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- /**
- \mainpage The uIP TCP/IP stack
- \author Adam Dunkels, http://www.sics.se/~adam/
- The uIP TCP/IP stack is intended to make it possible to communicate
- using the TCP/IP protocol suite even on small 8-bit
- micro-controllers. Despite being small and simple, uIP do not require
- their peers to have complex, full-size stacks, but can communicate
- with peers running a similarly light-weight stack. The code size is on
- the order of a few kilobytes and RAM usage can be configured to be as
- low as a few hundred bytes.
- uIP can be found at the uIP web page: http://www.sics.se/~adam/uip/
- \sa \ref apps "Application programs"
- \sa \ref uipopt "Compile-time configuration options"
- \sa \ref uipconffunc "Run-time configuration functions"
- \sa \ref uipinit "Initialization functions"
- \sa \ref uipdevfunc "Device driver interface" and
- \ref uipdrivervars "variables used by device drivers"
- \sa \ref uipappfunc "uIP functions called from application programs"
- (see below) and the \ref psock "protosockets API" and their underlying
- \ref pt "protothreads"
- \section uIPIntroduction Introduction
- With the success of the Internet, the TCP/IP protocol suite has become
- a global standard for communication. TCP/IP is the underlying protocol
- used for web page transfers, e-mail transmissions, file transfers, and
- peer-to-peer networking over the Internet. For embedded systems, being
- able to run native TCP/IP makes it possible to connect the system
- directly to an intranet or even the global Internet. Embedded devices
- with full TCP/IP support will be first-class network citizens, thus
- being able to fully communicate with other hosts in the network.
- Traditional TCP/IP implementations have required far too much
- resources both in terms of code size and memory usage to be useful in
- small 8 or 16-bit systems. Code size of a few hundred kilobytes and
- RAM requirements of several hundreds of kilobytes have made it
- impossible to fit the full TCP/IP stack into systems with a few tens
- of kilobytes of RAM and room for less than 100 kilobytes of
- code.
- The uIP implementation is designed to have only the absolute minimal
- set of features needed for a full TCP/IP stack. It can only handle a
- single network interface and contains the IP, ICMP, UDP and TCP
- protocols. uIP is written in the C programming language.
- Many other TCP/IP implementations for small systems assume that the
- embedded device always will communicate with a full-scale TCP/IP
- implementation running on a workstation-class machine. Under this
- assumption, it is possible to remove certain TCP/IP mechanisms that
- are very rarely used in such situations. Many of those mechanisms are
- essential, however, if the embedded device is to communicate with
- another equally limited device, e.g., when running distributed
- peer-to-peer services and protocols. uIP is designed to be RFC
- compliant in order to let the embedded devices to act as first-class
- network citizens. The uIP TCP/IP implementation that is not tailored
- for any specific application.
- \section tcpip TCP/IP Communication
- The full TCP/IP suite consists of numerous protocols, ranging from low
- level protocols such as ARP which translates IP addresses to MAC
- addresses, to application level protocols such as SMTP that is used to
- transfer e-mail. The uIP is mostly concerned with the TCP and IP
- protocols and upper layer protocols will be referred to as "the
- application". Lower layer protocols are often implemented in hardware
- or firmware and will be referred to as "the network device" that are
- controlled by the network device driver.
- TCP provides a reliable byte stream to the upper layer protocols. It
- breaks the byte stream into appropriately sized segments and each
- segment is sent in its own IP packet. The IP packets are sent out on
- the network by the network device driver. If the destination is not on
- the physically connected network, the IP packet is forwarded onto
- another network by a router that is situated between the two
- networks. If the maximum packet size of the other network is smaller
- than the size of the IP packet, the packet is fragmented into smaller
- packets by the router. If possible, the size of the TCP segments are
- chosen so that fragmentation is minimized. The final recipient of the
- packet will have to reassemble any fragmented IP packets before they
- can be passed to higher layers.
- The formal requirements for the protocols in the TCP/IP stack is
- specified in a number of RFC documents published by the Internet
- Engineering Task Force, IETF. Each of the protocols in the stack is
- defined in one more RFC documents and RFC1122 collects
- all requirements and updates the previous RFCs.
- The RFC1122 requirements can be divided into two categories; those
- that deal with the host to host communication and those that deal with
- communication between the application and the networking stack. An
- example of the first kind is "A TCP MUST be able to receive a TCP
- option in any segment" and an example of the second kind is "There
- MUST be a mechanism for reporting soft TCP error conditions to the
- application." A TCP/IP implementation that violates requirements of
- the first kind may not be able to communicate with other TCP/IP
- implementations and may even lead to network failures. Violation of
- the second kind of requirements will only affect the communication
- within the system and will not affect host-to-host communication.
- In uIP, all RFC requirements that affect host-to-host communication
- are implemented. However, in order to reduce code size, we have
- removed certain mechanisms in the interface between the application
- and the stack, such as the soft error reporting mechanism and
- dynamically configurable type-of-service bits for TCP
- connections. Since there are only very few applications that make use
- of those features they can be removed without loss of generality.
- \section mainloop Main Control Loop
- The uIP stack can be run either as a task in a multitasking system, or
- as the main program in a singletasking system. In both cases, the main
- control loop does two things repeatedly:
- - Check if a packet has arrived from the network.
- - Check if a periodic timeout has occurred.
