typedef JsVarRef JsVarRefCounter;
- typedef enum {
- ARRAYBUFFERVIEW_UNDEFINED = 0,
- ARRAYBUFFERVIEW_ARRAYBUFFER = 1 | 64, ///< Basic ArrayBuffer type
- ARRAYBUFFERVIEW_MASK_SIZE = 15,
- ARRAYBUFFERVIEW_SIGNED = 16,
- ARRAYBUFFERVIEW_FLOAT = 32,
- ARRAYBUFFERVIEW_UINT8 = 1,
- ARRAYBUFFERVIEW_INT8 = 1 | ARRAYBUFFERVIEW_SIGNED,
- ARRAYBUFFERVIEW_UINT16 = 2,
- ARRAYBUFFERVIEW_INT16 = 2 | ARRAYBUFFERVIEW_SIGNED,
- ARRAYBUFFERVIEW_UINT32 = 4,
- ARRAYBUFFERVIEW_INT32 = 4 | ARRAYBUFFERVIEW_SIGNED,
- ARRAYBUFFERVIEW_FLOAT32 = 4 | ARRAYBUFFERVIEW_FLOAT,
- ARRAYBUFFERVIEW_FLOAT64 = 8 | ARRAYBUFFERVIEW_FLOAT,
- } PACKED_FLAGS JsVarDataArrayBufferViewType;
- #define JSV_ARRAYBUFFER_GET_SIZE(T) ((T)&ARRAYBUFFERVIEW_MASK_SIZE)
- #define JSV_ARRAYBUFFER_IS_SIGNED(T) (((T)&ARRAYBUFFERVIEW_SIGNED)!=0)
- #define JSV_ARRAYBUFFER_IS_FLOAT(T) (((T)&ARRAYBUFFERVIEW_FLOAT)!=0)
- #define JSV_ARRAYBUFFER_MAX_LENGTH 65535
- typedef struct {
- unsigned short byteOffset;
- unsigned short length;
- JsVarDataArrayBufferViewType type;
- } PACKED_FLAGS JsVarDataArrayBufferView;
- typedef union {
- char str[JSVAR_DATA_STRING_LEN]; ///< The contents of this variable if it is a string
- /* NOTE: For str above, we INTENTIONALLY OVERFLOW str (and hence data) in the case of STRING_EXTS
- * to overwrite 3 references in order to grab another 6 bytes worth of string data */
- // TODO do some magic with union/structs in order to make sure we don't intentionally write off the end of arrays
- JsVarInt integer; ///< The contents of this variable if it is an int
- JsVarFloat floating; ///< The contents of this variable if it is a double
- JsCallback callback; ///< Callback for native functions, or 0
- JsVarDataArrayBufferView arraybuffer; ///< information for array buffer views.
- } PACKED_FLAGS JsVarData;
- typedef struct {
- #ifdef LARGE_MEM
- JsVarRef this; ///< The reference of this variable itself (so we can get back)
- #endif
- JsVarFlags flags; ///< the flags determine the type of the variable - int/double/string/etc.
- JsVarData varData;
- /* NOTE: WE INTENTIONALLY OVERFLOW data in the case of STRING_EXTS
- * to overwrite the following 3 references in order to grab another
- * 6 bytes worth of string data */
- /* For Variable NAMES (e.g. Object/Array keys) these store actual next/previous pointers for a linked list
- * For STRING_EXT - extra characters
- * Not used for other stuff
- */
- JsVarRef nextSibling;
- JsVarRef prevSibling;
- JsVarRefCounter refs; ///< The number of references held to this - used for automatic garbage collection. NOT USED for STRINGEXT though (it is just extra characters)
- /**
- * For OBJECT/ARRAY/FUNCTION - this is the first child
- * For NAMES and REF - this is a link to the variable it points to
- * For STRING_EXT - extra character data (NOT a link)
- * For ARRAYBUFFER - a link to a string containing the data for the array buffer *
- */
- JsVarRef firstChild;
- /**
- * For OBJECT/ARRAY/FUNCTION - this is the last child
- * For STRINGS/STRING_EXT/NAME+STRING - this is a link to more string data if it is needed
- * For REF - this is the 'parent' that the firstChild is a member of
- */
- JsVarRef lastChild;
- } PACKED_FLAGS JsVar;
- /* We have a few different types:
- *
- * OBJECT/ARRAY - uses firstChild/lastChild to link to NAMEs.
