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- /*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2009 Sam Lantinga
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- Sam Lantinga
- slouken@libsdl.org
- */
- #ifndef _SDL_timer_h
- #define _SDL_timer_h
- /** @file SDL_timer.h
- * Header for the SDL time management routines
- */
- #include "SDL_stdinc.h"
- #include "SDL_error.h"
- #include "begin_code.h"
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- /** This is the OS scheduler timeslice, in milliseconds */
- #define SDL_TIMESLICE 10
- /** This is the maximum resolution of the SDL timer on all platforms */
- #define TIMER_RESOLUTION 10 /**< Experimentally determined */
- /**
- * Get the number of milliseconds since the SDL library initialization.
- * Note that this value wraps if the program runs for more than ~49 days.
- */
- extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
- /** Wait a specified number of milliseconds before returning */
- extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
- /** Function prototype for the timer callback function */
- typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval);
- /**
- * Set a callback to run after the specified number of milliseconds has
- * elapsed. The callback function is passed the current timer interval
- * and returns the next timer interval. If the returned value is the
- * same as the one passed in, the periodic alarm continues, otherwise a
- * new alarm is scheduled. If the callback returns 0, the periodic alarm
- * is cancelled.
- *
- * To cancel a currently running timer, call SDL_SetTimer(0, NULL);
- *
- * The timer callback function may run in a different thread than your
- * main code, and so shouldn't call any functions from within itself.
- *
- * The maximum resolution of this timer is 10 ms, which means that if
- * you request a 16 ms timer, your callback will run approximately 20 ms
- * later on an unloaded system. If you wanted to set a flag signaling
- * a frame update at 30 frames per second (every 33 ms), you might set a
- * timer for 30 ms:
- * @code SDL_SetTimer((33/10)*10, flag_update); @endcode
- *
- * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init().
- *
- * Under UNIX, you should not use raise or use SIGALRM and this function
- * in the same program, as it is implemented using setitimer(). You also
- * should not use this function in multi-threaded applications as signals
- * to multi-threaded apps have undefined behavior in some implementations.
- *
- * This function returns 0 if successful, or -1 if there was an error.
- */
- extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);
- /** @name New timer API
- * New timer API, supports multiple timers
- * Written by Stephane Peter <megastep@lokigames.com>
- */
- /*@{*/
- /**
- * Function prototype for the new timer callback function.
- * The callback function is passed the current timer interval and returns
- * the next timer interval. If the returned value is the same as the one
- * passed in, the periodic alarm continues, otherwise a new alarm is
- * scheduled. If the callback returns 0, the periodic alarm is cancelled.
- */
- typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param);
- /** Definition of the timer ID type */
- typedef struct _SDL_TimerID *SDL_TimerID;
- /** Add a new timer to the pool of timers already running.
- * Returns a timer ID, or NULL when an error occurs.
- */
- extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);
- /**
- * Remove one of the multiple timers knowing its ID.
- * Returns a boolean value indicating success.
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t);
- /*@}*/
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include "close_code.h"
- #endif /* _SDL_timer_h */
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