- If a packet has arrived, the input handler function, uip_input(),
- should be invoked by the main control loop. The input handler function
- will never block, but will return at once. When it returns, the stack
- or the application for which the incoming packet was intended may have
- produced one or more reply packets which should be sent out. If so,
- the network device driver should be called to send out these packets.
- Periodic timeouts are used to drive TCP mechanisms that depend on
- timers, such as delayed acknowledgments, retransmissions and
- round-trip time estimations. When the main control loop infers that
- the periodic timer should fire, it should invoke the timer handler
- function uip_periodic(). Because the TCP/IP stack may perform
- retransmissions when dealing with a timer event, the network device
- driver should called to send out the packets that may have been produced.
- \section arch Architecture Specific Functions
- uIP requires a few functions to be implemented specifically for the
- architecture on which uIP is intended to run. These functions should
- be hand-tuned for the particular architecture, but generic C
- implementations are given as part of the uIP distribution.
- \subsection checksums Checksum Calculation
- The TCP and IP protocols implement a checksum that covers the data and
- header portions of the TCP and IP packets. Since the calculation of
- this checksum is made over all bytes in every packet being sent and
- received it is important that the function that calculates the
- checksum is efficient. Most often, this means that the checksum
- calculation must be fine-tuned for the particular architecture on
- which the uIP stack runs.
- While uIP includes a generic checksum function, it also leaves it open
- for an architecture specific implementation of the two functions
- uip_ipchksum() and uip_tcpchksum(). The checksum calculations in those
- functions can be written in highly optimized assembler rather than
- generic C code.
- \subsection longarith 32-bit Arithmetic
- The TCP protocol uses 32-bit sequence numbers, and a TCP
- implementation will have to do a number of 32-bit additions as part of
- the normal protocol processing. Since 32-bit arithmetic is not
- natively available on many of the platforms for which uIP is intended,
- uIP leaves the 32-bit additions to be implemented by the architecture
- specific module and does not make use of any 32-bit arithmetic in the
- main code base.
- While uIP implements a generic 32-bit addition, there is support for
- having an architecture specific implementation of the uip_add32()
- function.
- \section memory Memory Management
- In the architectures for which uIP is intended, RAM is the most
- scarce resource. With only a few kilobytes of RAM available for the
- TCP/IP stack to use, mechanisms used in traditional TCP/IP cannot be
- directly applied.
- The uIP stack does not use explicit dynamic memory
- allocation. Instead, it uses a single global buffer for holding
- packets and has a fixed table for holding connection state. The global
- packet buffer is large enough to contain one packet of maximum
- size. When a packet arrives from the network, the device driver places
- it in the global buffer and calls the TCP/IP stack. If the packet
- contains data, the TCP/IP stack will notify the corresponding
- application. Because the data in the buffer will be overwritten by the
- next incoming packet, the application will either have to act
- immediately on the data or copy the data into a secondary buffer for
- later processing. The packet buffer will not be overwritten by new
- packets before the application has processed the data. Packets that
- arrive when the application is processing the data must be queued,
- either by the network device or by the device driver. Most single-chip
- Ethernet controllers have on-chip buffers that are large enough to
- contain at least 4 maximum sized Ethernet frames. Devices that are
- handled by the processor, such as RS-232 ports, can copy incoming
- bytes to a separate buffer during application processing. If the
- buffers are full, the incoming packet is dropped. This will cause
- performance degradation, but only when multiple connections are
- running in parallel. This is because uIP advertises a very small
- receiver window, which means that only a single TCP segment will be in
- the network per connection.
- In uIP, the same global packet buffer that is used for incoming
- packets is also used for the TCP/IP headers of outgoing data. If the
- application sends dynamic data, it may use the parts of the global
- packet buffer that are not used for headers as a temporary storage
- buffer. To send the data, the application passes a pointer to the data
- as well as the length of the data to the stack. The TCP/IP headers are
- written into the global buffer and once the headers have been
- produced, the device driver sends the headers and the application data
- out on the network. The data is not queued for
- retransmissions. Instead, the application will have to reproduce the
- data if a retransmission is necessary.
- The total amount of memory usage for uIP depends heavily on the
- applications of the particular device in which the implementations are
- to be run. The memory configuration determines both the amount of
- traffic the system should be able to handle and the maximum amount of
- simultaneous connections. A device that will be sending large e-mails
- while at the same time running a web server with highly dynamic web
- pages and multiple simultaneous clients, will require more RAM than a
- simple Telnet server. It is possible to run the uIP implementation
- with as little as 200 bytes of RAM, but such a configuration will
- provide extremely low throughput and will only allow a small number of
- simultaneous connections.
- \section api Application Program Interface (API)
- The Application Program Interface (API) defines the way the
- application program interacts with the TCP/IP stack. The most commonly
- used API for TCP/IP is the BSD socket API which is used in most Unix
- systems and has heavily influenced the Microsoft Windows WinSock
- API. Because the socket API uses stop-and-wait semantics, it requires
- support from an underlying multitasking operating system. Since the
- overhead of task management, context switching and allocation of stack
- space for the tasks might be too high in the intended uIP target
- architectures, the BSD socket interface is not suitable for our
- purposes.
- uIP provides two APIs to programmers: protosockets, a BSD socket-like
- API without the overhead of full multi-threading, and a "raw"
- event-based API that is nore low-level than protosockets but uses less
- memory.