- * BUILT-IN OBJECT - as above, but we use varData to store the name as well. This means built in object names must be LESS THAN 8 CHARACTERS
- * FUNCTION - uses firstChild/lastChild to link to NAMEs, and callback is used
- * NAME - use nextSibling/prevSibling linking to other NAMEs, and firstChild to link to a Variable of some kind
- * STRING - use firstChild to link to other STRINGs if String value is too long
- * INT/DOUBLE - firstChild never used
- */
- static inline unsigned char jsvGetLocks(JsVar *v) { return (unsigned char)((v->flags>>JSV_LOCK_SHIFT) & JSV_LOCK_MAX); }
- // For debugging/testing ONLY - maximum # of vars we are allowed to use
- void jsvSetMaxVarsUsed(unsigned int size);
- // Init/kill vars as a whole
- void jsvInit();
- void jsvKill();
- void jsvSoftInit(); ///< called when loading from flash
- void jsvSoftKill(); ///< called when saving to flash
- JsVar *jsvFindOrCreateRoot(); ///< Find or create the ROOT variable item - used mainly if recovering from a saved state.
- unsigned int jsvGetMemoryUsage(); ///< Get number of memory records (JsVars) used
- unsigned int jsvGetMemoryTotal(); ///< Get total amount of memory records
- bool jsvIsMemoryFull(); ///< Get whether memory is full or not
- void jsvShowAllocated(); ///< Show what is still allocated, for debugging memory problems
- /// Try and allocate more memory - only works if RESIZABLE_JSVARS is defined
- void jsvSetMemoryTotal(unsigned int jsNewVarCount);
- // Note that jsvNew* don't REF a variable for you, but the do LOCK it
- JsVar *jsvNew(); ///< Create a new variable
- JsVar *jsvNewWithFlags(JsVarFlags flags);
- JsVar *jsvNewFromString(const char *str); ///< Create a new string
- JsVar *jsvNewStringOfLength(unsigned int byteLength); ///< Create a new string of the given length - full of 0s
- static inline JsVar *jsvNewFromEmptyString() { return jsvNewWithFlags(JSV_STRING); } ;///< Create a new empty string
- JsVar *jsvNewFromLexer(struct JsLex *lex, JslCharPos charFrom, JslCharPos charTo); // Create a new STRING from part of the lexer
- JsVar *jsvNewFromInteger(JsVarInt value);
- JsVar *jsvNewFromBool(bool value);
- JsVar *jsvNewFromFloat(JsVarFloat value);
- // Turns var into a Variable name that links to the given value... No locking so no need to unlock var
- JsVar *jsvMakeIntoVariableName(JsVar *var, JsVar *valueOrZero);
- JsVar *jsvNewFromPin(int pin);
- /// DO NOT CALL THIS DIRECTLY - this frees an unreffed/locked var
- void jsvFreePtr(JsVar *var);
- /// Get a reference from a var - SAFE for null vars
- JsVarRef jsvGetRef(JsVar *var);
- /// SCARY - only to be used for vital stuff like load/save
- JsVar *_jsvGetAddressOf(JsVarRef ref);
- /// Lock this reference and return a pointer - UNSAFE for null refs
- JsVar *jsvLock(JsVarRef ref);
- /// Lock this pointer and return a pointer - UNSAFE for null pointer
- JsVar *jsvLockAgain(JsVar *var);
- /// Unlock this variable - this is SAFE for null variables
- void jsvUnLock(JsVar *var);
- /// Reference - set this variable as used by something
- JsVar *jsvRef(JsVar *v);
- /// Unreference - set this variable as not used by anything
- void jsvUnRef(JsVar *var);
- /// Helper fn, Reference - set this variable as used by something
