123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516 |
- /*
- ** 2006 January 07
- **
- ** The author disclaims copyright to this source code. In place of
- ** a legal notice, here is a blessing:
- **
- ** May you do good and not evil.
- ** May you find forgiveness for yourself and forgive others.
- ** May you share freely, never taking more than you give.
- **
- ******************************************************************************
- **
- ** This file contains demonstration code. Nothing in this file gets compiled
- ** or linked into the SQLite library unless you use a non-standard option:
- **
- ** -DSQLITE_SERVER=1
- **
- ** The configure script will never generate a Makefile with the option
- ** above. You will need to manually modify the Makefile if you want to
- ** include any of the code from this file in your project. Or, at your
- ** option, you may copy and paste the code from this file and
- ** thereby avoiding a recompile of SQLite.
- **
- **
- ** This source file demonstrates how to use SQLite to create an SQL database
- ** server thread in a multiple-threaded program. One or more client threads
- ** send messages to the server thread and the server thread processes those
- ** messages in the order received and returns the results to the client.
- **
- ** One might ask: "Why bother? Why not just let each thread connect
- ** to the database directly?" There are a several of reasons to
- ** prefer the client/server approach.
- **
- ** (1) Some systems (ex: Redhat9) have broken threading implementations
- ** that prevent SQLite database connections from being used in
- ** a thread different from the one where they were created. With
- ** the client/server approach, all database connections are created
- ** and used within the server thread. Client calls to the database
- ** can be made from multiple threads (though not at the same time!)
- **
- ** (2) Beginning with SQLite version 3.3.0, when two or more
- ** connections to the same database occur within the same thread,
- ** they can optionally share their database cache. This reduces
- ** I/O and memory requirements. Cache shared is controlled using
- ** the sqlite3_enable_shared_cache() API.
- **
- ** (3) Database connections on a shared cache use table-level locking
- ** instead of file-level locking for improved concurrency.
- **
- ** (4) Database connections on a shared cache can by optionally
- ** set to READ UNCOMMITTED isolation. (The default isolation for
- ** SQLite is SERIALIZABLE.) When this occurs, readers will
- ** never be blocked by a writer and writers will not be
- ** blocked by readers. There can still only be a single writer
- ** at a time, but multiple readers can simultaneously exist with
- ** that writer. This is a huge increase in concurrency.
- **
- ** To summarize the rational for using a client/server approach: prior
- ** to SQLite version 3.3.0 it probably was not worth the trouble. But
- ** with SQLite version 3.3.0 and beyond you can get significant performance
- ** and concurrency improvements and memory usage reductions by going
- ** client/server.
- **
- ** Note: The extra features of version 3.3.0 described by points (2)
- ** through (4) above are only available if you compile without the
- ** option -DSQLITE_OMIT_SHARED_CACHE.
- **
- ** Here is how the client/server approach works: The database server
- ** thread is started on this procedure:
- **
- ** void *sqlite3_server(void *NotUsed);
- **
- ** The sqlite_server procedure runs as long as the g.serverHalt variable
- ** is false. A mutex is used to make sure no more than one server runs
- ** at a time. The server waits for messages to arrive on a message
- ** queue and processes the messages in order.
- **
- ** Two convenience routines are provided for starting and stopping the
- ** server thread:
- **
- ** void sqlite3_server_start(void);
- ** void sqlite3_server_stop(void);
- **
- ** Both of the convenience routines return immediately. Neither will
- ** ever give an error. If a server is already started or already halted,
- ** then the routines are effectively no-ops.
- **
- ** Clients use the following interfaces:
- **
- ** sqlite3_client_open
- ** sqlite3_client_prepare
- ** sqlite3_client_step
- ** sqlite3_client_reset
- ** sqlite3_client_finalize
- ** sqlite3_client_close
- **
- ** These interfaces work exactly like the standard core SQLite interfaces
- ** having the same names without the "_client_" infix. Many other SQLite
- ** interfaces can be used directly without having to send messages to the
- ** server as long as SQLITE_ENABLE_MEMORY_MANAGEMENT is not defined.
