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- /*
- * File : region.c
- * This file is part of RT-Thread RTOS
- * COPYRIGHT (C) 2006 - 2009, RT-Thread Development Team
- *
- * The license and distribution terms for this file may be
- * found in the file LICENSE in this distribution or at
- * http://www.rt-thread.org/license/LICENSE
- *
- * Change Logs:
- * Date Author Notes
- * 2009-10-16 Bernard first version
- */
- #include <rtgui/region.h>
- #include <rtgui/rtgui_system.h>
- /* #define good(reg) RT_ASSERT(rtgui_region16_valid(reg)) */
- #define good(reg)
- #define RTGUI_MIN(a,b) ((a) < (b) ? (a) : (b))
- #define RTGUI_MAX(a,b) ((a) > (b) ? (a) : (b))
- #define RTGUI_SHRT_MIN (-32767-1)
- #define RTGUI_SHRT_MAX 32767
- #define PIXREGION_NIL(reg) ((reg)->data && !(reg)->data->numRects)
- /* not a region */
- #define PIXREGION_NAR(reg) ((reg)->data == &rtgui_brokendata)
- #define PIXREGION_NUM_RECTS(reg) ((reg)->data ? (reg)->data->numRects : 1)
- #define PIXREGION_SIZE(reg) ((reg)->data ? (reg)->data->size : 0)
- #define PIXREGION_RECTS(reg) ((reg)->data ? (rtgui_rect_t *)((reg)->data + 1) \
- : &(reg)->extents)
- #define PIXREGION_BOXPTR(reg) ((rtgui_rect_t *)((reg)->data + 1))
- #define PIXREGION_BOX(reg,i) (&PIXREGION_BOXPTR(reg)[i])
- #define PIXREGION_TOP(reg) PIXREGION_BOX(reg, (reg)->data->numRects)
- #define PIXREGION_END(reg) PIXREGION_BOX(reg, (reg)->data->numRects - 1)
- #define PIXREGION_SZOF(n) (sizeof(rtgui_region_data_t) + ((n) * sizeof(rtgui_rect_t)))
- rtgui_rect_t rtgui_empty_rect = {0, 0, 0, 0};
- rtgui_point_t rtgui_empty_point = {0, 0};
- static rtgui_region_data_t rtgui_region_emptydata = {0, 0};
- static rtgui_region_data_t rtgui_brokendata = {0, 0};
- static rtgui_region_status_t rtgui_break(rtgui_region_t *pReg);
- /*
- * The functions in this file implement the Region abstraction used extensively
- * throughout the X11 sample server. A Region is simply a set of disjoint
- * (non-overlapping) rectangles, plus an "extent" rectangle which is the
- * smallest single rectangle that contains all the non-overlapping rectangles.
- *
- * A Region is implemented as a "y-x-banded" array of rectangles. This array
- * imposes two degrees of order. First, all rectangles are sorted by top side
- * y coordinate first (y1), and then by left side x coordinate (x1).
- *
- * Furthermore, the rectangles are grouped into "bands". Each rectangle in a
- * band has the same top y coordinate (y1), and each has the same bottom y
- * coordinate (y2). Thus all rectangles in a band differ only in their left
- * and right side (x1 and x2). Bands are implicit in the array of rectangles:
- * there is no separate list of band start pointers.
- *
- * The y-x band representation does not RTGUI_MINimize rectangles. In particular,
- * if a rectangle vertically crosses a band (the rectangle has scanlines in
- * the y1 to y2 area spanned by the band), then the rectangle may be broken
- * down into two or more smaller rectangles stacked one atop the other.
- *
- * ----------- -----------
- * | | | | band 0
- * | | -------- ----------- --------
- * | | | | in y-x banded | | | | band 1
- * | | | | form is | | | |
- * ----------- | | ----------- --------
- * | | | | band 2
- * -------- --------
- *
- * An added constraint on the rectangles is that they must cover as much
- * horizontal area as possible: no two rectangles within a band are allowed
- * to touch.
- *
- * Whenever possible, bands will be merged together to cover a greater vertical
- * distance (and thus reduce the number of rectangles). Two bands can be merged
- * only if the bottom of one touches the top of the other and they have
- * rectangles in the same places (of the same width, of course).
- *
- * Adam de Boor wrote most of the original region code. Joel McCormack
- * substantially modified or rewrote most of the core arithmetic routines, and
- * added rtgui_region_validate in order to support several speed improvements to
- * rtgui_region_validateTree. Bob Scheifler changed the representation to be more
- * compact when empty or a single rectangle, and did a bunch of gratuitous
- * reformatting. Carl Worth did further gratuitous reformatting while re-merging
- * the server and client region code into libpixregion.
- */
- /* true iff two Boxes overlap */
- #define EXTENTCHECK(r1,r2) \
- (!( ((r1)->x2 <= (r2)->x1) || \
- ((r1)->x1 >= (r2)->x2) || \
- ((r1)->y2 <= (r2)->y1) || \
- ((r1)->y1 >= (r2)->y2) ) )
- /* true iff (x,y) is in Box */
- #define INBOX(r,x,y) \
- ( ((r)->x2 > (x)) && \
- ((r)->x1 <= (x)) && \
- ((r)->y2 > (y)) && \
- ((r)->y1 <= (y)) )
- /* true iff Box r1 contains Box r2 */
- #define SUBSUMES(r1,r2) \
- ( ((r1)->x1 <= (r2)->x1) && \
- ((r1)->x2 >= (r2)->x2) && \
- ((r1)->y1 <= (r2)->y1) && \
- ((r1)->y2 >= (r2)->y2) )
- /* true iff box r1 and box r2 constitute cross */
- #define CROSS(r1,r2) \
- ( ((r1)->x1 <= (r2)->x1) && \
- ((r1)->x2 >= (r2)->x2) && \
- ((r1)->y1 >= (r2)->y1) && \
- ((r1)->y2 <= (r2)->y2) )
- #define allocData(n) rtgui_malloc(PIXREGION_SZOF(n))
- #define freeData(reg) if ((reg)->data && (reg)->data->size) rtgui_free((reg)->data)
- #define RECTALLOC_BAIL(pReg,n,bail) \
- if (!(pReg)->data || (((pReg)->data->numRects + (n)) > (pReg)->data->size)) \
- if (!rtgui_rect_alloc(pReg, n)) { goto bail; }
- #define RECTALLOC(pReg,n) \
- if (!(pReg)->data || (((pReg)->data->numRects + (n)) > (pReg)->data->size)) \
- if (!rtgui_rect_alloc(pReg, n)) { return RTGUI_REGION_STATUS_FAILURE; }
- #define ADDRECT(pNextRect,nx1,ny1,nx2,ny2) \
- { \
- pNextRect->x1 = nx1; \
- pNextRect->y1 = ny1; \
- pNextRect->x2 = nx2; \
- pNextRect->y2 = ny2; \
- pNextRect++; \
- }
- #define NEWRECT(pReg,pNextRect,nx1,ny1,nx2,ny2) \
- { \
- if (!(pReg)->data || ((pReg)->data->numRects == (pReg)->data->size))\
- { \
- if (!rtgui_rect_alloc(pReg, 1)) \
- return RTGUI_REGION_STATUS_FAILURE; \
- pNextRect = PIXREGION_TOP(pReg); \
- } \
- ADDRECT(pNextRect,nx1,ny1,nx2,ny2); \
- pReg->data->numRects++; \
- RT_ASSERT(pReg->data->numRects<=pReg->data->size); \
- }
- #define DOWNSIZE(reg,numRects) \
- if (((numRects) < ((reg)->data->size >> 1)) && ((reg)->data->size > 50)) \
- { \
- rtgui_region_data_t * NewData; \
- NewData = (rtgui_region_data_t *)rt_realloc((reg)->data, PIXREGION_SZOF(numRects)); \
- if (NewData) \
- { \
- NewData->size = (numRects); \
- (reg)->data = NewData; \
- } \
- }
- void rtgui_region_init(rtgui_region_t *region)
- {
- region->extents = rtgui_empty_rect;
- region->data = &rtgui_region_emptydata;
- }
- void rtgui_region_init_rect(rtgui_region_t *region,
- int x, int y, unsigned int width, unsigned int height)
- {
- region->extents.x1 = x;
- region->extents.y1 = y;
- region->extents.x2 = x + width;
- region->extents.y2 = y + height;
- region->data = RT_NULL;
- }
- void rtgui_region_init_with_extents(rtgui_region_t *region, const rtgui_rect_t *extents)
- {
- region->extents = *extents;
- region->data = RT_NULL;
- }
- void rtgui_region_fini(rtgui_region_t *region)
- {
- good(region);
- freeData(region);
- }
- int rtgui_region_num_rects(rtgui_region_t *region)
- {
- return PIXREGION_NUM_RECTS(region);
- }
- rtgui_rect_t *rtgui_region_rects(rtgui_region_t *region)
- {
- return PIXREGION_RECTS(region);
- }
- static rtgui_region_status_t rtgui_break(rtgui_region_t *region)
- {
- freeData(region);
- region->extents = rtgui_empty_rect;
- region->data = &rtgui_brokendata;
- return RTGUI_REGION_STATUS_FAILURE;
- }
- static rtgui_region_status_t rtgui_rect_alloc(rtgui_region_t *region, int n)
- {
- rtgui_region_data_t *data;
- if (!region->data)
- {
- n++;
- region->data = allocData(n);
- if (!region->data) return rtgui_break(region);
- region->data->numRects = 1;
- *PIXREGION_BOXPTR(region) = region->extents;
- }
- else if (!region->data->size)
- {
- region->data = allocData(n);
- if (!region->data) return rtgui_break(region);
- region->data->numRects = 0;
- }
- else
- {
- if (n == 1)
- {
- n = region->data->numRects;
- if (n > 500) /* XXX pick numbers out of a hat */
- n = 250;
- }
- n += region->data->numRects;
- data = (rtgui_region_data_t *)rt_realloc(region->data, PIXREGION_SZOF(n));
- if (!data) return rtgui_break(region);
- region->data = data;
- }
- region->data->size = n;
- return RTGUI_REGION_STATUS_SUCCESS;
- }
- rtgui_region_status_t rtgui_region_copy(rtgui_region_t *dst, rtgui_region_t *src)
- {
- good(dst);
- good(src);
- if (dst == src)
- return RTGUI_REGION_STATUS_SUCCESS;
- dst->extents = src->extents;
- if (!src->data || !src->data->size)
- {
- freeData(dst);
- dst->data = src->data;
- return RTGUI_REGION_STATUS_SUCCESS;
- }
- if (!dst->data || (dst->data->size < src->data->numRects))
- {
- freeData(dst);
- dst->data = allocData(src->data->numRects);
- if (!dst->data) return rtgui_break(dst);
- dst->data->size = src->data->numRects;
- }
- dst->data->numRects = src->data->numRects;
- rt_memmove((char *)PIXREGION_BOXPTR(dst), (char *)PIXREGION_BOXPTR(src),
- dst->data->numRects * sizeof(rtgui_rect_t));
- return RTGUI_REGION_STATUS_SUCCESS;
- }
- /*======================================================================
- * Generic Region Operator
- *====================================================================*/
- /*-
- *-----------------------------------------------------------------------
- * rtgui_coalesce --
- * Attempt to merge the boxes in the current band with those in the
- * previous one. We are guaranteed that the current band extends to
- * the end of the rects array. Used only by rtgui_op.