- \sa \ref psock
- \sa \ref pt
- \subsection rawapi The uIP raw API
- The "raw" uIP API uses an event driven interface where the application is
- invoked in response to certain events. An application running on top
- of uIP is implemented as a C function that is called by uIP in
- response to certain events. uIP calls the application when data is
- received, when data has been successfully delivered to the other end
- of the connection, when a new connection has been set up, or when data
- has to be retransmitted. The application is also periodically polled
- for new data. The application program provides only one callback
- function; it is up to the application to deal with mapping different
- network services to different ports and connections. Because the
- application is able to act on incoming data and connection requests as
- soon as the TCP/IP stack receives the packet, low response times can
- be achieved even in low-end systems.
- uIP is different from other TCP/IP stacks in that it requires help
- from the application when doing retransmissions. Other TCP/IP stacks
- buffer the transmitted data in memory until the data is known to be
- successfully delivered to the remote end of the connection. If the
- data needs to be retransmitted, the stack takes care of the
- retransmission without notifying the application. With this approach,
- the data has to be buffered in memory while waiting for an
- acknowledgment even if the application might be able to quickly
- regenerate the data if a retransmission has to be made.
- In order to reduce memory usage, uIP utilizes the fact that the
- application may be able to regenerate sent data and lets the
- application take part in retransmissions. uIP does not keep track of
- packet contents after they have been sent by the device driver, and
- uIP requires that the application takes an active part in performing
- the retransmission. When uIP decides that a segment should be
- retransmitted, it calls the application with a flag set indicating
- that a retransmission is required. The application checks the
- retransmission flag and produces the same data that was previously
- sent. From the application's standpoint, performing a retransmission
- is not different from how the data originally was sent. Therefore the
- application can be written in such a way that the same code is used
- both for sending data and retransmitting data. Also, it is important
- to note that even though the actual retransmission operation is
- carried out by the application, it is the responsibility of the stack
- to know when the retransmission should be made. Thus the complexity of
- the application does not necessarily increase because it takes an
- active part in doing retransmissions.
- \subsubsection appevents Application Events
- The application must be implemented as a C function, UIP_APPCALL(),
- that uIP calls whenever an event occurs. Each event has a corresponding
- test function that is used to distinguish between different
- events. The functions are implemented as C macros that will evaluate
- to either zero or non-zero. Note that certain events can happen in
- conjunction with each other (i.e., new data can arrive at the same
- time as data is acknowledged).
- \subsubsection connstate The Connection Pointer
- When the application is called by uIP, the global variable uip_conn is
- set to point to the uip_conn structure for the connection that
- currently is handled, and is called the "current connection". The
- fields in the uip_conn structure for the current connection can be
- used, e.g., to distinguish between different services, or to check to
- which IP address the connection is connected. One typical use would be
- to inspect the uip_conn->lport (the local TCP port number) to decide
- which service the connection should provide. For instance, an
- application might decide to act as an HTTP server if the value of
- uip_conn->lport is equal to 80 and act as a TELNET server if the value
- is 23.
- \subsubsection recvdata Receiving Data
- If the uIP test function uip_newdata() is non-zero, the remote host of
- the connection has sent new data. The uip_appdata pointer point to the
- actual data. The size of the data is obtained through the uIP function
- uip_datalen(). The data is not buffered by uIP, but will be
- overwritten after the application function returns, and the
- application will therefor have to either act directly on the incoming
- data, or by itself copy the incoming data into a buffer for later
- processing.
- \subsubsection senddata Sending Data
- When sending data, uIP adjusts the length of the data sent by the
- application according to the available buffer space and the current
- TCP window advertised by the receiver. The amount of buffer space is
- dictated by the memory configuration. It is therefore possible that
- all data sent from the application does not arrive at the receiver,
- and the application may use the uip_mss() function to see how much
- data that actually will be sent by the stack.
- The application sends data by using the uIP function uip_send(). The
- uip_send() function takes two arguments; a pointer to the data to be
- sent and the length of the data. If the application needs RAM space
- for producing the actual data that should be sent, the packet buffer
- (pointed to by the uip_appdata pointer) can be used for this purpose.
- The application can send only one chunk of data at a time on a
- connection and it is not possible to call uip_send() more than once
- per application invocation; only the data from the last call will be
- sent.
- \subsubsection rexmitdata Retransmitting Data
- Retransmissions are driven by the periodic TCP timer. Every time the
- periodic timer is invoked, the retransmission timer for each
- connection is decremented. If the timer reaches zero, a retransmission
- should be made. As uIP does not keep track of packet contents after they have
- been sent by the device driver, uIP requires that the
- application takes an active part in performing the
- retransmission. When uIP decides that a segment should be
- retransmitted, the application function is called with the
- uip_rexmit() flag set, indicating that a retransmission is
- required.
- The application must check the uip_rexmit() flag and produce the same
- data that was previously sent. From the application's standpoint,
- performing a retransmission is not different from how the data
- originally was sent. Therefor, the application can be written in such
- a way that the same code is used both for sending data and
- retransmitting data. Also, it is important to note that even though
- the actual retransmission operation is carried out by the application,
- it is the responsibility of the stack to know when the retransmission
- should be made. Thus the complexity of the application does not
- necessarily increase because it takes an active part in doing
- retransmissions.