- JsVarRef jsvRefRef(JsVarRef ref);
- /// Helper fn, Unreference - set this variable as not used by anything
- JsVarRef jsvUnRefRef(JsVarRef ref);
- static inline bool jsvIsRoot(const JsVar *v) { return v && (v->flags&JSV_VARTYPEMASK)==JSV_ROOT; }
- static inline bool jsvIsPin(const JsVar *v) { return v && (v->flags&JSV_VARTYPEMASK)==JSV_PIN; }
- static inline bool jsvIsInt(const JsVar *v) { return v && ((v->flags&JSV_VARTYPEMASK)==JSV_INTEGER || (v->flags&JSV_VARTYPEMASK)==JSV_PIN); }
- static inline bool jsvIsFloat(const JsVar *v) { return v && (v->flags&JSV_VARTYPEMASK)==JSV_FLOAT; }
- static inline bool jsvIsBoolean(const JsVar *v) { return v && (v->flags&JSV_VARTYPEMASK)==JSV_BOOLEAN; }
- static inline bool jsvIsString(const JsVar *v) { return v && (v->flags&JSV_VARTYPEMASK)>=JSV_STRING_0 && (v->flags&JSV_VARTYPEMASK)<=JSV_STRING_MAX; }
- static inline bool jsvIsStringExt(const JsVar *v) { return v && (v->flags&JSV_VARTYPEMASK)>=JSV_STRING_EXT_0 && (v->flags&JSV_VARTYPEMASK)<=JSV_STRING_EXT_MAX; } ///< The extra bits dumped onto the end of a string to store more data
- static inline bool jsvIsNumeric(const JsVar *v) { return v && (v->flags&JSV_VARTYPEMASK)>=JSV_NUMERICSTART && (v->flags&JSV_VARTYPEMASK)<=JSV_NUMERICEND; }
- static inline bool jsvIsFunction(const JsVar *v) { return v && (v->flags&JSV_VARTYPEMASK)==JSV_FUNCTION; }
- static inline bool jsvIsFunctionParameter(const JsVar *v) { return v && (v->flags&JSV_FUNCTION_PARAMETER) == JSV_FUNCTION_PARAMETER; }
- static inline bool jsvIsObject(const JsVar *v) { return v && (((v->flags&JSV_VARTYPEMASK)==JSV_OBJECT) || ((v->flags&JSV_VARTYPEMASK)==JSV_ROOT)); }
- static inline bool jsvIsArray(const JsVar *v) { return v && (v->flags&JSV_VARTYPEMASK)==JSV_ARRAY; }
- static inline bool jsvIsArrayBuffer(const JsVar *v) { return v && (v->flags&JSV_VARTYPEMASK)==JSV_ARRAYBUFFER; }
- static inline bool jsvIsArrayBufferName(const JsVar *v) { return v && (v->flags&(JSV_VARTYPEMASK|JSV_NAME))==JSV_ARRAYBUFFERNAME; }
- static inline bool jsvIsNative(const JsVar *v) { return v && (v->flags&JSV_NATIVE)!=0; }
- static inline bool jsvIsUndefined(const JsVar *v) { return v==0; }
- static inline bool jsvIsNull(const JsVar *v) { return v && (v->flags&JSV_VARTYPEMASK)==JSV_NULL; }
- static inline bool jsvIsBasic(const JsVar *v) { return jsvIsNumeric(v) || jsvIsString(v);} ///< Is this *not* an array/object/etc
- static inline bool jsvIsName(const JsVar *v) { return v && (v->flags & JSV_NAME)!=0; } ///< NAMEs are what's used to name a variable (it is not the data itself)
- static inline bool jsvIsIterable(const JsVar *v) {
- return jsvIsArray(v) || jsvIsObject(v) || jsvIsFunction(v) ||
- jsvIsString(v) || jsvIsArrayBuffer(v);
- }
- /** Does this string contain only Numeric characters? */
- bool jsvIsStringNumeric(const JsVar *var);
- /** Does this string contain only Numeric characters? This is for arrays
- * and makes the assertion that int_to_string(string_to_int(var))==var */
- bool jsvIsStringNumericStrict(const JsVar *var);
- // TODO: maybe isName shouldn't include ArrayBufferName?
- bool jsvHasCharacterData(const JsVar *v); ///< does the v->data union contain character data?