- *
- * Results:
- * The new index for the previous band.
- *
- * Side Effects:
- * If coalescing takes place:
- * - rectangles in the previous band will have their y2 fields
- * altered.
- * - region->data->numRects will be decreased.
- *
- *-----------------------------------------------------------------------
- */
- rt_inline int
- rtgui_coalesce(
- rtgui_region_t *region, /* Region to coalesce */
- int prevStart, /* Index of start of previous band */
- int curStart) /* Index of start of current band */
- {
- rtgui_rect_t *pPrevBox; /* Current box in previous band */
- rtgui_rect_t *pCurBox; /* Current box in current band */
- int numRects; /* Number rectangles in both bands */
- int y2; /* Bottom of current band */
- /*
- * Figure out how many rectangles are in the band.
- */
- numRects = curStart - prevStart;
- RT_ASSERT(numRects == region->data->numRects - curStart);
- if (!numRects) return curStart;
- /*
- * The bands may only be coalesced if the bottom of the previous
- * matches the top scanline of the current.
- */
- pPrevBox = PIXREGION_BOX(region, prevStart);
- pCurBox = PIXREGION_BOX(region, curStart);
- if (pPrevBox->y2 != pCurBox->y1) return curStart;
- /*
- * Make sure the bands have boxes in the same places. This
- * assumes that boxes have been added in such a way that they
- * cover the most area possible. I.e. two boxes in a band must
- * have some horizontal space between them.
- */
- y2 = pCurBox->y2;
- do
- {
- if ((pPrevBox->x1 != pCurBox->x1) || (pPrevBox->x2 != pCurBox->x2))
- {
- return (curStart);
- }
- pPrevBox++;
- pCurBox++;
- numRects--;
- }
- while (numRects);
- /*
- * The bands may be merged, so set the bottom y of each box
- * in the previous band to the bottom y of the current band.
- */
- numRects = curStart - prevStart;
- region->data->numRects -= numRects;
- do
- {
- pPrevBox--;
- pPrevBox->y2 = y2;
- numRects--;
- }
- while (numRects);
- return prevStart;
- }
- /* Quicky macro to avoid trivial reject procedure calls to rtgui_coalesce */
- #define Coalesce(newReg, prevBand, curBand) \
- if (curBand - prevBand == newReg->data->numRects - curBand) { \
- prevBand = rtgui_coalesce(newReg, prevBand, curBand); \
- } else { \
- prevBand = curBand; \
- }
- /*-
- *-----------------------------------------------------------------------
- * rtgui_region_appendNonO --
- * Handle a non-overlapping band for the union and subtract operations.
- * Just adds the (top/bottom-clipped) rectangles into the region.
- * Doesn't have to check for subsumption or anything.
- *
- * Results:
- * None.
- *
- * Side Effects:
- * region->data->numRects is incremented and the rectangles overwritten
- * with the rectangles we're passed.
- *
- *-----------------------------------------------------------------------
- */
- rt_inline rtgui_region_status_t
- rtgui_region_appendNonO(
- rtgui_region_t *region,
- rtgui_rect_t *r,
- rtgui_rect_t *rEnd,
- int y1,
- int y2)
- {
- rtgui_rect_t *pNextRect;
- int newRects;
- newRects = rEnd - r;
- RT_ASSERT(y1 < y2);
- RT_ASSERT(newRects != 0);
- /* Make sure we have enough space for all rectangles to be added */
- RECTALLOC(region, newRects);
- pNextRect = PIXREGION_TOP(region);
- region->data->numRects += newRects;
- do
- {
- RT_ASSERT(r->x1 < r->x2);
- ADDRECT(pNextRect, r->x1, y1, r->x2, y2);
- r++;
- }
- while (r != rEnd);
- return RTGUI_REGION_STATUS_SUCCESS;
- }
- #define FindBand(r, rBandEnd, rEnd, ry1) \
- { \
- ry1 = r->y1; \
- rBandEnd = r+1; \
- while ((rBandEnd != rEnd) && (rBandEnd->y1 == ry1)) { \
- rBandEnd++; \
- } \
- }
- #define AppendRegions(newReg, r, rEnd) \
- { \
- int newRects = rEnd - r; \
- if (newRects) { \
- RECTALLOC(newReg, newRects); \
- rt_memmove((char *)PIXREGION_TOP(newReg),(char *)r, \
- newRects * sizeof(rtgui_rect_t)); \
- newReg->data->numRects += newRects; \
- } \
- }
- /*-
- *-----------------------------------------------------------------------
- * rtgui_op --
- * Apply an operation to two regions. Called by rtgui_region_union, rtgui_region_inverse,
- * rtgui_region_subtract, rtgui_region_intersect.... Both regions MUST have at least one
- * rectangle, and cannot be the same object.
- *
- * Results:
- * RTGUI_REGION_STATUS_SUCCESS if successful.
- *
- * Side Effects:
- * The new region is overwritten.
- * pOverlap set to RTGUI_REGION_STATUS_SUCCESS if overlapFunc ever returns RTGUI_REGION_STATUS_SUCCESS.
- *
- * Notes:
- * The idea behind this function is to view the two regions as sets.
- * Together they cover a rectangle of area that this function divides
- * into horizontal bands where points are covered only by one region
- * or by both. For the first case, the nonOverlapFunc is called with
- * each the band and the band's upper and lower extents. For the
- * second, the overlapFunc is called to process the entire band. It
- * is responsible for clipping the rectangles in the band, though
- * this function provides the boundaries.
- * At the end of each band, the new region is coalesced, if possible,
- * to reduce the number of rectangles in the region.
- *
- *-----------------------------------------------------------------------
- */
- typedef rtgui_region_status_t (*OverlapProcPtr)(
- rtgui_region_t *region,
- rtgui_rect_t *r1,
- rtgui_rect_t *r1End,
- rtgui_rect_t *r2,
- rtgui_rect_t *r2End,
- short y1,
- short y2,
- int *pOverlap);
- static rtgui_region_status_t
- rtgui_op(
- rtgui_region_t *newReg, /* Place to store result */
- rtgui_region_t *reg1, /* First region in operation */
- rtgui_region_t *reg2, /* 2d region in operation */
- OverlapProcPtr overlapFunc, /* Function to call for over-
- * lapping bands */
- int appendNon1, /* Append non-overlapping bands */
- /* in region 1 ? */
- int appendNon2, /* Append non-overlapping bands */
- /* in region 2 ? */
- int *pOverlap)
- {
- rtgui_rect_t *r1; /* Pointer into first region */
- rtgui_rect_t *r2; /* Pointer into 2d region */
- rtgui_rect_t *r1End; /* End of 1st region */
- rtgui_rect_t *r2End; /* End of 2d region */
- short ybot; /* Bottom of intersection */
- short ytop; /* Top of intersection */
- rtgui_region_data_t *oldData; /* Old data for newReg */
- int prevBand; /* Index of start of
- * previous band in newReg */
- int curBand; /* Index of start of current
- * band in newReg */
- rtgui_rect_t *r1BandEnd; /* End of current band in r1 */
- rtgui_rect_t *r2BandEnd; /* End of current band in r2 */
- short top; /* Top of non-overlapping band */
- short bot; /* Bottom of non-overlapping band*/
- int r1y1; /* Temps for r1->y1 and r2->y1 */
- int r2y1;
- int newSize;
- int numRects;
- /*
- * Break any region computed from a broken region
- */
- if (PIXREGION_NAR(reg1) || PIXREGION_NAR(reg2))
- return rtgui_break(newReg);
- /*
- * Initialization:
- * set r1, r2, r1End and r2End appropriately, save the rectangles
- * of the destination region until the end in case it's one of
- * the two source regions, then mark the "new" region empty, allocating
- * another array of rectangles for it to use.