- \subsubsection closing Closing Connections
- The application closes the current connection by calling the
- uip_close() during an application call. This will cause the connection
- to be cleanly closed. In order to indicate a fatal error, the
- application might want to abort the connection and does so by calling
- the uip_abort() function.
- If the connection has been closed by the remote end, the test function
- uip_closed() is true. The application may then do any necessary
- cleanups.
- \subsubsection errors Reporting Errors
- There are two fatal errors that can happen to a connection, either
- that the connection was aborted by the remote host, or that the
- connection retransmitted the last data too many times and has been
- aborted. uIP reports this by calling the application function. The
- application can use the two test functions uip_aborted() and
- uip_timedout() to test for those error conditions.
- \subsubsection polling Polling
- When a connection is idle, uIP polls the application every time the
- periodic timer fires. The application uses the test function
- uip_poll() to check if it is being polled by uIP.
- The polling event has two purposes. The first is to let the
- application periodically know that a connection is idle, which allows
- the application to close connections that have been idle for too
- long. The other purpose is to let the application send new data that
- has been produced. The application can only send data when invoked by
- uIP, and therefore the poll event is the only way to send data on an
- otherwise idle connection.
- \subsubsection listen Listening Ports
- uIP maintains a list of listening TCP ports. A new port is opened for
- listening with the uip_listen() function. When a connection request
- arrives on a listening port, uIP creates a new connection and calls
- the application function. The test function uip_connected() is true if
- the application was invoked because a new connection was created.
- The application can check the lport field in the uip_conn structure to
- check to which port the new connection was connected.
- \subsubsection connect Opening Connections
- New connections can be opened from within
- uIP by the function uip_connect(). This function
- allocates a new connection and sets a flag in the connection state
- which will open a TCP connection to the specified IP address and port
- the next time the connection is polled by uIP. The uip_connect()
- function returns
- a pointer to the uip_conn structure for the new
- connection. If there are no free connection slots, the function
- returns NULL.
- The function uip_ipaddr() may be used to pack an IP address into the
- two element 16-bit array used by uIP to represent IP addresses.
- Two examples of usage are shown below. The first example shows how to
- open a connection to TCP port 8080 of the remote end of the current
- connection. If there are not enough TCP connection slots to allow a
- new connection to be opened, the uip_connect() function returns NULL
- and the current connection is aborted by uip_abort().
- \code
- void connect_example1_app(void) {
- if(uip_connect(uip_conn->ripaddr, HTONS(8080)) == NULL) {
- uip_abort();
- }
- }
- \endcode
- The second example shows how to open a new connection to a specific IP
- address. No error checks are made in this example.
- \code
- void connect_example2(void) {
- u16_t ipaddr[2];
- uip_ipaddr(ipaddr, 192,168,0,1);
- uip_connect(ipaddr, HTONS(8080));
- }
- \endcode
- \section examples Examples
- This section presents a number of very simple uIP applications. The
- uIP code distribution contains several more complex applications.
- \subsection example1 A Very Simple Application
- This first example shows a very simple application. The application
- listens for incoming connections on port 1234. When a connection has
- been established, the application replies to all data sent to it by
- saying "ok"
- The implementation of this application is shown below. The application
- is initialized with the function called example1_init() and the uIP
- callback function is called example1_app(). For this application, the
- configuration variable UIP_APPCALL should be defined to be
- example1_app().
- \code
- void example1_init(void) {
- uip_listen(HTONS(1234));
- }
- void example1_app(void) {
- if(uip_newdata() || uip_rexmit()) {
- uip_send("ok\n", 3);
- }
- }
- \endcode
- The initialization function calls the uIP function uip_listen() to
- register a listening port. The actual application function
- example1_app() uses the test functions uip_newdata() and uip_rexmit()
- to determine why it was called. If the application was called because
- the remote end has sent it data, it responds with an "ok". If the
- application function was called because data was lost in the network
- and has to be retransmitted, it also sends an "ok". Note that this
- example actually shows a complete uIP application. It is not required
- for an application to deal with all types of events such as
- uip_connected() or uip_timedout().
- \subsection example2 A More Advanced Application
- This second example is slightly more advanced than the previous one,
- and shows how the application state field in the uip_conn structure is
- used.
- This application is similar to the first application in that it
- listens to a port for incoming connections and responds to data sent
- to it with a single "ok". The big difference is that this application
- prints out a welcoming "Welcome!" message when the connection has been
- established.
- This seemingly small change of operation makes a big difference in how
- the application is implemented. The reason for the increase in
- complexity is that if data should be lost in the network, the
- application must know what data to retransmit. If the "Welcome!"
- message was lost, the application must retransmit the welcome and if
- one of the "ok" messages is lost, the application must send a new
- "ok".
- The application knows that as long as the "Welcome!" message has not
- been acknowledged by the remote host, it might have been dropped in
- the network. But once the remote host has sent an acknowledgment
- back, the application can be sure that the welcome has been received
- and knows that any lost data must be an "ok" message. Thus the
- application can be in either of two states: either in the WELCOME-SENT
- state where the "Welcome!" has been sent but not acknowledged, or in
- the WELCOME-ACKED state where the "Welcome!" has been acknowledged.
- When a remote host connects to the application, the application sends
- the "Welcome!" message and sets it's state to WELCOME-SENT. When the
- welcome message is acknowledged, the application moves to the
- WELCOME-ACKED state. If the application receives any new data from the
- remote host, it responds by sending an "ok" back.