- bool jsvHasStringExt(const JsVar *v);
- /// Does this variable use firstChild/lastChild to point to multiple childrem
- bool jsvHasChildren(const JsVar *v);
- /// Is this variable a type that uses firstChild to point to a single Variable (ie. it doesn't have multiple children)
- bool jsvHasSingleChild(const JsVar *v);
- /// Does this variable have a 'ref' argument? Stringexts use it for extra character data
- static inline bool jsvHasRef(const JsVar *v) { return !jsvIsStringExt(v); }
- /// This is the number of characters a JsVar can contain, NOT string length
- static inline size_t jsvGetMaxCharactersInVar(const JsVar *v) {
- // see jsvCopy - we need to know about this in there too
- if (jsvIsStringExt(v)) return JSVAR_DATA_STRING_MAX_LEN;
- assert(jsvHasCharacterData(v));
- return JSVAR_DATA_STRING_LEN;
- }
- /// This is the number of characters a JsVar can contain, NOT string length
- static inline size_t jsvGetCharactersInVar(const JsVar *v) {
- assert(jsvIsString(v) || jsvIsStringExt(v));
- int f = v->flags&JSV_VARTYPEMASK;
- return (size_t)(f - ((f < JSV_STRING_EXT_0) ? JSV_STRING_0 : JSV_STRING_EXT_0));
- }
- /// This is the number of characters a JsVar can contain, NOT string length
- static inline void jsvSetCharactersInVar(JsVar *v, size_t chars) {
- assert(jsvIsString(v) || jsvIsStringExt(v));
- if (jsvIsString(v)) { assert(chars <= JSVAR_DATA_STRING_LEN); }
- if (jsvIsStringExt(v)) { assert(chars <= JSVAR_DATA_STRING_MAX_LEN); }
- int f = v->flags&JSV_VARTYPEMASK;
- v->flags = (JsVarFlags)((v->flags&(~JSV_VARTYPEMASK)) | (((f < JSV_STRING_EXT_0) ? JSV_STRING_0 : JSV_STRING_EXT_0) + (int)chars));
- }
- /** Check if two Basic Variables are equal (this IGNORES the value that is pointed to,
- * so 'a=5'=='a=7' but 'a=5'!='b=5')
- */
- bool jsvIsBasicVarEqual(JsVar *a, JsVar *b);
- /** Check if two things are equal. Basic vars are done by value,
- * for anything else the reference/pointer must be equal */
- bool jsvIsEqual(JsVar *a, JsVar *b);
- const char *jsvGetConstString(const JsVar *v); ///< Get a const string representing this variable - if we can. Otherwise return 0
- const char *jsvGetTypeOf(const JsVar *v); ///< Return the 'type' of the JS variable (eg. JS's typeof operator)
- size_t jsvGetString(const JsVar *v, char *str, size_t len); ///< Save this var as a string to the given buffer, and return how long it was (return val doesn't include terminating 0)
- void jsvSetString(JsVar *v, char *str, size_t len); ///< Set the Data in this string. This must JUST overwrite - not extend or shrink
- JsVar *jsvAsString(JsVar *var, bool unlockVar); ///< If var is a string, lock and return it, else create a new string
- size_t jsvGetStringLength(JsVar *v); ///< Get the length of this string, IF it is a string
- int jsvGetLinesInString(JsVar *v); ///< IN A STRING get the number of lines in the string (min=1)
- int jsvGetCharsOnLine(JsVar *v, int line); ///< IN A STRING Get the number of characters on a line - lines start at 1
- void jsvGetLineAndCol(JsVar *v, int charIdx, int* line, int *col); ///< IN A STRING, get the line and column of the given character. Both values must be non-null
- int jsvGetIndexFromLineAndCol(JsVar *v, int line, int col); ///< IN A STRING, get a character index from a line and column
- bool jsvIsStringEqual(JsVar *var, const char *str);
- int jsvCompareString(JsVar *va, JsVar *vb, int starta, int startb, bool equalAtEndOfString); ///< Compare 2 strings, starting from the given character positions
- int jsvCompareInteger(JsVar *va, JsVar *vb); ///< Compare 2 integers, >0 if va>vb, <0 if va<vb. If compared with a non-integer, that gets put later
- void jsvAppendString(JsVar *var, const char *str); ///< Append the given string to this one
- void jsvAppendStringBuf(JsVar *var, const char *str, int length); ///< Append the given string to this one - but does not use null-terminated strings
- void jsvAppendPrintf(JsVar *var, const char *fmt, ...); ///< Append the formatted string to a variable (see vcbprintf)
- static inline void jsvAppendCharacter(JsVar *var, char ch) { jsvAppendStringBuf(var, &ch, 1); }; ///< Append the given character to this string
- #define JSVAPPENDSTRINGVAR_MAXLENGTH (0x7FFFFFFF)
- void jsvAppendStringVar(JsVar *var, const JsVar *str, int stridx, int maxLength); ///< Append str to var. Both must be strings. stridx = start char or str, maxLength = max number of characters (can be JSVAPPENDSTRINGVAR_MAXLENGTH). stridx can be negative to go from end of string
- void jsvAppendStringVarComplete(JsVar *var, const JsVar *str); ///< Append all of str to var. Both must be strings.