- */
- r1 = PIXREGION_RECTS(reg1);
- newSize = PIXREGION_NUM_RECTS(reg1);
- r1End = r1 + newSize;
- numRects = PIXREGION_NUM_RECTS(reg2);
- r2 = PIXREGION_RECTS(reg2);
- r2End = r2 + numRects;
- RT_ASSERT(r1 != r1End);
- RT_ASSERT(r2 != r2End);
- oldData = (rtgui_region_data_t *)RT_NULL;
- if (((newReg == reg1) && (newSize > 1)) ||
- ((newReg == reg2) && (numRects > 1)))
- {
- oldData = newReg->data;
- newReg->data = &rtgui_region_emptydata;
- }
- /* guess at new size */
- if (numRects > newSize)
- newSize = numRects;
- newSize <<= 1;
- if (!newReg->data)
- newReg->data = &rtgui_region_emptydata;
- else if (newReg->data->size)
- newReg->data->numRects = 0;
- if (newSize > newReg->data->size)
- if (!rtgui_rect_alloc(newReg, newSize))
- return RTGUI_REGION_STATUS_FAILURE;
- /*
- * Initialize ybot.
- * In the upcoRTGUI_MINg loop, ybot and ytop serve different functions depending
- * on whether the band being handled is an overlapping or non-overlapping
- * band.
- * In the case of a non-overlapping band (only one of the regions
- * has points in the band), ybot is the bottom of the most recent
- * intersection and thus clips the top of the rectangles in that band.
- * ytop is the top of the next intersection between the two regions and
- * serves to clip the bottom of the rectangles in the current band.
- * For an overlapping band (where the two regions intersect), ytop clips
- * the top of the rectangles of both regions and ybot clips the bottoms.
- */
- ybot = RTGUI_MIN(r1->y1, r2->y1);
- /*
- * prevBand serves to mark the start of the previous band so rectangles
- * can be coalesced into larger rectangles. qv. rtgui_coalesce, above.
- * In the beginning, there is no previous band, so prevBand == curBand
- * (curBand is set later on, of course, but the first band will always
- * start at index 0). prevBand and curBand must be indices because of
- * the possible expansion, and resultant moving, of the new region's
- * array of rectangles.
- */
- prevBand = 0;
- do
- {
- /*
- * This algorithm proceeds one source-band (as opposed to a
- * destination band, which is deterRTGUI_MINed by where the two regions
- * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
- * rectangle after the last one in the current band for their
- * respective regions.
- */
- RT_ASSERT(r1 != r1End);
- RT_ASSERT(r2 != r2End);
- FindBand(r1, r1BandEnd, r1End, r1y1);
- FindBand(r2, r2BandEnd, r2End, r2y1);
- /*
- * First handle the band that doesn't intersect, if any.
- *
- * Note that attention is restricted to one band in the
- * non-intersecting region at once, so if a region has n
- * bands between the current position and the next place it overlaps
- * the other, this entire loop will be passed through n times.
- */
- if (r1y1 < r2y1)
- {
- if (appendNon1)
- {
- top = RTGUI_MAX(r1y1, ybot);
- bot = RTGUI_MIN(r1->y2, r2y1);
- if (top != bot)
- {
- curBand = newReg->data->numRects;
- rtgui_region_appendNonO(newReg, r1, r1BandEnd, top, bot);
- Coalesce(newReg, prevBand, curBand);
- }
- }
- ytop = r2y1;
- }
- else if (r2y1 < r1y1)
- {
- if (appendNon2)
- {
- top = RTGUI_MAX(r2y1, ybot);
- bot = RTGUI_MIN(r2->y2, r1y1);
- if (top != bot)
- {
- curBand = newReg->data->numRects;
- rtgui_region_appendNonO(newReg, r2, r2BandEnd, top, bot);
- Coalesce(newReg, prevBand, curBand);
- }
- }
- ytop = r1y1;
- }
- else
- {
- ytop = r1y1;
- }
- /*
- * Now see if we've hit an intersecting band. The two bands only
- * intersect if ybot > ytop
- */
- ybot = RTGUI_MIN(r1->y2, r2->y2);
- if (ybot > ytop)
- {
- curBand = newReg->data->numRects;
- if ((* overlapFunc)(newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot,
- pOverlap) == RTGUI_REGION_STATUS_FAILURE)
- return RTGUI_REGION_STATUS_FAILURE;
- Coalesce(newReg, prevBand, curBand);
- }
- /*
- * If we've finished with a band (y2 == ybot) we skip forward
- * in the region to the next band.
- */
- if (r1->y2 == ybot) r1 = r1BandEnd;
- if (r2->y2 == ybot) r2 = r2BandEnd;
- }
- while (r1 != r1End && r2 != r2End);
- /*
- * Deal with whichever region (if any) still has rectangles left.
- *
- * We only need to worry about banding and coalescing for the very first
- * band left. After that, we can just group all remaining boxes,
- * regardless of how many bands, into one final append to the list.
- */
- if ((r1 != r1End) && appendNon1)
- {
- /* Do first nonOverlap1Func call, which may be able to coalesce */
- FindBand(r1, r1BandEnd, r1End, r1y1);
- curBand = newReg->data->numRects;
- rtgui_region_appendNonO(newReg, r1, r1BandEnd, RTGUI_MAX(r1y1, ybot), r1->y2);
- Coalesce(newReg, prevBand, curBand);
- /* Just append the rest of the boxes */
- AppendRegions(newReg, r1BandEnd, r1End);
- }
- else if ((r2 != r2End) && appendNon2)
- {
- /* Do first nonOverlap2Func call, which may be able to coalesce */
- FindBand(r2, r2BandEnd, r2End, r2y1);
- curBand = newReg->data->numRects;
- rtgui_region_appendNonO(newReg, r2, r2BandEnd, RTGUI_MAX(r2y1, ybot), r2->y2);
- Coalesce(newReg, prevBand, curBand);
- /* Append rest of boxes */
- AppendRegions(newReg, r2BandEnd, r2End);
- }
- if (oldData)
- rtgui_free(oldData);
- numRects = newReg->data->numRects;
- if (!numRects)
- {
- freeData(newReg);
- newReg->data = &rtgui_region_emptydata;
- }
- else if (numRects == 1)
- {
- newReg->extents = *PIXREGION_BOXPTR(newReg);
- freeData(newReg);
- newReg->data = (rtgui_region_data_t *)RT_NULL;
- }
- else
- {
- DOWNSIZE(newReg, numRects);
- }
- return RTGUI_REGION_STATUS_SUCCESS;
- }
- /*-
- *-----------------------------------------------------------------------
- * rtgui_set_extents --
- * Reset the extents of a region to what they should be. Called by
- * rtgui_region_subtract and rtgui_region_intersect as they can't figure it out along the
- * way or do so easily, as rtgui_region_union can.
- *
- * Results:
- * None.
- *
- * Side Effects:
- * The region's 'extents' structure is overwritten.
- *
- *-----------------------------------------------------------------------
- */
- static void
- rtgui_set_extents(rtgui_region_t *region)
- {
- rtgui_rect_t *box, *boxEnd;
- if (!region->data)
- return;
- if (!region->data->size)
- {
- region->extents.x2 = region->extents.x1;
- region->extents.y2 = region->extents.y1;
- return;
- }
- box = PIXREGION_BOXPTR(region);
- boxEnd = PIXREGION_END(region);
- /*
- * Since box is the first rectangle in the region, it must have the
- * smallest y1 and since boxEnd is the last rectangle in the region,
- * it must have the largest y2, because of banding. Initialize x1 and
- * x2 from box and boxEnd, resp., as good things to initialize them
- * to...
- */
- region->extents.x1 = box->x1;
- region->extents.y1 = box->y1;
- region->extents.x2 = boxEnd->x2;
- region->extents.y2 = boxEnd->y2;
- RT_ASSERT(region->extents.y1 < region->extents.y2);
- while (box <= boxEnd)
- {
- if (box->x1 < region->extents.x1)
- region->extents.x1 = box->x1;
- if (box->x2 > region->extents.x2)
- region->extents.x2 = box->x2;
- box++;
- };
- RT_ASSERT(region->extents.x1 < region->extents.x2);
- }
- /*======================================================================
- * Region Intersection
- *====================================================================*/
- /*-
- *-----------------------------------------------------------------------
- * rtgui_region_intersectO --
- * Handle an overlapping band for rtgui_region_intersect.
- *
- * Results:
- * RTGUI_REGION_STATUS_SUCCESS if successful.
- *
- * Side Effects:
- * Rectangles may be added to the region.
- *
- *-----------------------------------------------------------------------
- */
- /*ARGSUSED*/
- static rtgui_region_status_t
- rtgui_region_intersectO(
- rtgui_region_t *region,
- rtgui_rect_t *r1,
- rtgui_rect_t *r1End,
- rtgui_rect_t *r2,
- rtgui_rect_t *r2End,
- short y1,
- short y2,
- int *pOverlap)
- {
- int x1;
- int x2;
- rtgui_rect_t *pNextRect;
- pNextRect = PIXREGION_TOP(region);
- RT_ASSERT(y1 < y2);
- RT_ASSERT(r1 != r1End && r2 != r2End);
- do
- {
- x1 = RTGUI_MAX(r1->x1, r2->x1);
- x2 = RTGUI_MIN(r1->x2, r2->x2);
- /*
- * If there's any overlap between the two rectangles, add that
- * overlap to the new region.