- If the application is requested to retransmit the last message, it
- looks at in which state the application is. If the application is in
- the WELCOME-SENT state, it sends a "Welcome!" message since it
- knows that the previous welcome message hasn't been acknowledged. If
- the application is in the WELCOME-ACKED state, it knows that the last
- message was an "ok" message and sends such a message.
- The implementation of this application is seen below. This
- configuration settings for the application is follows after its
- implementation.
- \code
- struct example2_state {
- enum {WELCOME_SENT, WELCOME_ACKED} state;
- };
- void example2_init(void) {
- uip_listen(HTONS(2345));
- }
- void example2_app(void) {
- struct example2_state *s;
- s = (struct example2_state *)uip_conn->appstate;
-
- if(uip_connected()) {
- s->state = WELCOME_SENT;
- uip_send("Welcome!\n", 9);
- return;
- }
- if(uip_acked() && s->state == WELCOME_SENT) {
- s->state = WELCOME_ACKED;
- }
- if(uip_newdata()) {
- uip_send("ok\n", 3);
- }
- if(uip_rexmit()) {
- switch(s->state) {
- case WELCOME_SENT:
- uip_send("Welcome!\n", 9);
- break;
- case WELCOME_ACKED:
- uip_send("ok\n", 3);
- break;
- }
- }
- }
- \endcode
- The configuration for the application:
- \code
- #define UIP_APPCALL example2_app
- #define UIP_APPSTATE_SIZE sizeof(struct example2_state)
- \endcode
- \subsection example3 Differentiating Between Applications
- If the system should run multiple applications, one technique to
- differentiate between them is to use the TCP port number of either the
- remote end or the local end of the connection. The example below shows
- how the two examples above can be combined into one application.
- \code
- void example3_init(void) {
- example1_init();
- example2_init();
- }
- void example3_app(void) {
- switch(uip_conn->lport) {
- case HTONS(1234):
- example1_app();
- break;
- case HTONS(2345):
- example2_app();
- break;
- }
- }
- \endcode
- \subsection example4 Utilizing TCP Flow Control
- This example shows a simple application that connects to a host, sends
- an HTTP request for a file and downloads it to a slow device such a
- disk drive. This shows how to use the flow control functions of uIP.
- \code
- void example4_init(void) {
- u16_t ipaddr[2];
- uip_ipaddr(ipaddr, 192,168,0,1);
- uip_connect(ipaddr, HTONS(80));
- }
- void example4_app(void) {
- if(uip_connected() || uip_rexmit()) {
- uip_send("GET /file HTTP/1.0\r\nServer:192.186.0.1\r\n\r\n",
- 48);
- return;
- }
- if(uip_newdata()) {
- device_enqueue(uip_appdata, uip_datalen());
- if(device_queue_full()) {
- uip_stop();
- }
- }
- if(uip_poll() && uip_stopped()) {
- if(!device_queue_full()) {
- uip_restart();
- }
- }
- }
- \endcode
- When the connection has been established, an HTTP request is sent to
- the server. Since this is the only data that is sent, the application
- knows that if it needs to retransmit any data, it is that request that
- should be retransmitted. It is therefore possible to combine these two
- events as is done in the example.
- When the application receives new data from the remote host, it sends
- this data to the device by using the function device_enqueue(). It is
- important to note that this example assumes that this function copies
- the data into its own buffers. The data in the uip_appdata buffer will
- be overwritten by the next incoming packet.
- If the device's queue is full, the application stops the data from the
- remote host by calling the uIP function uip_stop(). The application
- can then be sure that it will not receive any new data until
- uip_restart() is called. The application polling event is used to
- check if the device's queue is no longer full and if so, the data flow
- is restarted with uip_restart().
- \subsection example5 A Simple Web Server
- This example shows a very simple file server application that listens
- to two ports and uses the port number to determine which file to
- send. If the files are properly formatted, this simple application can
- be used as a web server with static pages. The implementation follows.
- \code
- struct example5_state {
- char *dataptr;
- unsigned int dataleft;
- };
- void example5_init(void) {
- uip_listen(HTONS(80));
- uip_listen(HTONS(81));
- }
- void example5_app(void) {
- struct example5_state *s;
- s = (struct example5_state)uip_conn->appstate;
-
- if(uip_connected()) {
- switch(uip_conn->lport) {
- case HTONS(80):
- s->dataptr = data_port_80;
- s->dataleft = datalen_port_80;
- break;
- case HTONS(81):
- s->dataptr = data_port_81;
- s->dataleft = datalen_port_81;
- break;
- }
- uip_send(s->dataptr, s->dataleft);
- return;
- }
- if(uip_acked()) {
- if(s->dataleft < uip_mss()) {
- uip_close();
- return;
- }
- s->dataptr += uip_conn->len;
- s->dataleft -= uip_conn->len;
- uip_send(s->dataptr, s->dataleft);
- }
- }
- \endcode
- The application state consists of a pointer to the data that should be
- sent and the size of the data that is left to send. When a remote host
- connects to the application, the local port number is used to
- determine which file to send. The first chunk of data is sent using
- uip_send(). uIP makes sure that no more than MSS bytes of data is
- actually sent, even though s->dataleft may be larger than the MSS.
- The application is driven by incoming acknowledgments. When data has
- been acknowledged, new data can be sent. If there is no more data to
- send, the connection is closed using uip_close().
