fsl_fbdev.c 6.0 KB

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  1. /*
  2. * Copyright 2019-2021, 2023 NXP
  3. * All rights reserved.
  4. *
  5. * SPDX-License-Identifier: BSD-3-Clause
  6. */
  7. #include "fsl_fbdev.h"
  8. /*******************************************************************************
  9. * Definitions
  10. ******************************************************************************/
  11. /*******************************************************************************
  12. * Prototypes
  13. ******************************************************************************/
  14. static void FBDEV_BufferSwitchOffCallback(void *param, void *switchOffBuffer);
  15. /*******************************************************************************
  16. * Variables
  17. ******************************************************************************/
  18. /*******************************************************************************
  19. * Code
  20. ******************************************************************************/
  21. status_t FBDEV_Open(fbdev_t *fbdev, const dc_fb_t *dc, uint8_t layer)
  22. {
  23. status_t status;
  24. assert(NULL != fbdev);
  25. (void)memset(fbdev, 0, sizeof(fbdev_t));
  26. fbdev->dc = dc;
  27. (void)VIDEO_STACK_Init(&fbdev->fbManager, fbdev->buffers, FBDEV_MAX_FRAME_BUFFER);
  28. /* Initialize the display controller. */
  29. status = dc->ops->init(dc);
  30. if (kStatus_Success != status)
  31. {
  32. return status;
  33. }
  34. fbdev->layer = layer;
  35. /* Initializes the dc_fb_info_t to the display controller default setting. */
  36. status = dc->ops->getLayerDefaultConfig(dc, layer, &fbdev->fbInfo.bufInfo);
  37. if (kStatus_Success != status)
  38. {
  39. return status;
  40. }
  41. fbdev->semaFramePending = rt_sem_create("fsfp", 0, RT_IPC_FLAG_PRIO);
  42. if (NULL == fbdev->semaFramePending)
  43. {
  44. return kStatus_Fail;
  45. }
  46. /* No frame pending. */
  47. (void)rt_sem_release(fbdev->semaFramePending);
  48. dc->ops->setCallback(dc, layer, FBDEV_BufferSwitchOffCallback, (void *)fbdev);
  49. return kStatus_Success;
  50. }
  51. status_t FBDEV_Close(fbdev_t *fbdev)
  52. {
  53. const dc_fb_t *dc = fbdev->dc;
  54. (void)dc->ops->deinit(dc);
  55. if (NULL != fbdev->semaFbManager)
  56. {
  57. rt_sem_delete(fbdev->semaFbManager);
  58. fbdev->semaFbManager = NULL;
  59. }
  60. if (NULL != fbdev->semaFramePending)
  61. {
  62. rt_sem_delete(fbdev->semaFramePending);
  63. fbdev->semaFramePending = NULL;
  64. }
  65. return kStatus_Success;
  66. }
  67. status_t FBDEV_Enable(fbdev_t *fbdev)
  68. {
  69. status_t status = kStatus_Success;
  70. const dc_fb_t *dc = fbdev->dc;
  71. if (!fbdev->enabled)
  72. {
  73. /* Wait for frame buffer sent to display controller video memory. */
  74. if ((dc->ops->getProperty(dc) & (uint32_t)kDC_FB_ReserveFrameBuffer) == 0U)
  75. {
  76. if (RT_EOK != rt_sem_take(fbdev->semaFramePending, RT_WAITING_FOREVER))
  77. {
  78. status = kStatus_Fail;
  79. }
  80. }
  81. if (kStatus_Success == status)
  82. {
  83. /* No frame is pending. */
  84. (void)rt_sem_release(fbdev->semaFramePending);
  85. status = dc->ops->enableLayer(dc, fbdev->layer);