- */
- if (x1 < x2)
- NEWRECT(region, pNextRect, x1, y1, x2, y2);
- /*
- * Advance the pointer(s) with the leftmost right side, since the next
- * rectangle on that list may still overlap the other region's
- * current rectangle.
- */
- if (r1->x2 == x2)
- {
- r1++;
- }
- if (r2->x2 == x2)
- {
- r2++;
- }
- }
- while ((r1 != r1End) && (r2 != r2End));
- return RTGUI_REGION_STATUS_SUCCESS;
- }
- rtgui_region_status_t
- rtgui_region_intersect(rtgui_region_t *newReg,
- rtgui_region_t *reg1,
- rtgui_region_t *reg2)
- {
- good(reg1);
- good(reg2);
- good(newReg);
- /* check for trivial reject */
- if (PIXREGION_NIL(reg1) || PIXREGION_NIL(reg2) ||
- !EXTENTCHECK(®1->extents, ®2->extents))
- {
- /* Covers about 20% of all cases */
- freeData(newReg);
- newReg->extents.x2 = newReg->extents.x1;
- newReg->extents.y2 = newReg->extents.y1;
- if (PIXREGION_NAR(reg1) || PIXREGION_NAR(reg2))
- {
- newReg->data = &rtgui_brokendata;
- return RTGUI_REGION_STATUS_FAILURE;
- }
- else
- newReg->data = &rtgui_region_emptydata;
- }
- else if (!reg1->data && !reg2->data)
- {
- /* Covers about 80% of cases that aren't trivially rejected */
- newReg->extents.x1 = RTGUI_MAX(reg1->extents.x1, reg2->extents.x1);
- newReg->extents.y1 = RTGUI_MAX(reg1->extents.y1, reg2->extents.y1);
- newReg->extents.x2 = RTGUI_MIN(reg1->extents.x2, reg2->extents.x2);
- newReg->extents.y2 = RTGUI_MIN(reg1->extents.y2, reg2->extents.y2);
- freeData(newReg);
- newReg->data = (rtgui_region_data_t *)RT_NULL;
- }
- else if (!reg2->data && SUBSUMES(®2->extents, ®1->extents))
- {
- return rtgui_region_copy(newReg, reg1);
- }
- else if (!reg1->data && SUBSUMES(®1->extents, ®2->extents))
- {
- return rtgui_region_copy(newReg, reg2);
- }
- else if (reg1 == reg2)
- {
- return rtgui_region_copy(newReg, reg1);
- }
- else
- {
- /* General purpose intersection */
- int overlap; /* result ignored */
- if (!rtgui_op(newReg, reg1, reg2, rtgui_region_intersectO, RTGUI_REGION_STATUS_FAILURE, RTGUI_REGION_STATUS_FAILURE,
- &overlap))
- return RTGUI_REGION_STATUS_FAILURE;
- rtgui_set_extents(newReg);
- }
- good(newReg);
- return(RTGUI_REGION_STATUS_SUCCESS);
- }
- rtgui_region_status_t
- rtgui_region_intersect_rect(rtgui_region_t *newReg,
- rtgui_region_t *reg1,
- rtgui_rect_t *rect)
- {
- rtgui_region_t region;
- region.data = RT_NULL;
- region.extents.x1 = rect->x1;
- region.extents.y1 = rect->y1;
- region.extents.x2 = rect->x2;
- region.extents.y2 = rect->y2;
- return rtgui_region_intersect(newReg, reg1, ®ion);
- }
- #define MERGERECT(r) \
- { \
- if (r->x1 <= x2) { \
- /* Merge with current rectangle */ \
- if (r->x1 < x2) *pOverlap = RTGUI_REGION_STATUS_SUCCESS; \
- if (x2 < r->x2) x2 = r->x2; \
- } else { \
- /* Add current rectangle, start new one */ \
- NEWRECT(region, pNextRect, x1, y1, x2, y2); \
- x1 = r->x1; \
- x2 = r->x2; \
- } \
- r++; \
- }
- /*======================================================================
- * Region Union
- *====================================================================*/
- /*-
- *-----------------------------------------------------------------------
- * rtgui_region_unionO --
- * Handle an overlapping band for the union operation. Picks the
- * left-most rectangle each time and merges it into the region.
- *
- * Results:
- * RTGUI_REGION_STATUS_SUCCESS if successful.
- *
- * Side Effects:
- * region is overwritten.
- * pOverlap is set to RTGUI_REGION_STATUS_SUCCESS if any boxes overlap.
- *
- *-----------------------------------------------------------------------
- */
- static rtgui_region_status_t
- rtgui_region_unionO(
- rtgui_region_t *region,
- rtgui_rect_t *r1,
- rtgui_rect_t *r1End,
- rtgui_rect_t *r2,
- rtgui_rect_t *r2End,
- short y1,
- short y2,
- int *pOverlap)
- {
- rtgui_rect_t *pNextRect;
- int x1; /* left and right side of current union */
- int x2;
- RT_ASSERT(y1 < y2);
- RT_ASSERT(r1 != r1End && r2 != r2End);
- pNextRect = PIXREGION_TOP(region);
- /* Start off current rectangle */
- if (r1->x1 < r2->x1)
- {
- x1 = r1->x1;
- x2 = r1->x2;
- r1++;
- }
- else
- {
- x1 = r2->x1;
- x2 = r2->x2;
- r2++;
- }
- while (r1 != r1End && r2 != r2End)
- {
- if (r1->x1 < r2->x1) MERGERECT(r1) else MERGERECT(r2);
- }
- /* Finish off whoever (if any) is left */
- if (r1 != r1End)
- {
- do
- {
- MERGERECT(r1);
- }
- while (r1 != r1End);
- }
- else if (r2 != r2End)
- {
- do
- {
- MERGERECT(r2);
- }
- while (r2 != r2End);
- }
- /* Add current rectangle */
- NEWRECT(region, pNextRect, x1, y1, x2, y2);
- return RTGUI_REGION_STATUS_SUCCESS;
- }
- /* Convenience function for perforRTGUI_MINg union of region with a single rectangle */
- rtgui_region_status_t
- rtgui_region_union_rect(rtgui_region_t *dest, rtgui_region_t *source, rtgui_rect_t *rect)
- {
- rtgui_region_t region;
- region.data = RT_NULL;
- region.extents.x1 = rect->x1;
- region.extents.y1 = rect->y1;
- region.extents.x2 = rect->x2;
- region.extents.y2 = rect->y2;
- return rtgui_region_union(dest, source, ®ion);
- }
- rtgui_region_status_t
- rtgui_region_union(rtgui_region_t *newReg, rtgui_region_t *reg1, rtgui_region_t *reg2)
- {
- int overlap; /* result ignored */
- /* Return RTGUI_REGION_STATUS_SUCCESS if some overlap between reg1, reg2 */
- good(reg1);
- good(reg2);
- good(newReg);
- /* checks all the simple cases */
- /*
- * Region 1 and 2 are the same
- */
- if (reg1 == reg2)
- {
- return rtgui_region_copy(newReg, reg1);
- }
- /*
- * Region 1 is empty
- */
- if (PIXREGION_NIL(reg1))
- {
- if (PIXREGION_NAR(reg1)) return rtgui_break(newReg);
- if (newReg != reg2)
- return rtgui_region_copy(newReg, reg2);
- return RTGUI_REGION_STATUS_SUCCESS;
- }
- /*
- * Region 2 is empty
- */
- if (PIXREGION_NIL(reg2))
- {
- if (PIXREGION_NAR(reg2)) return rtgui_break(newReg);
- if (newReg != reg1)
- return rtgui_region_copy(newReg, reg1);
- return RTGUI_REGION_STATUS_SUCCESS;
- }
- /*
- * Region 1 completely subsumes region 2
- */
- if (!reg1->data && SUBSUMES(®1->extents, ®2->extents))
- {
- if (newReg != reg1)
- return rtgui_region_copy(newReg, reg1);
- return RTGUI_REGION_STATUS_SUCCESS;
- }
- /*
- * Region 2 completely subsumes region 1
- */
- if (!reg2->data && SUBSUMES(®2->extents, ®1->extents))
- {
- if (newReg != reg2)
- return rtgui_region_copy(newReg, reg2);
- return RTGUI_REGION_STATUS_SUCCESS;
- }
- if (!rtgui_op(newReg, reg1, reg2, rtgui_region_unionO, RTGUI_REGION_STATUS_SUCCESS, RTGUI_REGION_STATUS_SUCCESS, &overlap))
- return RTGUI_REGION_STATUS_FAILURE;
- newReg->extents.x1 = RTGUI_MIN(reg1->extents.x1, reg2->extents.x1);
- newReg->extents.y1 = RTGUI_MIN(reg1->extents.y1, reg2->extents.y1);
- newReg->extents.x2 = RTGUI_MAX(reg1->extents.x2, reg2->extents.x2);
- newReg->extents.y2 = RTGUI_MAX(reg1->extents.y2, reg2->extents.y2);
- good(newReg);
- return RTGUI_REGION_STATUS_SUCCESS;
- }
- /*======================================================================
- * Batch Rectangle Union
- *====================================================================*/
- /*-
- *-----------------------------------------------------------------------
- * rtgui_region_append --
- *
- * "Append" the rgn rectangles onto the end of dstrgn, maintaining
- * knowledge of YX-banding when it's easy. Otherwise, dstrgn just
- * becomes a non-y-x-banded random collection of rectangles, and not
- * yet a true region. After a sequence of appends, the caller must
- * call rtgui_region_validate to ensure that a valid region is constructed.
