VisualC.html 6.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171
  1. <HTML>
  2. <HEAD>
  3. <TITLE>Using SDL with Microsoft Visual C++</TITLE>
  4. </HEAD>
  5. <BODY>
  6. <H1>
  7. Using SDL with Microsoft Visual C++ 5,6&nbsp;and 7
  8. </H1>
  9. <H3>
  10. by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
  11. James Turk</A>
  12. </H3>
  13. <p>
  14. You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php">
  15. the SDL Download web site </A>, or you can build SDL yourself.
  16. </p>
  17. <H3>
  18. Building SDL
  19. </H3>
  20. <P>
  21. Unzip the <CODE>VisualC.zip</CODE> file into the directory that contains this
  22. file (<CODE>VisualC.html</CODE>).
  23. </P>
  24. <P>
  25. Be certain that you unzip the zip file for your compiler into <strong>this</strong>
  26. directory and not any other directory. If you are using WinZip, be careful to
  27. make sure that it extracts to <strong>this</strong> folder, because it's
  28. convenient feature of unzipping to a folder with the name of the file currently
  29. being unzipped will get you in trouble if you use it right now. And that's all
  30. I have to say about that.
  31. </P>
  32. <P>
  33. Now that it's unzipped, go into the VisualC
  34. directory that is created, and double-click on the VC++ file "<CODE>SDL.dsw</CODE>"<STRONG><FONT color="#009900">
  35. ("<CODE>SDL.sln</CODE>").</FONT></STRONG> This should open up the IDE.
  36. </P>
  37. <P>
  38. You may be prompted at this point to upgrade the workspace, should you be using
  39. a more recent version of Visual C++. If so, allow the workspace to be upgraded.
  40. </P>
  41. <P>
  42. Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
  43. </P>
  44. <P>
  45. This is done by right clicking on each project in turn (Projects are listed in
  46. the Workspace panel in the FileView tab), and selecting "Build".
  47. </P>
  48. <P>
  49. If you get an error about SDL_config.h being missing, you should
  50. copy include/SDL_config.h.default to include/SDL_config.h and try again.
  51. </P>
  52. <P>
  53. You may get a few warnings, but you should not get any errors. You do have to
  54. have at least the DirectX 5 SDK installed, however. The latest
  55. version of DirectX can be downloaded or purchased on a cheap CD (my
  56. recommendation) from <A HREF="http://www.microsoft.com">Microsoft </A>.
  57. </P>
  58. <P>
  59. Later, we will refer to the following .lib and .dll files that have just been
  60. generated:
  61. </P>
  62. <ul>
  63. <li> SDL.dll</li>
  64. <li> SDL.lib</li>
  65. <li> SDLmain.lib</li>
  66. </ul>
  67. <P>
  68. Search for these using the Windows Find (Windows-F) utility, if you don't
  69. already know where they should be. For those of you with a clue, look inside
  70. the Debug or Release directories of the subdirectories of the Project folder.
  71. (It might be easier to just use Windows Find if this sounds confusing. And
  72. don't worry about needing a clue; we all need visits from the clue fairy
  73. frequently.)
  74. </P>
  75. <H3>
  76. Creating a Project with SDL
  77. </H3>
  78. <P>
  79. Create a project as a Win32 Application.
  80. </P>
  81. <P>
  82. Create a C++ file for your project.
  83. </P>
  84. <P>
  85. Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++
  86. tab|Code Generation|Runtime Library </CODE>.
  87. </P>
  88. <P>
  89. Add the SDL <CODE>include</CODE> directory to your list of includes in the
  90. menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
  91. .
  92. <br>
  93. <STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to
  94. add the include and library directories to the list that VC7 keeps. Do this by
  95. selecting Tools|Options|Projects|VC++ Directories and under the "Show
  96. Directories For:" dropbox select "Include Files", and click the "New Directory
  97. Icon" and add the [SDLROOT]\include directory (ex. If you installed to
  98. c:\SDL-1.2.5\ add c:\SDL-1.2.5\include).&nbsp;Proceed to&nbsp;change the
  99. dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
  100. </P>
  101. <P>
  102. The "include directory" I am referring to is the <CODE>include</CODE> folder
  103. within the main SDL directory (the one that this HTML file located within).
  104. </P>
  105. <P>
  106. Now we're going to use the files that we had created earlier in the Build SDL
  107. step.
  108. </P>
  109. <P>
  110. Copy the following files into your Project directory:
  111. </P>
  112. <ul>
  113. <li> SDL.dll</li>
  114. </ul>
  115. <P>
  116. Add the following files to your project (It is not necessary to copy them to
  117. your project directory):
  118. </P>
  119. <ul>
  120. <li> SDL.lib </li>
  121. <li> SDLmain.lib</li>
  122. </ul>
  123. <P>
  124. (To add them to your project, right click on your project, and select "Add
  125. files to project")
  126. </P>
  127. <P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more
  128. desireable to add them to the linker options: Project|Properties|Linker|Command
  129. Line and type the names of the libraries to link with in the "Additional
  130. Options:" box.&nbsp; Note: This must be done&nbsp;for&nbsp;each&nbsp;build
  131. configuration (eg. Release,Debug).</FONT></STRONG></P>
  132. <H3>
  133. SDL 101, First Day of Class
  134. </H3>
  135. <P>
  136. Now create the basic body of your project. The body of your program should take
  137. the following form: <CODE>
  138. <PRE>
  139. #include "SDL.h"
  140. int main( int argc, char* argv[] )
  141. {
  142. // Body of the program goes here.
  143. return 0;
  144. }
  145. </PRE>
  146. </CODE>
  147. <P></P>
  148. <H3>
  149. That's it!
  150. </H3>
  151. <P>
  152. I hope that this document has helped you get through the most difficult part of
  153. using the SDL: installing it. Suggestions for improvements to this document
  154. should be sent to the writers of this document.
  155. </P>
  156. <P>
  157. Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
  158. </P>
  159. <P>
  160. This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
  161. Sam Lantinga</A>.
  162. </P>
  163. <P>
  164. Later, it was converted to HTML and expanded into the document that you see
  165. today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
  166. </P>
  167. <P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>
  168. </P>
  169. </BODY>
  170. </HTML>