- ** The following interfaces fall into this second category:
- **
- ** sqlite3_bind_*
- ** sqlite3_changes
- ** sqlite3_clear_bindings
- ** sqlite3_column_*
- ** sqlite3_complete
- ** sqlite3_create_collation
- ** sqlite3_create_function
- ** sqlite3_data_count
- ** sqlite3_db_handle
- ** sqlite3_errcode
- ** sqlite3_errmsg
- ** sqlite3_last_insert_rowid
- ** sqlite3_total_changes
- ** sqlite3_transfer_bindings
- **
- ** A single SQLite connection (an sqlite3* object) or an SQLite statement
- ** (an sqlite3_stmt* object) should only be passed to a single interface
- ** function at a time. The connections and statements can be passed from
- ** any thread to any of the functions listed in the second group above as
- ** long as the same connection is not in use by two threads at once and
- ** as long as SQLITE_ENABLE_MEMORY_MANAGEMENT is not defined. Additional
- ** information about the SQLITE_ENABLE_MEMORY_MANAGEMENT constraint is
- ** below.
- **
- ** The busy handler for all database connections should remain turned
- ** off. That means that any lock contention will cause the associated
- ** sqlite3_client_step() call to return immediately with an SQLITE_BUSY
- ** error code. If a busy handler is enabled and lock contention occurs,
- ** then the entire server thread will block. This will cause not only
- ** the requesting client to block but every other database client as
- ** well. It is possible to enhance the code below so that lock
- ** contention will cause the message to be placed back on the top of
- ** the queue to be tried again later. But such enhanced processing is
- ** not included here, in order to keep the example simple.
- **
- ** This example code assumes the use of pthreads. Pthreads
- ** implementations are available for windows. (See, for example
- ** http://sourceware.org/pthreads-win32/announcement.html.) Or, you
- ** can translate the locking and thread synchronization code to use
- ** windows primitives easily enough. The details are left as an
- ** exercise to the reader.
- **
- **** Restrictions Associated With SQLITE_ENABLE_MEMORY_MANAGEMENT ****
- **
- ** If you compile with SQLITE_ENABLE_MEMORY_MANAGEMENT defined, then
- ** SQLite includes code that tracks how much memory is being used by
- ** each thread. These memory counts can become confused if memory
- ** is allocated by one thread and then freed by another. For that
- ** reason, when SQLITE_ENABLE_MEMORY_MANAGEMENT is used, all operations
- ** that might allocate or free memory should be performanced in the same
- ** thread that originally created the database connection. In that case,
- ** many of the operations that are listed above as safe to be performed
- ** in separate threads would need to be sent over to the server to be
- ** done there. If SQLITE_ENABLE_MEMORY_MANAGEMENT is defined, then
- ** the following functions can be used safely from different threads
- ** without messing up the allocation counts:
- **
- ** sqlite3_bind_parameter_name
- ** sqlite3_bind_parameter_index
- ** sqlite3_changes
- ** sqlite3_column_blob
- ** sqlite3_column_count
- ** sqlite3_complete
- ** sqlite3_data_count
- ** sqlite3_db_handle
- ** sqlite3_errcode
- ** sqlite3_errmsg
- ** sqlite3_last_insert_rowid
- ** sqlite3_total_changes
- **
- ** The remaining functions are not thread-safe when memory management
- ** is enabled. So one would have to define some new interface routines
- ** along the following lines:
- **
- ** sqlite3_client_bind_*
- ** sqlite3_client_clear_bindings
- ** sqlite3_client_column_*
- ** sqlite3_client_create_collation
- ** sqlite3_client_create_function
- ** sqlite3_client_transfer_bindings
- **
- ** The example code in this file is intended for use with memory
- ** management turned off. So the implementation of these additional
- ** client interfaces is left as an exercise to the reader.