  86. if (kStatus_Success == status)
  87. {
  88. fbdev->enabled = true;
  89. }
  90. }
  91. }
  92. return status;
  93. }
  94. status_t FBDEV_Disable(fbdev_t *fbdev)
  95. {
  96. status_t status = kStatus_Success;
  97. const dc_fb_t *dc = fbdev->dc;
  98. if (!fbdev->enabled)
  99. {
  100. /* Wait until no frame pending. */
  101. if (RT_EOK != rt_sem_take(fbdev->semaFramePending, RT_WAITING_FOREVER))
  102. {
  103. status = kStatus_Fail;
  104. }
  105. if (kStatus_Success == status)
  106. {
  107. (void)rt_sem_release(fbdev->semaFramePending);
  108. (void)dc->ops->disableLayer(dc, fbdev->layer);
  109. fbdev->enabled = false;
  110. }
  111. }
  112. return status;
  113. }
  114. void FBDEV_GetFrameBufferInfo(fbdev_t *fbdev, fbdev_fb_info_t *info)
  115. {
  116. *info = fbdev->fbInfo;
  117. }
  118. status_t FBDEV_SetFrameBufferInfo(fbdev_t *fbdev, fbdev_fb_info_t *info)
  119. {
  120. status_t status;
  121. const dc_fb_t *dc = fbdev->dc;
  122. /* Should only change the frame buffer setting before enabling the fbdev. */
  123. if (fbdev->enabled)
  124. {
  125. return kStatus_Fail;
  126. }
  127. fbdev->fbInfo = *info;
  128. status = dc->ops->setLayerConfig(dc, fbdev->layer, &fbdev->fbInfo.bufInfo);
  129. if (kStatus_Success != status)
  130. {
  131. return status;
  132. }
  133. fbdev->semaFbManager = rt_sem_create("fsfm", 0, RT_IPC_FLAG_PRIO);
  134. if (NULL == fbdev->semaFbManager)
  135. {
  136. return kStatus_Fail;
  137. }
  138. for (uint8_t i = 0; i < info->bufferCount; i++)
  139. {
  140. /* Don't need to disable interrupt for the FB stack operation, because
  141. the fbdev is not working, this is the only function to access FB stack.
  142. */
  143. (void)VIDEO_STACK_Push(&fbdev->fbManager, info->buffers[i]);
  144. (void)rt_sem_release(fbdev->semaFbManager);
  145. }
  146. return kStatus_Success;
  147. }
  148. void *FBDEV_GetFrameBuffer(fbdev_t *fbdev, uint32_t flags)
  149. {
  150. rt_uint32_t tick;
  151. void *fb;
  152. tick = ((flags & (uint32_t)kFBDEV_NoWait) != 0U) ? 0U : RT_WAITING_FOREVER;
  153. if (RT_EOK == rt_sem_take(fbdev->semaFbManager, tick))
  154. {
  155. /* Disable interrupt to protect the FB stack. */
  156. rt_enter_critical();
  157. (void)VIDEO_STACK_Pop(&fbdev->fbManager, &fb);
  158. rt_exit_critical();
  159. }
  160. else
  161. {
  162. fb = NULL;
  163. }
  164. return fb;
  165. }
  166. status_t FBDEV_SetFrameBuffer(fbdev_t *fbdev, void *frameBuffer, uint32_t flags)
  167. {
  168. rt_uint32_t tick;
  169. const dc_fb_t *dc = fbdev->dc;
  170. tick = ((flags & (uint32_t)kFBDEV_NoWait) != 0U) ? 0U : RT_WAITING_FOREVER;
  171. if (RT_EOK == rt_sem_take(fbdev->semaFramePending, tick))
  172. {
  173. return dc->ops->setFrameBuffer(dc, fbdev->layer, frameBuffer);
  174. }
  175. else
  176. {
  177. return kStatus_Fail;
  178. }
  179. }
  180. static void FBDEV_BufferSwitchOffCallback(void *param, void *switchOffBuffer)
  181. {
  182. fbdev_t *fbdev = (fbdev_t *)param;
  183. /* This function should only be called in ISR, so don't need to protect the FB stack */
  184. (void)VIDEO_STACK_Push(&fbdev->fbManager, switchOffBuffer);
  185. rt_sem_release(fbdev->semaFbManager);
  186. rt_sem_release(fbdev->semaFramePending);
  187. }