- *
- * Results:
- * RTGUI_REGION_STATUS_SUCCESS if successful.
- *
- * Side Effects:
- * dstrgn is modified if rgn has rectangles.
- *
- */
- rtgui_region_status_t
- rtgui_region_append(rtgui_region_t *dstrgn,
- rtgui_region_t *rgn)
- {
- int numRects, dnumRects, size;
- rtgui_rect_t *new, *old;
- int prepend;
- if (PIXREGION_NAR(rgn)) return rtgui_break(dstrgn);
- if (!rgn->data && (dstrgn->data == &rtgui_region_emptydata))
- {
- dstrgn->extents = rgn->extents;
- dstrgn->data = (rtgui_region_data_t *)RT_NULL;
- return RTGUI_REGION_STATUS_SUCCESS;
- }
- numRects = PIXREGION_NUM_RECTS(rgn);
- if (!numRects)
- return RTGUI_REGION_STATUS_SUCCESS;
- prepend = RTGUI_REGION_STATUS_FAILURE;
- size = numRects;
- dnumRects = PIXREGION_NUM_RECTS(dstrgn);
- if (!dnumRects && (size < 200))
- size = 200; /* XXX pick numbers out of a hat */
- RECTALLOC(dstrgn, size);
- old = PIXREGION_RECTS(rgn);
- if (!dnumRects)
- dstrgn->extents = rgn->extents;
- else if (dstrgn->extents.x2 > dstrgn->extents.x1)
- {
- rtgui_rect_t *first, *last;
- first = old;
- last = PIXREGION_BOXPTR(dstrgn) + (dnumRects - 1);
- if ((first->y1 > last->y2) ||
- ((first->y1 == last->y1) && (first->y2 == last->y2) &&
- (first->x1 > last->x2)))
- {
- if (rgn->extents.x1 < dstrgn->extents.x1)
- dstrgn->extents.x1 = rgn->extents.x1;
- if (rgn->extents.x2 > dstrgn->extents.x2)
- dstrgn->extents.x2 = rgn->extents.x2;
- dstrgn->extents.y2 = rgn->extents.y2;
- }
- else
- {
- first = PIXREGION_BOXPTR(dstrgn);
- last = old + (numRects - 1);
- if ((first->y1 > last->y2) ||
- ((first->y1 == last->y1) && (first->y2 == last->y2) &&
- (first->x1 > last->x2)))
- {
- prepend = RTGUI_REGION_STATUS_SUCCESS;
- if (rgn->extents.x1 < dstrgn->extents.x1)
- dstrgn->extents.x1 = rgn->extents.x1;
- if (rgn->extents.x2 > dstrgn->extents.x2)
- dstrgn->extents.x2 = rgn->extents.x2;
- dstrgn->extents.y1 = rgn->extents.y1;
- }
- else
- dstrgn->extents.x2 = dstrgn->extents.x1;
- }
- }
- if (prepend)
- {
- new = PIXREGION_BOX(dstrgn, numRects);
- if (dnumRects == 1)
- *new = *PIXREGION_BOXPTR(dstrgn);
- else
- rt_memmove((char *)new, (char *)PIXREGION_BOXPTR(dstrgn),
- dnumRects * sizeof(rtgui_rect_t));
- new = PIXREGION_BOXPTR(dstrgn);
- }
- else
- new = PIXREGION_BOXPTR(dstrgn) + dnumRects;
- if (numRects == 1)
- *new = *old;
- else
- rt_memmove((char *)new, (char *)old, numRects * sizeof(rtgui_rect_t));
- dstrgn->data->numRects += numRects;
- return RTGUI_REGION_STATUS_SUCCESS;
- }
- #define ExchangeRects(a, b) \
- { \
- rtgui_rect_t t; \
- t = rects[a]; \
- rects[a] = rects[b]; \
- rects[b] = t; \
- }
- static void QuickSortRects(rtgui_rect_t rects[], int numRects)
- {
- int y1;
- int x1;
- int i, j;
- rtgui_rect_t *r;
- /* Always called with numRects > 1 */
- do
- {
- if (numRects == 2)
- {
- if (rects[0].y1 > rects[1].y1 ||
- (rects[0].y1 == rects[1].y1 && rects[0].x1 > rects[1].x1))
- ExchangeRects(0, 1);
- return;
- }
- /* Choose partition element, stick in location 0 */
- ExchangeRects(0, numRects >> 1);
- y1 = rects[0].y1;
- x1 = rects[0].x1;
- /* Partition array */
- i = 0;
- j = numRects;
- do
- {
- r = &(rects[i]);
- do
- {
- r++;
- i++;
- }
- while (i != numRects &&
- (r->y1 < y1 || (r->y1 == y1 && r->x1 < x1)));
- r = &(rects[j]);
- do
- {
- r--;
- j--;
- }
- while (y1 < r->y1 || (y1 == r->y1 && x1 < r->x1));
- if (i < j)
- ExchangeRects(i, j);
- }
- while (i < j);
- /* Move partition element back to middle */
- ExchangeRects(0, j);
- /* Recurse */
- if (numRects - j - 1 > 1)
- QuickSortRects(&rects[j + 1], numRects - j - 1);
- numRects = j;
- }
- while (numRects > 1);
- }
- /*-
- *-----------------------------------------------------------------------
- * rtgui_region_validate --
- *
- * Take a ``region'' which is a non-y-x-banded random collection of
- * rectangles, and compute a nice region which is the union of all the
- * rectangles.
- *
- * Results:
- * RTGUI_REGION_STATUS_SUCCESS if successful.
- *
- * Side Effects:
- * The passed-in ``region'' may be modified.
- * pOverlap set to RTGUI_REGION_STATUS_SUCCESS if any retangles overlapped, else RTGUI_REGION_STATUS_FAILURE;
- *
- * Strategy:
- * Step 1. Sort the rectangles into ascending order with primary key y1
- * and secondary key x1.
- *
- * Step 2. Split the rectangles into the RTGUI_MINimum number of proper y-x
- * banded regions. This may require horizontally merging
- * rectangles, and vertically coalescing bands. With any luck,
- * this step in an identity transformation (ala the Box widget),
- * or a coalescing into 1 box (ala Menus).
- *
- * Step 3. Merge the separate regions down to a single region by calling
- * rtgui_region_union. Maximize the work each rtgui_region_union call does by using
- * a binary merge.
- *
- *-----------------------------------------------------------------------
- */
- rtgui_region_status_t rtgui_region_validate(rtgui_region_t *badreg,
- int *pOverlap)
- {
- /* Descriptor for regions under construction in Step 2. */
- typedef struct
- {
- rtgui_region_t reg;
- int prevBand;
- int curBand;
- }
- RegionInfo;
- int numRects; /* Original numRects for badreg */
- RegionInfo *ri; /* Array of current regions */
- int numRI; /* Number of entries used in ri */
- int sizeRI; /* Number of entries available in ri */
- int i; /* Index into rects */
- int j; /* Index into ri */
- RegionInfo *rit; /* &ri[j] */
- rtgui_region_t *reg; /* ri[j].reg */
- rtgui_rect_t *box; /* Current box in rects */
- rtgui_rect_t *riBox; /* Last box in ri[j].reg */
- rtgui_region_t *hreg; /* ri[j_half].reg */
- rtgui_region_status_t ret = RTGUI_REGION_STATUS_SUCCESS;
- *pOverlap = RTGUI_REGION_STATUS_FAILURE;
- if (!badreg->data)
- {
- good(badreg);
- return RTGUI_REGION_STATUS_SUCCESS;
- }
- numRects = badreg->data->numRects;
- if (!numRects)
- {
- if (PIXREGION_NAR(badreg))
- return RTGUI_REGION_STATUS_FAILURE;
- good(badreg);
- return RTGUI_REGION_STATUS_SUCCESS;
- }
- if (badreg->extents.x1 < badreg->extents.x2)
- {
- if ((numRects) == 1)
- {
- freeData(badreg);
- badreg->data = (rtgui_region_data_t *) RT_NULL;
- }
- else
- {
- DOWNSIZE(badreg, numRects);
- }
- good(badreg);
- return RTGUI_REGION_STATUS_SUCCESS;
- }
- /* Step 1: Sort the rects array into ascending (y1, x1) order */
- QuickSortRects(PIXREGION_BOXPTR(badreg), numRects);
- /* Step 2: Scatter the sorted array into the RTGUI_MINimum number of regions */
- /* Set up the first region to be the first rectangle in badreg */
- /* Note that step 2 code will never overflow the ri[0].reg rects array */
- ri = (RegionInfo *) rtgui_malloc(4 * sizeof(RegionInfo));
- if (!ri) return rtgui_break(badreg);
- sizeRI = 4;
- numRI = 1;
- ri[0].prevBand = 0;
- ri[0].curBand = 0;
- ri[0].reg = *badreg;
- box = PIXREGION_BOXPTR(&ri[0].reg);
- ri[0].reg.extents = *box;
- ri[0].reg.data->numRects = 1;
- /* Now scatter rectangles into the RTGUI_MINimum set of valid regions. If the
- next rectangle to be added to a region would force an existing rectangle
- in the region to be split up in order to maintain y-x banding, just
- forget it. Try the next region. If it doesn't fit cleanly into any
- region, make a new one. */
- for (i = numRects; --i > 0;)
- {
- box++;