- **
- ** It may seem surprising to the reader that the list of safe functions
- ** above does not include things like sqlite3_bind_int() or
- ** sqlite3_column_int(). But those routines might, in fact, allocate
- ** or deallocate memory. In the case of sqlite3_bind_int(), if the
- ** parameter was previously bound to a string that string might need
- ** to be deallocated before the new integer value is inserted. In
- ** the case of sqlite3_column_int(), the value of the column might be
- ** a UTF-16 string which will need to be converted to UTF-8 then into
- ** an integer.
- */
- /* Include this to get the definition of SQLITE_THREADSAFE, in the
- ** case that default values are used.
- */
- #include "sqliteInt.h"
- /*
- ** Only compile the code in this file on UNIX with a SQLITE_THREADSAFE build
- ** and only if the SQLITE_SERVER macro is defined.
- */
- #if defined(SQLITE_SERVER) && !defined(SQLITE_OMIT_SHARED_CACHE)
- #if SQLITE_OS_UNIX && SQLITE_THREADSAFE
- /*
- ** We require only pthreads and the public interface of SQLite.
- */
- #include <pthread.h>
- #include "sqlite3.h"
- /*
- ** Messages are passed from client to server and back again as
- ** instances of the following structure.
- */
- typedef struct SqlMessage SqlMessage;
- struct SqlMessage {
- int op; /* Opcode for the message */
- sqlite3 *pDb; /* The SQLite connection */
- sqlite3_stmt *pStmt; /* A specific statement */
- int errCode; /* Error code returned */
- const char *zIn; /* Input filename or SQL statement */
- int nByte; /* Size of the zIn parameter for prepare() */
- const char *zOut; /* Tail of the SQL statement */
- SqlMessage *pNext; /* Next message in the queue */
- SqlMessage *pPrev; /* Previous message in the queue */
- pthread_mutex_t clientMutex; /* Hold this mutex to access the message */
- pthread_cond_t clientWakeup; /* Signal to wake up the client */
- };
- /*
- ** Legal values for SqlMessage.op
- */
- #define MSG_Open 1 /* sqlite3_open(zIn, &pDb) */
- #define MSG_Prepare 2 /* sqlite3_prepare(pDb, zIn, nByte, &pStmt, &zOut) */
- #define MSG_Step 3 /* sqlite3_step(pStmt) */
- #define MSG_Reset 4 /* sqlite3_reset(pStmt) */
- #define MSG_Finalize 5 /* sqlite3_finalize(pStmt) */
- #define MSG_Close 6 /* sqlite3_close(pDb) */
- #define MSG_Done 7 /* Server has finished with this message */
- /*
- ** State information about the server is stored in a static variable
- ** named "g" as follows:
- */
- static struct ServerState {
- pthread_mutex_t queueMutex; /* Hold this mutex to access the msg queue */
- pthread_mutex_t serverMutex; /* Held by the server while it is running */
- pthread_cond_t serverWakeup; /* Signal this condvar to wake up the server */
- volatile int serverHalt; /* Server halts itself when true */
- SqlMessage *pQueueHead; /* Head of the message queue */
- SqlMessage *pQueueTail; /* Tail of the message queue */
- } g = {
- PTHREAD_MUTEX_INITIALIZER,
- PTHREAD_MUTEX_INITIALIZER,
- PTHREAD_COND_INITIALIZER,
- };
- /*
- ** Send a message to the server. Block until we get a reply.
- **
- ** The mutex and condition variable in the message are uninitialized
- ** when this routine is called. This routine takes care of
- ** initializing them and destroying them when it has finished.
- */
- static void sendToServer(SqlMessage *pMsg){
- /* Initialize the mutex and condition variable on the message
- */
- pthread_mutex_init(&pMsg->clientMutex, 0);
- pthread_cond_init(&pMsg->clientWakeup, 0);
- /* Add the message to the head of the server's message queue.