- char jsvGetCharInString(JsVar *v, int idx);
- JsVarInt jsvGetInteger(const JsVar *v);
- void jsvSetInteger(JsVar *v, JsVarInt value); ///< Set an integer value (use carefully!)
- JsVarFloat jsvGetFloat(const JsVar *v); ///< Get the floating point representation of this var
- bool jsvGetBool(const JsVar *v);
- JsVar *jsvAsNumber(JsVar *var); ///< Convert the given variable to a number
- static inline JsVarInt _jsvGetIntegerAndUnLock(JsVar *v) { JsVarInt i = jsvGetInteger(v); jsvUnLock(v); return i; }
- static inline JsVarFloat _jsvGetFloatAndUnLock(JsVar *v) { JsVarFloat f = jsvGetFloat(v); jsvUnLock(v); return f; }
- static inline bool _jsvGetBoolAndUnLock(JsVar *v) { bool b = jsvGetBool(v); jsvUnLock(v); return b; }
- #ifdef SAVE_ON_FLASH
- JsVarInt jsvGetIntegerAndUnLock(JsVar *v);
- JsVarFloat jsvGetFloatAndUnLock(JsVar *v);
- bool jsvGetBoolAndUnLock(JsVar *v);
- #else
- #define jsvGetIntegerAndUnLock _jsvGetIntegerAndUnLock
- #define jsvGetFloatAndUnLock _jsvGetFloatAndUnLock
- #define jsvGetBoolAndUnLock _jsvGetBoolAndUnLock
- #endif
- /** Get the item at the given location in the array buffer and return the result */
- size_t jsvGetArrayBufferLength(JsVar *arrayBuffer);
- /** Get the item at the given location in the array buffer and return the result */
- JsVar *jsvArrayBufferGet(JsVar *arrayBuffer, JsVarInt index);
- /** Set the item at the given location in the array buffer */
- void jsvArrayBufferSet(JsVar *arrayBuffer, JsVarInt index, JsVar *value);
- /** Given an integer name that points to an arraybuffer or an arraybufferview, evaluate it and return the result */
- JsVar *jsvArrayBufferGetFromName(JsVar *name);
- /** If a is a name skip it and go to what it points to - and so on.
- * ALWAYS locks - so must unlock what it returns. It MAY
- * return 0. */
- JsVar *jsvSkipName(JsVar *a);
- /** If a is a name skip it and go to what it points to.
- * ALWAYS locks - so must unlock what it returns. It MAY
- * return 0. */
- JsVar *jsvSkipOneName(JsVar *a);
- /** If a is a's child is a name skip it and go to what it points to.
- * ALWAYS locks - so must unlock what it returns. */
- JsVar *jsvSkipToLastName(JsVar *a);
- /** Same as jsvSkipName, but ensures that 'a' is unlocked if it was
- * a name, so it can be used INLINE_FUNC */
- static inline JsVar *jsvSkipNameAndUnLock(JsVar *a) {
- JsVar *b = jsvSkipName(a);
- jsvUnLock(a);
- return b;
- }
- /** Same as jsvSkipOneName, but ensures that 'a' is unlocked if it was
- * a name, so it can be used INLINE_FUNC */
- static inline JsVar *jsvSkipOneNameAndUnLock(JsVar *a) {
- JsVar *b = jsvSkipOneName(a);
- jsvUnLock(a);
- return b;
- }
- /// MATHS!
- JsVar *jsvMathsOpSkipNames(JsVar *a, JsVar *b, int op);
- JsVar *jsvMathsOp(JsVar *a, JsVar *b, int op);
- /// Negates an integer/double value
- JsVar *jsvNegateAndUnLock(JsVar *v);
- /// Copy this variable and return the locked copy
- JsVar *jsvCopy(JsVar *src);
- /** Copy only a name, not what it points to. ALTHOUGH the link to what it points to is maintained unless linkChildren=false.