- /* Look for a region to append box to */
- for (j = numRI, rit = ri; --j >= 0; rit++)
- {
- reg = &rit->reg;
- riBox = PIXREGION_END(reg);
- if (box->y1 == riBox->y1 && box->y2 == riBox->y2)
- {
- /* box is in same band as riBox. Merge or append it */
- if (box->x1 <= riBox->x2)
- {
- /* Merge it with riBox */
- if (box->x1 < riBox->x2) *pOverlap = RTGUI_REGION_STATUS_SUCCESS;
- if (box->x2 > riBox->x2) riBox->x2 = box->x2;
- }
- else
- {
- RECTALLOC_BAIL(reg, 1, bail);
- *PIXREGION_TOP(reg) = *box;
- reg->data->numRects++;
- }
- goto NextRect; /* So sue me */
- }
- else if (box->y1 >= riBox->y2)
- {
- /* Put box into new band */
- if (reg->extents.x2 < riBox->x2) reg->extents.x2 = riBox->x2;
- if (reg->extents.x1 > box->x1) reg->extents.x1 = box->x1;
- Coalesce(reg, rit->prevBand, rit->curBand);
- rit->curBand = reg->data->numRects;
- RECTALLOC_BAIL(reg, 1, bail);
- *PIXREGION_TOP(reg) = *box;
- reg->data->numRects++;
- goto NextRect;
- }
- /* Well, this region was inappropriate. Try the next one. */
- } /* for j */
- /* Uh-oh. No regions were appropriate. Create a new one. */
- if (sizeRI == numRI)
- {
- /* Oops, allocate space for new region information */
- sizeRI <<= 1;
- rit = (RegionInfo *) rt_realloc(ri, sizeRI * sizeof(RegionInfo));
- if (!rit)
- goto bail;
- ri = rit;
- rit = &ri[numRI];
- }
- numRI++;
- rit->prevBand = 0;
- rit->curBand = 0;
- rit->reg.extents = *box;
- rit->reg.data = (rtgui_region_data_t *)RT_NULL;
- if (!rtgui_rect_alloc(&rit->reg, (i + numRI) / numRI)) /* MUST force allocation */
- goto bail;
- NextRect:
- ;
- } /* for i */
- /* Make a final pass over each region in order to Coalesce and set
- extents.x2 and extents.y2 */
- for (j = numRI, rit = ri; --j >= 0; rit++)
- {
- reg = &rit->reg;
- riBox = PIXREGION_END(reg);
- reg->extents.y2 = riBox->y2;
- if (reg->extents.x2 < riBox->x2) reg->extents.x2 = riBox->x2;
- Coalesce(reg, rit->prevBand, rit->curBand);
- if (reg->data->numRects == 1) /* keep unions happy below */
- {
- freeData(reg);
- reg->data = (rtgui_region_data_t *)RT_NULL;
- }
- }
- /* Step 3: Union all regions into a single region */
- while (numRI > 1)
- {
- int half = numRI / 2;
- for (j = numRI & 1; j < (half + (numRI & 1)); j++)
- {
- reg = &ri[j].reg;
- hreg = &ri[j + half].reg;
- if (!rtgui_op(reg, reg, hreg, rtgui_region_unionO, RTGUI_REGION_STATUS_SUCCESS, RTGUI_REGION_STATUS_SUCCESS, pOverlap))
- ret = RTGUI_REGION_STATUS_FAILURE;
- if (hreg->extents.x1 < reg->extents.x1)
- reg->extents.x1 = hreg->extents.x1;
- if (hreg->extents.y1 < reg->extents.y1)
- reg->extents.y1 = hreg->extents.y1;
- if (hreg->extents.x2 > reg->extents.x2)
- reg->extents.x2 = hreg->extents.x2;
- if (hreg->extents.y2 > reg->extents.y2)
- reg->extents.y2 = hreg->extents.y2;
- freeData(hreg);
- }
- numRI -= half;
- }
- *badreg = ri[0].reg;
- rtgui_free(ri);
- good(badreg);
- return ret;
- bail:
- for (i = 0; i < numRI; i++)
- freeData(&ri[i].reg);
- rtgui_free(ri);
- return rtgui_break(badreg);
- }
- /*======================================================================
- * Region Subtraction
- *====================================================================*/
- /*-
- *-----------------------------------------------------------------------
- * rtgui_region_subtractO --
- * Overlapping band subtraction. x1 is the left-most point not yet
- * checked.
- *
- * Results:
- * RTGUI_REGION_STATUS_SUCCESS if successful.
- *
- * Side Effects:
- * region may have rectangles added to it.
- *
- *-----------------------------------------------------------------------
- */
- /*ARGSUSED*/
- static rtgui_region_status_t
- rtgui_region_subtractO(
- rtgui_region_t *region,
- rtgui_rect_t *r1,
- rtgui_rect_t *r1End,
- rtgui_rect_t *r2,
- rtgui_rect_t *r2End,
- short y1,
- short y2,
- int *pOverlap)
- {
- rtgui_rect_t *pNextRect;
- int x1;
- x1 = r1->x1;
- RT_ASSERT(y1 < y2);
- RT_ASSERT(r1 != r1End && r2 != r2End);
- pNextRect = PIXREGION_TOP(region);
- do
- {
- if (r2->x2 <= x1)
- {
- /*
- * Subtrahend entirely to left of minuend: go to next subtrahend.
- */
- r2++;
- }
- else if (r2->x1 <= x1)
- {
- /*
- * Subtrahend preceeds RTGUI_MINuend: nuke left edge of minuend.
- */
- x1 = r2->x2;
- if (x1 >= r1->x2)
- {
- /*
- * Minuend completely covered: advance to next minuend and
- * reset left fence to edge of new RTGUI_MINuend.
- */
- r1++;
- if (r1 != r1End)
- x1 = r1->x1;
- }
- else
- {
- /*
- * Subtrahend now used up since it doesn't extend beyond
- * minuend
- */
- r2++;
- }
- }
- else if (r2->x1 < r1->x2)
- {
- /*
- * Left part of subtrahend covers part of minuend: add uncovered
- * part of minuend to region and skip to next subtrahend.
- */
- RT_ASSERT(x1 < r2->x1);
- NEWRECT(region, pNextRect, x1, y1, r2->x1, y2);
- x1 = r2->x2;
- if (x1 >= r1->x2)
- {
- /*
- * Minuend used up: advance to new...
- */
- r1++;
- if (r1 != r1End)
- x1 = r1->x1;
- }
- else
- {
- /*
- * Subtrahend used up
- */
- r2++;
- }
- }
- else
- {
- /*
- * Minuend used up: add any remaining piece before advancing.
- */
- if (r1->x2 > x1)
- NEWRECT(region, pNextRect, x1, y1, r1->x2, y2);
- r1++;
- if (r1 != r1End)
- x1 = r1->x1;
- }
- }
- while ((r1 != r1End) && (r2 != r2End));
- /*
- * Add remaining minuend rectangles to region.
- */
- while (r1 != r1End)
- {
- RT_ASSERT(x1 < r1->x2);
- NEWRECT(region, pNextRect, x1, y1, r1->x2, y2);
- r1++;
- if (r1 != r1End)
- x1 = r1->x1;
- }
- return RTGUI_REGION_STATUS_SUCCESS;
- }
- /*-
- *-----------------------------------------------------------------------
- * rtgui_region_subtract --
- * Subtract regS from regM and leave the result in regD.
- * S stands for subtrahend, M for minuend and D for difference.
- *
- * Results:
- * RTGUI_REGION_STATUS_SUCCESS if successful.
- *
- * Side Effects:
- * regD is overwritten.
- *
- *-----------------------------------------------------------------------
- */
- rtgui_region_status_t
- rtgui_region_subtract(rtgui_region_t *regD,
- rtgui_region_t *regM,
- rtgui_region_t *regS)
- {
- int overlap; /* result ignored */
- good(regM);
- good(regS);
- good(regD);
- /* check for trivial rejects */
- if (PIXREGION_NIL(regM) || PIXREGION_NIL(regS) ||
- !EXTENTCHECK(®M->extents, ®S->extents))
- {
- if (PIXREGION_NAR(regS)) return rtgui_break(regD);
- return rtgui_region_copy(regD, regM);
- }
- else if (regM == regS)
- {
- freeData(regD);
- regD->extents.x2 = regD->extents.x1;
- regD->extents.y2 = regD->extents.y1;
- regD->data = &rtgui_region_emptydata;
- return RTGUI_REGION_STATUS_SUCCESS;
- }
- /* Add those rectangles in region 1 that aren't in region 2,
- do yucky substraction for overlaps, and
- just throw away rectangles in region 2 that aren't in region 1 */
- if (!rtgui_op(regD, regM, regS, rtgui_region_subtractO, RTGUI_REGION_STATUS_SUCCESS, RTGUI_REGION_STATUS_FAILURE, &overlap))
- return RTGUI_REGION_STATUS_FAILURE;
- /*
- * Can't alter RegD's extents before we call rtgui_op because
- * it might be one of the source regions and rtgui_op depends
- * on the extents of those regions being unaltered. Besides, this
- * way there's no checking against rectangles that will be nuked
- * due to coalescing, so we have to exaRTGUI_MINe fewer rectangles.