- */
- pthread_mutex_lock(&g.queueMutex);
- pMsg->pNext = g.pQueueHead;
- if( g.pQueueHead==0 ){
- g.pQueueTail = pMsg;
- }else{
- g.pQueueHead->pPrev = pMsg;
- }
- pMsg->pPrev = 0;
- g.pQueueHead = pMsg;
- pthread_mutex_unlock(&g.queueMutex);
- /* Signal the server that the new message has be queued, then
- ** block waiting for the server to process the message.
- */
- pthread_mutex_lock(&pMsg->clientMutex);
- pthread_cond_signal(&g.serverWakeup);
- while( pMsg->op!=MSG_Done ){
- pthread_cond_wait(&pMsg->clientWakeup, &pMsg->clientMutex);
- }
- pthread_mutex_unlock(&pMsg->clientMutex);
- /* Destroy the mutex and condition variable of the message.
- */
- pthread_mutex_destroy(&pMsg->clientMutex);
- pthread_cond_destroy(&pMsg->clientWakeup);
- }
- /*
- ** The following 6 routines are client-side implementations of the
- ** core SQLite interfaces:
- **
- ** sqlite3_open
- ** sqlite3_prepare
- ** sqlite3_step
- ** sqlite3_reset
- ** sqlite3_finalize
- ** sqlite3_close
- **
- ** Clients should use the following client-side routines instead of
- ** the core routines above.
- **
- ** sqlite3_client_open
- ** sqlite3_client_prepare
- ** sqlite3_client_step
- ** sqlite3_client_reset
- ** sqlite3_client_finalize
- ** sqlite3_client_close
- **
- ** Each of these routines creates a message for the desired operation,
- ** sends that message to the server, waits for the server to process
- ** then message and return a response.
- */
- int sqlite3_client_open(const char *zDatabaseName, sqlite3 **ppDb){
- SqlMessage msg;
- msg.op = MSG_Open;
- msg.zIn = zDatabaseName;
- sendToServer(&msg);
- *ppDb = msg.pDb;
- return msg.errCode;
- }
- int sqlite3_client_prepare(
- sqlite3 *pDb,
- const char *zSql,
- int nByte,
- sqlite3_stmt **ppStmt,
- const char **pzTail
- ){
- SqlMessage msg;
- msg.op = MSG_Prepare;
- msg.pDb = pDb;
- msg.zIn = zSql;
- msg.nByte = nByte;
- sendToServer(&msg);
- *ppStmt = msg.pStmt;
- if( pzTail ) *pzTail = msg.zOut;
- return msg.errCode;
- }
- int sqlite3_client_step(sqlite3_stmt *pStmt){
- SqlMessage msg;
- msg.op = MSG_Step;
- msg.pStmt = pStmt;
- sendToServer(&msg);
- return msg.errCode;
- }
- int sqlite3_client_reset(sqlite3_stmt *pStmt){
- SqlMessage msg;
- msg.op = MSG_Reset;
- msg.pStmt = pStmt;
- sendToServer(&msg);
- return msg.errCode;
- }
- int sqlite3_client_finalize(sqlite3_stmt *pStmt){
- SqlMessage msg;
- msg.op = MSG_Finalize;
- msg.pStmt = pStmt;
- sendToServer(&msg);
- return msg.errCode;
- }
- int sqlite3_client_close(sqlite3 *pDb){
- SqlMessage msg;
- msg.op = MSG_Close;
- msg.pDb = pDb;
- sendToServer(&msg);
- return msg.errCode;
- }
- /*
- ** This routine implements the server. To start the server, first
- ** make sure g.serverHalt is false, then create a new detached thread
- ** on this procedure. See the sqlite3_server_start() routine below
- ** for an example. This procedure loops until g.serverHalt becomes
- ** true.