- \subsection example6 Structured Application Program Design
- When writing larger programs using uIP it is useful to be able to
- utilize the uIP API in a structured way. The following example
- provides a structured design that has showed itself to be useful for
- writing larger protocol implementations than the previous examples
- showed here. The program is divided into an uIP event handler function
- that calls seven application handler functions that process new data,
- act on acknowledged data, send new data, deal with connection
- establishment or closure events and handle errors. The functions are
- called newdata(), acked(), senddata(), connected(), closed(),
- aborted(), and timedout(), and needs to be written specifically for
- the protocol that is being implemented.
- The uIP event handler function is shown below.
- \code
- void example6_app(void) {
- if(uip_aborted()) {
- aborted();
- }
- if(uip_timedout()) {
- timedout();
- }
- if(uip_closed()) {
- closed();
- }
- if(uip_connected()) {
- connected();
- }
- if(uip_acked()) {
- acked();
- }
- if(uip_newdata()) {
- newdata();
- }
- if(uip_rexmit() ||
- uip_newdata() ||
- uip_acked() ||
- uip_connected() ||
- uip_poll()) {
- senddata();
- }
- }
- \endcode
- The function starts with dealing with any error conditions that might
- have happened by checking if uip_aborted() or uip_timedout() are
- true. If so, the appropriate error function is called. Also, if the
- connection has been closed, the closed() function is called to the it
- deal with the event.
- Next, the function checks if the connection has just been established
- by checking if uip_connected() is true. The connected() function is
- called and is supposed to do whatever needs to be done when the
- connection is established, such as intializing the application state
- for the connection. Since it may be the case that data should be sent
- out, the senddata() function is called to deal with the outgoing data.
- The following very simple application serves as an example of how the
- application handler functions might look. This application simply
- waits for any data to arrive on the connection, and responds to the
- data by sending out the message "Hello world!". To illustrate how to
- develop an application state machine, this message is sent in two
- parts, first the "Hello" part and then the "world!" part.
- \code
- #define STATE_WAITING 0
- #define STATE_HELLO 1
- #define STATE_WORLD 2
- struct example6_state {
- u8_t state;
- char *textptr;
- int textlen;
- };
- static void aborted(void) {}
- static void timedout(void) {}
- static void closed(void) {}
- static void connected(void) {
- struct example6_state *s = (struct example6_state *)uip_conn->appstate;
- s->state = STATE_WAITING;
- s->textlen = 0;
- }
- static void newdata(void) {
- struct example6_state *s = (struct example6_state *)uip_conn->appstate;
- if(s->state == STATE_WAITING) {
- s->state = STATE_HELLO;
- s->textptr = "Hello ";
- s->textlen = 6;
- }
- }
- static void acked(void) {
- struct example6_state *s = (struct example6_state *)uip_conn->appstate;
-
- s->textlen -= uip_conn->len;
- s->textptr += uip_conn->len;
- if(s->textlen == 0) {
- switch(s->state) {
- case STATE_HELLO:
- s->state = STATE_WORLD;
- s->textptr = "world!\n";
- s->textlen = 7;
- break;
- case STATE_WORLD:
- uip_close();
- break;
- }
- }
- }
- static void senddata(void) {
- struct example6_state *s = (struct example6_state *)uip_conn->appstate;
- if(s->textlen > 0) {
- uip_send(s->textptr, s->textlen);
- }
- }
- \endcode
- The application state consists of a "state" variable, a "textptr"
- pointer to a text message and the "textlen" length of the text
- message. The "state" variable can be either "STATE_WAITING", meaning
- that the application is waiting for data to arrive from the network,
- "STATE_HELLO", in which the application is sending the "Hello" part of
- the message, or "STATE_WORLD", in which the application is sending the
- "world!" message.
- The application does not handle errors or connection closing events,
- and therefore the aborted(), timedout() and closed() functions are
- implemented as empty functions.
- The connected() function will be called when a connection has been
- established, and in this case sets the "state" variable to be
- "STATE_WAITING" and the "textlen" variable to be zero, indicating that
- there is no message to be sent out.
- When new data arrives from the network, the newdata() function will be
- called by the event handler function. The newdata() function will
- check if the connection is in the "STATE_WAITING" state, and if so
- switches to the "STATE_HELLO" state and registers a 6 byte long "Hello
- " message with the connection. This message will later be sent out by
- the senddata() function.
- The acked() function is called whenever data that previously was sent
- has been acknowleged by the receiving host. This acked() function
- first reduces the amount of data that is left to send, by subtracting
- the length of the previously sent data (obtained from "uip_conn->len")
- from the "textlen" variable, and also adjusts the "textptr" pointer
- accordingly. It then checks if the "textlen" variable now is zero,
- which indicates that all data now has been successfully received, and
- if so changes application state. If the application was in the
- "STATE_HELLO" state, it switches state to "STATE_WORLD" and sets up a
- 7 byte "world!\n" message to be sent. If the application was in the
- "STATE_WORLD" state, it closes the connection.
- Finally, the senddata() function takes care of actually sending the
- data that is to be sent. It is called by the event handler function
- when new data has been received, when data has been acknowledged, when
- a new connection has been established, when the connection is polled
- because of inactivity, or when a retransmission should be made. The
- purpose of the senddata() function is to optionally format the data
- that is to be sent, and to call the uip_send() function to actually
- send out the data. In this particular example, the function simply
- calls uip_send() with the appropriate arguments if data is to be sent,
- after checking if data should be sent out or not as indicated by the
- "textlen" variable.