- */
- rtgui_set_extents(regD);
- good(regD);
- return RTGUI_REGION_STATUS_SUCCESS;
- }
- rtgui_region_status_t
- rtgui_region_subtract_rect(rtgui_region_t *regD, rtgui_region_t *regM, rtgui_rect_t *rect)
- {
- rtgui_region_t region;
- region.data = RT_NULL;
- region.extents.x1 = rect->x1;
- region.extents.y1 = rect->y1;
- region.extents.x2 = rect->x2;
- region.extents.y2 = rect->y2;
- return rtgui_region_subtract(regD, regM, ®ion);
- }
- /*======================================================================
- * Region Inversion
- *====================================================================*/
- /*-
- *-----------------------------------------------------------------------
- * rtgui_region_inverse --
- * Take a region and a box and return a region that is everything
- * in the box but not in the region. The careful reader will note
- * that this is the same as subtracting the region from the box...
- *
- * Results:
- * RTGUI_REGION_STATUS_SUCCESS.
- *
- * Side Effects:
- * newReg is overwritten.
- *
- *-----------------------------------------------------------------------
- */
- rtgui_region_status_t
- rtgui_region_inverse(rtgui_region_t *newReg, /* Destination region */
- rtgui_region_t *reg1, /* Region to invert */
- rtgui_rect_t *invRect) /* Bounding box for inversion */
- {
- rtgui_region_t invReg; /* Quick and dirty region made from the
- * bounding box */
- int overlap; /* result ignored */
- good(reg1);
- good(newReg);
- /* check for trivial rejects */
- if (PIXREGION_NIL(reg1) || !EXTENTCHECK(invRect, ®1->extents))
- {
- if (PIXREGION_NAR(reg1)) return rtgui_break(newReg);
- newReg->extents = *invRect;
- freeData(newReg);
- newReg->data = (rtgui_region_data_t *)RT_NULL;
- return RTGUI_REGION_STATUS_SUCCESS;
- }
- /* Add those rectangles in region 1 that aren't in region 2,
- do yucky substraction for overlaps, and
- just throw away rectangles in region 2 that aren't in region 1 */
- invReg.extents = *invRect;
- invReg.data = (rtgui_region_data_t *)RT_NULL;
- if (!rtgui_op(newReg, &invReg, reg1, rtgui_region_subtractO, RTGUI_REGION_STATUS_SUCCESS, RTGUI_REGION_STATUS_FAILURE, &overlap))
- return RTGUI_REGION_STATUS_FAILURE;
- /*
- * Can't alter newReg's extents before we call rtgui_op because
- * it might be one of the source regions and rtgui_op depends
- * on the extents of those regions being unaltered. Besides, this
- * way there's no checking against rectangles that will be nuked
- * due to coalescing, so we have to exaRTGUI_MINe fewer rectangles.
- */
- rtgui_set_extents(newReg);
- good(newReg);
- return RTGUI_REGION_STATUS_SUCCESS;
- }
- /*
- * RectIn(region, rect)
- * This routine takes a pointer to a region and a pointer to a box
- * and deterRTGUI_MINes if the box is outside/inside/partly inside the region.
- *
- * The idea is to travel through the list of rectangles trying to cover the
- * passed box with them. Anytime a piece of the rectangle isn't covered
- * by a band of rectangles, partOut is set RTGUI_REGION_STATUS_SUCCESS. Any time a rectangle in
- * the region covers part of the box, partIn is set RTGUI_REGION_STATUS_SUCCESS. The process ends
- * when either the box has been completely covered (we reached a band that
- * doesn't overlap the box, partIn is RTGUI_REGION_STATUS_SUCCESS and partOut is false), the
- * box has been partially covered (partIn == partOut == RTGUI_REGION_STATUS_SUCCESS -- because of
- * the banding, the first time this is true we know the box is only
- * partially in the region) or is outside the region (we reached a band
- * that doesn't overlap the box at all and partIn is false)
- */
- int rtgui_region_contains_rectangle(rtgui_region_t *region, rtgui_rect_t *prect)
- {
- int x;
- int y;
- rtgui_rect_t *pbox;
- rtgui_rect_t *pboxEnd;
- int partIn, partOut;
- int numRects;
- good(region);
- numRects = PIXREGION_NUM_RECTS(region);
- /* useful optimization */
- if (!numRects || !EXTENTCHECK(®ion->extents, prect))
- return(RTGUI_REGION_OUT);
- if (numRects == 1)
- {
- /* We know that it must be rgnIN or rgnPART */
- if (SUBSUMES(®ion->extents, prect))
- return(RTGUI_REGION_IN);
- else
- return(RTGUI_REGION_PART);
- }
- partOut = RTGUI_REGION_STATUS_FAILURE;
- partIn = RTGUI_REGION_STATUS_FAILURE;
- /* (x,y) starts at upper left of rect, moving to the right and down */
- x = prect->x1;
- y = prect->y1;
- /* can stop when both partOut and partIn are RTGUI_REGION_STATUS_SUCCESS, or we reach prect->y2 */
- for (pbox = PIXREGION_BOXPTR(region), pboxEnd = pbox + numRects;
- pbox != pboxEnd;
- pbox++)
- {
- if (pbox->y2 <= y)
- continue; /* getting up to speed or skipping remainder of band */
- if (pbox->y1 > y)
- {
- partOut = RTGUI_REGION_STATUS_SUCCESS; /* missed part of rectangle above */
- if (partIn || (pbox->y1 >= prect->y2))
- break;
- y = pbox->y1; /* x guaranteed to be == prect->x1 */
- }
- if (pbox->x2 <= x)
- continue; /* not far enough over yet */
- if (pbox->x1 > x)
- {
- partOut = RTGUI_REGION_STATUS_SUCCESS; /* missed part of rectangle to left */
- if (partIn)
- break;
- }
- if (pbox->x1 < prect->x2)
- {
- partIn = RTGUI_REGION_STATUS_SUCCESS; /* definitely overlap */
- if (partOut)
- break;
- }
- if (pbox->x2 >= prect->x2)
- {
- y = pbox->y2; /* finished with this band */
- if (y >= prect->y2)
- break;
- x = prect->x1; /* reset x out to left again */
- }
- else
- {
- /*
- * Because boxes in a band are maximal width, if the first box
- * to overlap the rectangle doesn't completely cover it in that
- * band, the rectangle must be partially out, since some of it
- * will be uncovered in that band. partIn will have been set true
- * by now...
- */
- partOut = RTGUI_REGION_STATUS_SUCCESS;
- break;
- }
- }
- return(partIn ? ((y < prect->y2) ? RTGUI_REGION_PART : RTGUI_REGION_IN) : RTGUI_REGION_OUT);
- }
- /* rtgui_region_translate (region, x, y)
- translates in place
- */
- void rtgui_region_translate(rtgui_region_t *region, int x, int y)
- {
- int x1, x2, y1, y2;
- int nbox;
- rtgui_rect_t *pbox;
- good(region);
- region->extents.x1 = x1 = region->extents.x1 + x;
- region->extents.y1 = y1 = region->extents.y1 + y;
- region->extents.x2 = x2 = region->extents.x2 + x;
- region->extents.y2 = y2 = region->extents.y2 + y;
- if (((x1 - RTGUI_SHRT_MIN) | (y1 - RTGUI_SHRT_MIN) | (RTGUI_SHRT_MAX - x2) | (RTGUI_SHRT_MAX - y2)) >= 0)
- {
- nbox = region->data->numRects;
- if (region->data && nbox)
- {
- for (pbox = PIXREGION_BOXPTR(region); nbox--; pbox++)
- {
- pbox->x1 += x;
- pbox->y1 += y;
- pbox->x2 += x;
- pbox->y2 += y;
- }
- }
- return;
- }
- if (((x2 - RTGUI_SHRT_MIN) | (y2 - RTGUI_SHRT_MIN) | (RTGUI_SHRT_MAX - x1) | (RTGUI_SHRT_MAX - y1)) <= 0)
- {
- region->extents.x2 = region->extents.x1;
- region->extents.y2 = region->extents.y1;
- freeData(region);
- region->data = &rtgui_region_emptydata;
- return;
- }
- if (x1 < RTGUI_SHRT_MIN)
- region->extents.x1 = RTGUI_SHRT_MIN;
- else if (x2 > RTGUI_SHRT_MAX)
- region->extents.x2 = RTGUI_SHRT_MAX;
- if (y1 < RTGUI_SHRT_MIN)
- region->extents.y1 = RTGUI_SHRT_MIN;
- else if (y2 > RTGUI_SHRT_MAX)
- region->extents.y2 = RTGUI_SHRT_MAX;
- nbox = region->data->numRects;
- if (region->data && nbox)
- {
- rtgui_rect_t *pboxout;
- for (pboxout = pbox = PIXREGION_BOXPTR(region); nbox--; pbox++)
- {
- pboxout->x1 = x1 = pbox->x1 + x;
- pboxout->y1 = y1 = pbox->y1 + y;
- pboxout->x2 = x2 = pbox->x2 + x;
- pboxout->y2 = y2 = pbox->y2 + y;
- if (((x2 - RTGUI_SHRT_MIN) | (y2 - RTGUI_SHRT_MIN) |
- (RTGUI_SHRT_MAX - x1) | (RTGUI_SHRT_MAX - y1)) <= 0)
- {
- region->data->numRects--;
- continue;
- }
- if (x1 < RTGUI_SHRT_MIN)
- pboxout->x1 = RTGUI_SHRT_MIN;
- else if (x2 > RTGUI_SHRT_MAX)
- pboxout->x2 = RTGUI_SHRT_MAX;
- if (y1 < RTGUI_SHRT_MIN)
- pboxout->y1 = RTGUI_SHRT_MIN;
- else if (y2 > RTGUI_SHRT_MAX)
- pboxout->y2 = RTGUI_SHRT_MAX;
- pboxout++;
- }
- if (pboxout != pbox)
- {
- if (region->data->numRects == 1)
- {
- region->extents = *PIXREGION_BOXPTR(region);
- freeData(region);
- region->data = (rtgui_region_data_t *)RT_NULL;
- }
- else
- rtgui_set_extents(region);
- }
- }
- }
- void rtgui_region_reset(rtgui_region_t *region, rtgui_rect_t *rect)
- {
- good(region);
- freeData(region);
- rtgui_region_init_with_extents(region, rect);
- }
- /* box is "return" value */
- int rtgui_region_contains_point(rtgui_region_t *region,
- int x, int y,
- rtgui_rect_t *box)
- {
- rtgui_rect_t *pbox, *pboxEnd;
- int numRects;
- good(region);
- numRects = PIXREGION_NUM_RECTS(region);
- if (!numRects || !INBOX(®ion->extents, x, y))
- return -RT_ERROR;
- if (numRects == 1)
- {
- *box = region->extents;
- return RT_EOK;
- }
- for (pbox = PIXREGION_BOXPTR(region), pboxEnd = pbox + numRects;
- pbox != pboxEnd;
- pbox++)
- {
- if (y >= pbox->y2)
- continue; /* not there yet */
- if ((y < pbox->y1) || (x < pbox->x1))
- break; /* missed it */
- if (x >= pbox->x2)
- continue; /* not there yet */
- *box = *pbox;
- return RT_EOK;
- }
- return -RT_ERROR;
- }
- int rtgui_region_not_empty(rtgui_region_t *region)
- {
- good(region);
- return(!PIXREGION_NIL(region));
- }
- void rtgui_region_empty(rtgui_region_t *region)
- {
- good(region);
- freeData(region);
- region->extents = rtgui_empty_rect;
- region->data = &rtgui_region_emptydata;
- }
- rtgui_rect_t *rtgui_region_extents(rtgui_region_t *region)
- {
- good(region);
- return(®ion->extents);
- }
- #define ExchangeSpans(a, b) \
- { \
- rtgui_point_t tpt; \
- int tw; \
- \
- tpt = spans[a]; spans[a] = spans[b]; spans[b] = tpt; \
- tw = widths[a]; widths[a] = widths[b]; widths[b] = tw; \
- }
- /* ||| I should apply the merge sort code to rectangle sorting above, and see
- if mapping time can be improved. But right now I've been at work 12 hours,
- so forget it.