- */
- void *sqlite3_server(void *NotUsed){
- if( pthread_mutex_trylock(&g.serverMutex) ){
- return 0; /* Another server is already running */
- }
- sqlite3_enable_shared_cache(1);
- while( !g.serverHalt ){
- SqlMessage *pMsg;
- /* Remove the last message from the message queue.
- */
- pthread_mutex_lock(&g.queueMutex);
- while( g.pQueueTail==0 && g.serverHalt==0 ){
- pthread_cond_wait(&g.serverWakeup, &g.queueMutex);
- }
- pMsg = g.pQueueTail;
- if( pMsg ){
- if( pMsg->pPrev ){
- pMsg->pPrev->pNext = 0;
- }else{
- g.pQueueHead = 0;
- }
- g.pQueueTail = pMsg->pPrev;
- }
- pthread_mutex_unlock(&g.queueMutex);
- if( pMsg==0 ) break;
- /* Process the message just removed
- */
- pthread_mutex_lock(&pMsg->clientMutex);
- switch( pMsg->op ){
- case MSG_Open: {
- pMsg->errCode = sqlite3_open(pMsg->zIn, &pMsg->pDb);
- break;
- }
- case MSG_Prepare: {
- pMsg->errCode = sqlite3_prepare(pMsg->pDb, pMsg->zIn, pMsg->nByte,
- &pMsg->pStmt, &pMsg->zOut);
- break;
- }
- case MSG_Step: {
- pMsg->errCode = sqlite3_step(pMsg->pStmt);
- break;
- }
- case MSG_Reset: {
- pMsg->errCode = sqlite3_reset(pMsg->pStmt);
- break;
- }
- case MSG_Finalize: {
- pMsg->errCode = sqlite3_finalize(pMsg->pStmt);
- break;
- }
- case MSG_Close: {
- pMsg->errCode = sqlite3_close(pMsg->pDb);
- break;
- }
- }
- /* Signal the client that the message has been processed.
- */
- pMsg->op = MSG_Done;
- pthread_mutex_unlock(&pMsg->clientMutex);
- pthread_cond_signal(&pMsg->clientWakeup);
- }
- pthread_mutex_unlock(&g.serverMutex);
- return 0;
- }
- /*
- ** Start a server thread if one is not already running. If there
- ** is aleady a server thread running, the new thread will quickly
- ** die and this routine is effectively a no-op.
- */
- void sqlite3_server_start(void){
- pthread_t x;
- int rc;
- g.serverHalt = 0;
- rc = pthread_create(&x, 0, sqlite3_server, 0);
- if( rc==0 ){
- pthread_detach(x);
- }
- }
- /*
- ** A wrapper around sqlite3_server() that decrements the int variable
- ** pointed to by the first argument after the sqlite3_server() call
- ** returns.
- */
- static void *serverWrapper(void *pnDecr){
- void *p = sqlite3_server(0);
- (*(int*)pnDecr)--;
- return p;
- }
- /*
- ** This function is the similar to sqlite3_server_start(), except that
- ** the integer pointed to by the first argument is decremented when
- ** the server thread exits.
- */
- void sqlite3_server_start2(int *pnDecr){
- pthread_t x;
- int rc;
- g.serverHalt = 0;
- rc = pthread_create(&x, 0, serverWrapper, (void*)pnDecr);
- if( rc==0 ){
- pthread_detach(x);
- }
- }
- /*
- ** If a server thread is running, then stop it. If no server is
- ** running, this routine is effectively a no-op.
- **
- ** This routine waits until the server has actually stopped before
- ** returning.
- */
- void sqlite3_server_stop(void){
- g.serverHalt = 1;
- pthread_cond_broadcast(&g.serverWakeup);
- pthread_mutex_lock(&g.serverMutex);
- pthread_mutex_unlock(&g.serverMutex);
- }
- #endif /* SQLITE_OS_UNIX && SQLITE_THREADSAFE */
- #endif /* defined(SQLITE_SERVER) */
|