- It is important to note that the senddata() function never should
- affect the application state; this should only be done in the acked()
- and newdata() functions.
- \section protoimpl Protocol Implementations
- The protocols in the TCP/IP protocol suite are designed in a layered
- fashion where each protocol performs a specific function and the
- interactions between the protocol layers are strictly defined. While
- the layered approach is a good way to design protocols, it is not
- always the best way to implement them. In uIP, the protocol
- implementations are tightly coupled in order to save code space.
- This section gives detailed information on the specific protocol
- implementations in uIP.
- \subsection ip IP --- Internet Protocol
- When incoming packets are processed by uIP, the IP layer is the first
- protocol that examines the packet. The IP layer does a few simple
- checks such as if the destination IP address of the incoming packet
- matches any of the local IP address and verifies the IP header
- checksum. Since there are no IP options that are strictly required and
- because they are very uncommon, any IP options in received packets are
- dropped.
- \subsubsection ipreass IP Fragment Reassembly
- IP fragment reassembly is implemented using a separate buffer that
- holds the packet to be reassembled. An incoming fragment is copied
- into the right place in the buffer and a bit map is used to keep track
- of which fragments have been received. Because the first byte of an IP
- fragment is aligned on an 8-byte boundary, the bit map requires a
- small amount of memory. When all fragments have been reassembled, the
- resulting IP packet is passed to the transport layer. If all fragments
- have not been received within a specified time frame, the packet is
- dropped.
- The current implementation only has a single buffer for holding
- packets to be reassembled, and therefore does not support simultaneous
- reassembly of more than one packet. Since fragmented packets are
- uncommon, this ought to be a reasonable decision. Extending the
- implementation to support multiple buffers would be straightforward,
- however.
- \subsubsection ipbroadcast Broadcasts and Multicasts
- IP has the ability to broadcast and multicast packets on the local
- network. Such packets are addressed to special broadcast and multicast
- addresses. Broadcast is used heavily in many UDP based protocols such
- as the Microsoft Windows file-sharing SMB protocol. Multicast is
- primarily used in protocols used for multimedia distribution such as
- RTP. TCP is a point-to-point protocol and does not use broadcast or
- multicast packets. uIP current supports broadcast packets as well as
- sending multicast packets. Joining multicast groups (IGMP) and
- receiving non-local multicast packets is not currently supported.
- \subsection icmp ICMP --- Internet Control Message Protocol
- The ICMP protocol is used for reporting soft error conditions and for
- querying host parameters. Its main use is, however, the echo mechanism
- which is used by the "ping" program.
- The ICMP implementation in uIP is very simple as itis restricted to
- only implement ICMP echo messages. Replies to echo messages are
- constructed by simply swapping the source and destination IP addresses
- of incoming echo requests and rewriting the ICMP header with the
- Echo-Reply message type. The ICMP checksum is adjusted using standard
- techniques (see RFC1624).
- Since only the ICMP echo message is implemented, there is no support
- for Path MTU discovery or ICMP redirect messages. Neither of these is
- strictly required for interoperability; they are performance
- enhancement mechanisms.
- \subsection tcp TCP --- Transmission Control Protocol
- The TCP implementation in uIP is driven by incoming packets and timer
- events. Incoming packets are parsed by TCP and if the packet contains
- data that is to be delivered to the application, the application is
- invoked by the means of the application function call. If the incoming
- packet acknowledges previously sent data, the connection state is
- updated and the application is informed, allowing it to send out new
- data.
- \subsubsection listeb Listening Connections
- TCP allows a connection to listen for incoming connection requests. In
- uIP, a listening connection is identified by the 16-bit port number
- and incoming connection requests are checked against the list of
- listening connections. This list of listening connections is dynamic
- and can be altered by the applications in the system.
- \subsubsection slidingwindow Sliding Window
- Most TCP implementations use a sliding window mechanism for sending
- data. Multiple data segments are sent in succession without waiting
- for an acknowledgment for each segment.
- The sliding window algorithm uses a lot of 32-bit operations and
- because 32-bit arithmetic is fairly expensive on most 8-bit CPUs, uIP
- does not implement it. Also, uIP does not buffer sent packets and a
- sliding window implementation that does not buffer sent packets will have
- to be supported by a complex application layer. Instead, uIP allows
- only a single TCP segment per connection to be unacknowledged at any
- given time.
- It is important to note that even though most TCP implementations use
- the sliding window algorithm, it is not required by the TCP
- specifications. Removing the sliding window mechanism does not affect
- interoperability in any way.
- \subsubsection rttest Round-Trip Time Estimation
- TCP continuously estimates the current Round-Trip Time (RTT) of every
- active connection in order to find a suitable value for the
- retransmission time-out.
- The RTT estimation in uIP is implemented using TCP's periodic
- timer. Each time the periodic timer fires, it increments a counter for
- each connection that has unacknowledged data in the network. When an
- acknowledgment is received, the current value of the counter is used
- as a sample of the RTT. The sample is used together with Van
- Jacobson's standard TCP RTT estimation function to calculate an
- estimate of the RTT. Karn's algorithm is used to ensure that
- retransmissions do not skew the estimates.