- If keepAsName==false, this will be converted into a normal variable */
- JsVar *jsvCopyNameOnly(JsVar *src, bool linkChildren, bool keepAsName);
- /// Tree related stuff
- void jsvAddName(JsVar *parent, JsVar *nameChild); // Add a child, which is itself a name
- JsVar *jsvAddNamedChild(JsVar *parent, JsVar *child, const char *name); // Add a child, and create a name for it. Returns a LOCKED var. DOES NOT CHECK FOR DUPLICATES
- JsVar *jsvSetNamedChild(JsVar *parent, JsVar *child, const char *name); // Add a child, and create a name for it. Returns a LOCKED name var. CHECKS FOR DUPLICATES
- JsVar *jsvSetValueOfName(JsVar *name, JsVar *src); // Set the value of a child created with jsvAddName,jsvAddNamedChild. Returns the UNLOCKED name argument
- JsVar *jsvFindChildFromString(JsVar *parent, const char *name, bool createIfNotFound); // Non-recursive finding of child with name. Returns a LOCKED var
- JsVar *jsvFindChildFromVar(JsVar *parent, JsVar *childName, bool addIfNotFound); // Non-recursive finding of child with name. Returns a LOCKED var
- static inline JsVar *jsvFindChildFromStringRef(JsVarRef parentref, const char *name, bool addIfNotFound) { // Non-recursive finding of child with name. Returns a LOCKED var
- JsVar *p = jsvLock(parentref);
- JsVar *v = jsvFindChildFromString(p, name, addIfNotFound);
- jsvUnLock(p);
- return v;
- }
- static inline JsVar *jsvFindChildFromVarRef(JsVarRef parentref, JsVar *childName, bool addIfNotFound) { // Non-recursive finding of child with name. Returns a LOCKED var
- JsVar *p = jsvLock(parentref);
- JsVar *v = jsvFindChildFromVar(p, childName, addIfNotFound);
- jsvUnLock(p);
- return v;
- }
- /// Remove a child - note that the child MUST ACTUALLY BE A CHILD!
- void jsvRemoveChild(JsVar *parent, JsVar *child);
- void jsvRemoveAllChildren(JsVar *parent);
- static inline void jsvRemoveNamedChild(JsVar *parent, const char *name) {
- JsVar *child = jsvFindChildFromString(parent, name, false);
- if (child) {
- jsvRemoveChild(parent, child);
- jsvUnLock(child);
- }
- }
- /// Get the named child of an object. If createChild!=0 then create the child
- JsVar *jsvObjectGetChild(JsVar *obj, const char *name, JsVarFlags createChild);
- /// Set the named child of an object, and return the child (so you can choose to unlock it if you want)
- JsVar *jsvObjectSetChild(JsVar *obj, const char *name, JsVar *child);
- int jsvGetChildren(JsVar *v); ///< number of children of a variable. also see jsvGetArrayLength and jsvGetLength
- JsVarInt jsvGetArrayLength(JsVar *arr); ///< Not the same as GetChildren, as it can be a sparse array
- JsVarInt jsvGetLength(JsVar *src); ///< General purpose length function. Does the 'right' thing
- size_t jsvCountJsVarsUsed(JsVar *v); ///< Count the amount of JsVars used. Mostly useful for debugging
- JsVar *jsvGetArrayItem(JsVar *arr, int index); ///< Get an item at the specified index in the array (and lock it)
- JsVar *jsvGetArrayIndexOf(JsVar *arr, JsVar *value, bool matchExact); ///< Get the index of the value in the array (matchExact==use pointer, not equality check)
- JsVarInt jsvArrayPushWithInitialSize(JsVar *arr, JsVar *value, JsVarInt initialValue); ///< Adds new elements to the end of an array, and returns the new length. initialValue is the item index when no items are currently in the array.