- */
- static void QuickSortSpans(
- rtgui_point_t spans[],
- int widths[],
- int numSpans)
- {
- int y;
- int i, j, m;
- rtgui_point_t *r;
- /* Always called with numSpans > 1 */
- /* Sorts only by y, doesn't bother to sort by x */
- do
- {
- if (numSpans < 9)
- {
- /* Do insertion sort */
- int yprev;
- yprev = spans[0].y;
- i = 1;
- do
- {
- /* while i != numSpans */
- y = spans[i].y;
- if (yprev > y)
- {
- /* spans[i] is out of order. Move into proper location. */
- rtgui_point_t tpt;
- int tw, k;
- for (j = 0; y >= spans[j].y; j++)
- {}
- tpt = spans[i];
- tw = widths[i];
- for (k = i; k != j; k--)
- {
- spans[k] = spans[k - 1];
- widths[k] = widths[k - 1];
- }
- spans[j] = tpt;
- widths[j] = tw;
- y = spans[i].y;
- } /* if out of order */
- yprev = y;
- i++;
- }
- while (i != numSpans);
- return;
- }
- /* Choose partition element, stick in location 0 */
- m = numSpans / 2;
- if (spans[m].y > spans[0].y) ExchangeSpans(m, 0);
- if (spans[m].y > spans[numSpans - 1].y) ExchangeSpans(m, numSpans - 1);
- if (spans[m].y > spans[0].y) ExchangeSpans(m, 0);
- y = spans[0].y;
- /* Partition array */
- i = 0;
- j = numSpans;
- do
- {
- r = &(spans[i]);
- do
- {
- r++;
- i++;
- }
- while (i != numSpans && r->y < y);
- r = &(spans[j]);
- do
- {
- r--;
- j--;
- }
- while (y < r->y);
- if (i < j)
- ExchangeSpans(i, j);
- }
- while (i < j);
- /* Move partition element back to middle */
- ExchangeSpans(0, j);
- /* Recurse */
- if (numSpans - j - 1 > 1)
- QuickSortSpans(&spans[j + 1], &widths[j + 1], numSpans - j - 1);
- numSpans = j;
- }
- while (numSpans > 1);
- }
- void rtgui_region_dump(rtgui_region_t *region)
- {
- int num;
- int i;
- rtgui_rect_t *rects;
- num = PIXREGION_NUM_RECTS(region);
- rects = PIXREGION_RECTS(region);
- rt_kprintf("extents: (%d,%d) (%d,%d)\n",
- region->extents.x1, region->extents.y1,
- region->extents.x2, region->extents.y2);
- for (i = 0; i < num; i++)
- {
- rt_kprintf("box[%d]: (%d,%d) (%d,%d)\n", i,
- rects[i].x1, rects[i].y1,
- rects[i].x2, rects[i].y2);
- }
- }
- int rtgui_region_is_flat(rtgui_region_t *region)
- {
- int num;
- num = PIXREGION_NUM_RECTS(region);
- if (num == 1) return RT_EOK;
- return -RT_ERROR;
- }
- void rtgui_rect_moveto(rtgui_rect_t *rect, int x, int y)
- {
- rect->x1 += x;
- rect->x2 += x;
- rect->y1 += y;
- rect->y2 += y;
- }
- void rtgui_rect_moveto_align(rtgui_rect_t *rect, rtgui_rect_t *to, int align)
- {
- int dw, dh;
- dw = 0;
- dh = 0;
- /* get delta width and height */
- dw = rtgui_rect_width(*rect) - rtgui_rect_width(*to);
- dh = rtgui_rect_height(*rect) - rtgui_rect_height(*to);
- if (dw < 0) dw = 0;
- if (dh < 0) dh = 0;
- /* move to insider of rect */
- rtgui_rect_moveto(to, rect->x1, rect->y1);
- /* limited the destination rect to source rect */
- if (dw == 0) to->x2 = rect->x2;
- if (dh == 0) to->y2 = rect->y2;
- /* align to right */
- if (align & RTGUI_ALIGN_RIGHT)
- {
- to->x1 += dw;
- to->x2 += dw;
- }
- /* align to bottom */
- if (align & RTGUI_ALIGN_BOTTOM)
- {
- to->y1 += dh;
- to->y2 += dh;
- }
- /* align to center horizontal */
- if (align & RTGUI_ALIGN_CENTER_HORIZONTAL)
- {
- to->x1 += dw >> 1;
- to->x2 += dw >> 1;
- }
- /* align to center vertical */
- if (align & RTGUI_ALIGN_CENTER_VERTICAL)
- {
- to->y1 += dh >> 1;
- to->y2 += dh >> 1;
- }
- }
- void rtgui_rect_inflate(rtgui_rect_t *rect, int d)
- {
- rect->x1 -= d;
- rect->x2 += d;
- rect->y1 -= d;
- rect->y2 += d;
- }
- /* put the intersect of src rect and dest rect to dest */
- void rtgui_rect_intersect(rtgui_rect_t *src, rtgui_rect_t *dest)
- {
- if (dest->x1 < src->x1) dest->x1 = src->x1;
- if (dest->y1 < src->y1) dest->y1 = src->y1;
- if (dest->x2 > src->x2) dest->x2 = src->x2;
- if (dest->y2 > src->y2) dest->y2 = src->y2;
- }
- int rtgui_rect_contains_point(const rtgui_rect_t *rect, int x, int y)
- {
- if (INBOX(rect, x, y)) return RT_EOK;
- return -RT_ERROR;
- }
- int rtgui_rect_is_intersect(const rtgui_rect_t *rect1, const rtgui_rect_t *rect2)
- {
- if (INBOX(rect1, rect2->x1, rect2->y1) ||
- INBOX(rect1, rect2->x1, rect2->y2) ||
- INBOX(rect1, rect2->x2, rect2->y1) ||
- INBOX(rect1, rect2->x2, rect2->y2))
- {
- return RT_EOK;
- }
- else if (INBOX(rect2, rect1->x1, rect1->y1) ||
- INBOX(rect2, rect1->x1, rect1->y2) ||
- INBOX(rect2, rect1->x2, rect1->y1) ||
- INBOX(rect2, rect1->x2, rect1->y2))
- {
- return RT_EOK;
- }
- else if (CROSS(rect1, rect2))
- {
- return RT_EOK;
- }
- else if (CROSS(rect2, rect1))
- {
- return RT_EOK;
- }
- return -RT_ERROR;
- }
- int rtgui_rect_is_equal(const rtgui_rect_t *rect1, const rtgui_rect_t *rect2)
- {
- if (*((rt_uint32_t *)(rect1)) == *((rt_uint32_t *)(rect2)) &&
- *(((rt_uint32_t *)(rect1)) + 1) == *(((rt_uint32_t *)(rect2)) + 1))
- {
- return RT_EOK;
- }
- return -RT_ERROR;
- }
- rt_bool_t rtgui_rect_is_empty(const rtgui_rect_t *rect)
- {
- if (rtgui_rect_is_equal(rect, &rtgui_empty_rect) == RT_EOK) return RT_TRUE;
- return RT_FALSE;
- }
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