- \subsubsection rexmit Retransmissions
- Retransmissions are driven by the periodic TCP timer. Every time the
- periodic timer is invoked, the retransmission timer for each
- connection is decremented. If the timer reaches zero, a retransmission
- should be made.
- As uIP does not keep track of packet contents after they have
- been sent by the device driver, uIP requires that the
- application takes an active part in performing the
- retransmission. When uIP decides that a segment should be
- retransmitted, it calls the application with a flag set indicating
- that a retransmission is required. The application checks the
- retransmission flag and produces the same data that was previously
- sent. From the application's standpoint, performing a retransmission
- is not different from how the data originally was sent. Therefore the
- application can be written in such a way that the same code is used
- both for sending data and retransmitting data. Also, it is important
- to note that even though the actual retransmission operation is
- carried out by the application, it is the responsibility of the stack
- to know when the retransmission should be made. Thus the complexity of
- the application does not necessarily increase because it takes an
- active part in doing retransmissions.
- \subsubsection flowcontrol Flow Control
- The purpose of TCP's flow control mechanisms is to allow communication
- between hosts with wildly varying memory dimensions. In each TCP
- segment, the sender of the segment indicates its available buffer
- space. A TCP sender must not send more data than the buffer space
- indicated by the receiver.
- In uIP, the application cannot send more data than the receiving host
- can buffer. And application cannot send more data than the amount of
- bytes it is allowed to send by the receiving host. If the remote host
- cannot accept any data at all, the stack initiates the zero window
- probing mechanism.
- \subsubsection congestioncontrol Congestion Control
- The congestion control mechanisms limit the number of simultaneous TCP
- segments in the network. The algorithms used for congestion control
- are designed to be simple to implement and require only a few lines of
- code.
- Since uIP only handles one in-flight TCP segment per connection,
- the amount of simultaneous segments cannot be further limited, thus
- the congestion control mechanisms are not needed.
- \subsubsection urgdata Urgent Data
- TCP's urgent data mechanism provides an application-to-application
- notification mechanism, which can be used by an application to mark
- parts of the data stream as being more urgent than the normal
- stream. It is up to the receiving application to interpret the meaning
- of the urgent data.
- In many TCP implementations, including the BSD implementation, the
- urgent data feature increases the complexity of the implementation
- because it requires an asynchronous notification mechanism in an
- otherwise synchronous API. As uIP already use an asynchronous event
- based API, the implementation of the urgent data feature does not lead
- to increased complexity.
- \section performance Performance
- In TCP/IP implementations for high-end systems, processing time is
- dominated by the checksum calculation loop, the operation of copying
- packet data and context switching. Operating systems for high-end
- systems often have multiple protection domains for protecting kernel
- data from user processes and user processes from each other. Because
- the TCP/IP stack is run in the kernel, data has to be copied between
- the kernel space and the address space of the user processes and a
- context switch has to be performed once the data has been
- copied. Performance can be enhanced by combining the copy operation
- with the checksum calculation. Because high-end systems usually have
- numerous active connections, packet demultiplexing is also an
- expensive operation.
- A small embedded device does not have the necessary processing power
- to have multiple protection domains and the power to run a
- multitasking operating system. Therefore there is no need to copy
- data between the TCP/IP stack and the application program. With an
- event based API there is no context switch between the TCP/IP stack
- and the applications.
- In such limited systems, the TCP/IP processing overhead is dominated
- by the copying of packet data from the network device to host memory,
- and checksum calculation. Apart from the checksum calculation and
- copying, the TCP processing done for an incoming packet involves only
- updating a few counters and flags before handing the data over to the
- application. Thus an estimate of the CPU overhead of our TCP/IP
- implementations can be obtained by calculating the amount of CPU
- cycles needed for the checksum calculation and copying of a maximum
- sized packet.
- \subsection delack The Impact of Delayed Acknowledgments
- Most TCP receivers implement the delayed acknowledgment algorithm for
- reducing the number of pure acknowledgment packets sent. A TCP
- receiver using this algorithm will only send acknowledgments for every
- other received segment. If no segment is received within a specific
- time-frame, an acknowledgment is sent. The time-frame can be as high
- as 500 ms but typically is 200 ms.
- A TCP sender such as uIP that only handles a single outstanding TCP
- segment will interact poorly with the delayed acknowledgment
- algorithm. Because the receiver only receives a single segment at a
- time, it will wait as much as 500 ms before an acknowledgment is
- sent. This means that the maximum possible throughput is severely
- limited by the 500 ms idle time.
- Thus the maximum throughput equation when sending data from uIP will
- be $p = s / (t + t_d)$ where $s$ is the segment size and $t_d$ is the
- delayed acknowledgment timeout, which typically is between 200 and
- 500 ms. With a segment size of 1000 bytes, a round-trip time of 40 ms
- and a delayed acknowledgment timeout of 200 ms, the maximum
- throughput will be 4166 bytes per second. With the delayed acknowledgment
- algorithm disabled at the receiver, the maximum throughput would be
- 25000 bytes per second.
- It should be noted, however, that since small systems running uIP are
- not very likely to have large amounts of data to send, the delayed
- acknowledgmen t throughput degradation of uIP need not be very
- severe. Small amounts of data sent by such a system will not span more
- than a single TCP segment, and would therefore not be affected by the
- throughput degradation anyway.
- The maximum throughput when uIP acts as a receiver is not affected by
- the delayed acknowledgment throughput degradation.
- */
- /** @} */
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