- JsVarInt jsvArrayPush(JsVar *arr, JsVar *value); ///< Adds a new element to the end of an array, and returns the new length
- JsVarInt jsvArrayPushAndUnLock(JsVar *arr, JsVar *value); ///< Adds a new element to the end of an array, unlocks it, and returns the new length
- JsVar *jsvArrayPop(JsVar *arr); ///< Removes the last element of an array, and returns that element (or 0 if empty). includes the NAME
- JsVar *jsvArrayPopFirst(JsVar *arr); ///< Removes the first element of an array, and returns that element (or 0 if empty) includes the NAME
- JsVar *jsvArrayGetLast(JsVar *arr); ///< Get the last element of an array (does not remove, unlike jsvArrayPop), and returns that element (or 0 if empty) includes the NAME
- JsVar *jsvArrayJoin(JsVar *arr, JsVar *filler); ///< Join all elements of an array together into a string
- void jsvArrayInsertBefore(JsVar *arr, JsVar *beforeIndex, JsVar *element); ///< Insert a new element before beforeIndex, DOES NOT UPDATE INDICES
- static inline bool jsvArrayIsEmpty(JsVar *arr) { assert(jsvIsArray(arr)); return !arr->firstChild; } ///< Return true is array is empty
- /** Write debug info for this Var out to the console */
- void jsvTrace(JsVarRef ref, int indent);
- /** Run a garbage collection sweep - return true if things have been freed */
- bool jsvGarbageCollect();
- /** Remove whitespace to the right of a string - on MULTIPLE LINES */
- JsVar *jsvStringTrimRight(JsVar *srcString);
- /** If v is the key of a function, return true if it is internal and shouldn't be visible to the user */
- bool jsvIsInternalFunctionKey(JsVar *v);
- /// If v is the key of an object, return true if it is internal and shouldn't be visible to the user
- bool jsvIsInternalObjectKey(JsVar *v);
- // --------------------------------------------------------------------------------------------
- typedef struct JsvStringIterator {
- size_t charIdx; ///< index of character in var
- size_t charsInVar; ///< total characters in var
- size_t index; ///< index in string
- JsVar *var; ///< current StringExt we're looking at
- } JsvStringIterator;
- // slight hack to enure we can use string iterator with const JsVars
- #define jsvStringIteratorNewConst(it,str,startIdx) jsvStringIteratorNew(it,(JsVar*)str,startIdx)
- void jsvStringIteratorNew(JsvStringIterator *it, JsVar *str, int startIdx);
- /// Gets the current character (or 0)
- static inline char jsvStringIteratorGetChar(JsvStringIterator *it) {
- if (!it->var) return 0;
- return it->var->varData.str[it->charIdx];
- }
- /// Gets the current (>=0) character (or -1)
- static inline int jsvStringIteratorGetCharOrMinusOne(JsvStringIterator *it) {
- if (!it->var) return -1;
- return (int)(unsigned char)it->var->varData.str[it->charIdx];
- }
- /// Do we have a character, or are we at the end?
- static inline bool jsvStringIteratorHasChar(JsvStringIterator *it) {
- return it->charIdx < it->charsInVar;
- }
- /// Sets a character (will not extend the string - just overwrites)
- static inline void jsvStringIteratorSetChar(JsvStringIterator *it, char c) {
- if (jsvStringIteratorHasChar(it))
- it->var->varData.str[it->charIdx] = c;
- }
- /// Gets the current index in the string
- static inline size_t jsvStringIteratorGetIndex(JsvStringIterator *it) {
- return it->index;
- }
- /// Move to next character
- void jsvStringIteratorNext(JsvStringIterator *it);
- /// Move to next character (this one is inlined where speed is needed)
- static inline void jsvStringIteratorNextInline(JsvStringIterator *it) {
- it->charIdx++;
- it->index++;
- if (it->charIdx >= it->charsInVar) {
- it->charIdx -= it->charsInVar;
- if (it->var && it->var->lastChild) {
- JsVar *next = jsvLock(it->var->lastChild);
- jsvUnLock(it->var);
- it->var = next;
- it->charsInVar = jsvGetCharactersInVar(it->var);
- } else {
- jsvUnLock(it->var);
- it->var = 0;
- it->charsInVar = 0;
- }
- }
- }
- /// Go to the end of the string iterator - for use with jsvStringIteratorAppend
- void jsvStringIteratorGotoEnd(JsvStringIterator *it);
- /// Append a character TO THE END of a string iterator
- void jsvStringIteratorAppend(JsvStringIterator *it, char ch);
- static inline void jsvStringIteratorFree(JsvStringIterator *it) {
- jsvUnLock(it->var);
- }
- // --------------------------------------------------------------------------------------------
- typedef struct JsArrayIterator {
- JsVar *var;
- } JsArrayIterator;
- static inline void jsvArrayIteratorNew(JsArrayIterator *it, JsVar *arr) {
- assert(jsvIsArray(arr));
- it->var = arr->firstChild ? jsvLock(arr->firstChild) : 0;
- }
- /// Gets the current array element (or 0)
- static inline JsVar *jsvArrayIteratorGetElement(JsArrayIterator *it) {
- if (!it->var) return 0; // end of array
- return it->var->firstChild ? jsvLock(it->var->firstChild) : 0; // might even be undefined
- }
- /// Gets the current array element index (or 0)
- static inline JsVar *jsvArrayIteratorGetIndex(JsArrayIterator *it) {
- if (!it->var) return 0;
- return jsvLockAgain(it->var);
- }
- /// Do we have a character, or are we at the end?
- static inline bool jsvArrayIteratorHasElement(JsArrayIterator *it) {
- return it->var != 0;
- }
- /// Move to next character
- static inline void jsvArrayIteratorNext(JsArrayIterator *it) {
- if (it->var) {
- JsVarRef next = it->var->nextSibling;
- jsvUnLock(it->var);
- it->var = next ? jsvLock(next) : 0;
- }
- }
- static inline void jsvArrayIteratorFree(JsArrayIterator *it) {
- jsvUnLock(it->var);
- }
- // --------------------------------------------------------------------------------------------
- typedef struct JsObjectIterator {
- JsVar *var;
- } JsObjectIterator;
- static inline void jsvObjectIteratorNew(JsObjectIterator *it, JsVar *obj) {
- assert(jsvIsObject(obj) || jsvIsFunction(obj));
- it->var = obj->firstChild ? jsvLock(obj->firstChild) : 0;
- }
- /// Gets the current object element key (or 0)
- static inline JsVar *jsvObjectIteratorGetKey(JsObjectIterator *it) {
- if (!it->var) return 0; // end of object
- return jsvLockAgain(it->var);
- }
- /// Gets the current object element value (or 0)
- static inline JsVar *jsvObjectIteratorGetValue(JsObjectIterator *it) {
- if (!it->var) return 0; // end of object
- return it->var->firstChild ? jsvLock(it->var->firstChild) : 0; // might even be undefined
- }
- /// Do we have a key, or are we at the end?
- static inline bool jsvObjectIteratorHasElement(JsObjectIterator *it) {
- return it->var != 0;
- }
- /// Move to next character
- static inline void jsvObjectIteratorNext(JsObjectIterator *it) {
- if (it->var) {
- JsVarRef next = it->var->nextSibling;
- jsvUnLock(it->var);
- it->var = next ? jsvLock(next) : 0;
- }
- }
- static inline void jsvObjectIteratorFree(JsObjectIterator *it) {
- jsvUnLock(it->var);
- }
- // --------------------------------------------------------------------------------------------
- typedef struct JsvArrayBufferIterator {
- JsvStringIterator it;
- JsVarDataArrayBufferViewType type;
- JsVarInt byteLength;
- JsVarInt byteOffset;
- JsVarInt index;
- bool hasAccessedElement;
- } JsvArrayBufferIterator;
- void jsvArrayBufferIteratorNew(JsvArrayBufferIterator *it, JsVar *arrayBuffer, JsVarInt index);
- JsVar *jsvArrayBufferIteratorGetValue(JsvArrayBufferIterator *it);
- JsVarInt jsvArrayBufferIteratorGetIntegerValue(JsvArrayBufferIterator *it);
- JsVarFloat jsvArrayBufferIteratorGetFloatValue(JsvArrayBufferIterator *it);
- void jsvArrayBufferIteratorSetValue(JsvArrayBufferIterator *it, JsVar *value);
- void jsvArrayBufferIteratorSetIntegerValue(JsvArrayBufferIterator *it, JsVarInt value);
- JsVar* jsvArrayBufferIteratorGetIndex(JsvArrayBufferIterator *it);
- bool jsvArrayBufferIteratorHasElement(JsvArrayBufferIterator *it);
- void jsvArrayBufferIteratorNext(JsvArrayBufferIterator *it);
- void jsvArrayBufferIteratorFree(JsvArrayBufferIterator *it);
- // --------------------------------------------------------------------------------------------
- union JsvIteratorUnion {
- JsvStringIterator str;
- JsObjectIterator obj;
- JsArrayIterator arr;
- JsvArrayBufferIterator buf;
- };
- /** General Purpose iterator, for Strings, Arrays, Objects, Typed Arrays */
- typedef struct JsvIterator {
- enum {JSVI_STRING, JSVI_ARRAY, JSVI_OBJECT, JSVI_ARRAYBUFFER } type;
- union JsvIteratorUnion it;
- } JsvIterator;
- void jsvIteratorNew(JsvIterator *it, JsVar *obj);
- JsVar *jsvIteratorGetKey(JsvIterator *it);
- JsVar *jsvIteratorGetValue(JsvIterator *it);
- JsVarInt jsvIteratorGetIntegerValue(JsvIterator *it);
- bool jsvIteratorHasElement(JsvIterator *it);
- void jsvIteratorNext(JsvIterator *it);
- void jsvIteratorFree(JsvIterator *it);
- #endif /* JSVAR_H_ */
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